Totally agreed with the suggestion! It's frustrating having to take down the painting and then put it up then do it over and over just to get the painting you want.
It's kind of annoying how you can't cook rotten flesh.
So I'm suggesting that rotten flesh can be cooked in furnaces.
Cooked Flesh have 10% chance to cause poisoning instead of 80%. It also refill 4 points of hunger instead of 2. It would encourage players to cook rotten flesh.
Cooked flesh also restore more health for wolves than rotten flesh.
When you respawn, you should be invincible for 10 seconds. Basically, you will have a forcefield on respawning. It will last 10 seconds. When you have forcefield, you can't take any damage.
Don't you hate it when you die, you lose your hard-earned diamonds, iron and gold and experience?
Here's the changes.
Peaceful: No experience and items loss on death. Easy: You lose half of experience and items on death. Normal & Hard: You lose all of your experience and items on death.
So I'm suggesting a new game mode: Nightmare Mode. It's like Ultra Hardcore.
However there are main differences.
Difficulty is equivalent to Hard with some differences.
-Skeletons and Zombies don't burn in the daylight.
-Slower health regeneration at rate of 1/2 per 8 seconds instead of 4 seconds.
-Longer night. Daytime is shorter.
-Hostile mobs spawn at light level of 9 instead of 7. Better fully light up your house!
-Passive mobs spawn 30% less often
-Hostile mobs spawn 20% more often
-Hunger depletes 30% faster.
Like Hardcore Mode, on death, a "Game Over" screen appears and you can't respawn and there's Delete World button.
Actually, bedrock block and piston CAN'T be bought from villagers. Just tools and armor. Only bedrock pistons can push and pull bedrock and obsidian. Regular pistons can't do that.
Besides, bedrock tools and armor would be extremely rare. Only 1 in 400 chance of a blacksmith villager offering you one. They would cost a lot of emeralds though and it may take 2 full stacks of emeralds for a full set of bedrock armor. And other 2 or 3 stacks for all 5 of the bedrock tools. It would take long time, like weeks and months, to get enough emeralds for them. Of course, you could work for the villagers to earn emeralds. The hardest part is finding a villager who will offer you bedrock tools and armor.
We have bedrock. The indestructible block. However, none of the crafting recipes use bedrock. Bedrock is sometimes called Adminium. The new recipes would be perfect for server ops/admins
Wood/Leather/Gold = Bad tier Stone = Decent tier Iron = Good tier Diamond = Epic tier Bedrock = Admin tier
Bedrock can't be obtained in Survival.
So I'm suggesting 3 new uses: Bedrock Pistons, Tools and Armor.
Bedrock Piston: Crafted with bedrock in place of cobblestone. Bedrock piston, unlike regular pistons, can push obsidian and bedrock. Sticky Bedrock Piston can be used with Bedrock Piston and Slimeball. Great for bedrock doors.
Bedrock tools: Pickaxe, shovel, axe, hoe and sword. They're more powerful than diamonds. Bedrock sword will do 10 damage. (5 hearts). Bedrock pickaxe mines twice as fast as diamond. Can mine obsidian in 5 seconds. Bedrock axe can break wood in 0.5 seconds. Bedrock shovel breaks dirt, sand and gravel instantly. Bedrock hoe never breaks. In fact, bedrock tools never breaks.
Bedrock armor: Reduces damage by 88%. (11 armor points). Grants invincibility to lava. Never breaks. With this, you're virtually invincible.
Because they are overpowered, they have same effectiveness as diamond in PvP. (Bedrock sword will do 7 damage in PvP)
Bedrock blocks and bedrock pistons are ops only. You can't break bedrock in Survival. You can, however, in Creative. Bedrock tools and armor aren't ops-only, it's just extremely rare.
Blacksmith Villagers will have a tiny chance of offering bedrock tools and armor, but requires a lot of Emeralds. (24-32 Emeralds)
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It's kind of annoying how you can't cook rotten flesh.
So I'm suggesting that rotten flesh can be cooked in furnaces.
Cooked Flesh have 10% chance to cause poisoning instead of 80%. It also refill 4 points of hunger instead of 2. It would encourage players to cook rotten flesh.
Cooked flesh also restore more health for wolves than rotten flesh.
What do you think?
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When you respawn, you should be invincible for 10 seconds. Basically, you will have a forcefield on respawning. It will last 10 seconds. When you have forcefield, you can't take any damage.
The reason: It will prevent spawn killing.
What do you think?
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Here's the changes.
Peaceful: No experience and items loss on death.
Easy: You lose half of experience and items on death.
Normal & Hard: You lose all of your experience and items on death.
What do you think?
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So I'm suggesting a new game mode: Nightmare Mode. It's like Ultra Hardcore.
However there are main differences.
Difficulty is equivalent to Hard with some differences.
-Skeletons and Zombies don't burn in the daylight.
-Slower health regeneration at rate of 1/2 per 8 seconds instead of 4 seconds.
-Longer night. Daytime is shorter.
-Hostile mobs spawn at light level of 9 instead of 7. Better fully light up your house!
-Passive mobs spawn 30% less often
-Hostile mobs spawn 20% more often
-Hunger depletes 30% faster.
Like Hardcore Mode, on death, a "Game Over" screen appears and you can't respawn and there's Delete World button.
This is perfect for challenge.
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Besides, bedrock tools and armor would be extremely rare. Only 1 in 400 chance of a blacksmith villager offering you one. They would cost a lot of emeralds though and it may take 2 full stacks of emeralds for a full set of bedrock armor. And other 2 or 3 stacks for all 5 of the bedrock tools. It would take long time, like weeks and months, to get enough emeralds for them. Of course, you could work for the villagers to earn emeralds. The hardest part is finding a villager who will offer you bedrock tools and armor.
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Let's just say an op just changed their game mode to Survival.
And if an op just give some blocks of bedrock to players who are in survival.
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Wood/Leather/Gold = Bad tier
Stone = Decent tier
Iron = Good tier
Diamond = Epic tier
Bedrock = Admin tier
Bedrock can't be obtained in Survival.
So I'm suggesting 3 new uses: Bedrock Pistons, Tools and Armor.
Bedrock Piston: Crafted with bedrock in place of cobblestone. Bedrock piston, unlike regular pistons, can push obsidian and bedrock. Sticky Bedrock Piston can be used with Bedrock Piston and Slimeball. Great for bedrock doors.
Bedrock tools: Pickaxe, shovel, axe, hoe and sword. They're more powerful than diamonds. Bedrock sword will do 10 damage. (5 hearts). Bedrock pickaxe mines twice as fast as diamond. Can mine obsidian in 5 seconds. Bedrock axe can break wood in 0.5 seconds. Bedrock shovel breaks dirt, sand and gravel instantly. Bedrock hoe never breaks. In fact, bedrock tools never breaks.
Bedrock armor: Reduces damage by 88%. (11 armor points). Grants invincibility to lava. Never breaks. With this, you're virtually invincible.
Because they are overpowered, they have same effectiveness as diamond in PvP. (Bedrock sword will do 7 damage in PvP)
Bedrock blocks and bedrock pistons are ops only. You can't break bedrock in Survival. You can, however, in Creative. Bedrock tools and armor aren't ops-only, it's just extremely rare.
Blacksmith Villagers will have a tiny chance of offering bedrock tools and armor, but requires a lot of Emeralds. (24-32 Emeralds)
What do you think?