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    posted a message on Backpacks! (by Brad16840)

    Thanks for fixing. Got it.

    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)

    Sorry Brad, I have a crash report about a NPE.


    MC 1.12.2, Forge 14.23.3.2676, Backpacks 3.5.0


    Circumstances: Installed an auto breaker from random things. Did not have a chest yet for the breaker. It broke the first cobble and then the game crashed. Well, I had neither crafted nor used any backpack yet in this world. There is an NPE "Ticking block entity" at brad16840.common.MessageChannel.sendToPlayer(MessageChannel.java:204).


    https://www.dropbox.com/s/1w6c37en305epcz/crash-2018-05-06_13.17.53-server.txt?dl=0


    Edit:


    World loading was prohibited by the crash. Going back to version 3.4.4 allows loading of world and continuing game play.

    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)

    The new 1.12.1 version of Backpacks! works. Great!

    Thank you!

    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)

    I've updated Minecraft to 1.12.1. The backpacks mod seems not to load. It does not appear in the modlist and the recipes are not registered. But the jar file in the mods folder is "in use" and cannot be deleted while the game runs.


    https://www.dropbox.com/s/faex6khdjigyi7i/backpacks-fml-client-latest.log?dl=1


    MC 1.12.1, Forge 14.22.0.2456, backpacks 1.12 - 3.3.0.jar, Gamemode SSP

    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)

    Thank you very much for changing the behaviour with the fast load. Now I do not have to gear up again after each loading.


    Inventory Tweaks: As far as I can tell until yesterday it feeled as if there was nothing. What I wanted to do in example:


    Extract all redstone dusts from the backpack to my redstone crate. To do this I click on a pile of redstone while holding down Shift + Ctrl. All the redstone is transferred in one click. By holding down the space key and clicking on a pile the whole inventory gets moved. This simply did not work at all until yesterday. I had to extract every pile one by one. To get this done automatically I put an xnet connector on the ground which extracts stack-wise and leave the backpack alone.


    I really love this feature of the mod: You put the backpack on a hopper (or some inventory extracting mod pipe) and it gets emptied.


    Weird! Inventory Tweaks works now - partially. When doing either the space key (full inv) or the shift+ctrl (same items) sometimes the targeted items do not move always into the target inv but get moved inside the backpack. As if the other inventory was integrated into the backpack. When following the items and doing it again they finally become moved outside the backpack and find the correct inventory.


    But before you investigate further in that matter I must admit that yesterday I played with the config file to see what happens with the size when changing the height and the width. So now there is a backpack with 13 cols and 10 rows and another one: a giant pack with 25 cols and 10 rows. The new size only effects freshly generated backpacks after restarting the game. Now this is something where I was pleased again: The size of the backpacks is not stored in the config, but in the backpacks itself - as it should be. The old packs with 9 cols by 8 rows still work and did not get messed up. The reported behaviour of moving items inside the backpack instead of moving them out concerns the giant backpack mainly.


    At the moment I'm very pleased with Backpacks!.

    There's no game breaking bug and the Inventory Tweaks keys I want do work mostly.

    Posted in: Minecraft Mods
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    posted a message on Backpacks! (by Brad16840)

    I would like to ...


    ... have the inventory tweaks integration for fast moving of contents.

    ... have the "load from inventory" function not strip my armor and put it into the backback.


    The last one seems to be an issue.


    Data: MC 1.12, Forge 14.21.1.2443, Backpacks! 3.2.1, Gamemode SSP


    Edit: "load from invetory" does not only take my armor, but also the player's inventory (excluding the hotbar).

    I feel like when loading from inventory then only the targeted chest contents should be moved and nothing else.


    Thanks for the good work.

    Best Backpacks mod ever.

    Posted in: Minecraft Mods
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    posted a message on MC 1.12 Netherwart not growing anymore [solved - no bug]

    In the world of the comment above I digged my way through a arctic abbyss biome and suddenly stumbled upon ichor and then had two buckets of the red fluid. Now, in a new world I already went into two AA-biomes and never found any ichor. Neither above nor below the surface.

