• 0

    posted a message on The world of Aswion (Fantasy Strategy): The Medieval Era [OOC]
    I would ask you to please PM people next time you pick up a thread from it's grave, but sure, go ahead.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The world of Aswion (Fantasy Strategy): The Medieval Era [IC]
    If you want to post your app or just talk about the RP, go to this thread instead.

    It is the year 1145. For long, the lands have never used magic in their entire lifetime. Magic has been a thing reserved for the old fairy tales. Empires, kingdoms and other nations have risen and fallen ever since the developement of non-magical civilization.

    But this is all going to change. A monk has come back to the civilization and with him, he brings complex manuscripts. Only monks and mathematical geniuses can understand his endless stream of mathematical equations and geometrical calculations, but within them lies a motherlode of knowledge. Could it be possible, that what people thought just things reserved for the world of the tales be actually real? According to those who could understand these seemingly pointless drawings, this is true indeed. A few men tried to perform according to these instructions and indeed, what came out if were powers no one ever saw before. Stuff like healing even the most dangerous wounds or summoning balls of fire.

    The king of Unon tried to keep these secrets only to the greatest illusionists and the monk continued to help the king. However, after the monk got banished from the king's lands for being blamed to have struck a disease to a powerful landlord, soon everyone knew about this magic. One hundred years later, every kingdom had a handful of mages. They perform deeds once thought heretical or impossible to do. The poorest mages go in shows where they amaze the peasants by doing stuff much better than the best illusionists using the benevolence of the angels. Mages are also used in the military wars with the patronage of the worst entities of the underworld.

    However, like everything else, magic is not accepted in certain areas on the world. There are still kingdoms that say that magic is nothing but something from boring sketches. There are still clergists from other kingdoms that condemn magic for being against the gods will. There are also places where people used magic too much. A popular myth says that eating the mysterious rocks used as fuel for magic will make it unnecessary to use the glove of power, which is neccessary for any magic to be used. While this is true to a certain extent, this only makes putting the stones inside the glove unneccesary and also gives the stone more uses. On the other side, it destroys the person's physical power and turns it into a weakling, no bigger than a child and that has as much weight as them. Up to this day, no cure has been discovered. It also created a rift, that for now is not that big but soon it will be enormus, between the nations that chose to adopt magic and those who still refuse to do so.

    About:

    The concept of this RP is simple. If you haven't read the backstory for whatever reason, magic has been introduced to this world not long ago and now much of the known world is using some sort of magic. You run a nation (or a collection of small states a la ancient Greece or medieval Italy) and you must survive the test of time.

    Magic:

    If you didn't read the backstory, this magic is not simply used by taking a wand and saying random words to blow some place up. The instrument for using magic are gloves and what we call mana is a mineral with the very creative name of mana. The mana is put in between the gloves and the palm of the hand.. Then, the one who wants to use magic has to remember a large number of equations in order to do something as simple as, say, throwing a fireball. But obviously, the magic ranges from mundane acts such as illusionism, to the magic spells that need generations of research and completition that can bring mayhem to those unfortunate enough to stand on their way.

    There are two types of magic. The first one, which by now should be reduced to a few spells, is the magic using knowledge of things. This is the magic that is used by knowing about a certain subject that you are trying to summon a spell with. For example, say I want to strike a disease to someone. This is far from the knowledge our medieval friends have, but anyway. I would need to know which microorganism would do the job of infecting some guy. I would then need to know how to summon said microorganism into the real world. Finally, I would need to find a person's weak spot (such as a wound) and summon it there. Apart from small amounts of air compressing into the person's whatever weak spot is, he won't notice it. Now the person, barely suspecting it, got his wound infected.

    The only thing I'm going to let you guys get away with in this type of magic without even knowing is how to lift things in the air or how to summon things. This is to avoid killing the prupose of the RP

    The second one, which you should be using throughout most of the RP is having spirits intervining in your spells. Here is where we touch with the religious, as the spirits, in exchange for throwing a spell, need certain amount of piety. For the more powerful spirits, the mages have to pray to the spirits as well as following certain commandements and the most powerful spirits (which by now are demigods) need to be worshipped. Unlike what this might seem, the mana is still neccessary, and more than the first type of magic. There are two types of spirits, the angels, the spirits of benevolance that provide help those looking for it and wish no harm upon the living beings, and the demons, who love seeing things being destroyed and will join anyone willing to worship them. Choose wisely the type of spirit you want to use because the two spirits won't probabily be friendly to eachother. In fact, merely including angels and demons in your pantheon and both give magic might bring severe consequences to your nation.

    The second type of magic is one of the many reasons why many nations still fear the use of magic. They don't want to bow down to a spirit and having to abandon their old faith.

    However, none of these types of magic is for the average person. No matter if magic is deep-rooted within a society, only the ones with high education have access to it.

    Also, like it was said on the backstory, eating the mana stones replaces having to wear them in the gloves, but as a result the body gets horribily weakened and turns into a goblin, a weakling human with no more weight and height than a child.

    Other stuff you need to know

    Time
    The RP starts at the year 1245 A.D. That means that, soon enough, the high middle ages are going to finish

    The time pace of the R.P isn't static. With that I mean, that the players don't have to skip 2 months per post. That means that the pace of the R.P can be freely manipulated, as long as it isn't too much.

    Time skips will be done when a significant portion of the players want to have a time skip. A poll will be set up and if the majority agree on it, the time skip is done. That being said, please don't ask for a timeskip from the industrial revolution to the far future. Maybe from the industrial revolution to WWI times.

    Technology
    To summon the more complex stuff, the first type of magic requires knowledge, which in turn requires technology. Also, at the long term, magic might start getting more and more useless. That, unless you decide to explore further and forget that a thing such as industrialism exist.

