• 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from NoHealsForU

    The link for 1.51b is the same as 1.51 in your first post.

    Thank you for continuing this great mod, keep going :D

    Oh, thanks, fixed. That was bad. (It was linking to the original one...)
    Posted in: Minecraft Mods
  • 2

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from tim3067

    What is the "Compatible API" for?

    It's for mod authors to be able to give the mod the information it needs to support their GUIs, instead of everything needing to be manually updated in Inventory Tweaks itself. If you're not making a mod you don't need it for anything.
    Posted in: Minecraft Mods
  • 3

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Version 1.51b: http://www.mediafire.com/?y1u2jfj3smmmr1q

    Fixes hoppers, crashing when viewing mod list, and sorting in creative mode inventory.
    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from mcshadowz15

    -side note
    when using q to drop in creative mode, if your on the inventory tab the items drop, if your on another tab, it gets destroys the item
    is this a feature or a bug?....lol more creative stuff.

    wow that whole highlighting things was just because there weren't parenthesis? Man its like (int)Math.random all over again :D

    Actually, it was an x instead of a y... I just added the parens to make it a bit clearer.

    Dropping with q is a vanilla minecraft feature, although the InvTweaks one (ALT+click) just doesn't work in creative mode at all.
    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from mcshadowz15

    Really big post


    I've updated the post to say jar, I'm used to treating them the same there.

    Crashing on mod list: Yes, I was a bit stupid and forgot to fix my mcmod.info file -- I'll probably be releasing a 1.51b shortly to fix that, hoppers, and hopefully the button highlighting (I haven't investigated the last one yet, but I did notice it while testing hoppers).

    Creative is a bit of a massive pain in how it works, but I'll looks into those.

    The glitch with items popping into your hand is an issue with minecraft in some ways, Inventory Tweaks just tends to make it happen quite often because it simulates rapid clicking. I have plans on a way to deal with that, but it's a fairly big project.
    Posted in: Minecraft Mods
  • 173

    posted a message on Inventory Tweaks 1.61 (Jul 11)

    :RedShroom: What's this mod about?




    This client mod allows you to easily manage your inventory, in both single player and multiplayer. It works out of the box, and will make you gain a massive amount of time!

    • It automatically replaces your tools as they break, and item stacks once emptied
    • It sorts your inventory and your chests in a single click/keystroke
    • It provides lots of powerful shortcuts to move items around
    • It allows you to customize entirely the way your inventory is sorted, thanks to clever configuration files

    Warning: The mod can be blocked by certain servers using plugins such as NoCheatPlus.



    :RedShroom: Documentation




    Installing the mod
    1. Make sure Forge is installed
    2. Put the jar in your mods folder
    3. Run the game!

    Otherwise, everything is explained on the official website.

    Compatibility Inventory Tweaks works with almost any mod, and even allows to sort the most popular mod containers. The main conflicting mod is Convenient Inventory, though there might be others. Note that servers can block InvTweaks from working correctly by using anti-cheat plugins. In the case of NoCheatPlus, "inventory.fastclick" and potentially "combined.improbable" have been reported to cause conflicts with the mod's rapid movement of items.
    MagicLauncher Please don't unless you know exactly how to work it. Installing Forge is quite different as of 1.6 and it is extremely easy to mess up if you are not using the Forge installer and the vanilla launcher.


    :RedShroom: Download




    Mirrors & Older

    Known 1.61 problems

    • Bukkit/spigot have been known to cause issues with sorting. This is not something that can be fixed on the client.
    • Horizontal/Vertical modes for chests may be screwed up.
    • Rules using explicit IDs may not work due to new ID handling.

    Changes from 1.60 to 1.61

    • Default file creation works with larger files.
    • Config backup files are now created in the correct location.
    • 'Cooked Fish' now has the correct current ID in the tree file (Mojang originally misspelled it, then fixed it later).
    • The item tree has learned how to compare item data in JSON format, needed for 1.9's potion changes.

    Changes from 1.59 to 1.60

    • Network handling for server-assisted mode should be more consistent.
    • Sorting works in creative mode inventory again.
    • Move-all-of-type shortcut works more often in situations where the first item in the section was not the clicked item.
    • Horses/Donkeys equipped with a chest are now sortable.
    • Default sort of items not in the item tree altered to provide better results in most cases.
    • Mushroom stew auto-refill works again.
    • Various other small changes

    Changes from 1.58 to 1.59

    • Auto-refill is more consistent.
    • Compatibility XML file can now disable display of buttons.
    • Shortcuts try harder to merge stacks instead of filling up empty space.
    • Tool damage ordering can be reversed by configuration file.
    • Sorting rules should be less likely to cause strange behavior. (KNOWN ISSUE: Chests still frequently act strange in horizontal/vertical sort mode)

    Changes from 1.57 to 1.58

    • Better handling of bad Forge Ore Dictionary entries for item tree.
    • Silenced some debug output that appeared to be an error.
    • Added keybinding config to default Minecraft keybinding options.
    • Various enhancements to the API for other mods.
    • Configuration screen can now be accessed from the mod list on the main menu screen.
    • Sort-on-pickup should work in single-player again. (MP/Server support is more complicated)
    • Shortcuts using shift should now work correctly.
    • The F3+H display has an added line showing the string ID of items, like Mojang added to the 1.8 snapshots.
    • Auotrefill and sort-on-pickup now immediately resync the inventory with the server.
    :RedShroom: FAQ




    I have a bug to report/suggestion to make!

