• 828

    posted a message on [1.0.0] Clay Soldiers Classic
    This thread is discontinued.

    For Mincraft 1.1 and later, go to this thread.

    I have given Infiniti324 permission to post a topic for the 1.1 version of this mod on Planet Minecraft.

    If you want to check out my new mod, go here.


    Small enough to hold in your hand, strong enough to rule the land!


    Clay Soldier Mod V4 by KodaichiZero
    Special thanks to VikomMedia for helping me a lot with preparing for the release of 3.5 and 3.6, mDiyo and SmallDeadGuy for helping me test V4

    Quick Links:
    - Version 1 Stuff
    - Version 2 Stuff
    - Version 3 Stuff
    - Version 3.5 Stuff
    - Version 3.6 Stuff
    - Version 4 Stuff
    - Other Info
    - Downloads


    An awesome trailer by cherchell58!

    A very lengthy showcase/demonstration video by ShaftHandlers!

    An installation video for CSM and TMI, by Dannybtwproductions.

    An installation video for MAC OSX by kristo123321.

    Hall of fame:

    A great showcase video for version 3.5 by MutantNoodles :smile.gif:

    Fantastic spotlight video for V2 by Captain Sparklez!

    This guy actually manages to pronounce my name properly!

    Awesome mod trailer by ThePhail!

    Cool spotlight video by Jamie1051!

    Nice video by SilentSwords.


    ~ Version 1 Features ~

    So you're probably wondering to yourself "A mod involving clay? No Way! I need all the grey goop I can get for my brick castle!" Well put those tried, burnt hands to rest for a second and think about this: What if you could create your own miniature army out of clay and stage the most epic battles imaginable in a space small enough to be your backyard? Now before you accuse me of being a madman, take a look at this mod. Read ahead through the pages, and you'll see just what kind of violent mayhem you can cause with just a few simple materials plucked right from the ground.

    - - - - -



    Here's how it works: A clay soldier is an item you can hold in your hand. It is crafted using a clay block (for substance) and soulsand (for sustaining intelligent life). Specifically, one block of clay and one block of soulsand can be used to create four soldiers. Once you have a nice little pile in your hands (up to 16), right-click to place them all at once. They will quickly spread out and begin to roam the landscape. They walk slow and don't jump very high, but they have enough arm strength to climb up a single block. Unfortunately, since they lack a decent skeletal support structure (or even skin, for that matter), their delicate figures can be horribly mutilated by even the weakest of blows. A player can cripple a clay soldier in just a single punch. So naturally, they aren't hostile towards anything bigger than themselves. So, what in the world are they qualified to fight against? ...Other clay soldiers, of course!



    Clay soldiers have a team-based mentality. They respect similar colors of their race, and treat their identical equals as brothers. But when colors other than grey come into play, things start to get a little bit more exciting! You can use red dye, blue dye, green dye, yellow dye, orange dye or purple dye to change the color of your soldiers, and then set them loose to start a fight! Grey soldiers are peaceful unless attacked, but all other colors will rush in for the kill without mercy! Their natural hatred towards members of a different spectrum allows for a lot of exciting events to take place in your Minecraft world. Build giant battlefields, arm your fortresses to the teeth, and let your soldiers transform the earth into a sea of crumbled clay!

    ...But then again, it's just a bunch of identical clay men, right? And there's nothing interesting about that, is there? If only there were some way to make things more interesting... OH WAIT, there is!



    Of course it's not just clay! there's MUCH more you can do with your miniature armies! Choose from a variety of equipment, arm your men to the teeth, and have a showdown to see which type of assistance is more beneficial to survival! All you need to do is press q to drop an item on the ground for them. You can even drop a large pile, and the clay men will split it amongst themselves.


    Since clay soldiers are so small, most conventional weapons such as swords and bows become unwieldy. So the most obvious thing to do is to start from the basics. A simple stick can easily be held by a clay soldier, and is their fundamental source of offensive power. It will randomly increase their attack by half a heart, or a full heart for 15 uses before it breaks.


    Another thing to worry about is protection. Because they're so small, how could any kind of armor fit onto them? Well, it turns out that just one piece of leather can be easily folded into a handy chestplate, reducing every blow from a fellow soldier by 50% for 15 hits in total. Simple and classy.