    Rules
    Obviously an R.P can't be fair without rules. Here are the rules.
    1. The minimum size of a post is 2 full lines but larger posts are encouraged.
    2. No instaing (insta-building, insta-teching, etc.)
    3. No godmodding (pulling things out of nowhere)
    4. No metagaming (having your people know something that they can't possibily know IC)
    5. No overpowered stuff.
    6. No teching just for the sake of being the superior guy.
    7. Keep all arguments civil.
    8. Keep all the IC player-to-player either in the OOC or via PMs and then post how everything went in the IC. This is to keep interaction post spam at minimum.
    9. Armies must be realistic. Therefore, in the style of the most advanced RPs, unless you're a nomadic nation, the armies must be at maximum 10% since that's what the most a sedentary economy can stand. Only at the most extreme cases it might go any higher.
    10. No perfect nations (AKA: Mary Sues)
    11. No IRL religions.
    12. You can have up to 2 nations. The exception is if you are controlling a number of nations that are spread over an area and have a lot of culture in common a la late medieval Italy or ancient Greece. However, you may not use your multiple nations just as an economic/military/anything tool for another nation (including one of yours). You may also put NPCs around your nations as long as they don't occupy an important chunk of the map.
    13. No pruposedly bad grammar. If I was saying natural bad grammar I'd be a hypocrite for reasons you might have seen long ago. Typos and errors in the caps here and there are O.K, but don't let it take over.
    14. Posts that are just stats slowly rising are not allowed.
    Map


    Brown are the alpine zones, darker green are the tundra areas, dark green are the forests, slightly clearer than dark green are the grasslands, puke green are the steppes and yellow is the desert.

    I think you get the drill here.
    Also, the old "civilized" world is located on the big island to the right as well as it's surrounding islands. However, there are "civilization" outposts distributed around the sea to the right (the one dotted with islands).
    App:

    -Check the OOC thread for the apps-

    Intrest stuff:

    History:
    This is basic and intended to help new players that join at a later stage. Every decade, this field will be updated with the description of the important events. Other stuff it says is when the nations got formed (that is, when someone applied)

    For now, this area is empty.

    Eras:

    I know that the RP will possibily be long dead before we even get close to the illustration age, but I just felt like making a list of eras.

    Paleolithic:
    Neolithic:
    Bronze Age:
    Iron age:
    Dark Ages:
    High Medieval:
    Late Medieval:
    Renassiance:
    Illustration Age:
    Industrial Age:
    World War Period:
    Cold War:
    Information Age:
    Space Era:
    Singularity:
    Post-Scarcity:

    Player list:

    Bold and green is me or any other G.M
    Green are the moderators
    Underlined are trusted members
    Normal black are normal players
    Italics are inactive players
    Red are players that recently broke a number of rules
    Dark red players are banned
    Stickthrough'd are dead nations

    Kingdom of Seyvoles (Kinkaz)
    Name: Kingdom of Seyvoles (adj.: Seyvolean)

    Flag: Brown horse on the center facing left with a black spearman pointing at the left with a light blue background

    Culture:

    The culture is largely a mix of franco-celtic cultures. The language of the land is old French mixed with gaulish language. The commoners live in log cabins while the nobility lives in manors. The capital city is populated with noblemen, although on the outskirts bourgeois settle and they are attacked by the noblemen due to the fact that they don’t come from the nobility.

    Literature is widespread among the nobility and large collections (for the time of course) are found in the nobles rooms. The painting industry is not very well known around the country since only the noblemen have possession of them, however, there are many sculptures throughout the country, on the temples to be more specific. Although on the areas where the Cerviel and traditional (see below) cults are worshipped much of the nobility practices austerity, on the areas where people worship Agiazor, the nobles are generally hedonists. A few peasants are hedonists too, so these peasants are quite rebellious and secretly decorate their houses with basic stuff that they later hide when they have visits.

    Religion:

    There are 3 religions:

    The traditional religion is a cult devoted to 7 deities that created the world. These are, Arael, the god that created everything and later met Kadmiel, the mother goddess, who had 4 children. Maroth, the god of the water, Barbiel, the goddess of life and of fertility, Dumah, the god of wealth and protector of humankind and at last, Shoftiel, the protector of the far away land. There is also a demon entity named Iubun that is trying to weaken Dumah by inducing humanity to do cruel things such as war, famine, or last but not least, misguiding them from the correct way. Currently it’s only the majority religion of Sayonia.

    With the introduction of magic, the people and even the clergy said: “There are deities that can actually do magical powers. Why do we have to follow deities that abandoned us to our destiny? Why they can’t give magical powers to our magians?” With that logic, two new cults have been introduced and rapidly expanded all over the land.

    The angel Cerviel teaches the mages to be compassionate to one’s neighbor, to not steal, among many other things. When it was first encountered, it was thought that he just gave a set of rules and, apart from accepting him as another son of Arael that it did not conflict with the traditional religion. However, he revealed himself to the king in a dream that called those who joined him with the other gods “blasphemous” and so began Cervielism. His mages have the power to heal people, to make the food grow faster and to calm the storms for a minute or so. It’s most followed in the eastern regions with the exception of Paybola.

    Then there is the demon Agiazor, which is followed mostly in the centre-north of the kingdom. Agiazor provides the mages the ability to throw emotional spells (you may wonder why this is evil. The reason why is that the person may unwillingly fall in love with the “caster” of a love spell) and last but not least, two destructive spells which are fireballs and non-spreading diseases. The first spell is the reason why many joined with Agiazor instead of Cerviel. Agiazor gives them the ability to throw the seemingly harmless spells of love and fame, for example. The provinces following Agiazor are coloured in orange

    Population:The population is mostly located in the north-west and is of 1 millon people.

    Army size: 38.083 peasants are prepared to fight and 3/4ths of them are already fighting in the east. There are also 1000 knights actively fighting in the island to the east.

    Location:



    (excuse me for the horrible zoom, but when I tried to remake the map on Paint it looked awful).

    Era: High Medieval

    History:

    The Kingdom of Seyvoles began in the 6th century. It was formed after nomadical peoples invaded the decaying Sayonan Empire, which once controlled the whole peninsula, the island to the east and small colonies in several areas of the continent. The kingdom when it was formed included Fuyae, Paybola, Suaciedor and areas to the west.

