If you want I can build you one.
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Last active Thu, Feb, 22 2018 13:59:48
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Jan 29, 2018KoiYT posted a message on A new ranged defensive mob for Villagers: the GuardPosted in: Suggestions
I like the idea of a villager type that can deal with zombie invasions while the iron golem is making its way. Support
Dec 30, 2017KoiYT posted a message on Extremely varied height on land, floating structures, sea level close to bedrock - how can I give this a name?Posted in: Customised Worlds
Look at the screenshots; the land goes up to the height limit, ravines and dungeons exposed, mineshafts sticking out of the land and floating fossils.
Dec 18, 2017Posted in: Suggestions
I feel like I'd rather be able to build ships out of blocks, although we don't really have entities like this in Minecraft.
Depending on the size of these things, I might be willing to support, but those crafting recipes are pretty cheap. Maybe there should be a drydock (multi-)block that you can use to craft ships with?
If we add a drydock or ships at all, there needs to be enough customization available to warrant an entire new crafting system. Some ideas that come to mind are:
- Sails that can have Banner patterns on them.
- Multiple types of weapons. (Rams, Dispenser Cannons, possibly TNT Cannons?)
- Different numbers of oars or other forms of propulsion (Firework-based engines?)
- Some amount of mob or item storage for long trips over the ocean. (This would be useful for when you want to transport Villagers and such.)
And just to make the weapons more useful in non-multiplayer situations, zombie or skeleton pirates might be nice...
I think the ideal size of one of these ships is 2x3 blocks at the smallest, and 3x5 at the largest.
I didn't think of that when I made the suggestion. Good idea.
Dec 13, 2017Posted in: Suggestions
I made a Google doc of things I would've liked to have seen in 1.14, and this is something that would fit into the update aquatic as it is water based.
These items will massively improve combat on water? Combat ships! Each has a crafting recipe, speed and durability.
There are three different speed levels for combat ships: slow, which is 0.75 times that of the existing boats, medium, which is the speed of the existing boats, and fast, which is 1.5 times that of the existing boats.
For durability, this is how much damage the ship can take before sinking to the floor of the body of water its in and disappearing. The ships take as much damage from being hit as players do when hit without armour. The damage taken by the ship from a hit depends on the item it was hit with and the amount of power in the hit.
To put ammo in a ship that has a dispenser to fire projectiles from, crouch and right-click on the dispenser to open the dispenser interface. To put a sail on a ship, crouch and right-click anywhere else on the ship with a banner in your hand. That banner will be the ship’s sail.
Types of combat ship
- Crafted from: 1 dispenser, 2 wood planks, 2 wood shovels
- Speed: slow
- Durability: 75
- Can use fire charges as ammo: no
- Crafted from: 1 dispenser, 2 wood planks, 4 wood shovels
- Speed: medium
- Durability: 100
- Can use fire charges as ammo: no
- Crafted from: 1 dispenser, 2 wood planks, 6 wood shovels
- Speed: fast
- Durability: 150
- Can use fire charges as ammo: no
- Crafted from: 1 trireme, 1 magma cream
- Speed: fast
- Durability: 200
- Can use fire charges as ammo: yes
- Crafted from: 1 flint and steel, 2 wood planks, 2 wood shovels
- Speed: slow
- Durability: 125
To activate a ship’s weapon, look down at it and right-click.
Leave your opinions and ideas for improvements down below, I would love to see what you ppl think about this.
Dec 2, 2017Posted in: Seeds
I went back to 1.8 to make a new resources world for survival on Minecraft Central and while looking at this thread, I have decided to have a look at what some of the seeds posted in this thread during the beta days of Minecraft look like in 1.8. These seeds will probably be the same in all 1.7.x (except ocean monuments, red sandstone, coarse dirt, granite ,diorite and andesite), 1.9.x (with igloos), 1.10.x (with fossils and better villages), 1.11.x (with woodland mansions) and 1.12.x. All screenshots are in the link at the end of the post as there are defo more than 5 of them. All spawns marked out with beacons. Idk if any of those I looked at seeds of their names still play.
A survival island seed with a frozen continent and an ocean monument not far away.
Another survival island seed with an ocean monument, but this time no frozen continent, the ocean monument can be seen from spawn and there are a lot more islands.
Two interesting things only: a flower forest and a beta-style hill.
And this is what I found on the other side of the desert
Outside the desert part 1 by Luke Parker Photography, on Flickr
Outside the desert part 2 by Luke Parker Photography, on Flickr
Start of a trend where the biomes found are nothing rare and quite uninteresting for a seed. This one has literally nothing but a lava lake next to spawn which is almost not visible from the surface. At least it means there's some coal ore on the surface of a forest that's not a cave, which is rare.
