Quote from BlueChoco
1) Pre-release, snapshot, whatever you want to call it. It's not the "final" product, unless they otherwise state it. Which can always change depending on issues. Also yes while they can afford in-house bug testing, don't you think the public can break it faster? Usually people are doing all sorts of tasks, that even serious bug testers might not think about. You have countless people willing to bug test, report and give feedback on releases. I'm sure they felt that 1.4.4 would have been it, until they ran into some clear issues.
2) Even with say.. 10-30 bug testers (low example), would they find everything possible that's wrong? Compared to the thousands of bug testing players, I don't really think that's a fair comparison in all honesty. Players will do anything and everything differently, especially in such a diverse game such as Minecraft.
3) That's mostly of course how people are, always want everything but refuse to compromise. Would you learn Java to help them solve things faster? Not likely or no is usually an answer, also people are prone to mistakes. Not to mention they want the game to evolve, while also fixing things which of course leads to problems. Just it's better than some companies, who make full upgrades cost you. Those "fixes" come in the form of expansions, while adding in their own problems too. Which take countless ages to even be addressed.
1) Just for fun I will quote what Mojang said when they released this (from Mojang.com) Note the last line
Hey hey!
Unfortunately we have to patch Minecraft again, this time to fix the broken LAN server functionality. Good news is that this only affects the client, so 1.4.5 clients will be able to play on 1.4.4 servers without any problems.
Fixes included:
- Clients now get the correct IP for LAN servers
- Fixed the incorrect positions of some particles
- … and fixes for MC-2507, MC-2508, MC-2500, and MC-2498
Download the pre-release here:
- Client: http://assets.minecraft.net/1_4_5/minecraft.jar
- Server: http://assets.minecraft.net/1_4_5/minecraft_server.jar (or EXE)
This release will be uploaded to the launcher on Tuesday next week (November 20).
2) I have to agree, hiring testers would likely not be a good course for Mojang to take.
3) I am learning Java, and I would love to use it to help Mojang.
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I did get started for a time, but have gotten distracted for the moment.
Additionally, I am trying to work out what I should actually rewrite, as some elements are redundant since new Minecraft updates. Additionally some items were never thought out that well, so I am not really sure they would need to be added once again.
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I know it has been like a month since you asked this. But, I suppose I will give you a response now:
In general, I had basically stopped playing minecraft for a long while, but I have started getting back into it, and I am planing on rewriting at least some parts of this mod once the new update is out and stable. I am not making any promises, but I do want to make an attempt.
That said, I intend to just start rewriting things, and I may or may not ever get around to rewriting everything this mod used to have. However, I will make an attempt to remake the more popular elements ( and the ones I just like in general ).
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Yeah, go ahead, though you should know this mod may or may not ever get updated
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I am pretty sure NEI works fine as is, but no, there is nothing that is made for this.
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Alright, I think I fixed that bug and added it in the OP, glad you are enjoying this mod
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So, I had thought I had made a config for that... but maybe I just made worldgen... (yeah, it was just worldGen) So sorry for the odd spawn rates... that have always been a bit odd.
I had thought I had fixed this some time ago, but I guess I missed it. Regardless, I can fix it and upload a really quick new version that will change nothing else if you want me to.
In other news, summer is going to be coming soon which might afford me more time, though... I have other things I want to work on, but I might try to update this mod (and probably improve it a lot due to knowing tons more about java), so... I could make a 1.8 version, but it might actually be easier to just make it 1.9 instead (I would not be working on this for like another month or so). So should I just skip the 1.8 update or is that what most people still use?
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Well, seeing as how that would likely make the mod unplayable... no...
Otherwise, please post the crash log so that I can look into it.
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What version is this on?
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To be honest, I am unable to duplicate this issue, I can put in a seed that I know it will crash on, but I can basically always get it to work on random seeds. Otherwise, I will try to fix this next version, but I don't actually know what the problem really is. In fact, I speculate that the problem may be caused by Mojang making poor liquid code (though... perhaps I am using it wrong). Regardless, I will try to work out some kind of solution, but I am unsure if it will actually happen.
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Ah... that is too bad, good luck with it anyways
Ah, so... I guess I was somewhat aware that this could be an issue, I really do not know what causes it, but in general, I think it is seed based, meaning that some seeds will crash with this, and others will not (but they will do so on generation). I would like to fix it, but I am really not sure why it happens.
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looks pretty cool
as far as that goes, you can get permission to include this in a modpack so long as you ask me for permission, preferably in a PM, but on this post works as well
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The simple answer: no, no it does not.
It would probably be a handy feature considering that Mojang turned down oceans spawn rate, but I feel like oceans are still not going to be that hard to find if you try, and you can just try seeds until you get one that is near an ocean. Therefore that is likely not something I would add to this mod
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Oh yeah, I forgot that would be how it would work. I will add that in the next update (kinda new to this language thing )
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Thanks
ah... I am not sure, though it is likely just the two mods not being compatible, that said, I will try to add config options to the pirates spawn rate ina later version.
Ok, so I will probably add that to the main post, at some point, as an option, with an explanation of how to change to language files, so that people can copy/paste and/or download it if they want to use it. (giving you full credit of course)
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Thank you
and no... I guess I never thought to add those, but I will be giving it some thought now
Otherwise,
I have released a new version for 1.7.10 (I will get to 1.8 at some point). This update adds quite a few cool things to play with, and most significantly, it adds the long awaited config file for worldgen.