    As the Sayonan authority broke up in the 7th-8th centuries, the islands became independent and it’s colonies were abandoned. The Seyvoleans exploited this to their advatge and invaded the empire. By the 9th century, they added Cotho, Ceze and Icana to their possessions.

    The king Armand II in the year 884, declared that he converted to Araelism and turned it into the state religion of the kingdom. It also settled Aroonshire for a capital as the kingdom was controlled by a court that constantly traveled from place to place and it most often settled at just-conquered cities and later abandon them for other just-conquered cities.

    In the year 987, the empire controlled Sauurus, the north of the Ochaxid kingdom, and Westren Sayona. When Gilamor fell in the year 1017, the empire collapsed, although the last son of the last king of the dynasty of Sayona was allowed to retain control of the duchy of Sayona. Seyvoles established full control of the fallen kingdom in 1027 and it included Sauurus, the western Ochaxid kingdom, Fuyae, Cotho, Sayona, Ceze, Icana, Talia, Suaciedor (except for the oversea colony) and Paybola.

    In the year 1121, it was invaded by the Ochaxid peoples and the duke of Fuyae rebelled. The western areas that according to the map are unclaimed were already lost after nomadical invaders. Since someone else might apply for that area, I’m not mentioning any details on it. Maybe they settled, maybe they got murdered by aliens, I won’t tell. Due to the fact that the kingdom was facing an economic crisis due to the overminting caused by the discovery of gold and it’s subsequent inflation, it couldn’t afford paying the landlords necessary to fight these attackers and it lost both wars.

    However, in the year 1157, a comet appeared. People thought it was a rock being thrown to Dumah by Iubun and the priests thought that if they captured the legendary Aerilion they could, at least, heal him in small quantities. They began preaching about the need of declaring holy war on the infidels occupying the lands. The king, Darryl II accepted to this demand and rallied an army of the best warriors in the land. Huge mobs of peasants also joined them and in a pace of 7 years, they took more than half of the island. However, before dealing a death blow to the Zeoque Sultanate, they got defeated in the battle of Ula'ree, but neither could impose over eachother and they signed a peace treaty.

    Rumors of actually-working magic rose in the year 1175. At first, they were dismissed with the reason that the news were too fantastical. However, soon these news were confirmed when a monk ordered a copy of the original texts a later and studied them in full detail (it took a year to copy them all). He learnt these drawings and calculations in a year and went to the king and explained what a few of these calculations meant. When he finished teaching the king a few of these examples the monk went back to his monastery and searched for spirits according to the way the calculations said until an angel appeared to him and offered his services in exchange for the monk to worship him. He accepted and soon told other monks and eventually, the king. The monks went to a course but the king left. Finally, in the year 1179, the king was convinced that this angel was indeed true and converted.

    But secretly, half the monks tried making contact with other entities and a demon appeared to them a few weeks later. The demon convinced them to follow him and not the angel and they told their lieges except the king about it. The lieges were mostly converted and formed a secret faction which was the Agiazor League.

    In the year 1221, the Sioycor sultanate, which invaded the Zeoque sultanate, declared war on Seyvoles and invaded them. Due to the resources they had on the island to the south to the island to the east of Seyvoles, they mananged to defeat the armies of the king, which were mostly levies and overran much of the island. Up to this day they are advancing and they already are pretty close to Aerilion. Meanwhile, the Agiazor League was discovered too late. They are already pretty close to actually succeed in a hypothetical war.

    Wiki:
    If the R.P has 15 pages of IC, then I will open a wiki. There, you will be all able to brainstorm about your nation and maybe we'll move the history section to there.

    Helpful stuff:

    If you need help with ideas, you can check these sites:
    Name Generators (has fantasy name generators, town name generators, cultural name generators and so on)
    Chaotic Shiny (nation, religion, laws and other cultural generators here)
    Posted in: Forum Roleplaying
  • 0

    posted a message on The world of Aswion (Fantasy Strategy): The Medieval Era [OOC]
    Oh and by the way, today we have started!

    The IC will be up in a minute or so.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The world of Aswion (Fantasy Strategy): The Medieval Era [OOC]
    The culture part is too short. Other than that, it's OK.

    Also, I wrote a few new rules.
    1. It's OK to make NPCs to give your surrounding area more life.
    2. You are not allowed to make a region bigger than France unless it's on a desert area or it's dangerously unstable or being invaded and losing.
    3. The posts that are just stats slowly rising up are no longer allowed.
    Anyway, here's my app.

    Name: Kingdom of Seyvoles (adj.: Seyvolean)

    Flag: Brown horse on the center facing left with a black spearman pointing at the left with a light blue background

    Culture:

    The culture is largely a mix of franco-celtic cultures. The language of the land is old French mixed with gaulish language. The commoners live in log cabins while the nobility lives in manors. The capital city is populated with noblemen, although on the outskirts bourgeois settle and they are attacked by the noblemen due to the fact that they don’t come from the nobility.

    Literature is widespread among the nobility and large collections (for the time of course) are found in the nobles rooms. The painting industry is not very well known around the country since only the noblemen have possession of them, however, there are many sculptures throughout the country, on the temples to be more specific. Although on the areas where the Cerviel and traditional (see below) cults are worshipped much of the nobility practices austerity, on the areas where people worship Agiazor, the nobles are generally hedonists. A few peasants are hedonists too, so these peasants are quite rebellious and secretly decorate their houses with basic stuff that they later hide when they have visits.

    Religion:

    There are 3 religions:

    The traditional religion is a cult devoted to 7 deities that created the world. These are, Arael, the god that created everything and later met Kadmiel, the mother goddess, who had 4 children. Maroth, the god of the water, Barbiel, the goddess of life and of fertility, Dumah, the god of wealth and protector of humankind and at last, Shoftiel, the protector of the far away land. There is also a demon entity named Iubun that is trying to weaken Dumah by inducing humanity to do cruel things such as war, famine, or last but not least, misguiding them from the correct way. Currently it’s only the majority religion of Sayonia.

    With the introduction of magic, the people and even the clergy said: “There are deities that can actually do magical powers. Why do we have to follow deities that abandoned us to our destiny? Why they can’t give magical powers to our magians?” With that logic, two new cults have been introduced and rapidly expanded all over the land.

