Its a pretty cool mod. I've been using it for a bit now, and it saves you a few resources early game before you have silk touch. The Tinkers' Construct smeltery compatibility is a nice bonus.
- KnightMiner748
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Member for 11 years, 4 months, and 22 days
Last active Thu, Jun, 10 2021 22:24:44
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- 149 Thanks
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Aug 22, 2014KnightMiner748 posted a message on 1.8 Bountiful Update Pre-Release Available Now!Posted in: News
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Jul 1, 2014KnightMiner748 posted a message on The New Minecraft Forum is Now Live!This seems nice. I think I've found my way around by nowPosted in: News
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Apr 10, 2014KnightMiner748 posted a message on IMPORTANT: Update Your Minecraft Password ASAPPosted in: NewsQuote from HasharnianKnight
One question though, has Mojang updated yet?
Cos if not, there's no point in changing passwords just yet, as hackers will still be able to heartbeat.
Yes, they have. That's why the services went down for a few hours a couple of days ago. -
Apr 9, 2014KnightMiner748 posted a message on IMPORTANT: Update Your Minecraft Password ASAPPosted in: NewsQuote from FlatoutDude_
lets hope so...
MEANWHILE CHUCK NORRIS HACKS ALL MINECRAFT ACCOUNTS AND CHANGES SKINS TO A COPY OF HIMSELF! XD
Or the villagers do that, they must have used this heartworm thing. -
Apr 9, 2014KnightMiner748 posted a message on IMPORTANT: Update Your Minecraft Password ASAPPosted in: NewsQuote from FIERYARROW
I got a prob MY EMAIL I USED FOR MC GOT DELETED so what can I do then bec I can't change it (username: sro551)
Log into your mojang account with your email, and then change it inside your mojang account.
If that does not work, contact customer support. -
Apr 8, 2014KnightMiner748 posted a message on IMPORTANT: Update Your Minecraft Password ASAPPosted in: NewsQuote from Mikeall159
You know why the launcher is not working then? I can login but launcher wont work,my friends were able to play but not me (i did change my password)
Do you use the old launcher?
KrisJelbring tweeted that to fix the breach they had to drop support for the old launcher -
Apr 8, 2014KnightMiner748 posted a message on IMPORTANT: Update Your Minecraft Password ASAPPosted in: NewsQuote from FingersMeller
This doesn't make any sense at all. If Mojang was not hacked, and the problem has been fixed then why in the world would we need to change our passwords?
Either you were hacked and we should change them, or everything is A ok and we don't need too. Personally, it would seem to me that there are some clear discrepancies in your story.
Up above you say, "As a precaution, it has been recommended that you update your Minecraft password, just to be sure." However, you end the very same post by saying, "Regardless of whether you have or have not migrated, it is crucial to change your password."
If it is only recommended that we change our passwords then why is it so crucial?
I would like to know what actually happened and why you are pushing us so hard to change our passwords? Personally, I think your OpenSSL was hacked and you just don't want to say it for fear you may lose some customers.
Amazon, which minecraft uses for several data services, was hacked. This means they may have obtained your username and password, so as a precaution, it is suggested to people to change their password. -
Apr 8, 2014KnightMiner748 posted a message on IMPORTANT: Update Your Minecraft Password ASAPPosted in: News
Uh, try "Password", no one will ever guess that. -
Apr 8, 2014KnightMiner748 posted a message on IMPORTANT: Update Your Minecraft Password ASAPI've been poping around changing various passwords after hearing about this (they were due for a change). That was one on my list.Posted in: News
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Apr 7, 2014KnightMiner748 posted a message on Goat Simulator in Minecraft?!I did not notice that Sacheverell was the other sheep, he was often far from the camera.Posted in: News
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Apr 2, 2014KnightMiner748 posted a message on An April ApologyPosted in: NewsQuote from CastleCraft12
SERIOUS: Villager #1: Stone Stone Stone Stone Stone... Villager #2: Grass Grass Grass Grass... Pig: I am a pig. Sheep: Baaaaaa SERIOUS
You forgot:
Steve *kills pig*
Pig: I am dead -
Apr 1, 2014KnightMiner748 posted a message on An April ApologyYou are going to get infractions for posting...Posted in: News
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Apr 1, 2014KnightMiner748 posted a message on Minecraft Gets New Developer, Sells to EASo that is how the villagers took over minecraft, they must have sneaked in during the developer switch.Posted in: News
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Mar 30, 2014KnightMiner748 posted a message on Snapshot 14w11b Ready for TestingPosted in: NewsQuote from batbat
Completely agree. I finally started playing with the rail system and I gotta say, it is barely useable. I could deal with the changes if it were at least consistant. As it is, sometimes the cart will go up the hill, sometimes it won't, whether it is powered or not. Sometimes it will derail, other times it won't. I can deal with silliness as long as it is reliable. But you really can't release the new rail physics as they are. Please.
