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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Kurdo

    Does this work for mac too?

    Yes. Just make sure you read the instructions included in the download.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Dustyboozer

    "You are not allowed under any circumstances to distribute my work in any form using adf.ly links. Nor are you allowed to accept donations for anything that makes use of my work." -Misa
    you should not be making money off of other people's work unless you have 100% permission from all of them.

    I'm not really sure what texture you are referring to, but I can assure you that Misa and I are on good terms with each other and neither of us is using the other's textures without permission.

    Misa is my friend, I wouldn't use anything of hers without asking.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from master_noj

    That sounds like it could work. Thanks for trying.

    I have one more suggestion: gold blocks. I don't know if its just me, but the brick-style texture just doesnt work for me. I think it's really awkward and clashy.
    I suggest the style of solid gold, slightly shiny-looking, like they have in Painterly, i think. Not sure if its painterly, its the pack that Yogscast uses.
    I can't find a picture of it, or i would have posted it here. As far as i recall, it was textured to look like it had cut-off corners?

    Could you put those in a new update and see if people like them? Then you could keep them/take them back out depending on popular opinion of them?

    I will try to find the texture you're talking about and see if I can make something like it, but no guarantees.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from master_noj

    I had a suggestion for improvement of the pack. Two, actually.
    First, I don't much like the sides/bottom of the sandstone texture. I think something like the heiroglyphic version in Painterly would be better. The top texture is great, though.

    Second, the glowstone. It's fine in one or two blocks, but in large amounts it's just hideous. I need to look for a better one, but please consider changing.

    I can try to make something like hieroglyphic sandstone, but it will be a bit difficult to make it tile properly without looking like a long line of the same hieroglyph over and over. The sides and bottom of the sandstone was supposed to look more or less like cobblestone made out of sand. I could at least try to make the stones look more rectangular if people would like that.

    Honestly, I don't like the glowstone much either, but every other pattern we tried looked even worse. I'm thinking of making it look more like just a cube of cracked yellow crystal or something like that. Something that could look like a fancy lamp in the real world but still look natural in the nether.

    Like these, but cubes:

    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    UPDATE - VERSION 35

    The two main purposes of this update are to replace the hd patcher for Beta 1.7.2 with the hd patcher for Beta 1.7.3 and to reduce the possible lag caused by the graphically intensive water animation. All of the blocks in this texture pack are 32 pixels wide, but the original water animation was 128 pixels wide, so it sometimes caused people's games to run slowly. This new one has been resized to 32 pixels wide to match the rest of the texture pack, and it won't slow down the game as much as the old one. Although the resolution of the animation has been lowered, it still looks like small waves rolling across the water. The visual difference shouldn't be very noticable.

    Version 35 Includes:
    - Updated HD texture patcher (1.7.3)
    - Resized water animation (less lag)
    - Better looking brown wool (not as red)
    - Refined shears (slightly shorter blades)
    - More realistic wild pumpkins (no faces)

    The pumpkins found in the wild will now look like actual pumpkins and will no longer have faces on them. When the pumpkin is turned into a jack-o-lantern by combining it with a torch, it will have a face carved into it. This seemed much more realistic to me, but if people start complaining about it then I will change it back.

    You may have also noticed that this version of the pack is about half the size of the last few versions. This is because of the new water animation which takes up a lot less space. In version 34, for example, the water animation took up almost half of the entire size of the texture pack.

    Enjoy!

    I am going on vacation for a week and will not be back until July 16, so I will not be able to release any updates until then. If notch releases Beta 1.8 while I am gone, you will have to wait until the 16th.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from rik1301

    I use the patcher in the download file. Is that not the right one? It worked fine on 1.7.2 :unsure.gif:

    Yeah, you're going to have to download the most recent patcher yourselves if you want the game to run properly.

    I will release an update tonight that will include the new patcher.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from zeldafan99

    am i the only one who gets the realy slow fire water and lava animations? please is there a way to fix this

    Your problem might fix itself when I release the next update. I have resized the water animation so it doesn't slow down the game as much. (It still looks just as good though, you can barely tell the difference)
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from DyNaMiiTe

    I have a problem on the texture pack (64x). The problem is the side of cakes and beds are invisible for me
    ex. On the beds I can't see the legs. Everything under the bed is invisible, same with cakes.

    This should be fixed now. Have you tried downloading Version 34 again?

    By the way, the highest resolution for this pack is 32x

    Quote from Clarrisani

    Can we pretty please get a non-adfly option to download.

    Maybe... I'll think about it.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from GrannySmith

    Can you add links to the older/obsolete versions of your texture pack? Right now, all you have is the link to the most recent version.

    Why would you want the older versions? None of them will work with the current version of Minecraft...
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from vexx32

    Ah... that lag again. Koolwitak, you are probably going to have to downsize that water animation.

    Currently, the custom water animation is at 128x128 pixels, while the rest of the pack is at 32x32... and it's a reasonably long animation, too. That's the source of your lag. If you open up that animation file and re-size it (using a proper image editor like GIMP, Paint.NET or Photoshop) to be 32px wide (also, ensure that the proportions are kept, it should re-size the height for you automatically). That will reduce your lag considerably.

    I will look into that and try to fix it for the next update. Thanks for pointing that out.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    The final update for Beta 1.7 is out. Sorry for the wait. I will post the changelog later.

    Also, I decided to start using adf.ly to help raise money. I hope that's okay with everyone.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Old pistons above, new pistons below:



    Any comments?
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from lixivium

    Yeah I noticed the same glitches. They're easy to fix. For some reason 1.7.2 uses the bottom of the squares for both the bed and the cake.

    Looking forward to the finished version for 1.7.2!! Keep up the great work Koolwitak!!

    Sorry about that. I had no idea they decided to change the location of the bed and cake. I will fix that right now. As for the rest of the textures, I should be done drawing them later tonight... Maybe a couple hours from now.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Many people have recently suggested that I start using adf.ly for my download links to make some extra money. In the past I have been against it because I don't want all of you to have to wait through the ads every time you want to download my pack. So, I posted a poll to see which one more of you agree with.

    I don't really mind either way. I'm not in this for the money.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Got sick yesterday. Tried to draw new pistons. Failed. Slept for 12 hours...

    I'm just going to release a temporary fix and work on the real update as soon as I'm not sick.

    Updating momentarily...
    Posted in: Resource Packs
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