    Is there a way to get ichor easily? All the structures I found only had spawners, chests or both. Is there any structure which indicates ichor??

    Posted in: Discussion
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    posted a message on MC 1.12 Netherwart not growing anymore [solved - no bug]

    The only one to blame in this case is me. RTFM, Konitor!


    Github Issue


    I wanted the new biomes and completely ignored the fact with the new netherwart growth system.


    I'll try to get the new growth system running.


    Edit:


    Totally worth it. It grows super fast. You can watch it growing.

    Posted in: Discussion
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    posted a message on MC 1.12 Netherwart not growing anymore [solved - no bug]

    Yes. Others could have had the problem a little bit earlier but obviously nobody did.


    B)

    Posted in: Discussion
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    posted a message on MC 1.12 Netherwart not growing anymore [solved - no bug]

    Ok this one was easy to find. First tested Quark and then NetherEx. Its NetherEx-1.12-2.1.8.9.jar to be blamed. Will report this.

    Posted in: Discussion
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    posted a message on MC 1.12 Netherwart not growing anymore [solved - no bug]

    Yes... I wanted to get around testing by asking. You're right. I'll test it. For the moment I can say that even in a creative world the netherwart is stuck.

    Posted in: Discussion
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    posted a message on MC 1.12 Netherwart not growing anymore [solved - no bug]

    I have a strange bug running: The netherwart does not grow anymore. Usually, when planting a row of netherwart crops some of them pop directly into growstate 1. Now: Nothing. They stay at 0% growth for minecraft days. And weeks.


    Clean row of netherwart at 0% growth


    I also tried to grow it in the nether. Stays stuck there, too.


    I have Forge 14.21.1.2420 and installed some mods (no modpack). Here's the modlist:



    [1.12]UncraftingTable-1.8-beta4.jar
    ActuallyAdditions-1.12-r115.jar
    Aroma1997Core-1.12-1.3.0.0.b94.jar
    Aroma1997s-Dimensional-World-1.12-1.3.0.0.b37.jar
    AromaBackup-1.12-2.1.0.0.b71.jar
    atmlib-1.2.0.jar
    AutoRegLib-1.3-13.jar
    BetterBuildersWands-1.12-0.11.1.245+69d0d70.jar
    BiblioCraft[v2.4.2][MC1.12.0].jar
    Bookshelf-1.12-2.0.0.412.jar
    Calculations-1.12-1.1.0.jar
    Chameleon-1.12-4.1.3.jar
    ChestTransporter-1.12-2.8.3.jar
    CodeChickenLib-1.12-3.1.1.288-universal.jar
    CoFHCore-1.12-4.3.3.10-universal.jar
    CoFHWorld-1.12-1.0.0.5-universal.jar
    cxlibrary-1.12-1.5.1.jar
    CyclopsCore-1.12-0.10.9.jar
    DarkUtils-1.12-1.6.158.jar
    davincisvessels-1.12-4.334-full.jar
    dooglamoocitiesmod-1.12-1.6.2.jar
    DungeonDQ_Ver9.40_[MC1.12](forge-1.12-14.21.1.2387).jar
    DynamicSurroundings-1.12-3.4.6.0.jar
    EnderStorage-1.12-2.4.0.119-universal.jar
    EverlastingAbilities-1.12-1.3.1.jar
    forestry_1.12-5.4.3.137.jar
    Forgelin-1.5.1.jar
    GravelMiner_1.12-6.1.1.jar
    gravestone-1.8.4.jar
    Growable Cells-1.12-2.4.0.jar
    HammerCore-1.12-1.9.3.6.jar
    ImprovedBackpacks-1.12-1.1.2.0.jar
    intwheel-1.12-1.2.7.jar
    InventoryTweaks-1.63+beta.107.jar
    ironchest-1.12-7.0.31.818.jar
    jei_1.12-4.7.2.77.jar
    journeymap-1.12-5.4.9.jar
    LLOverlayReloaded-1.1.4-mc1.12.jar
    lostcities-1.12-0.0.19beta.jar
    malisiscore-1.12-6.0.1.jar
    malisisdoors-1.12-7.0.2.jar
    mbm-Master_Blocks_Mod_1.9.0.3-04S_1.12.jar
    mcjtylib-1.12-2.4.4.jar
    MoreFurnaces-1.12-1.10.1.jar
    movingworld-1.12-4.340-full.jar
    multistorage-1.12.0-1.4.0.1.jar
    mysticalagriculture[1.12]-1.6.1a.jar
    NaturesCompass-1.12-1.4.0.jar
    Neat 1.4-15.jar
    NetherEx-1.12-2.1.8.9.jar
    notenoughwands-1.12-1.5.9.jar
    Notes-1.12-1.1.1.jar
    OptiFine_1.12_HD_U_C4.jar
    OverpoweredInventory-1.12-2.3.1.jar
    packetfilter-1.6.3.jar
    PetBat-1.12.jar
    platforms-1.12.0-1.4.0.1.jar
    QuantumStorage-1.12-4.3.4.jar
    Quark-r1.2-102.jar
    RandomThings-MC1.12-4.0.3.jar
    RebornCore-1.12-3.2.5.88-universal.jar
    RedstoneFlux-1.12-2.0.1.2-universal.jar
    RefinedRelocation_1.12-4.1.4.jar
    refinedstorage-1.5.13.jar
    ReinforcedTools-2.1.0.jar
    rftools-1.12-6.12.jar
    rftoolsctrl-1.12-1.6.8.jar
    roots-2-0.025.jar
    RottenFleshToLeather [0.0.4].jar
    Scannable-MC1.12-1.4.0.5.jar
    shetiphiancore-1.12.0-3.5.0.1.jar
    Simple Item Collector Chest-0.2.1.jar
    SimpleGrinder-4.050.R112.jar
    SimpleQuarry-1.12-1.0.7.jar
    SimpleStorageNetwork-1.12-1.0.11.jar
    simpleteleporters-1.12-2.1.5.jar
    Simple-Void-World-1.12-1.2.0.1-universal.jar
    SolarFluxReborn_1.12-3.25r.jar
    StevesCarts-1.12-2.4.5.29.jar
    StorageDrawers-1.12-5.2.9.jar
    SuperMiner-2.5.33.325.jar
    TamModized-1.12-0.13.7.jar
    theoneprobe-1.12-1.4.14.jar
    ThermalDynamics-1.12-2.3.3.10-universal.jar
    ThermalExpansion-1.12-5.3.3.13-universal.jar
    ThermalFoundation-1.12-2.3.3.9-universal.jar
    thutcore-5.5.0.jar
    thutcrafts-0.1.0.jar
    thuttech-6.0.2.jar
    VoidCraft-1.12-0.23.2.jar
    VTweaks-1.12-1.4.11.3.jar
    WaterPower-1.12-0.5.5.jar
    Wither Skeleton Tweaks-1.12-2.2.2.jar
    WTS-1.1.0.jar
    xnet-1.12-1.3.5.jar
    YukariLib-1.12-1.3.0.jar


    Anyone had the same feature and knows how to get around it?


    Edit: This thread is solved. Skip everything and go to the solution.

    Posted in: Discussion
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    posted a message on XNet: an efficient and scalable networking mod

    Super Mod! Just replaced all lasers on a half built farm - about 89. Its clean and functional. The all-in-one-pipe is the solution to my transportation problems. The same connector can give energy or insert items - just great!

    Posted in: Minecraft Mods
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    posted a message on MCDungeon v0.18.0

    sorry double-post. How can I delete my duplicated entry???

    Posted in: Minecraft Tools
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    posted a message on MCDungeon v0.18.0

    I put this line into the launcher


    set appdata=C:\minecraft\1.11


    but it states that it is unable to find the save files in c:\users\appdata....


    How can I change the saved files path? I have multiple MC versions in c:\minecraft. My saved games for 1.11.2 are in c:\minecraft\1.11\.minecraft\saves

    Posted in: Minecraft Tools
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