• 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    5.1.5 - 11/07/2013
    - [All] EXPERIMENTAL compatibility with Minecraft 1.6.2. Backup your worlds before using this version!
    - [Client & SP] Fix for a major bug preventing the textures of villagers and GUIs from being displayed
    - Report bugs in the wiki: http://millenaire.org/wiki/Bug_reports

    - [Tous] Compatibilité EXPERIMENTALE avec Minecraft 1.6.2. Sauvegardez vos mondes avant d'utiliser cette version!
    - [Client & Solo] Correction d'un bug majeur empêchant les textures des villageois et des GUIs d'apparaître
    - Documentez les bugs rencontrés dans la wiki: http://millenaire.org/wiki/Bug_reports
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    5.1.4 - 08/07/2013
    - [All] EXPERIMENTAL compatibility with Minecraft 1.6.1. Backup your worlds before using this version!
    - Report bugs in the wiki: http://millenaire.org/wiki/Bug_reports


    - [Tous] Compatibilité EXPERIMENTALE avec Minecraft 1.6.1. Sauvegardez vos mondes avant d'utiliser cette version!
    - Documentez les bugs rencontrés dans la wiki: http://millenaire.org/wiki/Bug_reports
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    5.1.3 - 30/06/2013
    - [All] New Japanese quests by Rasseru
    - [Server & SP] Fix for a bug that could prevent the adivasi farmer from continuing the "Marsh Expert" quest (affected players will need to get the quest again from the Sadhu)


    - [Tous] Nouvelles quêtes japonaises par Rasseru
    - [Serveur & Solo] Correction d'un bug pouvant empêcher le fermier adivasi de continuer la quête "expert des marécages" (les joueurs affectés devront la redemander au Sadhu)
    Posted in: Minecraft Mods
  • 2

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    To people having issues with the "Marsh Expert" quest: I've started a thread on it on the MLN forum: http://millenaire.org/forum/viewtopic.php?f=12&t=97 . There's a workaround to get you unstuck. If you have info that could help solve it, post it there, in this thread it will get lost.
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from lurkerwithin

    It's like people think this mod ISN'T run by only one person with a full-time job and not enough free time.

    Bug reports go here.


    That. A full-time job and a baby, I'll add.

    And I do read the Wiki's bug report page when I have the time to do some bug fixing. Which isn't as often as I'd like, but that's life these days.

    Quote from hackeagle

    Yes I do and that's why I wanted to donate, but when he doesn't even respond to the comments of people that say they have troubles it makes me think that eh doesn't even care.


    Or maybe I don't have much time for Millénaire right now and I'd rather spend as much of it as possible fixing bugs or improving features rather than reading the forums... Back when I had a lot more free time I did both, these days I have to chose.

    5.1.2 - 29/06/2013
    - [All] New dialogues for the Mayans by Teethdude and xIflot
    - [Client & SP] Fixed a major bug where the player could take items in locked chests by using the keyboard shortcuts
    - [Server & SP] Fixed a major bug where the player could lose his reputation by traveling to another dimension
    - [& Server SP] Fixed a bug where gift houses had locked chests


    - [Tous] Nouveaux dialogues pour les mayas par Teethdude et xIflot
    - [Client & Solo] Correction d'un bug majeur où le joueur pouvait prendre des objets dans les coffres verrouillés en utilisant les raccourcis clavier
    - [Serveur & Solo] Correction d'un bug majeur où le joueur pouvait perdre sa réputation en voyageant dans une autre dimension
    - [Serveur & Solo] Correction d'un bug où les maisons bonus avaient des coffres verrouillés
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    5.1.1 - 16/06/2013
    - [All] Small fixes to 5.1

    - [Tous] Petits correctifs à la 5.1
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    5.0.1 - 15/06/2013
    - [All] Dialogues for the Indians, with the assistance of The Sun
    - [Server & Solo] Fixed a bug duplicating the enchantment of the Byzantine mace
    - [Server & Solo] Fixed a bug in the upgrades of Japanese groves
    - [All] Fixed small bugs listed on the wiki


    - [Tous] Dialogues pour les indiens, avec l'aide de The Sun
    - [Server & Solo] Correction d'un bug dupliquant l'enchantement de la masse d'arme byzantine
    - [Server & Solo] Correction d'un bug dans les améliorations des bosquets japonais
    - [Tous] Correction de petits bugs listés sur la wiki
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    5.0.0 - 28/05/2013
    - [All] New Chapter in the Creation Quest: The Fallen King. Go to see the shaman of a Mayan village to start those missions full of adventures and battles. English translation in part by Jenn.
    - [All] Mayan Sacrifices: Mayan shamans can now enchant weapons and armor by sacrificing drops from monsters. This power is unlocked by the The Fallen King quest
    - [All] Player-specific quest buildings (such as the anomalies of the Alchemist quest) now only appear in that player's V listing
    - [All] New food for the Japanese: the ikayakis (grilled squids). Prepared in a squid farm, this food gives the power to breathe underwater. Sake now gives a jump boost and udons are now ordinary food
    - [All] Various bug fixes
    - [Customer & Solo] Updated Russian version by Snake Sel
    - Not compatible with previous versions in multi-player (both server and clients must be updated)


