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    posted a message on 101 Home Defence Ideas
    Calculate your total area of useful space (any area in your home you'd reasonably be for any reason), extend sixteen or more blocks outwards with a lit yard devoid of trees (stuff spawns ontop!), make a pseudo-suspended lava fence.

    Sixteen blocks so spiders don't get tingly at you through the defenses, and nothing will make it through a lava fence alive.
    Posted in: Discussion
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    posted a message on can't connect to minecraft.net?
    Confirm on it just taking awhile. I just got in after being unable to for an hour or so (I wasn't trying beforehand)

    ALSO NO NEW UPDATE. Just takes a long time.
    Posted in: Legacy Support
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    posted a message on maximum efficiency cobblestone generator designs
    By efficiency I presume you mean mined stone to return rate?

    Mine has a very thoroughly proven 95-115 return on the 130 uses of a stone pick. And other than mousewheeling to a new pick, set your mouse in a jig, weight the button, watch a movie. I'm not even kidding.

    No one should ever run out of cobblestone ever again.

    viewtopic.php?f=1020&t=256212

    All but the front can be built into another wall, this is a schematic for the fewest-materials design that is also freestanding, modify as you will. It is 5x7, and can be reduced to
    Let stone :stone: represent whatever substance you use for construction.
    Let the lava brick :Lava: represent the places I recommend you place lava (though apparently it will work without some of them, skimp as you will)
    Let cobblestone :cobblestone: represent your product
    Let water :Water: represent placed water source blocks.
    Let the stick :|: represent a ladder, recommended ingeniously by the boyf to halt water from 'wafting' you forward and backward inevitably resulting in a burned face (Absolutely requires the second ladder, I know you only have to place them every other step for climbing capability, but that isn't the purpose, just as a water/lava block. Bumping into lava does not happen anymore, but to clarify, continue to beware the 'southwest' rule regarding lava and corners as you will share a corner with lava)

    This does not require or even abstractly need any obsidian. The design can be shortened by reducing the lava/product 'layers' to as short as you wish; in this case only do I recommend an obsidian as a guard against overdrilling as it would likely greatly reduce the efficiency of the device.

    Bottom Layer:
    [] [] :stone: [] []
    [] :stone: :Water: :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] [] :|: :stone: []

    Middle Layer:
    [] [] :stone: :stone: []
    [] :stone: :Water: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: :Water: :stone:
    [] :stone: :|: :stone: []

    Top layer (only requires the first three rows, align them looking at the ladders of the generator, left justified)
    [] :stone: []
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    [] :stone: []
    Posted in: Survival Mode
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    posted a message on What do you keep running out of?
    No one should ever run out of cobblestone ever.

    viewtopic.php?f=1020&t=256212

    All but the front can be built into another wall, this is a schematic for the fewest-materials design that is also freestanding, modify as you will. It is 5x7, and can be reduced to
    Let stone :stone: represent whatever substance you use for construction.
    Let the lava brick :Lava: represent the places I recommend you place lava (though apparently it will work without some of them, skimp as you will)
    Let cobblestone :cobblestone: represent your product
    Let water :Water: represent placed water source blocks.
    Let the stick :|: represent a ladder, recommended ingeniously by the boyf to halt water from 'wafting' you forward and backward inevitably resulting in a burned face (Absolutely requires the second ladder, I know you only have to place them every other step for climbing capability, but that isn't the purpose, just as a water/lava block. Bumping into lava does not happen anymore, but to clarify, continue to beware the 'southwest' rule regarding lava and corners as you will share a corner with lava)

    This does not require or even abstractly need any obsidian. The design can be shortened by reducing the lava/product 'layers' to as short as you wish; in this case only do I recommend an obsidian as a guard against overdrilling as it would likely greatly reduce the efficiency of the device.

