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    posted a message on Change mob spawn location

    That goes to modding, as spawn locations for wolves is not defined in a resource pack.

    Besides, wolves and other friendly mobs only spawn on grass blocks outside the player's 32 blocks radius on a minimum floor of 5x5 blocks.

    Posted in: Resource Pack Help
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    posted a message on Where to find the texture of the mouse-over info box?

    It's hardcoded.

    Posted in: Resource Pack Help
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    posted a message on How to retexture swords?

    Yes, so why exactly did you add the transparent pixels to it?

    Redo my process, but this time, do not add these pixels to it.

    Posted in: Resource Pack Help
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    posted a message on Trying to make a Resourcepack usable in 1.14.4 for personal use

    1. A texture pack is by it's name defined to only hold textures, no models or sounds, so the more accurate thing to say is resource packs, because this is not 1.5 anymore.

    2. There is a workaround for your pack, you can't use the textures in your pack, but you can link your models to these textures and declare it as an overlay to that pack, that when people want that pack updated for 1.14, they need to use yours in combination of the original.



    You also got the ability to add models into your model, for example add the fence post to one of the arms, then you can model the arm without having to imagine the fence post's appearance into the model, just make sure to delete the added models, else you might meet some some z-fighting.

    Posted in: Resource Pack Help
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    posted a message on How to retexture swords?

    Use something like Paint.NET or GIMP.

    Make sure, the shape of the texture is a square, that means the height is the same as the width, and make sure that the size is a factor of 8.

    Now select the top left tool in the tool window and select all the pixels of the texture you want to use, at the top is a bar of that tool of how that tool works, hover over everything till you find XOR and select the whole picture, that it marks anything you don't want to use and unmarks anything you want to use then you can either cut it out or just drag it out using the top right tool in the tool window, the later has it, that the unwanted parts won't be written into your clipboard.

    Posted in: Resource Pack Help
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    posted a message on I need help with my texturepack

    Don't use the standard windows paint program, it can't save in png.

    You need to use something like Paint.NET or GIMP, both are free, unlike photoshop.

    In Paint.NET, mark everything with the top left tool in the tool window that you want to see in your texture and then in the top, there is a way to change how the tool can be used, hover over everything till you find XOR and then mark the whole rest of the picture, so that everything else that you don't want to use is marked, then you can either cut it away or use the top right tool and drag the marked areas out of the picture, which will then not put in your clipboard, like cut.

    Posted in: Resource Pack Help
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    posted a message on Incompatible?

    1= 1.6-1.7

    2= 1.8-1.9

    3= 1.10-1.12

    4= 1.13-1.14

    Posted in: Resource Pack Help
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    posted a message on More 3D Models?

    Yes you can, and it doesn't cause laggs in the sense of slowing down download speed, it laggs in terms of world rendering,.

    The Armor Stands don't lagg the server, because they don't have AI path finding.

    Posted in: Resource Pack Help
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    posted a message on How to change highlight text color

    When you change it in the language file, it won't change, when the button is highlighted.

    Posted in: Resource Pack Help
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    posted a message on How to change highlight text color

    Oh, it makes more sense, when you remove the word "highlight".

    These can be changed in the language files, for 1.12 and below, it's the extension .lang, for 1.13 and up, it's the extension .json.

    There you can only use ยง color codes.


    I'd like to know where can I change that text highlight color when you select some button.

    This still confuses me, when the mouse is hovering above a button, the text color has to change? Impossible.

    Only the button itself can change in texture.

    Posted in: Resource Pack Help
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    posted a message on How to change highlight text color

    This is the resource pack help, not the modding help.

    Posted in: Resource Pack Help
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    posted a message on Super Laggy Resource pack

    Try using a 32x32.

    Posted in: Resource Pack Help
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    posted a message on I can't find the file for grass in a resource pack folder?

    If the models/block has the grass_block.json modified, then it does not necessarily need to be in the block folder.

    Look into that file to see all texture paths and their current names, which all start at assets/minecraft/textures/.

    Note: You are looking for a white/gray texture, because the grass block changes it's appearance in every biome.


    Unzipping and rezipping is not needed, winrar and 7zip have the ability to delete files and copy the file, that got dragged into the folder.


    If there is no grass_block.json, you can look into the blockstates folder for grass_block.json, that will have all the models' paths, that all start at assets/minecraft/models/ since 1.13.

    Posted in: Resource Pack Help
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    posted a message on Any way to change the color of Redstone particles?

    I think you can hange them in 1.14?

    Posted in: Resource Pack Help
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    posted a message on Blockbench model displaying incorrectly ingame.

    Does it look in block bench like this from all angles or just this one?

    Posted in: Resource Pack Help
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