    The angel Cerviel teaches the mages to be compassionate to one’s neighbor, to not steal, among many other things. When it was first encountered, it was thought that he just gave a set of rules and, apart from accepting him as another son of Arael that it did not conflict with the traditional religion. However, he revealed himself to the king in a dream that called those who joined him with the other gods “blasphemous” and so began Cervielism. His mages have the power to heal people, to make the food grow faster and to calm the storms for a minute or so. It’s most followed in the eastern regions with the exception of Paybola.

    Then there is the demon Agiazor, which is followed mostly in the centre-north of the kingdom. Agiazor provides the mages the ability to throw emotional spells (you may wonder why this is evil. The reason why is that the person may unwillingly fall in love with the “caster” of a love spell) and last but not least, two destructive spells which are fireballs and non-spreading diseases. The first spell is the reason why many joined with Agiazor instead of Cerviel. Agiazor gives them the ability to throw the seemingly harmless spells of love and fame, for example. The provinces following Agiazor are coloured in orange

    Population:The population is mostly located in the north-west and is of 1 millon people.

    Army size: 38.083 peasants are prepared to fight and 3/4ths of them are already fighting in the east. There are also 1000 knights actively fighting in the island to the east.

    Location:



    (excuse me for the horrible zoom, but when I tried to remake the map on Paint it looked awful).

    Era: High Medieval

    History:

    The Kingdom of Seyvoles began in the 6th century. It was formed after nomadical peoples invaded the decaying Sayonan Empire, which once controlled the whole peninsula, the island to the east and small colonies in several areas of the continent. The kingdom when it was formed included Fuyae, Paybola, Suaciedor and areas to the west.

    As the Sayonan authority broke up in the 7th-8th centuries, the islands became independent and it’s colonies were abandoned. The Seyvoleans exploited this to their advatge and invaded the empire. By the 9th century, they added Cotho, Ceze and Icana to their possessions.

    The king Armand II in the year 884, declared that he converted to Araelism and turned it into the state religion of the kingdom. It also settled Aroonshire for a capital as the kingdom was controlled by a court that constantly traveled from place to place and it most often settled at just-conquered cities and later abandon them for other just-conquered cities.

    In the year 987, the empire controlled Sauurus, the north of the Ochaxid kingdom, and Westren Sayona. When Gilamor fell in the year 1017, the empire collapsed, although the last son of the last king of the dynasty of Sayona was allowed to retain control of the duchy of Sayona. Seyvoles established full control of the fallen kingdom in 1027 and it included Sauurus, the western Ochaxid kingdom, Fuyae, Cotho, Sayona, Ceze, Icana, Talia, Suaciedor (except for the oversea colony) and Paybola.

    In the year 1121, it was invaded by the Ochaxid peoples and the duke of Fuyae rebelled. The western areas that according to the map are unclaimed were already lost after nomadical invaders. Since someone else might apply for that area, I’m not mentioning any details on it. Maybe they settled, maybe they got murdered by aliens, I won’t tell. Due to the fact that the kingdom was facing an economic crisis due to the overminting caused by the discovery of gold and it’s subsequent inflation, it couldn’t afford paying the landlords necessary to fight these attackers and it lost both wars.

    However, in the year 1157, a comet appeared. People thought it was a rock being thrown to Dumah by Iubun and the priests thought that if they captured the legendary Aerilion they could, at least, heal him in small quantities. They began preaching about the need of declaring holy war on the infidels occupying the lands. The king, Darryl II accepted to this demand and rallied an army of the best warriors in the land. Huge mobs of peasants also joined them and in a pace of 7 years, they took more than half of the island. However, before dealing a death blow to the Zeoque Sultanate, they got defeated in the battle of Ula'ree, but neither could impose over eachother and they signed a peace treaty.

    Rumors of actually-working magic rose in the year 1175. At first, they were dismissed with the reason that the news were too fantastical. However, soon these news were confirmed when a monk ordered a copy of the original texts a later and studied them in full detail (it took a year to copy them all). He learnt these drawings and calculations in a year and went to the king and explained what a few of these calculations meant. When he finished teaching the king a few of these examples the monk went back to his monastery and searched for spirits according to the way the calculations said until an angel appeared to him and offered his services in exchange for the monk to worship him. He accepted and soon told other monks and eventually, the king. The monks went to a course but the king left. Finally, in the year 1179, the king was convinced that this angel was indeed true and converted.

    But secretly, half the monks tried making contact with other entities and a demon appeared to them a few weeks later. The demon convinced them to follow him and not the angel and they told their lieges except the king about it. The lieges were mostly converted and formed a secret faction which was the Agiazor League.

    In the year 1221, the Sioycor sultanate, which invaded the Zeoque sultanate, declared war on Seyvoles and invaded them. Due to the resources they had on the island to the south to the island to the east of Seyvoles, they mananged to defeat the armies of the king, which were mostly levies and overran much of the island. Up to this day they are advancing and they already are pretty close to Aerilion. Meanwhile, the Agiazor League was discovered too late. They are already pretty close to actually succeed in a hypothetical war.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The world of Aswion (Fantasy Strategy): The Medieval Era [OOC]
    It depends. If you're talking about a nation that just has "empire" on it's title but other than that it fails to be an empire in any aspect a la 1400's Byzantine Empire (just without everyone trying to kill you), go ahead. If it's truly an empire, with big size, stability and everything, then we're going to have trouble. If it's pretty much doomed due to instability or invasions, this might count as an exception.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The world of Aswion (Fantasy Strategy): The Medieval Era [OOC]
    I was thinking about the old world-new world thing, and I thought that we should make the big continent to the right and it's big surrounding islands the "old world", with even some "civilized outposts" (AKA: Trade hubs between the old and new world) in the shorelines in the other islands.

    Also fixed a possible exploit that might happen when using two nations (you know, one giving the other almost everything it has for free and other stuff).