    Bottom Layer:
    [] [] :stone: [] []
    [] :stone: :Water: :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] [] :|: :stone: []

    Middle Layer:
    [] [] :stone: :stone: []
    [] :stone: :Water: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: :Water: :stone:
    [] :stone: :|: :stone: []

    Top layer (only requires the first three rows, align them looking at the ladders of the generator, left justified)
    [] :stone: []
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    [] :stone: []
    Posted in: Survival Mode
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    posted a message on [DESIGN CHALLENGE] unbreakable vault (now in testing!!!)
    I feel that the solution lies somewhere in using cobblestone generator technology to create a very long suffocation trap, since every person's worth of mining to advance through it means you have to have two more people mining... and it's completely automatic once activated. Tremendous amounts of Lava could potentially break it, but like has been said, there's a point of reasonability.
    Posted in: Survival Mode
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    posted a message on Rules of Islam and Other Religions in Minecraft [PIC HEAVY]
    This is fascinating, and any attempt to make the game more interesting without demanding more features hardcoded into the game should be absolutely lauded.

    This is no more silly than the "no shovels" self-imposed rule. Or the "no armor" self-imposed rule. Or the "stay below ground permanently after day/night 1" self-imposed rule. Why is it "obsessive" that someone chooses to add an optional rule that has roots in something self-imposed in real life?

    Requires no effort except on the part of those that choose to partake. Just like all the best things should.

    You get a :Diamond: my good Soloman212, sir. I'm actually curious as to how I could follow something like this, and simultaneously learn about a culture that isn't my own, in the game. I'm not Muslim, I'm not even really religious in any particular sense... but I'm eager to learn and understand.
    Posted in: Discussion
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    posted a message on Teaching with Minecraft
    This offers an unparalleled, controllable environment where erratic behavior or extremes can be identified and corrected in children without causing a massive disruption.

    Eg: A selfish non-cooperative kid, instead of being made miserable and bitter by sitting out all the time, in this instance gets to see what is the result of his hoarding and failure to work together: the project doesn't get done, because of materials, that he has and won't share. Instead of it being something traumatic like being physically ostracized from the class, it's a very direct cause-and-effect, hopefully showing the reason such behavior is undesireable.

    I know for a fact that I don't do well with cooperative building, for example, constantly checking up on others working with me, bumping into each other, the like... it ends up being me watching or them watching, one of us doing all the work. I didn't learn to work together well when I was a child because it was just easier to do everything myself. Maybe if I'd had this guy and this aim of curriculum available to me, I'd be better at cooperation.
    Posted in: Discussion
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    posted a message on Redstone Logic Gates and FAQs Compendium
    As subjected. I tried using the pressureplate 4-door trap as an attempt to stick mobs near a major unlit road on my SMP map, but the mobs at first jumped out of the trap (fixed by capping it), but then the problem became that they'd have half an instant of lag and warp through the doors. I tried combining this with some sort of suffocation device, trying redstone torches supporting gravel in a ring surrounding the pressure plate (trying to take advantage of the delay), but I'm convinced the solution remains in the ability to close and keep closed doors, not immediately being powered by an adjacent plate. Basically some solution for a one-use OR on a larger scale, and make a "monster pen"

    I've determined that a door will only respond to an "or" when it has an additionally adjacent pressure plate, if the wire is contacting the upper part of the door (basically it's refusing the power to the bottom block of the door even if wired...?) and that won't do, I can't have the trap surrounded by blocks or something.

    What can I do that will create this once-on-not-off effect? It would be fine if monsters had to trigger a plate for each door or so, as long as an attempt to move in a direction resulted in that direction being blocked.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Looking for Hardcore SMP players
    Me and my little group play hardcore no cheating if you're interested but we operate our own server from a dedicated computer. You'd have to come to us most likely.
    What options are you looking to play with?
    Posted in: Survival Mode
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    posted a message on A better mousetrap? Or rather, cobblestone generator
    Ladders prevent water. Use them instead to prevent accidental mechanism triggers :cool.gif:
    Posted in: Survival Mode
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    posted a message on A better mousetrap? Or rather, cobblestone generator
    Lava over water is such a jerk, always strongarming the water away in my experience. Strange occurrences like that, then being flooded with lava, led to my death almost countless times while experimenting.
    Posted in: Survival Mode
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    posted a message on A better mousetrap? Or rather, cobblestone generator
    Well Saber this really is a pretty good design if I'm allowed to say so, I recommend you give it another try!

