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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Hm, The texturepack is an amalgamation of several people's work, which makes it harder to do anything else with it. Santiago said people could use his files, but I'm not sure if that includes carrying them outside of the Minecraft realm and into a different game.


    "I don't care what people want to add on to the pack and claim as their own after they've done the work to make additions, but even after that if there's any of my artwork in the pack, please simply give me credit for the original idea and the original art. It's just polite." - Santiago

    A similar complication arises with identifying who worked on what texture between then and now for proper crediting, so I genuinely don't know.


    Also wasn't Terraria smaller, or can you also add 32x32 wide textures in there?

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    ehehe, nice. They sound a little miserable now.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Nice, looking good.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Wohoo!
    It's safe to say that I was one of the people anticipating the release, so I'm happy we're live now.

    Stone and wood textures are actually kinda tricky, but I still hope you enjoy the new textures we added.

    And I hope you like my little crab friend.

    screenshot of crab

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    The Lazarus version is mainly sticking to the old texture distribution and has new textures divided into themes based on color. So whatever texture Santiago picked for his blocks still has that texture and if- let's say pink wool- is themed around mutated material then every other pink block will also be mutation themed.

    Some textures vary a lot between Lazarus and Vanilla, since there's basically two teams working on them who only sometimes come to use the same new texture in the same way.


    Mob/block models are different and the Lazarus version has new sounds and music, which I decided to forego at the moment for the Vanilla version.


    _________________________


    So, the Vanilla version still has vanilla music, but I also rearranged Santiago's textures to fit with the vanilla colors as best as possible, so the palest wood planks are birch and the darkest are dark oak, for example. This meant previously "done" textures and filled spots opened up for replacement textures by me, because the old textures were moved to a different position where they'd make more sense.


    I have different models/textures for some entities and are generally shuffling around what I'm not happy with/replacing the textures I made with improved versions, which means right now there's a lot of Work in Progress and experimental textures that might get replaced for next update.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Hi, we have no concrete date, but the Vanilla version is ready and queued to release on planet minecraft already, while the Lazarus version still needs a few screenshots to go with an update. It's a question of days at this point.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Probably. I'll write it on the to-do list so we don't forget to update the front page.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Guess what?

    I'm done with most of what I still wanted to do and ready for an "alpha" update of the pack.

    It still has some placeholder/WIP textures, but those will be addressed in future updates. For now I'm just looking forward to feedback from everybody, since that's my first big pixelart project.


    Have some optifine preview.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Hi, I am very far with the edits I still wanted to make, but there's a few roadblocks still in my way (not sure if it's a me or Optifine problem).

    Once I have this problem fixed I'll share everything with the rest of the group so we can all double-check before the release, which will probably take a few days.


    So "very soon" is the best answer I can give.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Hello, I thought I'd drop in as well and post a few more pictures. Still focused on the naturally occurring things, so I've been working on mangrove and underwater flora and fauna, but the kelp animation is still pretty tricky.

    (Can you add gifs in here?)


    There's also accented letters now, which means I had to alter the existing text a bit to make room for certain accents. (If anybody is Scandinavian and wants to check the font, let me know).

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    screenshot of texture pack wip


    Lime. I'm working primarily on the plants right now.
    The lime is glazed terracotta. I just wanted to see how it looks.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition
    Quote from feralbaon»

    Is there a 1.12 version of this texture pack? I've been scrounging the internet looking for it but i cant find it. asking here is my last resort lol



    Hi, there isn't really a pack version for 1.12.

    I used a mix of 1.7 and 1.14 for my 1.12 game, but that's a rather sloppy method to get it to work.

    I could look into converting the pack down to 1.12 (if I don't forget) with all the textures as they are right now.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Oh hi, sorry for my late reaction.
    I work on my own version of the pack, because there's so many WIP textures in there, which means I can't test it, but I'll let the others know in case the download version is no longer up to date.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    My first draft for the magma cube. I feel like it needs to look a bit more drippy.

    Minecraft screenshot of magma cube.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Hello everybody. Since I've only posted here once before (I'll try to remedy that in the future) you probably don't know who I am, so I'll reintroduce myself.




    I'm the texture artist for the project and usually go by Pesto.


    I've been focusing on a different art-related project and didn't work on the pack nearly as much as you probably hope, but I still wanted to make an update.

    My goal is to make the pack a little more vanilla friendly, so I've been changing some things around and might ask for some help with ideas and suggestions in the future. My interests shift very fast, so there's a lot of WIPs and few unfinished textures (and I've only now gotten comfortable enough with the style to produce satisfying results. A few of my older textures look like balls and will definitely get a facelift) and I'm at my phone right now, so there'll be only a few pictures today.

    Still, let me know what you think please.

    Feedback is always useful.


    A Minecraft screenshot showing a new wall and flooring textures and azalea leaves.

    The first picture is of two new block textures and the azalea foliage. I'm pretty happy with how it came out.


    Two shipping containers.

    Number two is an idea I had for the crimson and warped trapdoors and regular doors. That way you could create containers.

    The colors are subject to change though, especially the blue.



    And last picture: Silverfish as rats. I would need to change their model a bit to make the snout smaller, because if not then they'd either have no snout or a very big and swollen one.

    Blockbench model of the silverfish as a rat.

    Posted in: WIP Resource Pack
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