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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from vexx32

    Imo, the golems should use their own separate texture file, just like all the other mobs.

    Wait... they don't? Then where do they get their buttons and arms from?

    EDIT: I can tell the arms are the sticks, but that still doesn't explain the buttons.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from vexx32

    They were changed to have a pumpkin for a head. You make them like this:
    :Notch:
    ::
    ::
    Where:
    :Notch: is a pumpkin
    :: are snow blocks
    You just stack the blocks on the ground and it becomes a snowman.

    Alright. I'll change the texture to have faces again.

    I just don't understand why notch wants WILD pumpkins to have faces...
    Especially if you grow them yourself, it just looks completely messed up.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from lixivium

    Yeah. That is exactly it. The snow golems use the texture of snow blocks for their body and pumpkins for heads...

    So did Notch change the mob or are there both snowmen and snow golems?
    Cause last time I checked they were supposed to look like this.

    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Tintagel71

    According to the new Snow-Golem, your pumpkin needs back its face also without the torch.

    I don't understand... What does the pumpkin texture have to do with the snow golem?

    I haven't played the 1.9 pre release yet. Do snow golems have pumpkins on their heads?
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!

    So I know you plan on redesigning the glowstone, but I don't know if you plan to keep it looking natural (so it'll still look okay in the nether) or if you plan on making it more artificial, so it looks like it was actually made into something and looks better in homes.

    If you do want to go with the artificial approach, maybe take inspiration from something like this.

    That isn't going to happen. It either looks like it could be natural stone or I won't change it.

    Don't worry though, I've already been working on a pretty good texture and it should be done soon.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from webrosc

    great pack as normal :smile.gif:

    but is it me or are the crit strike sparkles missing?

    It's just you. I've seen them myself. Critical strikes can be very difficult to get sometimes.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Squishey

    When is this being updated?:smile.gif:

    I'm not sure what you mean. This texture pack works with Beta 1.8
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from rik1301

    Personally I feel the sand and sandstone in this TP are too dark and 'orangey'. I think they should be more of a creamy colour like dry sand looks on the beach. If you ever watch docm77's vids, the sand and sandstone blocks in his world are my idea of nice looking blocks. Maybe you could take a look for some inspiration. :smile.gif:

    Don't worry, I'll work on the sandstone for the next version. I'm also trying to overhaul the lightstone.

    (I'm getting really sick of my lightstone texture. It looks terrible when used in houses or as lamps)
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Apollo33

    Thank you! Sorry about that. I thought 1.8 had full HD support now.

    One other question about the textures: shouldn't sandstone tile better than this? ... Ok I just checked the default and I see that it's true to that, but I think if you take the time to make sandstone and you want to make a sand-building, it would be nice if it tiled vertically.

    I care more about being true to the format of the default textures, so I'm keeping the slab on top of them.

    On that note, I think I might need to create a more brick-like sandstone in the near future.

    Either way it's still going to look like mostly stone with a slab on top, so it won't tile vertically.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from bking1138

    Found another issue.

    When you plant watermelon seeds on the default texture, you get a little green V representing the newly planted watermelon vine.

    However, with Mixcraft you get nothing. If you hover the mouse over the right spot you will see the black box around the object, but no shoot. Once it starts growing, you get a green sprout no problem, just when first planted.

    At first I thought you could no longer plant watermelon on farmland until I noticed the bounding box :smile.gif:

    Forgot to add: This is with MC 1.8 release version. Also: I have been using this pack since 1.3 and I love it :Diamond:

    And just when I released v37... Thanks for the info anyway. I'll try to fix that now and just update the download link as soon as possible. Just so people know, I did manage to (mostly) fix the issue with the chests!

    (There's also a small problem with the gold leggings, but I'm waiting until v38 for that)

    EDIT: The fix has been made. Feel free to download v37 now. Hopefully it all works correctly.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from lixivium

    This makes me feel really bad, but good at the same time.
    I found another problem. You know how you gave the golden guys a bit of leggage? (You made golden leggings actual leggings.) Well you forgot that the model for golden armour needs to be updated... Yes, that's right. When you put the leggings on you are actually wearing a skirt. Awkies!
    Also the red spot on the helmet isn't on the model.
    Oh, and there is an updated Patcher now.
    You may as well just release it as V37 when 1.8 comes out.

    *goes into epic rage mode*

    You're probably right though. I'm just going to make it V37 so people know they need to download it again.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from lixivium

    I know man... I know :sad.gif:
    Will you call it V37 or just keep it V36?

    I'm going to keep it as V36. Either way I'm going to release an updated copy on the day 1.8 is released.

    I made some changes to the vines and chests and other small things...

    Quote from vexx32

    OK. Here's my font file Koolwitak... not exactly a perfect font, but I figured I'd try and make it work first, before trying anything fancy and finding it failed miserably.

    Your letters seem to be in the same exact place as mine, so it should be working... Did you make sure to patch your game before testing the font?
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from xsolar66

    Chests still flicker like crazy across the middle

    It's possible that glitch just happens with higher resolution packs in the 1.8 Pre Release, but I will try to see if expanding the black borders of the chest top and bottom will make that go away.

    Quote from vexx32

    Also, Kool. I need your advice. I've been trying to edit the font, but when I put it in my pack, it gives the weird issue of having massive spacing. I suspect I can fix it by making all the font squares narrower, but I noticed your font doesn't need to do this. How did you make it work?

    Send me your font file or post it here so I can try to help you fix the problem.
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from lixivium

    Oh dear. Found another problem! Quick fix it before Minecraft 1.8 is officially released!! :S

    Anyway, onto the problem. When you replaced and fixed up the new diamond sword there is one pixel that is slightly grey, right in the middle of nowhere. It is only visible when you right click while wielding it. Sorry for not picking up on it earlier...

    Aww crap... I'm going to have to re-release it now...
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from lixivium

    Yeah, I've noticed that quite a lot too. Perhaps the foliagecolor.png image needs a bit of a rework...

    That's for next time. Version 36 is done and I'm going to release it now.
    Posted in: Resource Packs
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