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    posted a message on Small Sword Glitch

    You go to your picture editing software and use the area-selection-tool and select anything that is not the sword and cut it out.

    I recommend paint.NET.

    Posted in: Resource Pack Help
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    posted a message on Help with 3D texture pack in minecraft

    Just export it.

    However, it can only be used by modifications like Optifine in Java Edition.

    Posted in: Resource Pack Help
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    posted a message on making a custom item

    With your command "/give @p iron_nugget{display:{Name:'{"text":"diamond_shard"}'},CustomModelData:555555,diamond_shard:1b} 1"

    1. the display name will display diamond_shard,

    2. the override in the iron nugget item model would need the value 555555 for "custom_model_data", and

    3. diamond_shard:1b is not an actual NBT that has any use at all, it is just... exists... without a purpose.

    Posted in: Resource Pack Help
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    posted a message on making a custom item

    By using CustomModelData.

    The item uses the tag CustomModelData, while the file uses "custom_model_data".


    The functionality however isn't quite there.

    Data packs have not reached the level of complexity yet that they can see a difference in their recipe ingredients.

    You probably need to remove all iron nuggets from any recipe ingredients, recipe results, and loot tables.

    When you have gone that far, then it doesn't even matter that you want to keep the old iron nugget texture parallel to the diamond shard; just replace it.

    The problem is before you apply the changes, your friends could craft all their iron ingots into iron nuggets and after the change craft them all into diamonds, because you can specify the NBT of the recipe result, but like mentioned before not of the ingredients.


    In my opinion, writable books are the best currency that can exist.

    They are as good as real-life bills, they are uniform when you copy them and have copy protection when they are in a "copy of a copy" state.

    But this currency also is like real-life bills, they have only a worth when people believe in it. It is completely useless in a shop that only accepts another form of currency (villagers=emeralds,you=diamonds) or is using goods.

    So to establish this form of currency, your server needs a "bank" or simply put a banker-villager that trades emeralds or diamonds for bills.

    A player alone can never do this, they could be accused of duplicating the bills, the bills lose their worth, and be stuck in the old times where 100 (currency name) bills don't exist.

    Also keep in mind the smallest amount of emerald a book can cost is 2 books for 1 emerald, because one of the professions can trade written books for emeralds, but if you remove that trade in the data pack, any amount of bills can be made.


    If written books are still nothing for you, then you should look for an item that has no recipe, no use, and no functionality, like a debug stick in survival.

    Posted in: Resource Pack Help
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    posted a message on Where can I find a list of all Minecraft textures? (As of 1.14.3)

    No, you can literally right click and "open file as zip".

    Also, you should not copy the whole assets folder into your pack, it should only be used as a lookup table.

    Posted in: Resource Pack Help
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    posted a message on Changing the trident's model

    I believe you need to completely use optifine, no vanilla thing can get involved there.

    Posted in: Resource Pack Help
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    posted a message on *HELP* A Texture Problem(?) [INVISIBLE HORSE]

    If your pack has only a few textures that change the horse, then this can be a problem, when their size is different from the original textures Minecraft uses.

    Posted in: Resource Pack Help
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    posted a message on HELP Textures problem

    It is the model the textures are placed on.

    Might need to research it yourself.

    Posted in: Resource Pack Help
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    posted a message on Resource Pack Help

    Both slots are in the mount inventory texture.

    There is a third slot since 1.9 for carpets since that inventory texture is shared for horse, mule, and llama.

    Posted in: Resource Pack Help
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    posted a message on *HELP* A Texture Problem(?) [INVISIBLE HORSE]

    My best guess is all the textures the horse can use are in different sizes.

    Make sure they are all in the same size.

    Posted in: Resource Pack Help
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    posted a message on Manually apply tint to water textures?

    In Paint.NET you can put the texture on the top layer and make it merge with a transparent bottom layer while its layer's settings are very transparent.

    I don't know if it's possible with photoshop tho. (paint.NET is free btw; https://www.getpaint.net)

    Posted in: Resource Pack Help
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    posted a message on How do I edit an items size?

    1. The initial question got answered, but possibly not through this thread.

    2. They asked for an example, not how to the original item model.

    3. The content they are asking for is the "display" tag and its first- and third-person values. Copy the values from handheld.json into the model of your choice and edit them. Note: Max value is 4.0, anything above it will snap to 4.0. Save your changes and hit F3+T to see the changes in-game.

    Posted in: Resource Pack Help
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    posted a message on animate CustomModelDate items

    The override needs the indicator "custom_model_data" and a number.

    In-game you can then display the texture by using the item you have assigned the texture to when you summon the item with the tag "CustomModelData" with the number. If you assigned it the number 1, then you need to use the number 1 to make the texture appear.

    Posted in: Resource Pack Help
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    posted a message on Bow pulling animation

    You need to make every step into a single model and then order them in the "pull" state.

    The "pull" state is a decimal of 0 to 1, I see 16 frames in your animation, so you probably need to divide 1 with 16 and multiply it by the frame.

    Example values: 0.0625, 0.125, 0.1875.

    This is possibly the only way to animate an item faster than the 20 frames/second limit set by Minecraft.

    Posted in: Resource Pack Help
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    posted a message on animate CustomModelDate items

    What's the dimensions of your "test.png"?

    Posted in: Resource Pack Help
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