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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    I'm sorry Archer, but I don't exactly understand what you're trying to say...

    Yeah Raposa, I had the same first reaction ---> o_0
    Posted in: Resource Packs
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    posted a message on [Request] Halo texture pack?
    I see these types of packs a lot, and I always think: Isn't this more of an item/object pack?

    You can't exactly create a Halo "texture" pack, because it would just look like another realistic pack

    The items and objects are really the only things that differ between Halo (Reach) and the real world
    Posted in: Resource Packs
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    posted a message on Question on Texture sizes.
    Quote from copperdomebodha »
    Currently it's 256 x 256 pixel tiles.

    Proof of concept please?
    Posted in: Resource Packs
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    posted a message on [REQ] realistic texture pack
    Quote from copperdomebodha »
    Quote from Gestankfaust »
    I guess what I was saying is taken wrong. At 16x16, there's only so far you can go. but you and others have done a great job. I just see "realistic" thrown around so much here.

    I get ya. You're right. There's only so far you can go with so few pixels. And it's nowhere near realistic in any reasonable sense of the word. Only in comparison can that term even be considered not "completely wrong".

    If you want to get technical, it depends what your definition of "real" is.

    What's realistic to someone who's colorblind? Or someone who lives in an underground bunker their whole life?

    Realistic moon textures, for example, would be far different from realistic underwater textures

    Every texture on this forum is a realistic minecraft texture, because all of them ARE minecraft textures

    Realism is circumstantial, it can be seen in different ways, what is real to me is not always real to you

    Food for thought...
    Posted in: Resource Packs
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    posted a message on [REQ] realistic texture pack
    My pack has a 16x16 version and is semi-realistic, but most people seem to think I only made a 32x32 version
    Posted in: Resource Packs
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    posted a message on pack with good art
    Try mine, its 32x32 and has a pretty good art selection

    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Nicoli20 »
    I'm currently testing out the wild grass mod with this texture pack (which I've been using for several months now, great work :Diamond: !), and I came across a small problem.

    I'm currently borrowing a temporary computer until I can fix my old one, and I can't use the HD Texture Pack fixer due to various issues involving admin access, so I can't use the HD terrain.png file. So I've been forced to use the standard definition terrain.png all this time. While using it and the mod, all of the grass are just pale squares crossed together, so I fired up Fireworks and check out the SD terrain.png file. Unlike it's HD cousin, it doesn't have the grass you added in a fix some time ago. So I just copy-pasted it, did some transparency stuff, and it works. Unfortunately, it's grayscale when I tried Minecraft again.

    I'm trying new ways to fix it, such as inserting Mixcraft back into the .jar file instead of the Texture Pack Selector (only used it to fix a bug in Humans+ mod), but I'm worried I won't be able to fix it. Any suggestions please? :Pig:

    Well I never made grass for the 16x16 one, I could probably just make that for Version 22
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Zezadas »
    Thanks for the pack! Really like how my world looks, just wanted to know if your trying to fix the compass problem. Once again, thx a lot for the pack.

    See that post that says: "READ THIS POST BEFORE ASKING QUESTIONS"

    Yeah... maybe you should try reading that post...
    Posted in: Resource Packs
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    posted a message on texture problems
    Quote from rama9000 »
    I also want to learn, how do you actually GET to these folders? Do you use the .minecraft in %appdata%? I cant even find where to get started ._.

    Yeah, in the bin folder, you have to open "minecraft.jar" with some kind of archiver like WinRAR
    Posted in: Resource Packs
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    posted a message on Extra blocks in john smith pack?
    A lot of packs have those, they're alternates
    Posted in: Resource Packs
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    posted a message on [REQ] Texture pack revision...
    Quote from ShadowFile »
    ...most of the textures originated from his pack anyways

    Most of yours or most of the ones on the forum?

    If you really want a realistic mix, download some packs and make it yourself
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Gamer Stix »
    Is there any reason why there are ornaments all over my trees and snow everywhere and the flowers are replaced with presents?

    Is there a download that ISN'T a christmas version?

    Obviously YOU chose to install the Christmas Edition, so you should know how to change it...

    Did you even bother to extract the folder and read the instructions?
    Posted in: Resource Packs
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    posted a message on Question in Dr.Zhark's Mo' Creatures mod?
    This should have gone in his topic, not in a new topic, that's the whole point of being able to post...
    Posted in: Resource Packs
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    posted a message on Templates?
    Just open the file with an image editing program and resize it to 200%, 400%, etc...
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    READ THIS POST BEFORE ASKING QUESTIONS!

    New cake block... opinions?


    The HD Texture Patcher included in the download is NOT THE MOST RECENT PATCHER

    Please download THIS patch and use this one instead of the one in the pack ---> viewtopic.php?f=1021&t=46173

    This should fix any problems you have with the custom water and custom lava not working

    =================================================================================

    Help! My compass and watch are broken! Netherrock looks like blocks of water! Bricks look weird!

    You either used the Regular Texture Pack and didn't install the HD Texture Patcher,
    or you used the Texture Selector Pack and you obviously didn't read "Problems.txt"

    The moral of the story is: READ THE TEXT FILES, THEY ARE THERE FOR A REASON!!

    =================================================================================

    Help! I can't extract the texture pack on my mac! I can't figure out how to run RAR on a mac!

    Quote from betternow »
    Use this http://www.macupdate.com/app/mac/19139/ez7z to open winrar files is OSX. I don't like the program though and only use it when absolutely necessary. MacUpdates has practically every utility you could need to add on to your mac, bookmark the site, use google, and never ever get stopped at such a basic spot in an instillation process again.

    The moral of the story is: READ THE OTHER POSTS, THEY MIGHT ANSWER YOUR QUESTION!!

    =================================================================================

    CHANGE LOG FOR VERSION 22
    - Clouds changed to "no clouds" (done)
    - Revised original lightstone (done)
    - Painted cloth textures (done)
    - Custom cake texture (in progress)
    - Custom music block texture (not started)
    - Better looking iron block (in progress)
    - Better looking diamond block (not started)
    - Still lava animation (not started)
    - Make grass tile better (not started)
    Posted in: Resource Packs
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