I'm a bit puzzled because all you do these days is drop mods into the Mods folder. That's it - installation over. No need for a program to do it.
Same, mods convert to forge, all you need to do is drop mods, and if people don't know how to install mods, just look at the installation part of the mod in the forum page, 99% forum mods have an installation part to it.
I'm really sorry for posting this suggestion twice, but I don't think I've been heard.
Since MagicalCrops mod is a mod containing more than just ore/gem crops (color blocks, etc), is it possible to add a function to the configuration files to enable/disable certain features of this mod? (features such as enabling/disabling a group of blocks like poison blocks of healing blocks).
-Config is weird on the tourmaline ores. Tourmaline in the block id section of the config doesn't change the block id (not ore) ingame, tourmaline in the items id section changes the id of both tourmaline block and gem.
-Config is also weird on the gem fire, gem fire starter, and grand mine portal, it doesn't seem to change the ids of it
This bug is on Minecraft 1.6.2, Miner's Deluxe 2.2.2, but it might have carried over or something? So I'm just posting this just in case this happens in the minecraft 1.6.4 version.
TuxWeapons 0.4c is not compatible with 1.19.3 TwilightForest?
If you are working on a stable 1.6.2 version of this mod, could you possibly add an option to the config to take off mod support items?
I have found a possible cause for this. I was poking around in the jar folder for a fix to this. Inside the textures folder, I found a png called, "._grapphook.png" After extracting this file and attempting to open it, I have found that the file is corrupt.
I see, maybe I would try to replace the pictures or something...Anyways,
I also assume that mod support cannot be taken off...Is it possible to add config next update to see enable/disable mod support (extra weapon ore types)?
Is it possible to be able to add a config option on disabling certain features such as adding the custom blocks this mod has to offer or disabling the armor? Or maybe if you are willing to take it to the next level, add a config option to disable a group of items? For example, disable all features except the ore crops.
288 new blocks...288 ids used? or are there going to be damage values involved? Oh well, I'm going to use it either way. Thanks for such a mod like this~~~
Good mod and all, but the grappling hook has a buggy texture item form and weapon form. Also is it possible to add a config option on weather to enable/disable Metallurgy support?
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Same, mods convert to forge, all you need to do is drop mods, and if people don't know how to install mods, just look at the installation part of the mod in the forum page, 99% forum mods have an installation part to it.
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Since MagicalCrops mod is a mod containing more than just ore/gem crops (color blocks, etc), is it possible to add a function to the configuration files to enable/disable certain features of this mod? (features such as enabling/disabling a group of blocks like poison blocks of healing blocks).
Kome824~
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-Config is weird on the tourmaline ores. Tourmaline in the block id section of the config doesn't change the block id (not ore) ingame, tourmaline in the items id section changes the id of both tourmaline block and gem.
-Config is also weird on the gem fire, gem fire starter, and grand mine portal, it doesn't seem to change the ids of it
This bug is on Minecraft 1.6.2, Miner's Deluxe 2.2.2, but it might have carried over or something? So I'm just posting this just in case this happens in the minecraft 1.6.4 version.
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If you are working on a stable 1.6.2 version of this mod, could you possibly add an option to the config to take off mod support items?
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I see, maybe I would try to replace the pictures or something...Anyways,
I also assume that mod support cannot be taken off...Is it possible to add config next update to see enable/disable mod support (extra weapon ore types)?
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Yay thanks!
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Yay!
Anyways, you should request to move this WIP mod to the regular minecraft mod section since it is finished, right?
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*Looks at the previous replies of bug reports* :/
I might as well try tomorrow and see how it goes though.
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Yeshhhhhh!
You think update will come out sometime this week then?
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