    If everything goes well, I might start this R.P tommorrow or today late night.
    Posted in: Forum Roleplaying
  • 0

    posted a message on The world of Aswion (Fantasy Strategy): The Medieval Era [OOC]
    I'm quite surprised about how few people are intrested. My old OPs were more unattractive than this was.

    Also, I used another tool. The previous one created (mostly) unnapealing landmasses which were either a mega-pangea, continents that were stuck on the poles or continents that were too small. Although this one is much better, I had to sacrifice the regions part.

    Anyway, here are the maps.

    Brown are the alpine zones, darker green are the tundra areas, dark green are the forests, slightly clearer than dark green are the grasslands, puke green are the steppes and yellow is the desert.

    I think you get the drill here.

    What do you guys think about it? If you like it, you may start reserving areas.

    Used this tool by the way

    EDIT: Also, should we have an old/new world thing going around? I know it's going to be unrealistic to have two middle age european cultures at one of the continents and on the bottom islands, but here I'm asking in the technological regard.
    Posted in: Forum Roleplaying
  • 1

    posted a message on The world of Aswion (Fantasy Strategy): The Medieval Era [OOC]
    To participate in the RP world directly, post here.

    It is the year 1145. For long, the lands have never used magic in their entire lifetime. Magic has been a thing reserved for the old fairy tales. Empires, kingdoms and other nations have risen and fallen ever since the developement of non-magical civilization.

    But this is all going to change. A monk has come back to the civilization and with him, he brings complex manuscripts. Only monks and mathematical geniuses can understand his endless stream of mathematical equations and geometrical calculations, but within them lies a motherlode of knowledge. Could it be possible, that what people thought just things reserved for the world of the tales be actually real? According to those who could understand these seemingly pointless drawings, this is true indeed. A few men tried to perform according to these instructions and indeed, what came out if were powers no one ever saw before. Stuff like healing even the most dangerous wounds or summoning balls of fire.

    The king of Unon tried to keep these secrets only to the greatest illusionists and the monk continued to help the king. However, after the monk got banished from the king's lands for being blamed to have struck a disease to a powerful landlord, soon everyone knew about this magic. One hundred years later, every kingdom had a handful of mages. They perform deeds once thought heretical or impossible to do. The poorest mages go in shows where they amaze the peasants by doing stuff much better than the best illusionists using the benevolence of the angels. Mages are also used in the military wars with the patronage of the worst entities of the underworld.

    However, like everything else, magic is not accepted in certain areas on the world. There are still kingdoms that say that magic is nothing but something from boring sketches. There are still clergists from other kingdoms that condemn magic for being against the gods will. There are also places where people used magic too much. A popular myth says that eating the mysterious rocks used as fuel for magic will make it unnecessary to use the glove of power, which is neccessary for any magic to be used. While this is true to a certain extent, this only makes putting the stones inside the glove unneccesary and also gives the stone more uses. On the other side, it destroys the person's physical power and turns it into a weakling, no bigger than a child and that has as much weight as them. Up to this day, no cure has been discovered. It also created a rift, that for now is not that big but soon it will be enormus, between the nations that chose to adopt magic and those who still refuse to do so.

    About:

    The concept of this RP is simple. If you haven't read the backstory for whatever reason, magic has been introduced to this world not long ago and now much of the known world is using some sort of magic. You run a nation (or a collection of small states a la ancient Greece or medieval Italy) and you must survive the test of time.

    Magic:

    If you didn't read the backstory, this magic is not simply used by taking a wand and saying random words to blow some place up. The instrument for using magic are gloves and what we call mana is a mineral with the very creative name of mana. The mana is put in between the gloves and the palm of the hand.. Then, the one who wants to use magic has to remember a large number of equations in order to do something as simple as, say, throwing a fireball. But obviously, the magic ranges from mundane acts such as illusionism, to the magic spells that need generations of research and completition that can bring mayhem to those unfortunate enough to stand on their way.

    There are two types of magic. The first one, which by now should be reduced to a few spells, is the magic using knowledge of things. This is the magic that is used by knowing about a certain subject that you are trying to summon a spell with. For example, say I want to strike a disease to someone. This is far from the knowledge our medieval friends have, but anyway. I would need to know which microorganism would do the job of infecting some guy. I would then need to know how to summon said microorganism into the real world. Finally, I would need to find a person's weak spot (such as a wound) and summon it there. Apart from small amounts of air compressing into the person's whatever weak spot is, he won't notice it. Now the person, barely suspecting it, got his wound infected.

    The only thing I'm going to let you guys get away with in this type of magic without even knowing is how to lift things in the air or how to summon things. This is to avoid killing the prupose of the RP

    The second one, which you should be using throughout most of the RP is having spirits intervining in your spells. Here is where we touch with the religious, as the spirits, in exchange for throwing a spell, need certain amount of piety. For the more powerful spirits, the mages have to pray to the spirits as well as following certain commandements and the most powerful spirits (which by now are demigods) need to be worshipped. Unlike what this might seem, the mana is still neccessary, and more than the first type of magic. There are two types of spirits, the angels, the spirits of benevolance that provide help those looking for it and wish no harm upon the living beings, and the demons, who love seeing things being destroyed and will join anyone willing to worship them. Choose wisely the type of spirit you want to use because the two spirits won't probabily be friendly to eachother. In fact, merely including angels and demons in your pantheon and both give magic might bring severe consequences to your nation.

    The second type of magic is one of the many reasons why many nations still fear the use of magic. They don't want to bow down to a spirit and having to abandon their old faith.

    However, none of these types of magic is for the average person. No matter if magic is deep-rooted within a society, only the ones with high education have access to it.

    Also, like it was said on the backstory, eating the mana stones replaces having to wear them in the gloves, but as a result the body gets horribily weakened and turns into a goblin, a weakling human with no more weight and height than a child.

    Other stuff you need to know

    Time
    The RP starts at the year 1245 A.D. That means that, soon enough, the high middle ages are going to finish

    The time pace of the R.P isn't static. With that I mean, that the players don't have to skip 2 months per post. That means that the pace of the R.P can be freely manipulated, as long as it isn't too much.