    As for the issue of health recovery, clay soldiers have the intrinsic ability to digest and break apart the atoms within carbon-based food products to produce raw element compunds that can repair their weakened molecular bonds. In short, they can eat food to gain health. Since one piece of food is too much for them, they will divide it into four meals and eat them correspondingly when their health gets low. Combining all four meals, any food item is enough to recover their entire health bar. This will work for any item of food (and for mushroom stew, they'll even eat the bowl). The only exception is cake - it's way too large for a clay soldier to carry all at once, so they won't accept it.


    Moving onto more interesting things, clay soldiers seem to have the ability to recognize a monarch among their ranks. Gold is a symbol of power, so using their incredible metalsmithing skills they will craft a gold ingot into a crown and wear it. Each team will only have one king, unless the kings are so far away from each other that they can be considered as rulers of different regions. When one clay man becomes a king, the rest of the nearby team members will follow it diligently and stay very close. Some may wander due to the fact they technically have no eyes and cannot see their leader, but for the most part, they become a very tightly-knit society.


    Everyone knows that anything can be made at least 5 times cooler if it glows in the dark. With lightstone dust, you can turn your soldiers into living glowsticks, and any night time battlefield into a raving disco dance floor! Keep track of your troops by using lightstone dust at night. Best of all, it lasts forever, just like our current torches :smile.gif:


    As if a gigantic clay war wasn't awesome enough, now you can add explosions into the mix! A clay man will instinctively incorporate sulfur into their basic body composition to make themselves appear "creepier" to their opponents. But those black specks aren't just for show! When a besulfured clay soldier meets his demise, a small explosion will bring his enemies along for the ride. It will also destroy three or four adjacent dirt blocks, but it's nothing to worry about.


    For what they lack in cake-consuming ability, they make up for in their ability to eat sugar. Just one lump of it will send any soldier into a frenzied craze for a whole minute, making them more agile and greatly increasing their walking speed. They tend to be responsible though, and they won't eat another lump of sugar before the effect wears off.


    In times of great despair, teammates fall and great armies die, leaving the tired souls of each individual fighter with nothing to do but rest for eternity. That's only the case for humans, though! Clay soldiers only become incapacitated when their bodies are too mangled to even bend a single joint. With a simple lump of clay, any soldier can patch up a fallen comrade's wounds and send him right back to the battlefield, effectively causing a full revival. One clay lump is enough to revive four fallen soldiers. Just don't expect any ressurecting to take place in the middle of a fierce battle.

    Well, that information was all fine and dandy. But something just doesn't seem right... don't some soldiers ride mounts onto the battlefield so that they can really get the drop onto opponents? I mean, no army can truly be threatening unless it has the ability to harness the raw power and energy of one of nature's finest beasts. And well... oh, never mind. This mod does have mounts after all.


    Indeed it is true, any clay soldier can be given the ultimate gift in times of war: something to sit on. Using dirt and soulsand, you can craft a few horses for your personal armies to use and enjoy. Horses have no team alleigance, so any soldier can use any horse. While a soldier rides a horse, he will experience greatly increased speed. Also, 50% of all incoming attacks directed at the soldier will instead affect the horse. The horse has 50% more health than the soldier, so in most cases, the horse will be taken as a prize for winning the fight.



    When a clay soldier dies, his body will always be dropped on the ground in the form of a doll, so you can ressurect him again immediately if you just pick him up. You'll never lose a single soldier (unless you've given him gunpowder and he explodes), so you can keep the battles going for as long as you want! Make videos, post pictures, tell your friends, and heck, go outside and make some real clay soldiers or something. Just don't forget to download the mod, because you'll be missing out on one of the best things that ever got dug out of the sand!

    ~ Version 2 Additions and Changes ~


    For those looking to make even tougher soldiers, look no further than your nearest arts and crafts store. With simple materials like flint and cloth, your soldiers can enhance the equipment they already have! If a soldier has a stick and there is a piece of flint nearby, he'll use the flint to sharpen his stick for additional attack power! And if there is a block of wool nearby, an armored soldier can grab a handful and make some padding to lessen damage even further. The flint and cloth won't be consumed in the process, so they can be used infinitely! Remember, a cozier soldier with a sharper stick is a happier soldier.


