• 0

    posted a message on 1.13.1 and lack of drowned

    It's not just you guys, we are having the same problem and our group is small. Maybe one or two of us are on at the same time and that's it. I've tried in a single player world also and no luck there either.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Trident Farm for Java edition help

    So I've tried a few different farms I saw on youtube for in the ocean and river biomes. Only problem is the drowned hardly spawn if AT ALL. And from what I understand, Mojang made it so that in java edition we can't just turn zombies into drowned and get tridents that way.


    ANyone else have any other tips? I have a villager in my farm to attract the drowned, but they just aren't spawning. I've even gone afk for over an hour with no luck

    Posted in: Discussion
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    Why did you remove the crowns and stuff from MCA? I loved that part of the mod. It added depth!

    Posted in: Minecraft Mods
  • 0

    posted a message on So I need some help with plugins for my server

    Anyone?

    Posted in: Java Edition Support
  • 0

    posted a message on So I need some help with plugins for my server

    Wasn't sure where to put this thread so feel free to move it.


    ANYWAYS! I am starting up my own server soon, and I've got a coouple different plugins I want to put in that a friend of mine told me he can semi help me, but he's not experienced enough for some of the things I want to put in.


    Here's a list of the things he can't help me with,


    1. locked chests except for when the owner is 'dead'. I'll get to that in the next bit

    2. When a player dies they are sent to 'heaven' which is going to be a set place in the sky where the ycan do what they want to until either A. the server resets and everyone is ported to their houses, or B. everyone dies and server resets and sends everyone back to their beds where they would have originally spawned.


    3. A way out of heaven where if a player finds it, then they are ported back home.


    Some of the other thigns being added to the server which are easy for him are listed below:


    A set amount of hours of playtime per player for in creative mode before they are put in survival mode. The server will be set on very hard difficulty meaning, prepare yourselves!!!!!


    I'm still thinking up some other ideas for settings while not changing the game too much. My younger cousin is good at making skins and we wanna begin our own exclusive mod for the server when we can get someone experienced with the coding for that.

    Posted in: Java Edition Support
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    So as a question since my server uses a mod to add in other types of food and crops.

    Is there a way for us to add in those crops as something the villagers will recognize as farmable? We are using the Food Plus mod which is quite a beautiful large ultimate food adding mod. We also have lots of other modds added in with other blocks to mine and such we would like the villagers to recognize also.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Alright so we had to do an extra step tp get minecraft to work on my cousins mac.

    After installing JDK, we went in to edit profile and under the advanced options we checked the box called executable and replaced what was in there with

    /Library/Internet Plug-Ins/JavaAppletPlugin.plugin/Contents/Home/bin/java
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    it crashed again even with the development kit.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    My cousin installed java 7, his minecraft doesn't read he has java 7 installed is part of the problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    ---- Minecraft Crash Report ----
    // There are four lights!

    Time: 10/9/14 6:35 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mca.core.MCA
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: mca.core.MCA
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:249)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    ... 10 more
    Caused by: java.lang.UnsupportedClassVersionError: mca/core/MCA : Unsupported major.minor version 51.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    ... 37 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.9.4
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 102382992 bytes (97 MB) / 313933824 bytes (299 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 Optifine OptiFine_1.7.10_HD_A4 45 mods loaded, 45 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed
    Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed
    CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
    NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed
    TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed
    bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed
    ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar) Unloaded->Constructed
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0 2.jar) Unloaded->Constructed
    StatusEffectHUD{1.26} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.26.jar) Unloaded->Constructed
    craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed
    DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    [9:38:43 PM] hells forge keeper: DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed
    iChunUtil{4.0.0} [iChunUtil] (iChun-Util-Mod-1.7.10.jar) Unloaded->Constructed
    inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed
    lom{1.7.10-203.0.0} [LotsOMobs] (lom-1.7.10-203.0.0.jar) Unloaded->Constructed
    Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle_mc1.7.10_0.3.0.jar) Unloaded->Constructed
    radixcore{1.3.3} [RadixCore] (RadixCore-1.7.x-1.3.3-universal.jar) Unloaded->Constructed
    mca{4.1.4} [Minecraft Comes Alive] (MCA-1.7.10-4.1.4-universal.jar) Unloaded->Errored
    ForgeMultipart{1.1.0.297} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.297-universal.jar) Unloaded->Constructed
    Mekanism{7.0.0} [Mekanism] (Mekanism-1.7.10-7.0.0.75.jar) Unloaded->Constructed
    MekanismGenerators{7.0.0} [MekanismGenerators] (MekanismGenerators-1.7.10-7.0.0.75.jar) Unloaded->Constructed
    MekanismTools{7.0.0} [MekanismTools] (MekanismTools-1.7.10-7.0.0.75.jar) Unloaded->Constructed
    AS_Minions{1.9.4} [Minions] (Minions-1.7.10.jar) Unloaded->Constructed
    MoarFood{V5.4.0} [MoarFood] (MoarFood-5.4.0.jar) Unloaded->Constructed
    examplemod{1.0} [Example Mod] (mod_XrayV2.01.jar) Unloaded->Constructed
    Kradxns Xray{2.0} [Xray] (mod_XrayV2.01.jar) Unloaded->Constructed
    MoreSwordsMod{2.6.1} [More Swords Mod] (More Swords Mod 2.6.1 For 1.7.2.jar) Unloaded->Constructed
    moreplayermodels{1.7.10} [MorePlayerModels] (MorePlayerModels_1.7.10.jar) Unloaded->Constructed
    Morpheus{1.7.10-1.5.18} [Morpheus] (Morpheus-1.7.10-1.5.18.jar) Unloaded->Constructed
    pandorasbox{1.5} [Pandora's Box] (PandorasBox-1.5.jar) Unloaded->Constructed
    Roguelike{1.3.4} [Roguelike Dungeons] (roguelike-1.7.10-1.3.4.jar) Unloaded->Constructed
    TConstruct{1.6.0d37} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d38.jar) Unloaded->Constructed
    AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed
    voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed
    McMultipart{1.1.0.297} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.297-universal.jar) Unloaded->Constructed
    ForgeMicroblock{1.1.0.297} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.297-universal.jar) Unloaded->Constructed
    Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
    TConstruct Environment: Environment healthy.

    Please help, my cousin has been trying to get MCA to work for the past week with no luck. Everything works fine on my computer, but his mac seems to be a huge problem and it sucks. We've tried updating his java to java 7, updating his profile so it will work but the game just crashes before he can even get to the splash screen.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chunk LAG SPIKES
    Can anyone help me?
    Posted in: Server Support and Administration
  • 0

    posted a message on Chunk LAG SPIKES
    Alright so here's the skinny...


    First of all this started up about three days ago. Day one of the lag spikes started in just one chunk, day two, it traveled everywhere. Day 3 (today) the only safe places from the lag is where ever our factions fortresses are located. Anywhere else has gotten so bad we literally can't do anything.
    Posted in: Server Support and Administration
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