    Time skips will be done when a significant portion of the players want to have a time skip. A poll will be set up and if the majority agree on it, the time skip is done. That being said, please don't ask for a timeskip from the industrial revolution to the far future. Maybe from the industrial revolution to WWI times.

    Technology
    To summon the more complex stuff, the first type of magic requires knowledge, which in turn requires technology. Also, at the long term, magic might start getting more and more useless. That, unless you decide to explore further and forget that a thing such as industrialism exist.

    Rules
    Obviously an R.P can't be fair without rules. Here are the rules.
    1. The minimum size of a post is 2 full lines but larger posts are encouraged.
    2. No instaing (insta-building, insta-teching, etc.)
    3. No godmodding (pulling things out of nowhere)
    4. No metagaming (having your people know something that they can't possibily know IC)
    5. No overpowered stuff.
    6. No teching just for the sake of being the superior guy.
    7. Keep all arguments civil.
    8. Keep all the IC player-to-player either in the OOC or via PMs and then post how everything went in the IC. This is to keep interaction post spam at minimum.
    9. Armies must be realistic. Therefore, in the style of the most advanced RPs, unless you're a nomadic nation, the armies must be at maximum 10% since that's what the most a sedentary economy can stand. Only at the most extreme cases it might go any higher.
    10. No perfect nations (AKA: Mary Sues)
    11. No IRL religions.
    12. You can have up to 2 nations. The exception is if you are controlling a number of nations that are spread over an area and have a lot of culture in common a la late medieval Italy or ancient Greece. However, you may not use your multiple nations just as an economic/military/anything tool for another nation (including one of yours). You may also put NPCs around your nations as long as they don't occupy an important chunk of the map.
    13. No pruposedly bad grammar. If I was saying natural bad grammar I'd be a hypocrite for reasons you might have seen long ago. Typos and errors in the caps here and there are O.K, but don't let it take over.
    14. Posts that are just stats slowly rising are not allowed.
    Map


    Brown are the alpine zones, darker green are the tundra areas, dark green are the forests, slightly clearer than dark green are the grasslands, puke green are the steppes and yellow is the desert.

    I think you get the drill here.
    Also, the old "civilized" world is located on the big island to the right as well as it's surrounding islands. However, there are "civilization" outposts distributed around the sea to the right (the one dotted with islands).
    App:

    There are two forms below. The only thing is that none of the fields must be too short and remember that, the fewer the fields, the more you have to describe.

    Short:

    Name: Read the left.
    Description: This is basicaly the description of your culture. 4 paragraphs long.
    Location: Your location in the map. You may not start with a chunk of territorry bigger than France (except if you're settling on a desert area)
    History: How did your nation start and how it evolved through time? If your nation just started, describe what was the history that your nation now occupies. 2 paragraphs long.

    Code version (use this one):

    [b]Name:[/b]
    [b]Description:[/b]
    [b]History:[/b]


    Long version:

    Name: Self explanitory.
    Flag: You can either put the image here or describe it. Of course, you have to do this if you have any flag at all.
    Culture: Describe your culture here and how it looks like. 2 paragraphs long.
    Religion: Wether they worship a pantheon of gods or just some spirits that give them magical powers goes here. 1 paragraph long.
    Population: This is a very simple form where you have to put what your people
    Army size: This is probabily the most basic of all. This is simply a percentage of size.
    Location: Your location in the map. You may not start with a chunk of territorry bigger than France (except if you're settling on a desert area)
    Geography:This field is optional.
    Era: The age your nation is in. You need, however, to be in the average era of the players or below.
    History: Like I stated above, this is how your nation (or if your nation just started recently, the region) your nation occupies. 2 paragraphs

    Code version (copy and paste this one)

    [b]Name:[/b]
    [b]Flag:[/b]
    [b]Culture:[/b]
    [b]Religion: [/b]
    [b]Population:[/b]
    [b]Army size: [/b]
    [b]Location:[/b]
    [b]Geography:[/b]
    [b]Era: [/b]
    [b]History:[/b] 


    Intrest stuff:

    History:
    This is basic and intended to help new players that join at a later stage. Every decade, this field will be updated with the description of the important events. Other stuff it says is when the nations got formed (that is, when someone applied)

    For now, this area is empty.

    Eras:

    I know that the RP will possibily be long dead before we even get close to the illustration age, but I just felt like making a list of eras.

    Paleolithic:
    Neolithic:
    Bronze Age:
    Iron age:
    Dark Ages:
    High Medieval:
    Late Medieval:
    Renassiance:
    Illustration Age:
    Industrial Age:
    World War Period:
    Cold War:
    Information Age:
    Space Era:
    Singularity:
    Post-Scarcity:

    Player list:

    Bold and green is me or any other G.M
    Green are the moderators
    Underlined are trusted members
    Normal black are normal players
    Italics are inactive players
    Red are players that recently broke a number of rules
    Dark red players are banned
    Stickthrough'd are dead nations
    Kingdom of Seyvoles (Kinkaz)
    Name: Kingdom of Seyvoles (adj.: Seyvolean)

    Flag: Brown horse on the center facing left with a black spearman pointing at the left with a light blue background

    Culture:

    The culture is largely a mix of franco-celtic cultures. The language of the land is old French mixed with gaulish language. The commoners live in log cabins while the nobility lives in manors. The capital city is populated with noblemen, although on the outskirts bourgeois settle and they are attacked by the noblemen due to the fact that they don’t come from the nobility.

    Literature is widespread among the nobility and large collections (for the time of course) are found in the nobles rooms. The painting industry is not very well known around the country since only the noblemen have possession of them, however, there are many sculptures throughout the country, on the temples to be more specific. Although on the areas where the Cerviel and traditional (see below) cults are worshipped much of the nobility practices austerity, on the areas where people worship Agiazor, the nobles are generally hedonists. A few peasants are hedonists too, so these peasants are quite rebellious and secretly decorate their houses with basic stuff that they later hide when they have visits.

