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    posted a message on [REQ] Iron golem texture as the Iron Giant!
    Not to be rude or anything, but at least some feedback would be nice. Even if it was to just say "no". :/
    Posted in: Skins
  • 2

    posted a message on [REQ] Iron golem texture as the Iron Giant!
    I've been looking forever, but I've yet to find a good quality 32x and up skin to make the iron golems look like the Iron Giant. If anyone can help me out, I would reeeally appreciate it! I'm sure there are others out there as well who'd like to see this come to life. Please and thank you, guys!

    Posted in: Skins
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from kietram

    only a small room. yep, pretty neat!
    and its a wooden door. Are you having connection issues?

    Nothing with connection, it's just that whenever I open the door it doesn't allow me to leave the room. It keeps sending me back to in front of the door, as if it weren't open. I need halp!
    Posted in: Resource Packs
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    kietram, I logged onto your server but I can't leave the holding cell that I spawned in. :c
    Everything looks really neat from what I can see, though.
    Posted in: Resource Packs
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Sound pack is now fixed, and updated some more.

    New added sounds include the files for the iron golems, chickens, blazes, and a few other stuff. Everything should be included and covered in this new update guys.
    Included also are the sound files I added, as an optional choice for some of Halph's original work. Enjoy!

    http://dl.dropbox.co...0/LAST DAYS.zip
    Posted in: Resource Packs
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    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    Can anyone give me a hand and help figure out why the custom mob sounds for this sound pack aren't working? The files are there, and in the right place, I believe, but don't work in game. Minecraft only plays the default sounds for mobs in game.

    Here's the download. It's for an updated version of the Last Days sound pack that I'm working on. Any help thrown my way would be fantastic, guys:
    http://dl.dropbox.com/u/44178590/LAST DAYS.zip
    Posted in: Minecraft Mods
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from kietram

    I was gonna do that. ok. back to governing an UNUSED SERVER THAT ANYONE CAN LIKE, TOTALLY, GO ON...
    and i will not be using the... ambient music. sorry, had to think of the word ambient. already got my own.

    If there's anything you'd like to add to the soundpack, or anything you feel that isn't quite fitting, again, please feel free to make your own adjustments and upload them to here. This is a community-driven project, after all. I think anyone who's willing to put forth the effort should be allowed to share a part of the work. :)

    As for the soundpack itself, aside from the secret little updates I added, all of the files used are from the old 1.7 soundpack that I luckily had a backup of on file. Of course, that doesn't mean they're perfect, but it is still the original material.

    __________________________________________________________________________________EDIT:

    Also, in case anyone is interested, I made an alternative set of diamond tools that look more like military-technology lazer tools. This may mor may not conflict with existing lore, but I figured some of you guys might enjoy them! To use, save the image below and just paste the entire .png over the existing diamond tools in your texture pack's items.png. It should be able to fit nicely in, as you'd be able to notice if any pixels are showing from underneath or not.



    ALSO, IMPORTANT UPDATE:

    Turns out that the mob sounds for the updated pack weren't working properly. This was my fault, as I forgot to reorganize them to the current format. My bad. You can download the new and functioning /mob folder for the soundpack below. Only thing is that for some strange reason chicken noises still play as the default sounds. Unfortunately I wasn't able to solve this. Good news, however, is that the rest of the mob sound files work now!
    http://dl.dropbox.co...4178590/mob.zip
    Posted in: Resource Packs
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    posted a message on [32x][1.3.2] Apocalyptic Adventure: FALLOUT WASTELAND [Aug 18 updated] 98% done
    Here's hoping for a swift and all-inclusive update to an amazing texture pack!
    Posted in: Resource Packs
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    GOOD NEWS, EVERYONE!!


    I've updated the Last Days custom soundpack to a version that's compatible with the Audiotori mod by Huricaaane! All you need to do is download the mod from the guy here (http://www.minecraft...d-pack-manager/), and download the .zip that includes the updated soundpack from here (http://dl.dropbox.com/u/44178590/LAST%20DAYS.zip), and BOOM! Instant fun!

