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    posted a message on Patrix 32x 1.16.5 resource pack leaves bug

    I guess your video settings have leaves set to fast instead of fancy?

    Posted in: Resource Pack Help
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    posted a message on HELP Custom Model Data Works But, Overrides All Other Textures

    No, I meant you didn't show it in your topic.

    Posted in: Resource Pack Help
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    posted a message on Need Help with JSON syntax of Blockstate file for multiple random variants of Warped Hyphae 1.16+

    The original is

    {"variants":{"":{}}}

    Your existing is

    {"variants":{"":[{},{},{},{},{}]}}

    So why do you think it should be...?

    {"variants":{"":{[{},{}]}}}

    Just remove the red brackets.

    Posted in: Resource Pack Help
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    posted a message on Green on side of block is grey?

    You were able to remove the green tint on the block, but then you complain about the tint being removed!?

    Posted in: Resource Pack Help
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    posted a message on make different texture for redstone dust when powered

    Without the block states, you can only retexture it, so only 3 textures.

    Even when you want to keep it 2D, you can't go around the block states when you want to add textures to the existing 3.

    Except when you want to randomize the textures, then you can just add model lists, no need to restructure the block states.

    Posted in: Resource Pack Help
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    posted a message on make different texture for redstone dust when powered

    You probably need to make an even more elaborate block states file for the Redstone dust than it currently has, because you want to remodel the Redstone dust entirely.

    When you go into the debug world (shift left-click the world generation button) you can see how many possible state-combinations the Redstone dust can have.

    First, you need to copy all of the Redstone dust models listed in the block states file from the source to your resource pack.

    Then you change the texture path in them to what you want them, while you also remove all "tintindex" tags from every face of every element in the model because that's the part that colors the Redstone into the dark and neon red.

    Next, you create files in JSON of each of these models, but with something behind to differentiate them, up to you, you make the parent the one that it is a "copy" of as the name suggests and another kind of texture. (this makes the model parent be used, but not its textures)

    Next, you create a new block states file, this one should be better made by you alone, the debug screen (F3) can help you see which states the Redstone dust can have. (it can't use states that it doesn't have)

    Posted in: Resource Pack Help
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    posted a message on 1.16 Custom Model Data

    The texture for your model seems to be called from "assets/minecraft/textures/item/claymore".

    Translating this into a non-Minecraft readable file path, it would be assets/minecraft/textures/item/assets/minecraft/textures/item/claymore.png.

    You could fix this by either adding the folder "item" inside another folder that you add called "textures" inside another folder that you add called "minecraft" inside another folder than you add called "assets" inside the item folder.

    Or you could just use "textures": {"layer0": "item/claymore"}.

    Posted in: Resource Pack Help
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    posted a message on Custom Item Models - Damage Varients overriding each other?

    The order he's using is 0.25, 0.5, 0.75.

    Translating this into your list, it would equal 0.75, 0.5.

    In other words, the predicate needs to be in ascending order, that is the only thing I didn't remember about overrides with damage values.

    Also, the last time the wiki got updated must be 1.13 or 1.16 because "custom_model_data" and CustomModelData got added like 2 years ago.

    Posted in: Resource Pack Help
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    posted a message on Hello i need some help

    Try to place a redstone torch, a redstone block, or a lever next to it.

    Will definitely fix your lighting issue.

    Posted in: Resource Pack Help
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    posted a message on Can't find Lantern or Wall texture files in any asset folder

    It is assets/minecraft/textures/block/lantern.png, isn't it?

    If not, maybe you were looking in assets/minecraft/models/block/, because that's "where all the other blocks are."

    Posted in: Resource Pack Help
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