    As if sharper sticks wasn't enough, now there's an even better way to fight dirty! Redstone dust is good for mainly two things - nerding out your Minecraft world, and making people's eyes sting worse than a snail in a salt factory. If you give your soldiers a handful of redstone dust, they'll throw it in their opponents eyes to temporarily blind them. And while blind, a soldier is completely defenseless and unable to attack! It works for up to 2 uses, but if I were you, I'd bring a pair of goggles just in case any dust gets thrown astray.


    For those stubborn opponents who seem to walk around everywhere when all you want them to do is stand still, there's slime. If you give your soldiers a slime ball, they'll make like Dr. Scholls and apply that green goo directly to the feet of their opponents. One slime ball is enough for two counts of adhesive. While a soldier's feet are stuck, they cannot move an inch. They can't be pushed or knocked back, and will only get free after about five seconds - or if the block underneath them is destroyed. Until then, they're just sitting ducks, so you might as well get out the bread crumbs.


    You'll discover as you experiment with the clay soldiers that it's unfortunately very easy to get carried away. If you spawn too many of the soldiers, they have a propensity to find their way out of their battle arenas and into just about every nook and cranny in your world. When worse turns to worst, there's the Clay Disruptor. A handy little device made of 2/3 clay, 1/6 redstone and 1/6 stick, it's incredibly powerful when in the right hands. Pressing the shiny red button on the front causes the device to emit incredibly powerful radioactive waves that are capable of instantly killing nearby clay soldiers and causing cancer in small butterflies. Every time you use it, all soldiers in a 16 block radius are as good as toast. It lasts for 16 uses before it implodes upon itself and ceases to exist in our universe. And for some mysterious reason, it seems to work on dirt horses too. So if you're looking to cause some clay genocide, this is the right tool for the job.


    ~ Version 3 Additions and Changes ~


    So you've got a military force armed to the teeth with everything you can possibly give them. One problem: they are still made of clay, so when you talk about their guts... well, they don't really have a whole lot to talk about. That's where iron ingots come in handy. When you give a soldier an iron ingot, they will use it to craft themself a skeletal core, making them stronger and heavier. And as a result of this, the knockback of their strikes will be greatly increased! In turn, they will also fly back a much shorter distance when struck by someone else. Two ironed-up soldiers will cancel out each other, however. The downside to this powerup is that the poor old dirt horses can only handle so much weight, so a soldier with an iron core will not be able to ride one.


    :Pig: ARRGGH! WHY NOT BOWS! I WANTED BOOOOWWWSSSS!!!!

    Woah, settle down there Mister Piggy. Let me explain. Clay soldiers can use a gravel block to create a supply of throwable rocks. One gravel block is enough for 15 shots. The clay soldiers will hold these rocks in their left hands, and throw the rocks when their enemies are within range. They will back off and try to play defensively, but if an enemy gets too close then they will resort to physical attacks. Also, do you remember those attack-enhancing powerups, like the slime and the redstone dust? Well those powers still apply to the rocks. With the right combination of powers, even just a few rock-throwing soldiers can be an unstoppable force.


    Here's a little something I cooked up special for all of you. I'd like to thank a special fellow named "Popular Demand" for making this possible. Here's the thing: a ton of you seem to think this mod is about building a clay civilization with lots of pretty houses rather than fighting. You're incorrect of course, but I decided to do something for you anyway. And this is what you get: A clay soldier is now able to pick up STACKS OF AT LEAST 5 LOGS. Hear that? Not one log, and not two logs. A stack of at least five logs or greater and up to a maximum of 20 logs. What do they do with said logs? They build houses, of course! There are three different random kinds of houses they can build. 5 logs builds a small abode, 10 logs creates a lavish livingspace, and a full 20 logs will fabricate a fabulous fortress (with a bonus chest of sticks inside!). To build these houses however, they will need a good deal of space and no other clay dudes around. Unfortunately, a clay soldier who is holding logs will basically forfeit their ability to fight, climb walls and even ride horses. But if they are attacked, they will drop their logs and defend themselves.


