• 2

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a
    reworked Norman culture and the construction of a massive, end-game
    marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.

    Posted in: Minecraft Mods
  • 1199

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Millénaire forums for more in-depth discussions than here:







    Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.






    Millénaire 6.2 for Minecraft 1.12 available!


    Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!



    Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.

    Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.

    Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.

    Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)

    Download Millénaire on Millenaire.org.

    Want to know more first? Check the overview.

    For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:


    Millénaire Library of user-created content to extend the mod:


    Millénaire forum for more in-depth discussions:



    Come across small villages while exploring, such as this Norman settlement...

    Millénaire review by CGzCinema showing the mod's main features


    ... or this Japanese one, centred on a rice paddy.


    Updates


    6.2.10 - 08/09/2019

    - It is now possible to donate goods to villages for a big reputation boost
    - Added two new advancements, Amateur Architect and Medieval Metropolis
    - The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
    - Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
    - Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
    - Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
    - Fixed a bug where paths could be built over mud bricks
    - Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
    - Fixed a bug where sub-buildings would appear on the village map, hiding the main building
    - Fixed a bug where middle-clicking a full path block in creative would give you a path slab
    - Fixed a bug in the handling of Byzantine textures
    - Content Creation improvements:
    -- New format for buildings' text data, much easier to read than the old one


    For older releases, check the wiki page: Millénaire Updates


    Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)

    FAQ

    Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ

    Credits
    - MinerMiah for the Mayan culture (including skins)
    - Minepower for the Japanese culture
    - Rasseru for the updates to the Japanese culture
    - Ticlon for the Byzantine culture and some of the lone buildings
    - SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
    - johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
    - Nandonalt and karahan : some buildings
    - joeyjam: icons for the Norman armour
    - minami26: graphics for the Norman armour and icons for the Norman tools
    - The MCP team, without whose work I would not have attempted this mod
    - The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
    - MineColony and Builders, for inspiration and useful examples of modding Minecraft


    Listen to the villagers discussing their job, life or simply the weather.

    Making new cultures

    Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!


    See what they are doing and what they need in the villages' centres.

    Help Wanted

    - There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
    - Female and children sounds
    - It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
    - New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.


    Trade with them, to help their villages grow and gain unique blocks, foods and items.

    Download

    Downloads are available from millenaire.org.

    Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387

    Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs

    Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.


    See their villages develop in prosperous communities...

    Reference

    For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!


    ...or massive fortresses surrounded by desert.


    But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!


    Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
    take shelter!



    And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.


    Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.

    Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.

    Extras

    Signatures by minami26 - now with dynamic version info:




    This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.

    Posted in: Minecraft Mods
  • 2

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    6.2.2 - 19/05/2018

    - The achievements from 6.0 have been converted to advancements
    - New culture-specific advancements for reaching a high reputation with a village, completing a village, creating a controlled village and completing a Creation Quest chapter
    - Anonymous data on completed advancements is now included in the anonymous Millénaire statistics, for use in a new Steam-like Advancements page (https://www.millenaire.org/advancementsen.html)
    - Villagers can now open and close all wooden doors
    - Two new textures for the Norman wives by JoghurtDipper alongside tweaks to other existing Norman textures
    - Lessened tendency of builders to teleport high in the air
    - Reduced the range of the breeding goal and boosted that of the slaughtering goal to avoid ever-expanding herds
    - Many tweaks to buildings (MauveCloud and others)
    - Added support for nether bricks and derived blocks (fences and stairs) in building plans
    - Added support for terracotta and glazed terracota in building plans
    - Fixed major bug in 6.2.1 that led to village paths not being created properly
    - Fixed bug with pathing around cobblestone walls
    - Possible fix for repeating crash in rare cases in Region Mapper code
    - Fixed bug that could cause villagers to stop putting resources to cook
    - Likely fix for bug in time monitoring that could cause crashes on startup

    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    6.2.0 - 22/04/18

    Minecraft 1.12
    - Fully upgraded to Minecraft 1.12
    - Support for some new features like holding items in off hands, new ground types
    - Achievements have been removed. Advancements will be implemented in a later update