    If you find a bug or have an idea to improve this mod, post in in this thread, or even better, contribute to the issue list!

    I want InvTweaks in my mod pack!

    Inventory Tweaks, being under the MIT License, is frequently used in modpacks. Feel free to redistribute it! My only request is to provide a link to either this thread or the mod's website.

    I want to contribute!

    If you feel like doing some modding, the source code of this mod is freely available here. Feel free to improve it by adding new features or fixing bugs! Some ideas are already listed in the "issues" section.


    :RedShroom: Special Thanks
    • :Diamond: to jimeowan for creating the mod,
    • :Diamond: to cpw and Fostenel for their code contributions,
    • :Diamond: to Ahmaz, AJFire and Larandar for their long-time support and feedback,
    • :Diamond: to DoingIt and Tain101 for their videos that helped the mod become popular,
    • :Diamond: to translators Ryo567 & Aledrobt (Spanish), 0l1vR (German), TH3steven (Dutch), Ezspecial & Ricalou (Portuguese), Hugsim, Doyle3694 & Brott (Swedish), JonathanHertz (Danish), Fishy (Polish), Necrontoend & VADemon (Russian), Ricalou & NTWalker (Japanese), IvyMichael & NTWalker (Chinese), and a few more contributors,
    • :Diamond: to Evenprime for his Convenient Inventory mod which inspired this mod,
    • And of course :Diamond: to every minecrafter who took the time to report bugs and/or leave supporting comments!
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    k1.50e: http://www.mediafire.com/?isg82e8ut0to1z1
    Should work with better storage, fixes for some errors/crashes related to certain items.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    k1.50d: http://www.mediafire.com/download.php?tgj5fleghcy3gay

    Fixes an error with dropping items, should add compatibility for EnderStorage 1.4 [Row/column sort may be buggy if EnderStorage is configured with the smallest 3x3 storage size], and EE3 portable crafting.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    Quote from snowblader13

    Kobata,

    Been using your version of the mod still due to the Ender Chest cabability, but since the last update of EnderStorage this has been broken.

    I am wondering if you could possibly fix this, as I am way to used to sorting them.

    Thanks

    EDIT: Also Noticed that ALT clicking to drop a stack is giving an INV Tweaks error:

    InvTweaks: [ERROR] [6] Failed to trigger shortcut: Index: -999, Size: 9



    I fixed the error (it was a stupid thing in the fix for forestry backpacks not anticipating the drop function). I'll take a look at mod compatibility tomorrow, but it should only break if they changed the class name for the GUI.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    k1.50c: https://dl.dropbox.com/u/71722326/InventoryTweaks-k1.50c.jar

    This release adds a forge-specific feature and could mess up ordering items a little bit. However, the new feature can be disabled by setting enableForgeTreeAdditions=false in InvTweaks.cfg

    Item categories are automatically generated from Forge data for all registered tool classes and ore dictionary entries. For use in sorting rules, these are forge_toolclasses_[class] (ex. "forge_toolclasses_pickaxe", "forge_toolclasses_axe", etc.), and forge_oredict_[name] (ex. "forge_oredict_slabwood", "forge_oredict_oretin", "forge_oredict_ingotcopper")
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    Quote from wormzjl

    http://pastebin.com/MZNArPJB

    crashed with this version while trying to shift-click some UUM

    Unfortunately that doesn't help because it's crashing while trying to report a different error :/

    I've re-uploaded the same version with a minor tweak to how errors are reported, if you can get this to happen again post ForgeModLoader-client-0.log

    Really Late edit: It turns out that using this as an excuse to test my new Ant build script also made it correctly use Java 6 mode unlike my IDE's build I was using before, so it should work without Java 7 now.
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    k1.50b should fix those Forestry backpack issues, at least with Forestry 2.0.0.10.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    Quote from Scaffolding

    So apparently space clicking a full (test with miner) forestry bag into your regular inventory causes a client crash. When you log back in you have bag worth of duped items. Maybe it's caused by the fact that you don't have enough space to hold the entire bag and there doesn't seem to be a check done to only take enough to fit the personal inventory.

    From the looks of this it's not really much of a direct crash as whatever forestry does to prevent the bag from moving sends InvTweaks into an infinite loop trying to place something there. I'm not that familiar with the main code for transfers/sorting but I'll have to look at what Forestry is actually doing...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    Here's a small new version based on the offical 1.50 (k1.50a)

    It should be mostly the same as the older ones (essentially all of my small changes got into 1.50 itself, the one that didn't has a PR open still), although I reorganized how I did things a lot to make it easier to send the changes as PRs for official releases. There's one new thing, however, Project Tables and Arcane Workbenches won't lose their items when you sort your inventory with them open anymore. (Github PR for that)

    As usual this only works on forge because I don't have a plain ModLoader dev environment.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Inventory Tweaks 1.49 - Unofficial Update!
    Quote from Zoofule

    how can i install it differently (I manually installed each mod) just drag and drop NEI in coremods folder and InvTweaks in the mods folder


    At least one of the last people to mention it talked about Magic Launcher which has a bit of a record of doing strange things to certain mods. I've got a whole bunch of mods installed as well as NEI and invtweaks in my current setups so it's really strange that some people get this crash and others don't. As I said, it's direct cause is an error in NEI itself though.
    Posted in: Minecraft Mods
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