    Another largely demanded feature was a better way to manage clay soldier equipment. Well, here it is. A clay soldier near a chest may look inside of it and see if there is any equipment they need. It may take a little while for them to notice a chest, but they will see it eventually. They'll take what they need instantly and leave the rest for everyone else. And if a soldier has clay, they can even bring teammates to life if their bodies are stored within a chest.


    And yet another largely demanded feature was the ability to control soldiers. Well, this is pretty much the best I can do! Use a fishing rod to guide a group of soldiers to a central location. I won't get into it, but adding the ability to control a soldier is both VERY difficult to do and causes LOTS of problems, mainly incompatibility with other mods. So, I had to compromise. As an alternate to this, you can also use a dye that is the same color as their team and they'll swarm around it.


    Last but not least, it's everyone's favorite dimension-warping handheld tool again! This time, its power has been increased significantly. Not only can it instantly kill all clay-based lifeforms in the near area, but it can also instantly destroy all clay blocks in a 12-meter radius! This opens up a ton of possibilities for fun clay-based projects. Just make sure not to build a stadium out of clay blocks - you'll most likely regret it.


    ~ Version 3.5 Additions and Changes ~



    As promised, this update brings you four new colors of soldiers! There's nothing too special about pink and brown soldiers. In fact, they fight exactly the same way as all the other colors. But if you really want to go through the trouble of getting cocoa beans just to have an additional color, then you have my sympathy! And of course, I didn't stop there. The other two new colors have some very special properties that could quite possibly change they way you think about clay wars...



    That's right! White soldiers are completely peaceful. So if a band of ruffians shows up at their doorstep, they'll have no choice but to sit back and take the hurt! They spawn with slightly lower HP (15) than normal, and they won't pick up offensive items. What use are they then? Well, you could have a race to see which team can kill clay soldiers the fastest! And being peaceful makes them the only team which doesn't attack hostile mobs. Now, as for the other team...



    Brawler is really the only suitable word for these furious fighters. Black brawlers are so full of rage and fighting spirit, that they will even fight each other! They will also avoid picking up team-based items, such as golden crowns and revival clay. And since they spawn with higher HP (30), there's no telling which one will be the last one standing! And as if that wasn't enough, the boundaries of war have been expanded even further with new items...



    What's lighter than a feather? Not a clay soldier! But even so, troops can take advantage of a feather's marvelous air-resisting properties to parachute down from great heights. Once a clay soldier detects that it is falling from a high location and is at the risk of receiving fall damage, it will automatically deploy its carefully-hidden feather and glide down safely. But be careful! Any soldier which has a mount, a heavy iron core, or is carrying logs will not be able to use their feather.



    It's the answer to two problems in one simple item! soldiers can't see far enough? Get goggles! Soldiers aren't cool enough? Get goggles!! This convenient piece of headgear extends a clay soldiers's sight range by 5 blocks and also functions as a stylish set of imitation eyes. And to make things even better, all you need is one glass block to make a set of goggles for your whole army! Just make sure to drop it on the ground with q.



    Here's a feature that everyone's been waiting for. Well, most people. At least half the people in my forum inbox. Anyway, it's the new Snow Pegasus Mount! A soldier will treat a pegasus mount just like a regular dirt horse, except this one will hover above the ground as its rider traverses the landscape! The snow pegasus can also survive more hits than a regular dirt horse, but at the same time, is just a little bit slower. This new mount is craftable using snow blocks, soulsand and a feather. For more info on crafting, see the summary section.



    Unless there's something terribly wrong with you, you probably don't like seeing horse and pegasus carcasses littering the battlefield during an all-out clay war. For those who do have compassion for our miniature equine friends, a new feature has been added! Clay soldiers now have the ability to revive horses, just the same as they would normally revive their friends. And they still use the same material to do so, which is clay lumps. It's hard to tell why that would actually work, but I'm not asking questions.



    We're getting closer and closer to the end of our V3 features, so don't give up yet! This handly little addition enables any clay soldier to access a chest within a minecart! It even works as a unit shipment vehichle - load it up with clay dolls and clay lumps, then send it down the road! One cart could change the tide of any battle - and you decide who gets it!



    And now, the secret feature! It is a secret so secret that not even the best secret-keepers know about it! It's so great, it's reason to celebrate! It's the ClayCam!