    Mod Deployment
    - Millénaire will now display a message when it is not running the latest version
    - millenaire/ and millenaire-custom/ directories are now auto-expended
    in the mods/ folder, to make installation easier and be compatible with
    Twitch
    - Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting
    - Merged client & server releases

    Village Generation
    - Added a system where villages away from spawn can start with some initial progress (can be configured in settings)
    - Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
    - Buildings in snowy biomes will now generate covered in snow
    - Villagers will now avoid clearing flowers and tall grass when building

    Improved Village Paths
    - Village paths will now centre on "nodes" buildings like wells and
    small plazas (implemented for Norman, Indian, Mayan and Byzantines for
    now)
    - New "node" buildings for the Byzantines by Ticlon, for the Mayans by MoonCutter and for the Indians
    - Village paths are now a little lower than normal blocks, like the vanilla grass paths
    - Paths are better calculated than before, with less random detours

    Village Behaviour
    - Re-enabled system that prevented villages from making unreachable buildings and displayed unreachable zones on the map
    - All villages now have an inn at start, to have local trade up and running faster

    Blocks
    - Added stairs and slabs for timber frame, mud bricks, cooked bricks and thatch
    - Added support for fence and fence gates in all wood types

    Custom Content Creation
    - New feature by SamBoy: buildings now imported with placeholders for
    their "action points". This means things like selling positions or tree
    spawn points can now be edited in-game, and Millénaire buildings can now
    be imported and exported without damaging their special points.
    - Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/
    - New handling of millenaire-custom that enables overriding of almost any file
    - When importing a building, if it's not found in the exports folder it
    will now be copied from millenaire/ based on either file name ("well")
    or native in-game name ("puit")
    - The importer now supports importing variations ("farm_B")

    Various
    - New icons by Lokosy for different items (wands, Mayan tools…)
    - New /millRenameVillage command enabling admins to rename villages
    - Added a list of active villages available via /millListActiveVillages with the CPU time taken by the village
    - Many, many bugs fixed, too many to list here
    - Fight a polar bear for a sneak peak at the next major new feature!

    Great thanks to everybody who helped with this release, with a
    particular mention for MoonCutter2B, Samboy, MauveCloud, Goshen,
    Orange1861, Scojla, and Lokosy!

    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    A release candidate for Minecraft 1.12 is now available! Check the Millénaire forum for more information.


    It is fully playable and will be released as a full version very soon.

    Posted in: Minecraft Mods
  • 4

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Hi all,


    Millénaire for Minecraft 1.12 has now reached it's 20 beta, with masses of fixes and improvements compared to the first one. Further testing would be highly appreciated as release date grows closer!


    Thanks

    Posted in: Minecraft Mods
  • 1

    posted a message on The One Probe: show information about blocks in the world (1.3.3)

    Hi,


    I'm the author of Millénaire, a mod that adds villages with human villagers that I've recently been porting from 1.7 to 1.12. More info here: http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272755-millenaire-npc-village-new-villagers-in-players


    As several players have reported and as I've just tested, your probe mod acts like some kind of death ray on my poor villagers :P The second the player's focus is set on a villager with your mod active, the villager disappears, at least client-side. There's nothing in the logs. Any idea what could cause this? Thanks.

    Posted in: Minecraft Mods
  • 3

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Millénaire 6.2 for Minecraft 1.12 beta!


    A beta version of Millénaire for Minecraft 1.12 is now available! Check the Millénaire forum for more information.


    While still under development, it is already playable.


    Posted in: Minecraft Mods
  • 2

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Lol, just realised I made a copy-paste error and posted the release notes in French twice. Fixed.

    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    6.0.2 - 09/01/2018

    - Fix for the infamous looping "I'll be right there!" bug
    - Support for dark oak and acacia wood
    - New Norman fort for Norman controlled villages (same design as the one released in 6.0.1)
    - Small fixes to the new Norman fort and to the byzantine sheep farm
    - Fix to the export of beds


    - Correction du bug "J'arrive !"
    - Gestion du chêne noir et du bois d'acacia
    - Nouveau fort normand pour les villages contrôlés (le même que celui publié en 6.0.1)
    - Petits correctifs au nouveau fort normand et à la ferme ovine byzantine
    - Correctif sur l'exportation des lits

    Posted in: Minecraft Mods
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