I should at least be able to swing a WOODEN sword that fast!
Why? Something to do with its weight.
It doesn't completely disable your right click option. You can still place blocks with anything in your offhand.
Right click can't have two functions at once. If you have a shield in one hand and blocks in the other, right either places blocks or uses the shield. The point being: one of them doesn't work while the other one does. Thus the shield is annoying to use.
That's a lot of work, thus making it HARDER to combat!
Translation: it raises the skill ceiling.
You could still do it while they're running if you have fast reflexes.
What I said has nothing to do with weak players beating strong ones. Quite the opposite. The strong player can beat the weak one much better.
As in the skilled player can beat the unskilled player. Isn't that what we want? Yes
The axe's ability to be stopped less by armor is important toward making it usable in player combat because otherwise its slow swing time would lend to you being unable to kill a player while they stand there eating food and laughing at you.
And yet it still does a lot of damage, so you could get in about 7 damage without even waiting for the cooldown to fill up.
Without the new system including toughness as well as larger attacks penetrating armor, a perfect 18 damage axe crit would deal only 3.6 damage to a player in full diamond armor without protection.
Everything I have said was said because of experience.
And yet our experience suggests to the contrary.
What is your point? The facts are that in pre-1.9 PvP, a player in Diamond armor is very well defended yet can still be killed if they are being constantly attacked. In post 1.9 PvP, the same is true.
Nope. They could be killed in less hits because of the extra damage added to the items.
In less hits with more time between hits = same amount of time. Actually probably slightly more time, but that's probably a good thing. PvP used to be a little fast. Imo higher pace is better but the axe power was increased to combat the cooldown.
My whole purpose for talking about this bit is to get you to stop acting like the change affected how well players can kill each other, because it hasn't changed.
Yes it has.
You say it yet evidence suggests to the contrary. Spamming attacks in someone's face might not break through their armor, but using some tactics will do it even if they have diamond armor and a shield, and you have wooden or stone tools.
That is a pathetic effort to balance things considering that it was fine before 1.9.
You say it but you aren't backing it up with evidence. We've told you what was wrong with combat before 1.9. Let's summarize what's been said: It was more spammy and less tactical. You seem to agree but feel that the old way was better. We argue that the old way was less skill-oriented meaning that it was the player with the best gear who generally won the fight. You seem to agree that a skill-oriented system is better, but you disagree that the new system is more skill-oriented. It has more things to consider, giving it a higher skill ceiling.
Because wooden swords are very light.
When placing a block with a shield, the block doesn't get placed unless you have a block highlighted. If you do have a block highlighted, then the shield function is disabled and the block is placed. If you don't, the block is disabled and the shield is used. That is a perfect example of the right-click having 2 uses at once.
. If the skill ceiling is too high, there will be specific people who skill and nobody would have any chance of beating them because it would require way too much skill Everyone can kill anyone. The worst PvPer in the world can kill the best PvPer in the world, no matter how small the chances of that happening are.
. See above.
? Not exactly. If the skilled player can beat the unskilled player too easily, the unskilled player won't get a chance to become skilled because he'll be too busy dying. On the other hand, if the unskilled player can beat the skilled player, the skilled player might quit playing. The key is balance, and I think the old system did a better job of doing that. Everyone gets good eventually with enough practice. It can sometimes take only one kill of a pro by someone who can't PvP to give their road to becoming a pro a huge boost. A pro would never quit the game just bc of one low chance loss to a noob.
. Which means that the player with the OP weapon is not guaranteed to win, although he has an advantage. Gaming is supposed to be about skill, which both 1.8 and 1.9 take very different skillsets to be good at.
. But they aren't constantly being attacked. The regen time gives them time to regen. If their hunger is too low, they won't regenerate.
. My evidence has already been stated. Now I am trying to keep my evidence valid and use it against other evidence. In case you forgot what my evidence was:
- the spoiler in this post describing how disabling using commands is very hard
- this post explaining how easy it is to make the change
- this post which highlights the fact that 1.9 made it messier and that most minecraft developers don't like it
- this post highlighting why the second system was better
- You didn't see anyone complaining to change it when the old system was still current, so that showed that it was accepted more overall. And even though more people seem to like this system better, they were probably fine with the old one.
. Because it was simpler.
. The better skilled person still usually wins.
. Which also makes it MUCH HARDER! Harder = better. Thus being a little too OP for the unskilled player. Again, anyone can become a pro with enough practice.
Responses in bold. Just let the argument die, state your opinion on which you prefer and move on. I have tried many times to do that but the argument keeps going pointlessly and I've been responding to ppl's arguments hoping they'll just shut up. As I've stated many times before I prefer 1.8 bc of the higher pace but 1.9 is good.