    This incredible new feature allows you to view the action close-up! Just right-click a soldier and see the action from over his shoulders! Pressing shift will disable the ClayCam. The smooth and quick camera movement allows you to see the detail of a war like you've never seen it before - until the unit dies, of course!

    ~ Version 3.6 Additions and Changes ~



    Despite the amount of clothes that clay soldiers are able to procure, there has never been a simple material for them to make a cape with. Well, now there finally is. Using a diamond, a clay soldier will not only craft himself a very flashy blue cape, but his abilities as a fighter will increase massively as a result! His health will be multiplies by twenty (20), his weapons and armor will last much longer, he will be able to use food and weapon add-ons for longer, and he will even have a permanent speed-boost effect! Just one super soldier can take down an entire army of foes! But exactly how long will one super soldier last? It's your job to find out!



    And just when you thought the mod couldn't get any more intense... There's ZOMBIES! ...or VAMPIRES! ...or ALIENS! In fact, I don't really know what they are, but they're corrupted and evil! When a clay soldier grabs ahold of an enderman pearl, it gets infected with corruption. And suddenly, nothing else matters except spreading it. When a corrupted soldier attacks and kills another innocent soldier, it doesn't die... It gets all of its health back, becomes evil, and joins the corrupted horde! It doesn't matter what team he's on. A non-corrupted soldier is an enemy. And by the time you realize their piercing cries of agony, they'll already be gone. And they'll start coming... for YOU!!!

    ...And no matter what happens, don't let a super soldier get corrupted... or else you will have quite a problem on your hands.

    Other Things that were Fixed:
      - the claycam now works with everything and is compatible with ALL mods.
      - soldiers now respond quicker to chests in the nearby area.

    ~ Version 4 Bugfixes ~
      - the old stairs bug is now fixed.
      - behaviour regarding picking up items during battle is slightly improved.
      - the glowing is now working again.
      - mod will be going open source shortly.

    - - - - -

    ~ Summary of all Crafting Recipes ~










    Pink, Brown, Black and White colors are created the same way.







    ~ Planned Features for Future Updates ~
    * Will be going open source soon.

    Issues:
      This mod will work with any other mod (even The Aether, I know because I'm a developer). You do however need ModLoader to run this mod.

    Instructions:
      You must first install Risugami's Mod Loader before this mod will work. Please do not attempt to install old versions of the mod loader into the 1.0.0 client.
      If you are using a Mac computer, search for a special Mac installation tutorial if you have problems installing the mod. "Minecrafter" or something like that might work.
      Once you've successfully install the three requirements above, simply drag all the files included in the zip into the jar. Remember to leave the image files in the clayman folder, and drag the folder itself into the jar.

    Support The Mod:
    Here's a custom signature banner that you can use if you don't already have one.

    [url=http://www.minecraftforum.net/topic/495553-173/][img]http://i.imgur.com/2TzWy.png[/img][/url]


    Downloads:

      Risugami's ModLoader - Required to run the mod.

      - Adf.ly Links -
      CSM V4 - for 1.0.0
      Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.

      - Adcraft.co Links -
      CSM V4 - for 1.0.0
      Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.

      - Old Versions -
      CSM V3.6 - for beta 1.8.1

      Donate: ...only if you want to! Added by request.


      Also, This mod seems to have been featured on some site I'm not familiar with. I saw a cool Kenshiro mod on there. They asked me to post this image here, so here you go:


      Despite the overwhelming amount of demand for the ability to control clay soldiers, I will not be adding this feature. The requirements for such a thing to be possible involve massive amounts of edits to the original game files, a lot of custom code from scratch and more time than I have available. It would take a miracle for the mod to actually be compatible with anything else as a result. Therefore I shall not be making this feature and instead will focus my efforts on SMP and other creative additions.
      Posted in: Minecraft Mods
    • 5

      posted a message on [WIP] Fairy Factions mod!

      Hey there, it's KodaichiZero, the original creator of this mod.


