How to do that, I don't know, I just know you can change the position, and maybe also how much of the texture gets applied, essentially adding more to the top and left side, than just to bottom and right side.
I recommend for you to download the original Beta 1.7.3 using the official launcher, and then mod the .jar file using the Beta 1.7.3 MCPatcher/Optifine files. Sure, the file structure changed so that different versions can coexist in the same .minecraft root folder, so some mods might not even work anymore.
To install old mods and texture packs, you have to extract the files, put the mod files into the .jar's root folder, and the textures into the assets' folder, and don't forget to delete the Meta-Inf folder. If Beta 1.7.3 already had texture pack support, then you don't have to modify the .jar further with the textures.
If the pack creator states to use MCPatcher, then you should do so, and not use Optifine instead, because Optifine couldn't outright steal code from MCPatcher, so Optifine's adaption of MCPatcher features has a distinct drop in quality.
I believe you merely forgot to specify the minecraft namespace in "when". (it's been happening lately that not specifying should default to the minecraft namespace, but fails to do so)
The only frameworks you can trust are Resource Pack converters, that convert a Resource Pack from like 1.12 to 1.13, since some versions can break a lot and fixing all of it by hand can become tedious for some people.
Also, you're asking a forum that doesn't like such frameworks for such frameworks.
item/generated can be found in the original files at C:/Users/[Redacted]/Appdata/Roaming/.minecraft/versions/1.21.1/1.21.1.jar/assets/minecraft/models/item/generated.json.
item/generated_alt is, however, not a vanilla file, and therefore is the object that I want to know more of.
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You need to change this behavior using shaders.
How to do that, I don't know, I just know you can change the position, and maybe also how much of the texture gets applied, essentially adding more to the top and left side, than just to bottom and right side.
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I can't see the screenshots, but it sounds like a shader.
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Can you format your post as described here?
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Why does it say "mob,husk.hurt"?
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Why are you not pushing the textures to the block folder?
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I recommend for you to download the original Beta 1.7.3 using the official launcher, and then mod the .jar file using the Beta 1.7.3 MCPatcher/Optifine files. Sure, the file structure changed so that different versions can coexist in the same .minecraft root folder, so some mods might not even work anymore.
To install old mods and texture packs, you have to extract the files, put the mod files into the .jar's root folder, and the textures into the assets' folder, and don't forget to delete the Meta-Inf folder. If Beta 1.7.3 already had texture pack support, then you don't have to modify the .jar further with the textures.
If the pack creator states to use MCPatcher, then you should do so, and not use Optifine instead, because Optifine couldn't outright steal code from MCPatcher, so Optifine's adaption of MCPatcher features has a distinct drop in quality.
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You can call this an add-on, which is dependent on that other pack, but the other pack's dependence on Optifine is removed through your pack then.
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Calling this a "Texture Pack" is so 2014, it's 2025, it's "Resource Pack" for at least 10 years already.
I rebuilt your code on Misode and got this:
I believe you merely forgot to specify the minecraft namespace in "when". (it's been happening lately that not specifying should default to the minecraft namespace, but fails to do so)
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The only frameworks you can trust are Resource Pack converters, that convert a Resource Pack from like 1.12 to 1.13, since some versions can break a lot and fixing all of it by hand can become tedious for some people.
Also, you're asking a forum that doesn't like such frameworks for such frameworks.
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The bat spawn egg holds color values to color the texture in.
"layer0" must be a light color, and "layer1" a dark color; mystery solved.
Next time, replace items' (without color values) textures instead for testing.
The solution in this case is to lighten the texture itself up.
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I am unable to decipher as to why the builtin/generated clone is lighter than the original.
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item/generated can be found in the original files at C:/Users/[Redacted]/Appdata/Roaming/.minecraft/versions/1.21.1/1.21.1.jar/assets/minecraft/models/item/generated.json.
item/generated_alt is, however, not a vanilla file, and therefore is the object that I want to know more of.
You mention 32xFaithful often, as well.
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No, it's in the resource pack.
I'm asking for its contents, since item/generated is the vanilla file.
Maybe also give this a read.
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What's in item/generated_alt?
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Oh, yeah, but your statement is incorrect in another way.
It was 1.13 the last time models/items/ was used.
I haven't done anything with 1.21 stuff, yet, but I believe you will need minecraft:charge_type.