Quote from apoofanickymama
I thought the command was /fill, not /fillreplace.
Can someone explain the difference? Is this basically replacing certain blocks in a selection?
It is a new syntax for /fill, after selecting your block type you can choose keep, destroy, replace, hollow, or inner. If you choose replace it has a new option to only replace certain blocks. See http://minecraft.gamepedia.com/14w04a for more details.
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Your brackets are horribly messed up, and you are missing many commas. This should work better (I also added a bit of whitespace):
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You cannot change the biome shading for spruce, acacia, or birch leaves. If you want them to be grayscale, you need to modify the block model.
Simply copy the default model "assets/minecraft/models/block/leaves.json" into the same path in your resource pack, and edit it to remove all "tintindex": 0 tags. (make sure to remove the commas before it too!) This should fix your problem, though it will mean the leaves have no change in each biome.
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Oh I wish I could make my Mario entities look that good, I really need to start redoing those...
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I have not seen that panel, since they have not been uploaded to YouTube yet (all I caught was the main new feature from the livestream replay, which seems to just cycle the event). I edited the post to state that most of the features are being added it seems...
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I really like your ideas here. I have had a few cases where I could not add a model I wanted simply because the option was not added in the default blockstates (such as for TNT). It also is the reason I have not touched redstone, as I really don't want to deal with all those variants.
I posted an idea inspired by this one on Reddit, as the devs seem to read suggestions there a lot more often.
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Well, in that case the easiest solution would still be copying it on to your other computer, resource packs run per machine. Basically, it is not technically required as long as you have the resource pack, and there is no internal checking done in the map (as they cannot do that).
If you still would rather use the server resource pack for the automation, you have two other options
Lastly, while you can in theory have a file on your computer as a URL for another computer, I have no idea how you would set that up, though I do know it can lead to issues with your internet if set up wrongly so only use this if you know what you are doing (which in my case, I have no idea). I would recommend using one of the earlier options.
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If you are playing the map via LAN, there is no server.properties file, just send the resource pack to all of your friends playing with you.
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Firstly, if you are going to upload the pack ever, you need the original authors permission, not just credit.
Secondly, if you are making a personal use pack only, there really is no reason for others to help, as they cannot use it. I suggest just finding packs you like and working from there.
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Are they just directly inside the music folder? (I just assumed you had the rest of the music folder structure correct). The tracks calm1 - 3, hall1 - 4, nuance1 - 2, and piano1 - 3 should all be in assets/minecraft/sounds/music/game
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Are you putting the music in assets/minecraft/sounds/music/? The Minecraft Wiki also has a list of paths to the files.
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Without mods, you can only set one texture, and armor models cannot be changed.
Although, you could use dyed leather armor, and then have MCPatcher match the color to make it additionally different. For example, users without MCPatcher can still tell red armor from blue armor apart (by the color), but for users with MCPatcher, additional effects could be added, such as flames for red and ice for blue.
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I would suggest you get a different text editor then for the quotation marks. Notepad++ is free, and is very useful for things like json as it can match brackets and add a bit of syntax highlight.
As for your language file, you still are never defining it in your pack.mcmeta, so Minecraft does not know it exists. You can:
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Its an update! Change log time!
But KnightMiner, I would love to hear a bit about what the new textures are and what inspired them, not just a change log.
Okay random person. I would love to tell you about them. Lets get started.
TL;DR: I added comparators, repeaters, anvils, cauldrons, hoppers, and the world border, plus changed repeaters, command blocks, comparators, and bedrock.
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No. A server cannot force a user to install a mod. While modded servers usually prevent unmodded clients from joining, MCPatcher is specifically designed to be compatible with vanilla servers.
The best advice I can give you is to either have messages on the server (eg. signs, automated public chat messages, etc) telling people to use MCpatcher, or simply use dyed armor if more diversity is needed for colors.
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Using formatting codes