      I wasn't sure where to post this, but this seemed like the best place for fans of the Fairy Factions mod since my other thread is locked. It's been a long time since I stopped modding for Minecraft, and due to my current situation I don't really see myself ever going back to it. Times have changed and so have I. But I still often look back on the time I spent here, and I'm really proud of the content I was able to create and how much enjoyment my fans got out of my work. I think that the Fairy Factions mod was probably my greatest accomplishment for a few different reasons, one of which was the design for the fairies themselves. So I'm taking that character design and actually doing something bigger with it:


      I've decided at this point to start making a Unity game! Why? Because making a full, proper video game is something I've always wanted to do. I've been working with the Unity engine for a little while and I'm pleased with how easy it is to work with and what I've been able to accomplish so far. The most important thing to me was to be able to make the game feel nice, and I've already figured out how to make the player have a hover ability and controls that feel really nice for a 3D platformer. I also want to make the game have a bright and colorful aesthetic, with cute and cartoony character/enemy designs, great animations and a lot of humor. Now my next step is to do some 3D modelling and make a simple model of my character. For this, I need a proper 2D profile picture showing a front, side and back view of the character. I'm not very good at drawing though, so I need some help with this. Here's what I've been able to mock up so far:


      Fairy Drawings


      As you can see I'll need a proper artist to render the fairy character in a non-blocky, multi-polygonal fashion. I'm confident that I'll be able to make a good-looking 3D model once I have a 2D image to work off of. So if anyone who was a fan of this mod happens to be a good artist, I could really use your help. After the model's done, I'm going to work on a quick mock-up game (a couple months' work) with a few untextured levels just to give people a taste of what the final product might be like (a couple years' work).


      So if you want to contribute in any way, or even just chat with me about anything, feel free to send me an email at [email protected], or add me on Skype with "kodaichizero" (I'm in Canada). Don't PM me on these forums because I probably won't see it. I hope you understand why I reluctantly can't come back to modding, and I also hope you might get some enjoyment out of the game I'll be making.


      Looking forward to talking with some of you!

      Posted in: WIP Mods
    • 159

      posted a message on [1.2.5] The Better Animations Collection
      woot, finally got the popular star to off-center my title graphic!




      by KodaichiZero



      Videos:
      Video by da_moe. A great mod trailer that shows off almost everything the mod had to offer as of the time it was made.

      Video by LooksMinecraft. A really nifty, straight-to-the point quick video.

      Video by JKapGaming, an excellent review that even shows off the bending knees!

      More Videos:
      Video by SkyDoesMinecraft, a remake because it just had to be done!

      Video by Thescorpi0n, very nice presentation and shows all features of V1.

      Video by Minecrafter1912, made in German for the more Deutsch of us fellows.


      What This Mod Does:
        This mod aims to improve the atmosphere of Minecraft by changing the in-game models to allow for better animations and subtle effects. It aims to give a more realistic effect to parts of the game that can benefit from it, like simulating physics and making model parts move that don't normally move.

        Unlike most mods, this one allows you to mix and match the files within. Each file does a specific thing, which is listed in the features section. If you don't like a feature, don't install it. Just be careful, all of these files overwrite base classes, so you may need to revert to a clean minecraft.jar to uninstall them.

        This is also an ongoing mod, which means that new content is constantly getting added. New content will normally show up in the extras section, so check there first.
      Features:

