• 1

    posted a message on Sounds.json not working?

    Your brackets are horribly messed up, and you are missing many commas. This should work better (I also added a bit of whitespace):


    {
    "line.alice.alice1":{
    "sounds":[
    {"name":"alice/alice1","stream":false}
    ],
    "category":"block"
    },
    "line.alice.alice2": {
    "sounds":[
    {"name":"alice/alice2","stream":false}
    ],
    "category":"block"
    }
    }
    Posted in: Resource Pack Help
  • 2

    posted a message on My Foliage Won't Cooperate!

    You cannot change the biome shading for spruce, acacia, or birch leaves. If you want them to be grayscale, you need to modify the block model.


    Simply copy the default model "assets/minecraft/models/block/leaves.json" into the same path in your resource pack, and edit it to remove all "tintindex": 0 tags. (make sure to remove the commas before it too!) This should fix your problem, though it will mean the leaves have no change in each biome.

    Posted in: Resource Pack Help
  • 0

    posted a message on Texture Artists' Union
    Quote from Drazile12»

    Woah, it's been some time since I posted on this thread. Have some Mario textures.

    I'll probably double the resolution on the zombie koopa soon.

    I've made some blocks too, but they're not as interesting.


    Also, new avatar.


    Oh I wish I could make my Mario entities look that good, I really need to start redoing those...

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Simplified system for blockstate files

    I have not seen that panel, since they have not been uploaded to YouTube yet (all I caught was the main new feature from the livestream replay, which seems to just cycle the event). I edited the post to state that most of the features are being added it seems...

    Posted in: Suggestions
  • 0

    posted a message on Simplified system for blockstate files

    I really like your ideas here. I have had a few cases where I could not add a model I wanted simply because the option was not added in the default blockstates (such as for TNT). It also is the reason I have not touched redstone, as I really don't want to deal with all those variants.


    I posted an idea inspired by this one on Reddit, as the devs seem to read suggestions there a lot more often.

    Posted in: Suggestions
  • 0

    posted a message on Confused about server texture packs for LAN

    Well, in that case the easiest solution would still be copying it on to your other computer, resource packs run per machine. Basically, it is not technically required as long as you have the resource pack, and there is no internal checking done in the map (as they cannot do that).


    If you still would rather use the server resource pack for the automation, you have two other options

    • Attempt to work out a direct link to just the resource pack, skipping the adfly and and any other folders if possible. This would really only work if the file was download from some site which linked you to a folder structure (where you clicked a "Download all as .zip" option), but otherwise, just use the option below.
    • Upload the resource pack yourself to a free file hosting service, such as MediaFire. Then set the link to the download on the resource-pack option in your server settings. This is overall my recommended option if you want the resource pack switching to be automatic. It also can be easily reused if you play another map with their own resource pack that has similar issues, or want a specific resource pack for your general server play.

    Lastly, while you can in theory have a file on your computer as a URL for another computer, I have no idea how you would set that up, though I do know it can lead to issues with your internet if set up wrongly so only use this if you know what you are doing (which in my case, I have no idea). I would recommend using one of the earlier options.

    Posted in: Resource Pack Help
  • 1

    posted a message on Confused about server texture packs for LAN

    If you are playing the map via LAN, there is no server.properties file, just send the resource pack to all of your friends playing with you.

    Posted in: Resource Pack Help
  • 3

    posted a message on nvm

    Firstly, if you are going to upload the pack ever, you need the original authors permission, not just credit.


    Secondly, if you are making a personal use pack only, there really is no reason for others to help, as they cannot use it. I suggest just finding packs you like and working from there.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Resource Pack Non-Disc Music.

    Are they just directly inside the music folder? (I just assumed you had the rest of the music folder structure correct). The tracks calm1 - 3, hall1 - 4, nuance1 - 2, and piano1 - 3 should all be in assets/minecraft/sounds/music/game

    Posted in: Resource Pack Help
  • 0

    posted a message on Resource Pack Non-Disc Music.

    Are you putting the music in assets/minecraft/sounds/music/? The Minecraft Wiki also has a list of paths to the files.

    Posted in: Resource Pack Help
  • 0

    posted a message on Help! Adding more than 5 sets of custom armor.

    Without mods, you can only set one texture, and armor models cannot be changed.


    Although, you could use dyed leather armor, and then have MCPatcher match the color to make it additionally different. For example, users without MCPatcher can still tell red armor from blue armor apart (by the color), but for users with MCPatcher, additional effects could be added, such as flames for red and ice for blue.

    Posted in: Resource Pack Help
  • 0

    posted a message on Lang folder, pack.png, and pack.mcmeta

    I would suggest you get a different text editor then for the quotation marks. Notepad++ is free, and is very useful for things like json as it can match brackets and add a bit of syntax highlight.


    As for your language file, you still are never defining it in your pack.mcmeta, so Minecraft does not know it exists. You can:

    • define it in the pack.mcmeta (like I said above). If you do not understand json, feel free to ask and I will write up the required json for you
    • simply rename the file to "en_US", and it will replace the American English language, which would not only be easier assuming you would always want the language with the pack, but it would also work better on servers
    Posted in: Resource Pack Help
  • 0

    posted a message on Ninety-Six: A colorful resource pack by KnightMiner748 (updated July 1, 2015)

    Its an update! Change log time!


    But KnightMiner, I would love to hear a bit about what the new textures are and what inspired them, not just a change log.


    Okay random person. I would love to tell you about them. Lets get started.

    • Firstly, this update adds three blocks made of iron. For the most part, they are basically my iron block texture mapped onto a tweaked version of the original model, but in the case of the cauldron, I made a brand new model which is like a pot... with four small legs...
    • Next we have the world border. I basically google searched "force field" and found a cool looking hexagon shield (which I think was from Halo), so I decided to make it out of a bunch of hexagons.
    • I also wanted the bedrock to have a reason to be unbreakable (inspired in part by insomniac_lemon's vivid torrential changes), so I gave it a similar animated force field texture.
    • Then we have the redstone stuff. I decided to redesign repeaters and comparators with a bit of a computer chip design, similar to my old command block. I also gave my command blocks a bit of an update, and even gave it a cool little screen with a blinking line thingy (what are those things called anyways?)
    • Lastly, I fixed the spruce leaves particles (wrong texture path), and the pack logo (still used the old stone).

    TL;DR: I added comparators, repeaters, anvils, cauldrons, hoppers, and the world border, plus changed repeaters, command blocks, comparators, and bedrock.

    Posted in: WIP Resource Pack
  • 1

    posted a message on Help! Adding more than 5 sets of custom armor.

    No. A server cannot force a user to install a mod. While modded servers usually prevent unmodded clients from joining, MCPatcher is specifically designed to be compatible with vanilla servers.


    The best advice I can give you is to either have messages on the server (eg. signs, automated public chat messages, etc) telling people to use MCpatcher, or simply use dyed armor if more diversity is needed for colors.

    Posted in: Resource Pack Help
  • 0

    posted a message on How to color your description?

    Using formatting codes

    Posted in: Resource Pack Help
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