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    posted a message on Choose your paintings
    Totally agreed with the suggestion! It's frustrating having to take down the painting and then put it up then do it over and over just to get the painting you want.
    Posted in: Suggestions
  • 0

    posted a message on rotten flesh cooked
    I love the idea. However, the chance shouldn't be 0%, but probably 10% chance of poisoning.
    Posted in: Suggestions
  • 0

    posted a message on Cooked Rotten Flesh
    Cooked Rotten Flesh

    It's kind of annoying how you can't cook rotten flesh.

    So I'm suggesting that rotten flesh can be cooked in furnaces.

    Cooked Flesh have 10% chance to cause poisoning instead of 80%. It also refill 4 points of hunger instead of 2. It would encourage players to cook rotten flesh.

    Cooked flesh also restore more health for wolves than rotten flesh.

    What do you think?
    Posted in: Suggestions
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    posted a message on Water in the nether
    I support. Water + Lava Ocean = Millions of obsidian.
    Posted in: Suggestions
  • 2

    posted a message on Spawn Invincibility
    Respawn Invincibility

    When you respawn, you should be invincible for 10 seconds. Basically, you will have a forcefield on respawning. It will last 10 seconds. When you have forcefield, you can't take any damage.

    The reason: It will prevent spawn killing.

    What do you think?
    Posted in: Suggestions
  • 0

    posted a message on Changes to death
    On Normal and Hard, it's like normal death.
    Posted in: Suggestions
  • 0

    posted a message on Changes to death
    Don't you hate it when you die, you lose your hard-earned diamonds, iron and gold and experience?

    Here's the changes.

    Peaceful: No experience and items loss on death.
    Easy: You lose half of experience and items on death.
    Normal & Hard: You lose all of your experience and items on death.

    What do you think?
    Posted in: Suggestions
  • 0

    posted a message on Emerald Tools and Armour Mod(1.3.2)
    Love the mod. I'm waiting for it to be updated to 1.3.2.
    Posted in: WIP Mods
  • 0

    posted a message on Terrified to go back into the water....
    Would be great. Sharks should have 10 health. (5 hearts), and when killed, drops 5 experience and some leather.
    Posted in: Suggestions
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    posted a message on Nightmare Mode
    After some feedback, I changed the suggestion.
    Posted in: Suggestions
  • 0

    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    I noticed Modloader had been updated to 1.3.2. Hope you update it ASAP.
    Posted in: Minecraft Mods
  • 0

    posted a message on Nightmare Mode
    The Nightmare Mode Suggestion

    So I'm suggesting a new game mode: Nightmare Mode. It's like Ultra Hardcore.

    However there are main differences.

    Difficulty is equivalent to Hard with some differences.

    -Skeletons and Zombies don't burn in the daylight.
    -Slower health regeneration at rate of 1/2 per 8 seconds instead of 4 seconds.
    -Longer night. Daytime is shorter.
    -Hostile mobs spawn at light level of 9 instead of 7. Better fully light up your house!
    -Passive mobs spawn 30% less often
    -Hostile mobs spawn 20% more often
    -Hunger depletes 30% faster.

    Like Hardcore Mode, on death, a "Game Over" screen appears and you can't respawn and there's Delete World button.

    This is perfect for challenge.
    Posted in: Suggestions
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    posted a message on New uses for Bedrock
    Actually, bedrock block and piston CAN'T be bought from villagers. Just tools and armor. Only bedrock pistons can push and pull bedrock and obsidian. Regular pistons can't do that.

    Besides, bedrock tools and armor would be extremely rare. Only 1 in 400 chance of a blacksmith villager offering you one. They would cost a lot of emeralds though and it may take 2 full stacks of emeralds for a full set of bedrock armor. And other 2 or 3 stacks for all 5 of the bedrock tools. It would take long time, like weeks and months, to get enough emeralds for them. Of course, you could work for the villagers to earn emeralds. The hardest part is finding a villager who will offer you bedrock tools and armor.
    Posted in: Suggestions
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    posted a message on New uses for Bedrock
    I meant the new type of piston. Not the regular piston.

    Let's just say an op just changed their game mode to Survival.

    And if an op just give some blocks of bedrock to players who are in survival.
    Posted in: Suggestions
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    posted a message on New uses for Bedrock
    We have bedrock. The indestructible block. However, none of the crafting recipes use bedrock. Bedrock is sometimes called Adminium. The new recipes would be perfect for server ops/admins

    Wood/Leather/Gold = Bad tier
    Stone = Decent tier
    Iron = Good tier
    Diamond = Epic tier
    Bedrock = Admin tier

    Bedrock can't be obtained in Survival.

    So I'm suggesting 3 new uses: Bedrock Pistons, Tools and Armor.

    Bedrock Piston: Crafted with bedrock in place of cobblestone. Bedrock piston, unlike regular pistons, can push obsidian and bedrock. Sticky Bedrock Piston can be used with Bedrock Piston and Slimeball. Great for bedrock doors.

    Bedrock tools: Pickaxe, shovel, axe, hoe and sword. They're more powerful than diamonds. Bedrock sword will do 10 damage. (5 hearts). Bedrock pickaxe mines twice as fast as diamond. Can mine obsidian in 5 seconds. Bedrock axe can break wood in 0.5 seconds. Bedrock shovel breaks dirt, sand and gravel instantly. Bedrock hoe never breaks. In fact, bedrock tools never breaks.

    Bedrock armor: Reduces damage by 88%. (11 armor points). Grants invincibility to lava. Never breaks. With this, you're virtually invincible.

    Because they are overpowered, they have same effectiveness as diamond in PvP. (Bedrock sword will do 7 damage in PvP)

    Bedrock blocks and bedrock pistons are ops only. You can't break bedrock in Survival. You can, however, in Creative. Bedrock tools and armor aren't ops-only, it's just extremely rare.

    Blacksmith Villagers will have a tiny chance of offering bedrock tools and armor, but requires a lot of Emeralds. (24-32 Emeralds)

    What do you think?
    Posted in: Suggestions
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