      Wiggly Ghast Tentacles - acm.class
        Divides ghast tentacles into parts and makes them wiggle realistically, like those tentacles monsters you always see at the movies. Makes them a little more scary, but ultimately nicer to look at.
      Squiggly Squid Tentacles - qw.class
        Gives a jellyfish-like effect to the swimming animation of squids. Also makes their tentacles flow more while moving. However, does not fix the jerkiness glitch which still exists in all versions of the game.
      Fluffy Wolf Tails - sx.class
        Changes wolf tails to be fluffier and flowier, wagging realistically while they stand and run. There's an alternate version of this file in the extras section that gives wolves normal sized tails but still the same animation.
      Flowy Ocelot Tails - mu.class
        Takes away the stick tails of the current ocelots and gives them something nicer instead. Fully animated flowing tails that move while they stand or run, and even curl around their bodies when they sit.
      Oinky Pigs - dl.class
        A very subtle animation, makes a pig's snout move when it oinks. It only moves up and down one pixel, so it may be hard to see, but it's there. Just a little bit more life for your livestock.
      Wobbly Cow Udders - ze.class
        A highly requested feature (I swear!), this makes the udders on cows wobble around when they walk. Even affects baby cattle for some reason. Also makes their udders have nipples, but if you're sensitive to that kind of thing, there's a nipple-less version in the extras section.
      Bucka Bucka - ahp.class
        What animal makes that noise? Chickens, of course. This one makes chicken beaks open and close when they cluck, and their heads move back and forth when they strut, just like the real deal.
      Wiggly Villager Noses - vb.class
        A subtle change, this makes villagers wiggle their big noses every once in a while! Since they don't talk yet, they wiggle wiggle instead. It's a small change, but I always get a kick out of it.
      Wiggly Iron Golem Noses - te.class
        Exactly the same as above, except for iron golems! What's left to say?
      Liquidy Slime Nuclei - ads.class
        A pleasing visual change, this makes the insides of slimes flow around like liquid. They splish-splosh about even more when they jump. The eyes, the mouth, and the core itself all move independently.
      Magma Cube Burgers - sy.class
        Adds a custom death animation to magma cubes, which causes their bodies to form into a pile of steamy, delicious hamburger patties when they die. Unfortunately, you can't eat them because they're way too hot.
      Spider Knees - nf.class
        A truly stunning visual addition. Spiders now finally have the knees they've always dreamed of. Also affects cave spiders.
      Zombie Animations - wr.class
        This one's pretty simple, but it doesn't show up in SMP. It adds an attack animation to zombies so they will flail their arms at whoever they're attacking. As an added bonus, a small percentage of zombies will have a limped leg, making them a bit closer to the walking dead we're used to seeing.


      Extras: (install these AFTER installing the main mod package)

      Wobbly Creepers - gj.class
        This is the best custom animation in the entire collection. In fact, it's so good that it can't even be in the full mod, it has to be in the extras section. The file name itself says "good job" to me for making it. It's that awesome.
        Inspired by the TNT video by Captainsparklez.
        http://www.mediafire...5u8anhl2vcbfvcg
      Regular Wolf Tails - sx.class
        Due to popular demand, here's an alternate version of the Fluffy Wolf Tails, which provides the same great animations without being fluffy. It's the same size of tail as usual.
        http://www.mediafire...6zkd8zoc96xim6a
      Wobbly Cow Teats Without Nipples - ze.class
        For the more sensitive folks, this makes cow udders wobble around as they walk without adding on the extra nipples. Kind of lame in my opinion, but what'cha gonna do?
        http://www.mediafire...tpv1ya0eka0ft4i
      Bucka Bucka Extreme Remix Edition - ahp.class Wacky Waving Inflatible Arm Flailing Endermen - ud.class
        If an enderman is angry and it isn't holding a block, it will wave its arms around wildly while chasing its target. Suits their twisted nature very well. Doesn't show up in SMP for the same reason that they don't open their mouths normally.
        http://www.mediafire...ravbvy4cp2h4420
      Animated Stick - dz.class
        This file makes a snowman's arm swing when it throws a snowball. Little known fact: all snowmen are left-handed. There are two bugs though: doesn't show up in SMP for the same reason as the zombies, and the arm might sometimes get stuck in the up position.
        http://www.mediafire...ia25i4dehx5k0mb
      Bending Knees, Please - xg.class
        Fine, since you asked so nicely. This one makes a player's knees bend when walking, running, sneaking, and sitting. Looks pretty fluid and nice. You'll like it, trust me. Also works on any other mobs that use the player model, such as zombies, zombie pigmen, and even some mobs from other mods. Does not come with elbows and NEVER WILL. Incompatible with Smart Moving and Improved First Person.
        http://www.mediafire...b42a6dtcgkup6vh
      Kneeling Sheep - dj.class + jm.class
        This one is pretty kneat. Building on the success of Bending Knees Please, this one makes sheep actually bend down to eat grass. It's no longer just their head lowering, their whole body lowers down to get a sweet sample of that succulent cellulose. Did I mention their KNEES bend too? (not when they walk, only when they kneel)
        http://www.mediafire...2sdhibv1ikaf0nd
      Lie Down, Doggie - sx.class


      How To Install:
        This mod is quite simple to install, and can be done with multiple methods. This mod does not require ModLoader, but it still works with ModLoader anyway. It will not however be loaded from the /mods folder. The first step is to download the file using the download link below. If you have MagicLauncher, you can follow MagicLauncher's instructions to get it working fast. If you don't, then you'll need to get an archiving tool such as 7-zip or WinRAR, use it to extract all the files from the download zip, and then insert the extracted files into your Minecraft.jar. If you have problems, seek out an install tutorial for ModLoader, follow it, then install this mod the same way.