    Religion:

    There are 3 religions:

    The traditional religion is a cult devoted to 7 deities that created the world. These are, Arael, the god that created everything and later met Kadmiel, the mother goddess, who had 4 children. Maroth, the god of the water, Barbiel, the goddess of life and of fertility, Dumah, the god of wealth and protector of humankind and at last, Shoftiel, the protector of the far away land. There is also a demon entity named Iubun that is trying to weaken Dumah by inducing humanity to do cruel things such as war, famine, or last but not least, misguiding them from the correct way. Currently it’s only the majority religion of Sayonia.

    With the introduction of magic, the people and even the clergy said: “There are deities that can actually do magical powers. Why do we have to follow deities that abandoned us to our destiny? Why they can’t give magical powers to our magians?” With that logic, two new cults have been introduced and rapidly expanded all over the land.

    The angel Cerviel teaches the mages to be compassionate to one’s neighbor, to not steal, among many other things. When it was first encountered, it was thought that he just gave a set of rules and, apart from accepting him as another son of Arael that it did not conflict with the traditional religion. However, he revealed himself to the king in a dream that called those who joined him with the other gods “blasphemous” and so began Cervielism. His mages have the power to heal people, to make the food grow faster and to calm the storms for a minute or so. It’s most followed in the eastern regions with the exception of Paybola.

    Then there is the demon Agiazor, which is followed mostly in the centre-north of the kingdom. Agiazor provides the mages the ability to throw emotional spells (you may wonder why this is evil. The reason why is that the person may unwillingly fall in love with the “caster” of a love spell) and last but not least, two destructive spells which are fireballs and non-spreading diseases. The first spell is the reason why many joined with Agiazor instead of Cerviel. Agiazor gives them the ability to throw the seemingly harmless spells of love and fame, for example. The provinces following Agiazor are coloured in orange

    Population:The population is mostly located in the north-west and is of 1 millon people.

    Army size: 38.083 peasants are prepared to fight and 3/4ths of them are already fighting in the east. There are also 1000 knights actively fighting in the island to the east.

    Location:



    (excuse me for the horrible zoom, but when I tried to remake the map on Paint it looked awful).

    Era: High Medieval

    History:

    The Kingdom of Seyvoles began in the 6th century. It was formed after nomadical peoples invaded the decaying Sayonan Empire, which once controlled the whole peninsula, the island to the east and small colonies in several areas of the continent. The kingdom when it was formed included Fuyae, Paybola, Suaciedor and areas to the west.

    As the Sayonan authority broke up in the 7th-8th centuries, the islands became independent and it’s colonies were abandoned. The Seyvoleans exploited this to their advatge and invaded the empire. By the 9th century, they added Cotho, Ceze and Icana to their possessions.

    The king Armand II in the year 884, declared that he converted to Araelism and turned it into the state religion of the kingdom. It also settled Aroonshire for a capital as the kingdom was controlled by a court that constantly traveled from place to place and it most often settled at just-conquered cities and later abandon them for other just-conquered cities.

    In the year 987, the empire controlled Sauurus, the north of the Ochaxid kingdom, and Westren Sayona. When Gilamor fell in the year 1017, the empire collapsed, although the last son of the last king of the dynasty of Sayona was allowed to retain control of the duchy of Sayona. Seyvoles established full control of the fallen kingdom in 1027 and it included Sauurus, the western Ochaxid kingdom, Fuyae, Cotho, Sayona, Ceze, Icana, Talia, Suaciedor (except for the oversea colony) and Paybola.

    In the year 1121, it was invaded by the Ochaxid peoples and the duke of Fuyae rebelled. The western areas that according to the map are unclaimed were already lost after nomadical invaders. Since someone else might apply for that area, I’m not mentioning any details on it. Maybe they settled, maybe they got murdered by aliens, I won’t tell. Due to the fact that the kingdom was facing an economic crisis due to the overminting caused by the discovery of gold and it’s subsequent inflation, it couldn’t afford paying the landlords necessary to fight these attackers and it lost both wars.

    However, in the year 1157, a comet appeared. People thought it was a rock being thrown to Dumah by Iubun and the priests thought that if they captured the legendary Aerilion they could, at least, heal him in small quantities. They began preaching about the need of declaring holy war on the infidels occupying the lands. The king, Darryl II accepted to this demand and rallied an army of the best warriors in the land. Huge mobs of peasants also joined them and in a pace of 7 years, they took more than half of the island. However, before dealing a death blow to the Zeoque Sultanate, they got defeated in the battle of Ula'ree, but neither could impose over eachother and they signed a peace treaty.

    Rumors of actually-working magic rose in the year 1175. At first, they were dismissed with the reason that the news were too fantastical. However, soon these news were confirmed when a monk ordered a copy of the original texts a later and studied them in full detail (it took a year to copy them all). He learnt these drawings and calculations in a year and went to the king and explained what a few of these calculations meant. When he finished teaching the king a few of these examples the monk went back to his monastery and searched for spirits according to the way the calculations said until an angel appeared to him and offered his services in exchange for the monk to worship him. He accepted and soon told other monks and eventually, the king. The monks went to a course but the king left. Finally, in the year 1179, the king was convinced that this angel was indeed true and converted.

    But secretly, half the monks tried making contact with other entities and a demon appeared to them a few weeks later. The demon convinced them to follow him and not the angel and they told their lieges except the king about it. The lieges were mostly converted and formed a secret faction which was the Agiazor League.

    In the year 1221, the Sioycor sultanate, which invaded the Zeoque sultanate, declared war on Seyvoles and invaded them. Due to the resources they had on the island to the south to the island to the east of Seyvoles, they mananged to defeat the armies of the king, which were mostly levies and overran much of the island. Up to this day they are advancing and they already are pretty close to Aerilion. Meanwhile, the Agiazor League was discovered too late. They are already pretty close to actually succeed in a hypothetical war.

    Wiki:
    If the R.P has 15 pages of IC, then I will open a wiki. There, you will be all able to brainstorm about your nation and maybe we'll move the history section to there.

