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    posted a message on [Question] How can I change the sky and/or light color with Optifine?

    Simple, you put other colors into that file.

    Posted in: Resource Pack Help
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    posted a message on Slab model missing texture
    Quote from Alvoria»

    Oh? Then you might want to check the one that doesn't work again. You specified the location as "/assets/minecraft/textures/blocks/" as a plural case instead of the proper singular case that you actually have the textures in. It's an easy mistake to make. ;)


    I hope that helps you.



    If it's for 1.13+, I think this is the mistake:

    {"parent": "block/slab",
    "textures": {
    "all": "blocks/smooth_red_sandstone_slab"}}

    It must be block at singular, as for red_sandstone_smooth.


    You both are heavily overseeing here. The whole thing is wrong.

    The parent is "block/slab", but slab.json doesn't have "all", it is using "top", "side" and "bottom" with "side" as particle texture.

    Even when he fixes the s problem, it doesn't fix the textures definition problem.

    The fix is to write all 3 instead of "all" with all of them with the same texture path.

    Posted in: Resource Pack Help
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    posted a message on Alternating Grass Block Textures Issue

    No, the grass_block has to point at "block/block", but the other grass blocks have to point to grass_block for both the model's elements and "block/block".

    You don't need to add unnecessary models to your pack, when they are original code, then even less necessary.


    Curly Brackets {} is a list, but Square Brackets [] is an ordered list, for that reason you can put anything in an element's entry {} without an order, but in the uv of a face, there is the ordered list [] used, where each value has their function.

    {   "elements": [
            {   "from": [ 0, 0, 0 ],
                "to": [ 16, 16, 16 ],
                "shade": false,
                "faces": [
                    "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#top", "cullface": "up" }
                ]
            } <- look how nice the steps are going down.
        ]
    }

    In text editors, you can use the tabulator to make these spaces much faster than the 4 spaces in a row to simulate them to make them compatible when trying to display them in a browser.

    Posted in: Resource Pack Help
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    posted a message on Alternating Grass Block Textures Issue

    You also have to define "snowy=true".

    When you want to write a comment in a model, you have to do it like this: {"__comment": "Made by KittenKatja"}

    Simply using // to do a comment only works in other languages, not in json.

    The grass_block model has block/grass_block as it's parent, shouldn't it be block/block?


    Can you also put the entries in the ordered list one tabulator higher to give the closing steps more sense? (or 4 spaces like mojang does)

    Posted in: Resource Pack Help
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    posted a message on Make a resourcepack that remove the particles !!!

    How about you change your redstone so they don't break all at once, because that's how you can not get killed.

    Besides, there is no way to remove particles in a resource pack, as the game renders them, therefore you need to modify the game, not a resource pack.

    Even when you make the sugar cane texture blank, the particles will still get rendered with a blank texture.

    Removing the particles texture from the sugar cane model will turn them into the missing texture instead.

    You also can't turn it off in the video settings, as all blocks create these particles with the property "force"-

    Posted in: Resource Pack Help
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    posted a message on I need help for my resource pack!

    When you create a profile in the launcher, make the frame be 256x256 and in game put your fov to 82.

    The rest is up to you.

    Posted in: Resource Pack Help
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    posted a message on Natural Resources Texture Pack For Java

    The texture packs on Bedrock can not be used on Java, because you simply can't extract them from anywhere, even if you get the file with the texture packs in it out, you won't be able to open it, as it uses a special encoding from microsoft to protect the intellectual property of it's creators and their monetization. This happens with anything from the Bedrock Marketplace, only the worlds are crossplatform, but the command blocks are not crossplatform.


    Java has 2 Resource packs, the default and the programmer art, the textures from before 1.14.

    The programmer art can be found in the resource packs menu at the very bottom.

    Posted in: Resource Pack Help
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    posted a message on Missing Textures using custom models for pickaxes. (CustomModelData)

    In assets/minecraft/textures, your folders for item and block are named "items" and "blocks".

    Posted in: Resource Pack Help
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    posted a message on Help with music resource pack im making

    As your English isn't perfect, your understanding of copyright might also be lacking.

    You can make it for private use, and in Germany give privately up to 7 people a copy of it, but you can't publish anything from the internet as your own.

    If it contains a whole track of a piece of music, you either need to ask the creator and the creator of the samples used in it and even more samples used in samples, or find a creative commons licensed piece of art.

    The creators of despacito already claim your youtube video for saying "despa-" with 2 notes of the song.

    Posted in: Resource Pack Help
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    posted a message on Incompatible?

    1= 1.6-1.7

    2= 1.8-1.9

    3= 1.10-1.12

    4= 1.13-1.14

    Posted in: Resource Pack Help
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