        All the files in the extras section should be installed the same way as the main download.
      Downloads:
        BetterAnimationsCollectionV1.zip
      Support:



        Really cool sig banner made by pork101!
        [url=http://www.minecraftforum.net/topic/1301687-125-the-better-animations-collection/][img]http://i.imgur.com/L53Cr.jpg[/img][/url]

      Posted in: Minecraft Mods
    • 1

      posted a message on [1.2.5] The Better Animations Collection
      Quote from DarthMewtwo

      Welcome back! ^-^
      Would you mind updating the Ghast tentacles to look less blocky when you get the chance?
      umm... no? everything in the game is blocky, man...

      And also I've started work on a new minecraft project thingy that's part of some youtube thing, I'm not gonna reveal too much now because a) I don't know if I'm supposed to and B) It's not really all that interesting anyway.
      Posted in: Minecraft Mods
    • 6

      posted a message on [1.2.5] The Better Animations Collection
      Hey Guys,

      Sorry for being gone for like a million years, I've been doing other stuff and kind of lost interest in modding and minecraft for a little while. Don't worry though, I'm going to update all of this soon, and have a few new little surprise thingies with the updated release. Expect a nice "V2" within a couple of days.
      Quote from gosraj

      Then how come all the OTHER high-quality mods are updated hmm?

      Because you deserve to have things delivered to you on time and for free because you're a super special and awssome person, I'm just a ****
      Posted in: Minecraft Mods
    • 3

      posted a message on [1.2.5] The Better Animations Collection
      Quote from ElementalChaos

      Someone on reddit managed to animate both elbows and knees. He also put in an improved 1st person view where you see the legs and arms and all that. Here's the post.

      Notice that the video doesn't show what happens to the item in your hand.
      Posted in: Minecraft Mods
    • 2

      posted a message on [1.2.5] The Better Animations Collection
      Quote from da_moe

      Hi, I made another video for you. It would be nice if you post it on the startpage of this mod, but you have not to, because there's already a lot of crazy stuff. But check it out :D

      Duuude that was great! Even better than the top one I got now! See, this is the difference between a demonstration and a trailer. This is the kind of video I like to see. Great job! :D
      Posted in: Minecraft Mods
    • 2

      posted a message on [1.2.5] The Better Animations Collection
      Preview of the next feature being added:

      no not really
      Posted in: Minecraft Mods
    • 1

      posted a message on [1.2.5] The Better Animations Collection
      Quote from supra107


      Crap...

      And Kodaichi, on which animation do you work now? Maybe make slime body, not nucleus will be like jelly?

      NOTE: If you going to know how to make ragdoll physics in Minecraft, you will be the MOST FAMOUS MODDER EVER!!! But... Ragdoll physics in Minecraft is impossible :steve_tearful:
      Yeah, I have no intention of even trying. You have to know a lot of crazy engineering-level math and physics in order to do that.

      Quote from Pigbear


      Not true. It is possible but it would be incompatible with just about everything.
      Also, what he said^

      Quote from MagicMan3K

      No just download the whole package that are in the "Features:" THEN Lie Down, it says it in the op, Download it all "(install these AFTER installing the main mod package)" Then download want you want from the extras. I am 95% positive the fluffy tail will be over ridden with the normal tail. But I'm not 100% positive.
      They're the exact same file, man. There is no such thing as regular tails with lying down. Only fluffy tails with lying down. I can't be assed to make four versions of the same file, choose one or the other.
      (notice how it says that they are both sx.class)

      Quote from TheGreyCreeper

      i like this mod but it gets a little annoying sometimes, could u maybe in the future add comfiguration in the files to turn the animations on or off?
      No.
      Posted in: Minecraft Mods
    • 2

      posted a message on [1.2.5] The Better Animations Collection
      Quote from ultimatekevin

      well,
      could you please replace this,


      With this :)


      You telling me that my title graphic's not good enough for you, punk?
      Posted in: Minecraft Mods
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