No rare biomes but it has a hole in the ground in a taiga biome that leads to a complex cave system which leads to diamonds with zero digging required. There's also two ravines in the swamp.
This was my spawn. On a desert biome with a forest behind.
Surface iron right next to me. Giggity
There are some pumpkins to the right of the spawn next to 2 waterfalls.
A cross in mid air.
To the right of the spawn we have a mountain. Not the biggest I've seen, but pretty good.
Two "Great Oaks" and a field of flowers and long grass
The forest stretches farther, and below is a cave filled with coal (no Screenshot)
This is a natural secret entrance to a cave that has coal & iron
Another biome with uninteresting biome generation, the only thing interesting in this seed is an ocean monument.
The last three have had no rare biomes, but this one spawned in one. A huge jungle, with a jungle temple 20 blocks away from spawn. Not only that, but go exploring and you'll find the rarest biome in the game bordering the jungle, a mushroom island. A nice insane seed after three seeds with nothing but caves and an ocean monument to check out.
Spawning in a plains next to an ice plains, this seed has an insane set of ravines linked into eachother somewhere in the ice plains. There's also a ravine near spawn. I was looking for spawn when I stumbled upon the golden area of the seed; a ravine, sunflower plains and ice spikes literally next to eachother.
The best seed of them all. For this one, great wasn't good enough. Spawn is rather uninteresting but explore abit through the desert and you'll find a desert temple and a village. This seed also contains another village, two more desert temples and two savanna plateau M biomes. So decent number of generated structures, check. Rare biomes, check.
Screenshots (22 in total): <iframe src="https://www.facebook.com/plugins/post.php?href=https://www.facebook.com/permalink.php?story_fbid=555309611477011&id=100009939311493&width=500" width="500" height="626" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true"></iframe>
Nov 14, 2017Posted in: Suggestions
"trophy worlds"? What the heck is that? Did you make it up or is console edition even worse than I know so far?
If the worlds are still 1000x1000, then you're probably playing a pretty old version. Try connecting your console to the internet and installing updates.
If your bookmark is broken, use the search on the forum or just Google. In any case, this is not the place for suggestions for console edition.
All console editions have 1000x1000 worlds, but Xbox One (old), PS4 and Switch have the option of bigger worlds.
Nov 14, 2017KoiYT posted a message on Ocean Improvements Part 2/3: Sea Content (Updated)Posted in: Suggestions
I fully support this idea, but there are some things I disagree with.
- The saturation for crab is way too OP. Do yk how many shanks 12 points is? 6! Make the raw restore 3 points (1.5 shanks) and cooked 9 points (4.5 shanks)
- Sea soup is also too OP. 14.5 hunger points is 7.25 shanks (almost three quarters of the entire hunger bar) so it should be 10 points (5 shanks) just like rabbit stew.
- Molluscs should be a mob. I agree with you that they should rarely move, but they should open their shells quite often (except for when there's an octopus around), and should drop 0-1 mollusc shells when killed.
- Mollusc shells should be used for crafting mollusc boxes. The crafting recipe is one shell on the top row, one on the bottom (crafting table grid). Mollusc boxes cannot be dyed, and being a lot smaller and easier to get than shulker boxes, only have 9 slots.
- Whale blubber can be used to shield blocks that can melt (i.e. ice and carpet snow) from being melted by light sources that they're close enough to be melted by. This block will be crafted from 9 pieces of blubber.
Nov 13, 2017Posted in: Recent Updates and Snapshots
@ShelLuser Thank you very much for your advice! I tried putting my loot table in the minecraft namespace (which in the context of datapacks means renaming the namespace folder to 'minecraft'). Unfortunately the loot table still doesn't override the default loot table. I also cannot reach the loot table through commands anymore, because "minecraft:entities/guardian" refers to the default loot table ofcourse.
Although it is not your job to help me, I still thought I would share how my pack looks like at the moment. Perhaps you are generous enough to have a look and perhaps to give some suggestions.
This is how my folder structure looks like right now:
d_invpack | pack.mcmeta | data | minecraft | advancements | functions | loot_tables | entities | guardian.json | recipes | structures
Am I experiencing a bug right now? It would be very plausible, since we are still in the snapshots.
Wait for the default data to become a data pack then delete the guardian.json from the default data pack and put your own in the data pack folder.
Nov 13, 2017KoiYT posted a message on How should mob loot table .json files in data packs look when open?Posted in: Recent Updates and Snapshots
I made a data pack just for fun bc its the first time I've done it that makes pigs drop diamonds when killed.
^ download it there ^
If yk how the .json file for changing the loot table of a mob should look can you plz tell me what I've done wrong and how to correct it?
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