    And as far as 'set and let', I'm assuming you have a series of pickaxes on a mousewheel and just delicately scroll from one to another. Maximum laziness. You can use a diamond pickaxe I suppose but..to gather something as mundane and pedant as cobblestone with it? I don't recommend.
    Posted in: Survival Mode
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    posted a message on A better mousetrap? Or rather, cobblestone generator
    Oh hahaha yea. Well I've been working on this for several days and only cracked the viability late last night with the ladders.

    I highly recommend that you test it out aligned to the same direction you're going to be using! Maybe put the ladders on the lava side of the miner-receptacle, might help prevent SW-rule corner lava damage? I don't know.

    Also something to keep in mind, you'll want to have the lava either covered or safely away from anything flammable in your house! Just a note.

    *EDIT* Also one reason to check out this generator: it's stupendously efficient as far as mined-to-burned ratio. I think when the water is forced back via a new cobblestone block forming, the product goes with it, and isn't scorched like seems to be the problem with so many other designs. Either way I'm producing about 95-110 blocks from a 130 (?)-use stone pick, clinically and exhaustively tested. */EDIT*
    Posted in: Survival Mode
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    posted a message on A better mousetrap? Or rather, cobblestone generator
    So I've seen the flowing-water generator that kinda looks like an organ, the smaller 5Wx5Lx3H squarish generator, and a couple other generators, but none of these did all four of four objectives in my mind:

    Be safe (not get injured during the normal use of the device)
    Be fast (not have flopping-pick-at-nothing syndrome)
    Be efficient (not just smack obsidian on the other side between blocks)
    Be LAZY (sure I could use invedit, but me and mine exploit the system, we don't disobey the rules. A weighted mouse button isn't cheating :tongue.gif:)

    I saw this design, but it was too interactive (not enough 'set and sit' going on).

    I borrowed inspiration heavily from this design but it was also too interactive:

    My boyfriend killed himself like four times using this contraption when stone formed over his head after accidentally mining out the back of the machine. Also too interactive for high output, and you only get about 1/2 of the stone actually smacked for:

    Generally same problems with this one:
    This one

    You get the idea. So I spent a couple days experimenting and I think I've come up with the best (though not the most compact by any means) set-and-sit, can't-kill-yourself, autoloading autodelivering cobblestone generator.

    All but the front can be built into another wall, this is a schematic for the fewest-materials design that is also freestanding, modify as you will. It is 5x7, and can be reduced to
    Let stone :stone: represent whatever substance you use for construction.
    Let the lava brick :Lava: represent the places I recommend you place lava (though apparently it will work without some of them, skimp as you will)
    Let cobblestone :cobblestone: represent your product
    Let water :Water: represent placed water source blocks.
    Let the stick :|: represent a ladder, recommended ingeniously by the boyf to halt water from 'wafting' you forward and backward inevitably resulting in a burned face (Absolutely requires the second ladder, I know you only have to place them every other step for climbing capability, but that isn't the purpose, just as a water/lava block. Bumping into lava does not happen anymore, but to clarify, continue to beware the 'southwest' rule regarding lava and corners as you will share a corner with lava)

    This does not require or even abstractly need any obsidian. The design can be shortened by reducing the lava/product 'layers' to as short as you wish; in this case only do I recommend an obsidian as a guard against overdrilling as it would likely greatly reduce the efficiency of the device.

    Bottom Layer:
    [] [] :stone: [] []
    [] :stone: :Water: :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] :stone: [] :stone: []
    [] [] :|: :stone: []

    Middle Layer:
    [] [] :stone: :stone: []
    [] :stone: :Water: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: [] :stone:
    :stone: [] :cobblestone: :Water: :stone:
    [] :stone: :|: :stone: []

    Top layer (only requires the first three rows, align them looking at the ladders of the generator, left justified)
    [] :stone: []
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    :stone: :Lava: :stone:
    [] :stone: []

    Thoughts? Suggestions? Am I not allowed to share this on the forum? I looked for other designs and did not see any, but also nothing specifically prohibiting the idea... is this a disallowed exploit?
    Posted in: Survival Mode
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