I'm trying (again) to make my first public mod pack, and I'm closer than ever before, but the Custom Ore Gen part of this build is throwing up a road block that I cannot get past. After trying for days to wrap my head around what I'm supposed to do, I finally have to admit that I do not have the time or the focus to be able to make sense of this right now, so I am hoping that someone around here might be willing to contribute to my mod pack by setting up the Custom Ore Gen configs. Or, possibly, just walking me through a little of how to do it, so that I understand enough to make sense of the rest and start experimenting.
What I need to do for this pack is coordinate a few mods that affect ores so that they give a general connected feel through Biomes o' Plenty. Mostly Metallurgy 4, though also Harder Ores and Dense Ores (which create sets of low-density and high-density ores, respectively), plus HarvestCraft's Salt Ore and BoP's gems. And possibly Et Futurum's updated stone types (andesite, diorite, granite) and Ex Nihilo's Dust.
Ideally, I'll end up with an ore distribution that follows the Biomes, so that the player who wants certain types of ore can find them more easily if they run around and find the right types of biomes. For example, the Utility Ores would be far more common in swampy areas, while iron would be easier to find in mountainous areas. Plus, the ores that you want first (copper, tin, zinc) would be close to the surface across most biomes, while those you can't mine right away would be pushed down below the surface, so that you only find Mithril, Orichalcum and the makings of Steel if you dig down quite a bit.
But some special biomes can override and give these closer to the surface: the Mystic Grove has Astral Silver and Mithril throughout, the Lavender Fields have Silver close to the surface (and plenty of cool-colored gems, including Lapis Lazuli), the Cherry Blossom Grove has the ingredients for certain alloys (Damascus Steel, Hepatizon, Angmallen), and the Bamboo Forest has surface-level Emeralds (because of the color correspondence). The Oasis might have Platinum closer to the surface (still kinda deep). Certain dead biomes would have Dust blocks on the surface. The special biomes and dead biomes wouldn't have low-level ores (copper, tin, zinc) at all, so they're pointless when you're starting out. And Salt Ore would generate primarily on beaches, most notably the White Beach.
If anyone is able to help me accomplish my goals here, I would very much appreciate it! I could put together a much more detailed list of what I'm after.