    To install the mod, just drag n' drop its contents to your minecraft .jar, you know the drill. Oh, and don't forget to install Mod Loader with it. Auditori needs Mod Loader to function properly. Now, you'll want to run minecraft, and it'll install a folder in your .minecraft folder (found in Appdata) labeled "auditori". Next, all that is needed is to simply drag the "LAST DAYS" folder from inside the .zip you just downloaded -- yes, the entire folder -- to the "audiotori" folder. That should just about do it, folks. Please let me know if there's anything else that's needed, or anywhere that I've made a mistake.

    Also, in the good holiday spirit, I've added my own special little secret sounds to the sound pack. I think there's about three or four in total. Try to find them, and enjoy!

    _____________________________________________________________________________EDIT

    The /mobs folder for the above download link has been fixed. The next update I make to include more sounds from Gizka's files will be in an entirely separate post, though.
    Posted in: Resource Packs
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    posted a message on Zombie texture error - need help!
    It's the texture pack? But this is the latest version of Johnsmith.. huh. Thanks a bunch for the help, I would never have guessed!

    Edit: I uh...well, I don't think it's the texture pack. I've tried over and over, re-patched minecraft, done everything I could have done to make the new files work, and it still keeps screwing up like this. Can anyone suggest any other possible causes for this weird bug?
    Posted in: Java Edition Support
  • 0

    posted a message on Zombie texture error - need help!
    guise i neet halp plz :c
    Posted in: Java Edition Support
  • 0

    posted a message on Zombie texture error - need help!
    I'm using the latest version of the JohnSmith texture pack at the moment, and have everything running smoothly with Optifine, as well as a few other minor mods*. As we all know, Optifine acts not only as an incredible fps booster/lag reducer, but also as a patcher for higher quality minecraft textures. Everything to my knowledge shows up fine, except for a couple of things. Most importantly though is the issue with the zombie textures.



    That is not an altered or otherwise edited skin. It's the usual texture for zombies, only it always appears as this.
    That, and the wooden gates appear to be missing a few surfaces, as shown below.




    I would guess that perhaps I need to just run the normal mcpatcher for minecraft 1.4.2, but when I tried that (with a clean .jar file, I should add) it gave me a loading error and was generally a pain in the you know what.

    Can anyone throw me some help here? Maybe Optifine doesn't cover these two errors, or is it a conflict with any mod I am using?

    * The mods I am using are: Optifine Ultra, ModLoader, MatMos, and Inventory Tweaks.
    Posted in: Java Edition Support
  • 0

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    Quote from Hurricaaane

    The creator HAS to update it to 1.4.2. Using a most recent version is not sufficient, Minecraft has changed the way sounds are loaded from between 1.3.2 and 1.4.2, and all sound effects packs made for 1.3.2 are broken.

    Ahhh, that clears a lot up. I had no clue that was changed between 1.3 and 1.4. Thanks!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    To my knowledge I'm using the most recent version of Oblivioncraft. Not that it should matter, since the .ogg files should have been picked up and used without any troubles.

    I have a feeling that I just installed it incorrectly.. But that doesn't seem to be the case either, since everything appears to be installed fine. The F9 menu shows up ingame with no problems, the /audiotori folder is there, everything should be running smoothly.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    Can anyone help me out as to why it's not working for me?

    All I'm using right now is Audiotori, Matmos, and Optifine Ultra. In the /audiotori folder inside the .minecraft file, I have Oblivioncraft as a normal folder:


    Inside the Oblivioncraft folder are all the files it uses. Music, sound, etc:


    And when activated ingame, I don't have anything. Minecraft still uses the original sounds. Am I doing anything wrong?
    I would really appreciate any help thrown my way. If you need any more information or screenshots, I'd be happy to provide them!
    Posted in: Minecraft Mods
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