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    posted a message on OpenComputers [v1.5.21]
    This looks absolutely amazing. The complexity of all the recipes and such is a bit of a turnoff (the complexity specifically; I feel the expense itself is fine) but I love the work you've put into the direction of the mod and all the APIs and such. I'll be playing around with it quite a bit!

    Also a suggestion: an ingame "help" program would be nice to have for a convenient function reference in-game.

    Quote from awsmazinggenius

    Saw this mod from a thread on the ComputerCraft forum. (I love CC). Haven't downloaded yet (but I might), but I have a question. Does it have HTTP support like CC?

    Yes it does.
    Posted in: Minecraft Mods
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    posted a message on Free-floating Inventory
    Quote from InfinateX

    +1 for this idea! It'd be great to have this for adventure maps! I hope somebody makes this eventually.

    It would be pretty cool if someone actually made this.
    Posted in: Requests / Ideas For Mods
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    posted a message on Free-floating Inventory
    Basically what my idea is, is that



    would become something like



    where the backpack is a free space, where items can be placed anywhere in the space, not restricted to the grid, and there would be weight that would restrict the amount of items you can have in your pack (obviously at a very high threshold to compensate for the current amount of items we can hold now).

    This could also be applied to other inventory-based blocks, like chests or dispensers. Not sure how it'd work for furnaces, but perhaps, it could be organized as a shelf-type interface with fire as a background. where items would be thrown on top, and fuel could be thrown on the bottom in this kind of interface.

    Just an idea that came to mind a while ago, probably wouldn't work well, but suggesting it for anyone that might be interested.
    Posted in: Requests / Ideas For Mods
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    posted a message on Merging With the Fourth Wall
    Quote from nearbeer

    Seems like overkill; but I like the idea of an initial room where there's four doors and walking through them opens the GUI we have now.

    I admit the entire concept could be toned down a bit, lol
    Posted in: Suggestions
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    posted a message on Merging With the Fourth Wall
    Quote from scynscatha

    I do like the idea, but as a tutorial of some sort. This would be far too tedious for average play (in my own opinion) but would be AWESOME for some tutorial level for the game to come preloaded with. However, even then it would be far easier for the "portals" to do this with command blocks. This idea, while having its merits, is not good for standard play, and only as a mechanic in some sort of tutorial. So, I have to say no support.

    Yeah, having this every time you start up minecraft would get a bit annoying. A tutorial level has probably been suggested tons of times before though, so yeah.
    Posted in: Suggestions
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    posted a message on Merging With the Fourth Wall
    Quote from TheBlueRocky

    I personally would dislike this, even as a feature. A simple and easy-to-navigate menu has been with this game forever, and I think it shall stay. I find nothing wrong with the current menu.

    I don't either.

    I'm not saying this is necessary or needs to completely replace the menu, it's just an idea I had and I thought I'd be a pretty cool thing to have.
    Posted in: Suggestions
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    posted a message on Merging With the Fourth Wall

    Seems a bit unnecessary don't you think?

    ...Not really, haha.
    Posted in: Suggestions
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    posted a message on Merging With the Fourth Wall
    What if the out-of-game aspects of minecraft were to be merged with the ingame?

    Like, instead of the menu we have now, it'd be a room full of portals or doors, with signs above or next to them. The portals/doors would lead to the different gamemodes/options we have now. The single player portal for example would lead you to another room with portals created for each of your worlds. The new world screen would be a wall with signs, where you could right-click the signs to change each of the individual options of your world. For text fields, like the world seed, you could have something like a giant screen above all the other options that displays your seed, and a little keyboard at the bottom of the wall, which would have a GUI that would allow you to type in your seed for your world. Pressing a button on another wall would create the world, and the door/portal for that world in the previous room. Entering the door/portal for that would would do what selecting said world does now.

    And maybe, ingame, you could have either a physical item or some special protected slot/button that would hold some mystical item that would allow you to return to the "main menu room", and using it (right-click with it in your hand, I guess) would have this awesome shiny purple glowy animation (similar to the dragon's explosion, but much shorter as to not annoy the user) before respawning you in the main room. The animation can be lost really easily, if people would find it too annoying.

    The options menu would be just like the new world menu, a bunch of right-clickable signs that change depending on the option they are on.

    The texture packs screen, I imagine as sort of a museum of texture pack previews. There would be blocks on rows of pedestals, that change to different block types every few seconds (dirt to cobble to wood etc.), and each block would be textured as it is in the texture pack, so it provides a nice texture pack preview. Maybe you could somehow change whichever block(s) you wanted to see in the texture pack, and then choosing the texture pack (through right clicking the block preview on the pedestal, or otherwise) would update the entire room with the textures in real time.

    The languages screen could be a room of people, each textured in representation to whatever country they are from (would probably be a lot of work, but meh). They would have speech bubbles on top of their heads, speaking their native language. The user would right click the person to change the game's language to whatever language they're speaking.

    Multiplayer would be a different room, where it would have one portal (empty for now), and a sort of control panel next to it. Right-clicking the control panel would open a GUI, which would be a server list (if ever implemented) and a couple more buttons that make navigating through the list easier, common stuff like a search bar or a favorites list, and of course an option that allows you to connect to a specific IP. Confirming your server selection, the portal in the room "opens", and walking through it would take you to the server. The same mystical item/button/slot would return you to the main menu from the server.

    Not very useful at all though, more of a novelty that would be really nice to have - an option, maybe. I'd accept a mod like this if it exists, too, and if it doesn't exist, it'd be amazing if someone could make one.
    Posted in: Suggestions
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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    Quote from ags131

    Love2D

    +1 JUST for this.
    Posted in: PC Servers
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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    * In game name: Kingdaro
    * Age: 15
    * Screenshot/world save/text file/anything that shows
    that you know programming: http://pastebin.com/5WX5GjAM
    * Additional anything: TURTLES.
    Posted in: PC Servers
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    posted a message on What are your oppinions on the most recent forum change?
    I guess I think differently because of past experience with the new version of IP.Board and how I'm all used to it and all.

    I get used to a lot of things quickly and have low standards though, I don't get why people hate a lot of things, haha.
    Posted in: Forum Discussion & Info
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    posted a message on What are your oppinions on the most recent forum change?
    Quote from Derpcakes

    Where did you get such information? The fact that tons of people still hate the setups even to this day makes your argument invalid.

    They're still using it though, that's my point.
    Posted in: Forum Discussion & Info
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    posted a message on What are your oppinions on the most recent forum change?
    I absolutely love how a lot of people hate it because it's different.

    Sooner or later this will be like the new Youtube channels, everyone will get used it and nobody will give a **** anymore.
    Posted in: Forum Discussion & Info
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    posted a message on Concerning the forum changes: What have you done?!
    I didn't even know you could delete your account, haha.

    I need to register a new one under a different name since people aren't familiar with me and this one.

    Unless you can change your name and I didn't know that either ._.
    Posted in: Forum Discussion & Info
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    posted a message on [1.1.0] BETTER LADDERS V 1.0.0
    you probably should've just removed the side and readded the top before releasing this.
    Posted in: Minecraft Mods
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