Quote from JSX
The "It would be too OP if it was craftable." argument falls flat on its face when you opponents of craftable saddles are also saying "Saddles can be found in any generated chest/bought en-mass from villagers.". If saddles are found in any old generated chest or bought from villagers, then it is only slightly harder to find than some iron and leather to craft a saddle.
Try to remember that you are talking about the same type of people who lost it when Beds became part of the game because it somehow robbed them that other people could skip the night*. Then there was that royal freakout when Apples stopped being Dungeon exclusive and became a 1:200 drop from leaf decay.... Truely those were the end times.
To me the argument seems to be more about "playing the game properly" and status symbols than it does about balance.
*before beds I usually built during the day and excavated during the night for the first few day/night cycles.... and I still do....
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Do people just not know how to read anymore?
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Though the thought of minecraft pvp being king gave me a good chuckle.
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So no, nine wheat for a hay block is perfectly fine and for once Mojang actually used correct terminology.
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Then don't use them. It is really quite simple.
And no, being lucky and stumbing on something is not a skill its luck.
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This discussion is about why saddles should be craftable, not why you think horses are overpowered. I think you are wildly exagerating their benefits, but that is not what we are talking about.
I hate having to repeat myself several times in the same thread.
You go on and on about why saddles need to be hard to get. I hate to break it to you but saddles are incredibly easy to get. They might even be easier to get in the current snapshot than they were when you could craft them. They are literally EVERYWHERE. Ten minutes in to rolling a new map I can be riding a horse. Horses can be somewhat difficult, but its all luck, you can spawn right beside a village in a field with horses, I've done it.
But like I said previously, (which is odd that i have to repeat myself to someone who claimed they read all my posts,) its all based on luck and nothing more. There is no skill in getting a saddle or horse other than holding W and waggling the mouse around until you find a village and a field. It isn't hard. It's just annoying and provides nothing but frustration for players who don't like being shoehorned in to a specific style of play.
So the point I am making, is that with saddles so incredibly easy to get anyway, why not just make them craftable. Explorers can still find them in chests, and people who don't want to do that can craft them and everybody has fun.
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It is not a challenege in any way shape or form to find a saddle. People need to stop propogating this idiotic fallacy. Saddles are EASY to find.
Also why does having every non resource object in the game craftable cheapen exploration? If i wanted to explore I do it because I want to see stuff, not because I am forced to put myself at the 'mercy' of the RNG for materials.
Did sprinting cheapen exploration when it was introduced? Did speed potions? did nether portals? No, but people whined and whined when they were added that it would. Can you imagine the rage there would be if mojang took out any of those things?
I swear the minecraft community makes no sence. Never before have I seen a group of players so opposed to new content, it's really a developer's dream come true.
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The problem with this whole debate is people don't actually read anyone's posts. They simply hit reply, write a wall of text and somehow beleive this ends the discussion completley. Its a pointless argument full of aarogant people who demand everyone plays their way and fools who attempt to reason with them.
Since I am feeling a fool, I'll continue the proud tradition of this so called 'debate': (is this the sixth or seventh thread now?)
Saddles should be craftable and should have been since they were added in alpha. People complained that they werent craftable when they came out, but then stopped caring months later as they were essentially worthless.
As they are managed now gaining horses is nothing other than a test of a player's luck. How quickly can they stumble across a saddle bearing chest or villager and how quickly they can find a rare spawn. You don't even need to be that lucky either, in the current snapshot saddles are everywhere, horses are the real bottleneck, and even then you can spawn beside them at world generation.
The concept of horses as a late-game tool also baffle me. Exploration occurs mostly at the start of a new world not late in to its lifespan. Once you get set up with a nice house/city/bunker/whatever you rarely travel more than a thousand blocks from it. Having a horse at that point is not really worth it.
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So actually you do see why it smelts 72 items?
I swear people on these forums make no sense, You want the game to be harder, but you are so riddled with boneitus that you can't be bothered to either break a coal block up before smelting or set up an automatic furnace.
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I like this. You removed the mind-numbing verbose pages of text of the usual response but kept the rejection of someone else's argument with no support of your own. Well played.
Anyway like I have said in basically every thread on this subject; it's a pointless change and a pointless argument. Saddles are so insanely easy to get through ground spawns an trading that there is no difficulty in obtaining them. Heck its hard to go ten minutes in the latest snapshot and NOT find a saddle. This is honestly a situation that should please nobody.
Its too easy to get for people who want them to be difficult to get, and so easy its even pointless having them craftable. Unfortunately everyone is just too caught up in gneric internet circuitous arguments to notice.