    Helpful stuff:

    If you need help with ideas, you can check these sites:
    Name Generators (has fantasy name generators, town name generators, cultural name generators and so on)
    Chaotic Shiny (nation, religion, laws and other cultural generators here)
    Posted in: Forum Roleplaying
  • 0

    posted a message on Planet God (Be creative!) [Accepting]
    ((I also agree with dombo. Maybe we should increase the amount of time skipped since 8 days is too little for a civilization to develop from primitivity to transhuman (not saying it actually happened but it might happen). I believe it's O.K if you're a god and you're developing a planet since that's how religion portays it though.))
    Posted in: Forum Roleplaying
  • 0

    posted a message on Planet God (Be creative!) [Accepting]
    The beggining of Aclillon

    Day 1-2

    Narcariel discovers around a random planet after millons of years of finding nothing useful on the universe except for solitary stars, asteroids, or planets that were too big or too small, but this one had a special trait. It was neither big nor small , something that was perfect for him. He decided to fly around the planet in order to find, at last, a place to rest. After flying around it for 2 days, he finds nothing of use. The planet was nothing but a barren waste of lava and it has prevailed like this for millons of years since it's formation and there was nowhere to settle from his eternal travel.

    Day 3

    However, he wasn't going to give up. He finally found his perfect choice for a throne and decided that no matter what, he will turn the planet into his own palace in the cosmos. He got close enough to the surface and screamt with a tired voice: "Oh cold areas of the heavens! Come down to me! Your assistance is necessary! The area around me, oh please, help me use it for resting!" Ice meteorites suddenly appeared and the area was striken by an enormus cold as the meteorites came close to the surface. At first, they evaporated without sight. Then, they began to evaporate closer, closer and closer, and finally the first meteorites hit the surface. The surface came from being white, to yellow, to orange to red. As the colour changed, the lava became less flexible, less uniform until it finally became hard to alterate and became stone. From then, it changed to a dark red and finally, to grey. He then commanded the heavens to strike at the more peripheric areas, where it was more likely that the lava will take back it's ground and destroy all the work he did.

    Day 4

    By now, about a tenth of the planet was turned into rock. However, he began to notice that the cold had it's limits. During this time, he was forced to constantly call more ice meteors to the surface because the sun was scorching the planet. He began to order the planet to move away from the sun and the planet emerged from it's ancestral position and was divided further from it's star. Finally, it was positioned in a decent place. 412 days of spinning around the sun, Narcariel calculated, was perfect, compared to the old 231 days. The planet, as a result, cooled down faster.

    Day 5

    The movement of the planet helped him a lot. Now, almost a half of the planet of the planet was solid. The solid areas, however, did not look much better than what was before. By taking out the white, he drained much of the colour. He travelled to the nearby areas, with the wing of destruction aiming at the surface. This made the planet look a little bit more variated and therefore, much less uglier than before. During his travel, he also noticed that a lot of the old parts of the great storm were still around the planet and refused to leave. He began experimenting with the air until he mixed nitrogen, oxygen, what remained from the great storm as well as other materials. The sky turned blueish, although he began noticing something else. Several parts of what remained of the great storm reunited in whiteish areas on the sky. He discovered that they dropped a substance that, if in enough quantities, it will go blueish and as result, it will go more pintoresque. He began calling more of this material and dissolving it in the air.

    Day 7

    By then, nine tenths of the planet were solid. He forced the whiteish areas of the planet into the surface and then, after so much work, Narcariel finally went to rest for a couple of days after millons of years of working hard to find somewhere suitable for him.
    Posted in: Forum Roleplaying
  • 0

    posted a message on Planet God (Be creative!) [Accepting]
    God Name: Narcariel
    God Appearance: Narcariel is neither male nor female. Narcariel has feather-like hair and a pair of wings. The one to the left is known as the wing of life, the one to the right is known as the wing of destruction. He is also a cuadruped, which means he has to rely on speech to give orders. His head is the one of a cat. The colour of his hair is of vainilla.
    Planet Name: Aclillon

    Credit for the names
    Posted in: Forum Roleplaying
  • 0

    posted a message on Saturday with Sach: My First Night
    My first night on Minecraft was on the middle of alpha. I believe it was on 1.0.17_04 or something (I just remember it had a down slash), so no fancy biomes or anything, but I did have awesome mountains.

    By the first night it wasn't my first time playing Minecraft. I created several worlds and deleted them because I wandered aimlessly, not knowing what to do until I looked on YouTube how to play the game. After that, I made my very first house on the night. Not the greatest thing, just a small shelter on a cliff (or on it's roots but I might be mixing information from the video I saw)

    I remember back then I was scared of mobs a lot. I wet my pants when I heard a zombie, a skeleton or a spider. When I met with my first mob while playing with my brother guiding me (I saw a creeper) on the middle of my mine I was like "Someone please kill me now".

    Oh man the good ol' times. I haven't played Minecraft in a long time and now I don't have much time to nostalgia around. Tommorow I'll play some Alpha.
    Posted in: Minecraft News
  • 0

    posted a message on The Space Race [Revival]
    At last I returned.

    Space Program Name: Mars Colonization Company
    Organisational Structure: Private company
    Directives: Land on Mars and help possible human colonization
    HQ Location: Somewhere in the Antartica
    Motto: To Mars we go!
    Posted in: Forum Roleplaying
  • 0

    posted a message on Destroy the Godmodder
    Quote from TwinBuilder

    I direct your attack to hit the Terror Zombie Pigman.

    Unhackable


    Just pointing that out.
    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder
    God Emperor of Mankind shows up to end with this once for all...


    Run before it gets the godmodder.
    This guy is god himself. He and his attack is buffed with:
    • Undodgable
    • Voids all bodyguards (if you didn't get it, it attacks the godmodder directly)
    • Unblockable
    • Unavoidable
    • Unoutspeedable
    • Ungodmoddable
    • Unblockable
    • Indestructible
    • Unhackable
    • Unbribable
    • Unable to turn pro-godmodder
    • Unsuable
    • Unresistable
    • Unsomehowavoidable
    Even if the attack fails, he looks too awesome, so put that into account before you make it fail.
    Posted in: Forum Games
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