They are likely not finished with the new rail system yet, just trying a few things. - To post a comment, please login.
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Changes in 16w20a:
Additions
assets/minecraft
Changes
assets/minecraft
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Sounds like you have a missing or broken animation file. If you did not create/modify the resource pack yourself you should post on the authors thread of your error
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Here is the thread for the MCPatcher stuff.
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You cannot randomize mob textures without MCPatcher. There is a thread dedicated to MCPatcher help if you want to know how to do it using that
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I'm pretty sure it applies once it reaches that value, as otherwise the clock/compass which use a similar system would be a pain to make. So yes, it should apply the 50 percent damaged model, and keep it until it reaches 90 percent.
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It is exactly the same as any other model,only with "axis=*" instead of "normal", just make sure that when adding an array of models after each that you keep the rotations in tact
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Yep, provided the two cubes on the model have the same dimensions, it will simply overlay the bottom most element on the upper one without z-fighting.You would just need an element with just a top face to place on top. (note that the cullfaces will also affect the ordering, so no CTM uses for this, if you keep them the same you shouldn't have issues)
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Add
"parent": "block/block",
somewhere on the root json level, placing it right below the line with "__comment" should work.
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The Minecraft Wiki has links to both the 1.5 unsticher and 1.6's Texture Ender, and both of the files still seem to be available. The unsticher only works with 16x16 textures if I remember correctly though, so if you plan on using MCPatcher's HD textures you will also need MCPatcher for unstiching HD stuff (it also does MCPatcher animation conversion if I remember correctly)
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Sixteen, there is also an off state.
I really wish some of those hardcoded colors would just get added to resource packs, though since I have been hanging out with people in the Modded Minecraft community I know that there would be complaints from that side as modders would have to change the way they do things (on the bright side, that did not stop block models from being added, and resource packs in any case are more official than mods).
From the looks of it, Mojang wants states to only be things that should affect rendering, as I assume having more states takes more memory. Unfortunately, they seem to be limiting that to things that affect rendering in vanilla, which limits a lot of what resource packs can do. Hopefully a few of the unused states will be kept for resource pack authors though.
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With most blocks you can fix this by removing any display tags in the relevant item model, and setting the block model to have the parent of "block/block" (though some like carpets you might want a different parent, I have a full list of new models here), as that is where all the default block display tags are stored
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At last, the long awaited
Changes from 1.8.9 to 1.9-pre2
Note that in the below:
Additions
Changes
Removals
Edit: added changes to brewing stand gui
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I can try to get something together tomorrow if no one does it by then. I won't be able to get much done tonight, as there are quite a few changes, and to delay things even further it seems that 1.9-pre1 recent version was compiled by a Unix system instead of a Windows like 1.8.9, and my diff program refuses to ignore that fact when listing changed files.
Edit: okay, I convinced it to ignore the Windows/Unix line break difference. A list of changes besides line break type should be coming sometime tomorrow. Until then, here is a raw list of changes
Edit 2: I have been busier than I originally expected on Thursday, so I only finished about a third of the list so far. I'll hopefully have the full list ready to post sometime on Friday
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Blockstate is "assets/minecraft/blockstates/lit_redstone_ore.json". Model is "assets/minecraft/models/block/lit_redstone_ore.json", which by default is a duplicate of the redstone ore model.
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For the missing model, my only guess without seeing your pack is that either a model or texture is miss named. Try starting your game with the launcher kept open and check what error it says.
For the redstone ore, there are actually two different redstone ore models: normal and glowing. In my pack, I used this to make the glowing ore have a brighter red on the texture (like a powered repeater), though if you don't want to change the texture you can just find the glowing model and copy it over (as long as you have the same number of models/same weights, it will always sync up)