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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from MentalMouse42»


    Yeah, that seems to settle that. ;)


    ETA: Did the commit catch the T4 teleposer and demon blood shard? The latter also seems to have no recipe, and I'm pretty sure the demon stuff isn't in there.


    Don't think so. But it might still happen before next version, never know.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from MentalMouse42»

    Hmm. Is the Tier 6 altar actually available? Both the build and the orb seem to be gated behind "crystal cluster" blocks, not the same as crystal clusters, but those seem to have no recipe.


    Apparently not, because one of the latest commits on Github said "fixed t6 altar questions" and commented out all related code.

    Posted in: Minecraft Mods
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    posted a message on Bedrock Edition Add-on suggestion.

    Make it possible to edit the properties of the player entity based on what gamemode the player is currently in. Also make some more additions to what you can do by modifying the player entity, beyond just basic stuff like size. The one singular thing I'd most like is the ability to control mobs in Spectator mode somehow(using addons of course, not in vanilla). Also, if possible later on we could add more gamemodes under unique names, so that you wouldn't for example have to override two of the vanilla gamemodes to make a "zombie" gamemode and a "drowned" one.

    Posted in: Suggestions
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from iobiarg»

    could someone tell me how i learn in game or get the recipe for "primordial nodule"? i already have eldrich things to make but i need that thingy and it doesn't show in the thaumnomicom nor in JEI.


    Random chance of dropping when a rift is forced to implode via a Casualty Collapser(or whatever those are called). Normally you just get Void Seeds, but Primordial Pearl chunks(which have different names depending on durability) will occasionally pop out as well.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Ok so I'm not sure how but I've seemingly ended up basing in a place that is completely incapable of building up any flux in the aura, I've tested by setting up a thaumium smelter and just had it process a ton of vitium essentia phials and while its visually spouting tons of flux clouds, when I check the aura with my thaumometer, there is 0 flux whatsoever, I checked to make sure there weren't any flux rifts in the area that could be eating flux using a flux sponge and there were none, and still no flux, I even took a cauldron and threw a stack of beacons in it and dumped it into the aura and still 0 flux, I've got no idea whats causing this, any ideas?


    Sounds like a bug.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chopter»

    for the first notion, try scanning the naturally spawning crystals, that should help you out. With the rift i dont actaully remember, im not sure what you tried but they do collapse in on themselves eventually, just gotta give it some time and prepare to fight some taint spores.




    Taint seeds are evil too. Got to kill them to kill the Taint, but get within like 10 blocks of one and you get Taint Poisoning 3, which is like Wither on steroids. They also flail around to attack you if you're in melee range. Best thing to do is stay out of their poison zone and shoot them with a bow or a projectile/bolt type focus.

    (Oh, and you want to scan the rift and follow along with the research line that that gives you access to, it leads to an item that can collapse the rift. As an added bonus, you get Void Seeds and a chance for a P. Pearl(which now has durability and will wear out after being used to craft a few things) from each rift you collapse.)

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    NP. Is there a hard cap on the one Eldritch Vis discount bauble's %discount, or is it only limited by how much Permanent Warp you can gain through normal ingame means?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Sweet_Brew»

    How stable are the beta versions of this?
    I'm thinking of playing around with some mods but have been waiting for Thaumcraft to get out of beta, is this like a beta where it's glitchy and we're helping him iron out the bugs, or is it stable enough and he's just still adding stuff into it?

    Also, if I do end up trying it out any suggestions for mods to go with it?
    I already have a huge list! lol



    Anytime new stuff is being added it brings a chance of new bugs being added too, but there are several "fix" updates between each bundle of new stuff from what I can see. Just make backups before updating, and know that some versions always turn out more stable than others so don't update to the newest beta right away every time.

    EDIT: I'm not very far in the mod yet, but I'm finding it relatively stable so far. It shouldn't be a problem to add it to a survival world as long as you're careful about updates.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Noobwiki»

    Am i in trouble or is that much flux still ok?


    I hope that's not near anything you care about lol.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Hello, I never really intended to come back to Minecraft after I disappeared from Discord some time ago for life reasons, but I don't have much else to do in my off time. So, I'd just like to ask one question: Is there any Eldritch in TC6 yet? I can't find anything in the changelogs, but I might be missing something.

    Posted in: Minecraft Mods
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    posted a message on Vampirism - Become a vampire!
    Quote from kron20102»

    The author of my important question, just sorry for my bad English.

    How does a vampire change the size of his eyes? and the effect of glowing eyes in the dark? which file to open? what lines are responsible for the size of the eye and the position of the mouth. Each skin maincraft is unique, the eyes need to be done somewhere small or large.

    Tell me please



    It is not a file, but rather a command accessible to every player.(No cheats required.) /vampirism eye [1,2,3,etc...]

    Posted in: Minecraft Mods
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    posted a message on Vampirism - Become a vampire!
    Quote from maxanier»

    My two cents: make it possible(at a high Hunter level of course) to tell EXACTLY what a potion will do. Optionally you could also add a way to duplicate existing potions(perhaps by using one potion as the extra ingredient to make two more with the same effects?) As well as maybe boost the debuff% reduction from the skills that say "less bad effects".
    Posted in: Minecraft Mods
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    posted a message on Vampirism - Become a vampire!

    Hunter Blood potions seem underpowered. Why would I risk all those debuffs when I could just use vanilla potions for most of the effects I can get from these? Sure there's odd stuff like Health Boost or lvl 3 effects from time to time, but not anywhere near often enough to justify the debuffs I get, even fully specced into potion crafting!

    Posted in: Minecraft Mods
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    posted a message on Vampirism - Become a vampire!

    Might want to ask for clarification from the mod developer then. Could be he forgot to change some obscure bit of code somewhere, or you're just doing something wrong and IDK what.

    Posted in: Minecraft Mods
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    posted a message on Vampirism - Become a vampire!
    Quote from Fraystar»

    What're the list of action IDs, so that I might use the command /vampirism bind-action 1/2 xx, been looking everywhere for the action IDs in the mod and I can't tell what "tab" the tooltip;


    You can bind custom actions (e.g bat mode) to the two available action keys (see keybindings). Use tab to see available actions.

    means


    On my keyboard, it's the key right above Caps Lock. :P
    Posted in: Minecraft Mods
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