- Registered Member
Member for 8 years, 6 months, and 12 days
Last active Wed, Mar, 20 2013 19:27:03
- 0 Followers
- 17 Total Posts
- 3 Thanks
Nov 23, 2012Posted in: Minecraft ModsQuote from Too-DAMN-Much
even if it random you can use the log turner item on them after you place them.
I didnt even knew there was such a wonderful magical device! :DI'm either blind or the wiki really says naught about it...
Quote from RukiTabuki
I am running the 1.4.2 version so I can still run mo creatures as well, though as soon as I load past mojang I get this: (...)
The key line is " java.lang.IllegalArgumentException: Slot 222 is already occupied by [email protected] when adding [email protected] "-- Just a good ol' ID conflict going on.
Nov 23, 2012You know the logs obtained by the 2x2 trees from the mod? How they can face four directions and such, to make a full log?Posted in: Minecraft Mods
Is there any way to predict or force which direction a log will face when you lay it down? Frankly, so far.. it all seems to be random. And sometimes, there's creeper damage to be fixed, or I just want the right effect when building something...
Nov 16, 2012Just as a note, I don't know if is the mod's problem or EBXL's, but wood planks and wooden slabs made of EBXL wood (like, fir) can't be used to make mod items (like, Railcraft water tank), but wooden logs can (like, Factorization barrels).Posted in: Minecraft Mods
Actually, the best part of Factorization's case is that you can use fir logs to make barrels, but not fir wooden slabs. Eheh.
Nov 12, 2012I'm not sure if this should go here or in the Support forum, but I thought one of you guys would have more experience in this field.Posted in: Language Packs
I'm trying to make a language pack for a fictional lang, just for kicks. My problem is, Minecraft changes the font whenever you switch the language to anything else but English to a thin, texture-pack-ignoring variant from the glyph files. Any language.
I've read the problem could be related to the language file having unicode characters, but thats incorrect. When I switched the en-US and en-PT (English Pirate) files around to test, the normal English (now in the English Pirate slot) got the narrow font, and the Pirate (now in the Normal English slot) got the regular one.
Has anyone been able to work around this? And how?
Nov 7, 2012Posted in: Minecraft ModsQuote from Balausta
In my experience this very specific error happens because the lone building "The Pantheon" is trying to spawn. It's huge. If you force-quit and reload the map should be fine (unless The Pantheon tries to spawn again). If you have the time you can just let minecraft run for 10 minutes to an hour, depending on your computer, while it generates.
Or option 3 - disable The Pantheon.
Go to ~/minecraft/mods/millenaire/cultures/norman/lonebuildings/pantheon.txt
Change the line "weight:10" to "weight:0"
That should stop it happening any more.
Left the game running as recommended, and holy freakin' crap that thing is huge.
Game went back to running normally after spawning the pantheon. These things should come with a warning.
PS: If there's some known glitch about having the Sadhu spawning when you didnt even start the Creation Quest or never met a Hindi yet, please don't fix it.
Nov 6, 2012Posted in: Minecraft ModsQuote from verdivictor
Yes me too, you should create a new wolrdmap and delete the old map . I believe that is the better thing. Your time spend in it is lost.
When I approach this point the mistake appears and the client closes. And I need create a new name to play at the old worldmap.
or no go to the error point
Thats the problem Veri. It IS a new map. Three maps so far, I still have one of them though.
Nov 6, 2012I'm having a strange glitch here with Millenaire-- it happened both in 3.2.0 and 3.2.1Posted in: Minecraft Mods
Basically, the map generates up to a point, then freezes. Trying to leave the game gives the 'shutting down internal server' screen, and it freezes for good. Millenaire works perfect in multiplayer though, making me wonder if this is just a problem with the map generation.
If it matters, Java 7 under Win7 x64 SP1. Included: the Forge Modloader Client log http://pastebin.com/jJFu7LKZ
Nov 1, 2012Posted in: Minecraft ModsQuote from Lolinder_S
The others are all in his S3 Server Play, I'm not going to go digging through to find the RP2 stuff.
Um.. on 3:00 minutes or so, I always wanted to ask-- what are those bins atop the macerators? I've seen it a few times, is it new RP stuff, or some other mod's?
Oct 31, 2012Since "does X spawn or not" seems to be the subject du jour, I'd like to know how EBXL interacts with the following as of the 1.4.2 version before installing it. I'd like to note I tend to play with ALOT of mods.Posted in: Minecraft Mods
- Strongholds. Killing the Enderdrake is part of my cycle :3c And they aint infinite.
- New ore generation (Tin, copper, sulphur [Railcraft], apatite [Forestry], silver, nikolite, marble, gems [RP, although I know thats yet to be released] )
- New tree generation? New tree generation (Rubber trees mainly, both of them)
- I don't even use with Mo'Creatures, but just for kicks; how nicely EBXL plays with it?
- I'd ask about oil generation, but I read thats working fine~
- I'd ask about Thaumcraft stuff, but I read the current status is 'not yet'. Eh, I don't use Thaum anyway.
- I've read a long time ago (around June) that it doesn't plays too nicely with Better Dungeons, with BD's stuff only generated in Vanilla biomes or something. Any change on that?
Sep 19, 2012Kobayen posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]Same problem here, same steps taken-- restored minecraft to its Forgeless state by using the whole 'Force Update' option. AMIDST is just giving me a grey screen. Used the EXE Windows version.Posted in: Minecraft Tools
I'd also like to note Chrome thought AMIDST was a scam, for some reason. Asked me if I wanted to drop the download and all. Juuust saying.
Sep 19, 2012Is there a doc somewhere detailing how different the Minecart physics are from Vanilla? The minecart seems much heavier nowwe're in 1.3.2 than before -- that, or they seem cant quite accumulate momentum anymore. Or turns kill all the momentum. Or something.Posted in: Minecraft Mods
Anyway, cart physics changed significantly, looking for help so I can re-plan my intended network. If that makes any difference, I have Millenaire on.
Apr 28, 2012Posted in: Minecraft ModsQuote from darknesscrusher
Is there a way to drop the actual item from tubes, so that i can drop it in a thaumcraft crucible or something else?
I dont know about crucibles, but if you put a transposer on a tube (input side connected, output side not) it'll spit out of the network anything it catches.
If I'm correct, that works with prettymuch anything that can go inline in a tube network (Filters, Sorters, etc)
Apr 18, 2012Posted in: Minecraft ModsQuote from malfunctionMC
the only problem with your idea... the tube colouring in Redpower isn't stored as separate sprites (which your idea would require), but instead is stored in a way similar to redstone and grass/leaf shading, with a basic greyscale texture that is then colour-shifted to the required colour.
as an alternative idea, using simple tooltips over GUI elements (if possible) to highlight both the colour selected and the function of buttons.
That... explains alot, actually. Shows how much I know. I thought that only the Sorting Machine interface worked like that-- which I admit, this was a request to change how it worked, and an offer for the why.
I'd say the idea still can survive without the glyphs, having just the color selection as 4x4 pixel textures would allow to have the graphics, and they wouldn't need to resemble any glyphs -- which would allow for graphics that are much easier to read....
Quote from Eloraam
Tooltips may be tricky, but they're not impossible. I'm about 30% done that work, but it's not going to happen for pr4f.
... and then Eloraam gives the big 'no'.
I guess I took too long to make my offer, heh.
- To post a comment, please login or register a new account.