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    posted a message on block mining problem.
    Quote from Hexalobular»

    So, if I'm getting this new 1.9 lag on a server, is there anything I can do on my end or is it entirely on the server?


    I think the jury's still out on that one.....
    Posted in: Discussion
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    posted a message on block mining problem.

    It might also bare mentioning that Java updates can wreak havoc on your Minecraft experience. Even as a product deployment specialist, I don't understand wth Java is thinking with their update system being dependant on the version of browser you're connecting to it with.... I.E., if you go to the java update site with a 32-bit browser, you get the 32-bit java drivers, and the 64-bit never get updated. Vice-versus.


    In other words, if you're not certain you have the right Java drivers, open you 64-bit Internet Explorer {c:\Program Files\Internet Explorer\iexplore.exe... NOT c:\Program Files (x86)\Internet Explorer\...} and go to the java update site.


    There's also a thread somewhere on these forums about specifying which java folder the launcher will use, but you'll still need the "current" drivers....

    Posted in: Discussion
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    posted a message on [Request] Minecraft 1.9 gold AFK gold/exp farm

    Unfortunately, it appears the ZP aggro spread mechanic has changed with 1.9; Sadly, as such, our hybrid gold farm is effectively scrap.


    Observations:

    1. can't use snowballs to aggro now....

    2. when a ZP is aggroed and he calls for help, that aggro does not appear to persist or spread beyond the initial call. Approaching angered ZPs (the 40-block alarm) doesn't seem to spread aggro beyond the initially called ZPs.


    Basically, I'm working on re-designing it to function as an active aggro grinder, where the player's platform is un-reachable, but in clear LOS of the spawn floors, so you can shoot one with an arrow, and he'll bring friends to join him in the slaughter box. The slaughter box will be designed to accommodate 'softening' or 'death'.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Worst Minecraft Moments/Experiences

    Wasn't really an accident. When I first started playing, on my first trip to the Nether to collect glowstone.... I saw some glowstone in the ceiling at a distance. Having already been killed once by a ghast, I decided it wasn't safe to just pillar up from below and spent at least 2 hours navigating to the nearest wall so I could plank out to the cluster. Problem was.... I was still so new to MC, that I didn't know you could "sneak" to prevent walking off the edge. I must have fallen off the plank (into the lava below....) a dozen times just trying to extend it 40 blocks to the cluster. But I 'did' get my glowstone!

    Posted in: Discussion
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    posted a message on Anvil Renamed Candy!
    Quote from DuhDerp»

    tnt --> pop rocks


    WIN!
    Posted in: Discussion
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    posted a message on Should I quit Minecraft?

    "Online gaming should be enjoyed, not endured" - Old Timer


    If its lost its appeal and you get that 'ugh' feeling when logging in.... it's time to move on until it calls you back. It WILL call you back.

    Posted in: Discussion
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    posted a message on 1.9 piston working mechanics changed?

    I've noticed that pistons seem to be less persistent with 1.9. They seem to 'flicker' more than before, allowing all kinds of funky stuff to occur:

    * Player standing on shaft when extended, falls through when retracted, and is pulled backwards with the head, into the piston block itself.

    * items glitching through the space where the piston head travels (pretty vague description... so is the behavior).

    * Blocks being moved by pistons seem to be similarly 'flickering' when moved. This may explain the OP's behavior where mobs theoretically drift into the space that the suffocation block occupies when the piston is retracted, because it (nor the piston head) occupy that space for the brief 'tick' that the piston changes state 'when' retracting.

    Posted in: Survival Mode
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    posted a message on Any farm broken in 1.9?
    Quote from Crumpetxxix»

    I know my spawning mechanics well enough :P. No there was no spawning spaces inside assuming the rails thing is true. This is the collection system for the mob farm. It's completely enclosed and every block inside of it has a rail or powered rail on top of it. I experienced the spiders spawning in 1.9 pre 2. I haven't verified it was messed up still in the full 1.9 release though. I ended up just throwing some Jack'o'lanterns inside since you can place rails on top of them and it solved the issue though for my case.

    I have the same collection system for my guardian farm (with lanterns for lighting). The only thing I'm concerned with spawning on rails there is slimes in the 3 slime chunks that dot the farm. I'll have to monitor it sometime; but right now, our server is busy exploring for new stronghold locations close to other prospective farm locations (near monument & witch hut, for example).
    Posted in: Survival Mode
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    posted a message on Any farm broken in 1.9?
    Quote from Crumpetxxix»

    I know this is supposed to be a thing, but I don't think it's working. I created / tested my new universal mob farm design in 1.9 pre 2 which I believe was after this change was made, and I was still having issues with spiders spawning on my rails in a 1 tall gap :/. I'd have to go back and test it but I remember that particularly from when I was testing.

    Tell me it isn't so!!! I haven't tested myself.
    Posted in: Survival Mode
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    posted a message on Any farm broken in 1.9?
    Quote from shallpion»

    Okay so finally got some slime in the chest. So it still works, but I am almost certain that it is SLOWER than 1.8. Don't know why...


    Knowing you're playing on a small server, I should stress that if anyone else is on the server, and in areas not sufficiently spawn-blocked, all mob farm production rates WILL suffer...
    Posted in: Survival Mode
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    posted a message on Any farm broken in 1.9?
    Quote from Mr_N_Derman»

    Are you telling me that finally my nether rail lines wont get zombie pigmen spawning on them anymore!? Chamone!

    Yup yup. That's the change I've looked forward to most....
    Posted in: Survival Mode
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    posted a message on Question about Nether Portals

    I also prefer just mining out lava lakes. I use Eff V diamond picks; with that, and a Haste II beacon, it takes about 5 seconds to mine each block of obby.

    Posted in: Survival Mode
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    posted a message on Villager Placement for Iron Farm.

    Get the world download for Unarybit's Compact Villager Breeder. It has all those nuances clearly defined. I know I promote it a lot, but it's really THAT helpful!



    It's not your typical "I built this" world download. The developer obviously put a LOT of effort into confirming, documenting (via signs) and providing 'demonstrative' exercises in the map. VERY informative.

    Posted in: Discussion
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    posted a message on I GOT HACKED

    I really hate to say this, but you essentially gave him your account.... I don't know that Mojang can do anything, but no-one on these forums is likely to be able to help aside from maybe reporting if they see that user in one of the thousands of worlds out there...

    Posted in: Discussion
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    posted a message on ¿How much real money you win a minecraft server?
    Quote from MCNH»

    Tener un servidor de Minecraft por su mismo-no gana ningún dinero. Tienes que ganar el dinero por tener algo único que atrae a los jugadores que quieren donar a su servidor.


    What he said! (seriously...) If you're lucky enough to dream up something original, you 'might' be able to draw in players. How you manage donations/perks is the tricky question. Just be sure you've read, understand, and follow the EULA.
    Posted in: Hosting Requests
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