    - [Tous] Nouveau chapitre de la quête de la création: Le Roi Déchu. Allez voir le chamane d'un village maya pour commencer ces missions pleines d'aventures et de combats
    - [Tous] Sacrifices mayas: les chamanes mayas peuvent désormais enchanter des armes et armures en sacrifiants les restes de monstres. Ce pouvoir est débloqué par la quête Le Roi Déchu
    - [Tous] Les bâtiments de missions spécifiques à un joueur (comme les anomalies de la quête L'Alchimiste) n'apparaissent plus que dans sa liste "V"
    - [Tous] Nouvel aliment pour les Japonais: les ikayakis (calmars grillés). Préparé dans un élevage de calmars, cet aliment permet de respirer sous l'eau. Le saké lui donne maintenant un bonus de saut et les udons sont un aliment ordinaire
    - [Tous] Corrections de différents bugs
    - [Client & Solo] Mise à jour de la version russe par Snake Sel
    - Incompatible avec les version précédentes en multi-joueur (le serveur et les clients doivent être mis à jour)
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from MoonCutter2B

    Confused! :)
    Well, it this "works as designed" then my guess is that I would have to:
    - find another Mayan village with a Carver
    - sell them a lot of gold bars
    - buy all their gold ornaments
    - return to my first Mayan village
    - sell them the gold ornaments
    - and finally get the Market upgraded

    Hm, might take a loooooong time ;)


    It's not that bad, your original village will build the crafter whenever they have the resources for it despite having the market as their goal. But it could be a little while.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from druha

    Nevermind, I take it back. After some more testing I have found something interesting. If a village generates with a farm that has the 'potatosoil' block I added, then all works well. The villagers will plant and harvest potatoes. However, if a potato farm is built after a village has generated, that is, it is either a core, secondary, or extra building, the 'potatosoil' block does not get placed and obviously no planting/harvesting happens.


    That seems odd. Are there farmers in your new buildings? The default potato goals are setup so that only the resident farmer will work on them (like Norman wheat farms) and not so that people from other houses will come and work in a shared field (like Indian or Japanese rice paddies). If you want the second it shouldn't be hard to create new goals for this, look at the the rice ones for examples.

    I'll add your potatosoil line in the next update so it's part of the base mod.

    And sorry, no support for pumpkins or melons. I added potatos despite not needing it because it was exactly the same logic as wheat or carrots. The other two would need new code.
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    4.9.5 - 13/05/2013

    - [All] Villagers now move their arms when doing certain actions (placing a block, crafting an item ...)
    - [All] Villagers now correctly look at their targets
    - [Server & SP] Fixed a bug making lumbermen much less effective
    - [Server & SP] Fixed a bug preventing the production of calva
    - [Server & SP] Controlled villages now launch raids against their enemies


    - [Tous] Les villageois bougent maintenant les bras quand ils font certaines actions (poser un bloc, créer un objet…)
    - [Tous] Les villageois regardent maintenant correctement leurs cibles
    - [Server & Solo] Correction d'un bug rendant les bucherons beaucoup moins efficaces
    - [Server & Solo] Correction d'un bug empêchant la production de calva
    - [Server & Solo] Les villages controlés lancent maintenant des raids contre leurs ennemis
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from druha

    Can someone let me know what the difference between these 2 goals are?


    goal=gosocialise
    goal=chat


    The first is to go chat, the second to actually chat. You'll want both.
    Posted in: Minecraft Mods
  • 2

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    4.9.4 - 10/05/2013

    - [All] Mayan dialogues by Teethdude and xIflot
    - [Server & Solo] Fixed a bug where tapestries and sculptures "jumped" upward
    - [All] Fixed bugs in the placement of tapestries and sculptures
    - [All] Fixed a bug in the new diplomatic panel preventing the setting of relations to open conflict
    - [Server & Solo] Anomalies are now generated closer to the alchemist's tower to avoid problems in MP


    - [Tous] Dialogues pour les mayas par Teethdude et xIflot
    - [Server & Solo] Correction d'un bug faisant "sursauter" les ta eries et sculptures
    - [Tous] Correction de bugs dans le placement des ta eries et sculptures
    - [Tous] Correction d'un bug dans le nouveau panneau diplomatique empêchant de mettre les relations en conflit ouvert
    - [Server & Solo] Les anomalies sont maintenant générées plus prêt de la tour de l'alchimiste pour éviter des problèmes en MJ
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    4.9.3 - 07/05/2013

    - [All] Diplomatic interface for controlled villages (via the military panel) to specify the relations of the village with other villages and to organise raids
    - [All] Increased duration of food effects
    - [Server & SP] Controlled villages now produce dirt wall and path blocks for the player
    - [Client & SP] Added a key information page in the village book
    - [Client & SP] Village resources are now listed in alphabetical order
    - [Client & SP] Village relations are now listed in alphabetical order
    - [All] Fixed a bug that could crash the Puja interface
    - [Server & SP] Fixed a bug where the Indians cooked already cooked bricks
    - [Server & SP] Re-fixed the bugs when changing dimensions


    - [Tous] Interface diplomatique pour les villages contrôlés (via la panneau militaire) permettant de spécifier les relations du village avec les autres et d'organiser des raids
    - [Tous] Augmentation des durées des effets des nourritures
    - [Server & Solo] Les villages contrôlés produisent maintenant des blocs de chemins et de pisé pour le joueur
    - [Client & Solo] Ajout d'une page d'informations clés au livre du village
    - [Client & Solo] Les resources du village sont maintenant listées en ordre alphabétique
    - [Client & Solo] Les relations d'un village sont maintenant listées en ordre alphabétique
    - [Tous] Correction d'un bug pouvant faire crasher l'interface des pujas
    - [Server & Solo] Correction d'un bug où les indiens cuisaient des briques déjà cuites
    - [Server & Solo] Re-correction de bugs lors du changement de dimensions
    Posted in: Minecraft Mods
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