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    posted a message on [Portal] Karrot's Portal Test Chambers (V2, FINISHED)
    when it gets converted on mine right after the training levels a hill was there and i couldnt continue....
    Posted in: Maps
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    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from MineCartCrash

    WHERE IS THE DOWNLOAD :angry:


    qoute from dante_666 on the page the link goes to(cant quote a quote)

    Just want to Reiterate that i did not make this update. I simply wrote the instructions and host the mediafire links, as the official links can be unreliable at times. Electromuis made the unofficial update
    Dante_666, on 24 April 2012 - 01:06 AM, said:

    ---------------------------------
    INSTALL INSTRUCTIONS
    ---------------------------------
    Ok i know i said i wouldnt post these again but for another time here are ALL the links and instructions
    (Alternatively you could all stop complaining about it not being updated or having problems and wait one more goddam day for an Official update.......or not, your choice XD)

    SDK 1.2.5
    CLIENT
    http://www.mediafire...25mp5ma9bbnm2ah
    SERVER
    http://www.mediafire...9ms7br3pacg5i11
    Modloader Mp
    1.2.5 ModLoaderMP Client: http://adf.ly/74Eeb
    1.2.5 ModLoaderMP Server: http://adf.ly/74EhX
    ModLoader
    http://adf.ly/1849S
    Forge
    http://lexmanos.no-i...ge/Recommended/
    -----
    FOR SMART MOVEMENT INSTALLS ONLY
    player api
    http://www.minecraft...api-player-api/
    Smart moving
    http://www.minecraft...p-smart-moving/

    First off a few basic things for beginners.
    To host your own server you require a server.jar file rather than a server.exe file, these are located on the same page on www.minecraft.net under downloads. I suggest placing the server in its own folder on your desktop, entitled Server or minecraft server, in order to keep it self contained and easier to maintain.

    Client side means on your own computer, as your minecraft is the Client, it is your own minecraft folder

    Server side means wherever your server is located, for some people this is on the same pc as their Client, this does not mean it is the same folder as your minecraft.jar, it is simply located on the same or another pc.

    When installing mods on the Client you must always delete the folder entitled META-INF, as this is a kind of integrity check on the minecraft folders. If it is not deleted it will lead to errors with minecraft trying to rectify the changes you have made to it.
    When istalling mods on the Server NEVER delete the META-INF folder contained inside of the server. You must still delete the Client side META-INF folder

    In order to install a mod certain steps must be taken, for the purpose of all the mods listed on this post, one method of install is sufficent.
    You must locate your user/local/roaming/appdata/.minecraft folder
    Inside of this is a folder called bin(this houses minecraft.jar) and a folder called resources
    These 2 folders are the core of mod installs.
    Inside of your individual mods you will find it asks you to place files inside of either the Minecraft.jar file, or the resources folder.
    To open minecraft.jar or server.jar you will need to use a zip program, i suggest winrar as you will be able to right click the file and choose open with winrar.
    Inside of this file is a whole heap of folders, ignore them all as they are irrelevant EXCEPT for META-INF. Delete META-INF.
    Once you have done that, you can go ahead and drag the files form your mods into their appropriate places, whether into minecraft.jar or resources. For minecraft.jar you simply need to drag all the required folders and files into it and drop them on the main window, ie minecraft.jar(NOT A SUBFOLDER OF THIS)

    NOTE: BEFORE you begin installing, it would be wise to have no other mods installed already as it can lead to errors in the install process. Also you will need to choose any future mods carefully as many things are incompatible with a mod of this size. You may be lucky and only find that 2 of your 25 mods are incompatible at the one time or you could be like the majority of the cases and find that 0 of your mods are compatible. MY advice is to back up your minecraft folder everytime you make a succesfull install so that if a mod doesnt work you can simply wipe the minecraft and replace it with your backup, thus you wont have to begin all the installs again.
    Also DONT FORGET TO DELETE META-INF from your minecraft.jar ALWAYS
    --------------------------

    CLIENT SIDE INSTALL
    This is for the minecraft.jar inside of your .minecraft folder (This install will allow you to run and play on servers using these mods, provided you set up your own server or know of one already(for setting one up see SERVER INSTALL))
    NORMAL INSTALL
    Install mod loader and mp and forge then run minecraft
    then close it and install too many items and if it still works when you load it( check the inventory also as it can sometimes yeild problems when opened ingame)
    install sdk mods.
    if you dont want too many items skip that step
    INSTALL WITH SMART MOVEMENT MOD
    Install mod loader and mp and forge then run minecraft
    Install player Api mod run minecraft
    then close it and install too many items and if it still works when you load it
    install smart movement. Run minecraft and if everything appears to work fine in game( check the inventory also as it can sometimes yeild problems when opened ingame)
    install sdk mods.

    SERVER INSTALL
    ----------------
    FOR Setting up SERVERS(DONT delete meta-inf Inside of the server.....ever)
    This is for the Server.jar files, not your client side files,ie NOT your .minecraft folder. but rather your Server folder.
    NORMAL
    Install modloader Mp server
    Run the server, if no problems, close the server
    Install SDK guns mods
    SMART MOVEMENT
    Install modloader Mp server
    Run the server, if no problems, close the server
    Install Player api server run server to check for problems
    Install smart movement for servers.

    That is all............

    Because you guys who ask for instructions clearly cant read
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Link to page with unofficial download:
    http://www.minecraft...5#entry14689425

    Install order:
    modloader
    modloadermp
    mcforge
    tmi(if you want it)
    sdks mods
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from juniorjp300


    Mods loaded: 4
    ModLoader 1.2.5
    mod_ModLoaderMp 1.2.5v1
    mod_TooManyItems 1.2.5 2012-04-13
    mod_SdkFlasher 1.2.3v1

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 2f3588ed --------
    Generated 03/06/12 16:20

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel Bear Lake B version 1.4.0 - Build 8.14.10.1930, Intel

    java.lang.VerifyError: Cannot inherit from final class
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.getDeclaredFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1763)
    at ModLoader.addMod(ModLoader.java:293)
    at ModLoader.readFromClassPath(ModLoader.java:1210)
    at ModLoader.init(ModLoader.java:886)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:77)
    at ahu.<clinit>(ahu.java:8)
    at net.minecraft.client.Minecraft.a(SourceFile:273)
    at net.minecraft.client.Minecraft.run(SourceFile:657)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 5507796a ----------

    can somebody help me with this?


    u need mcforge
    Posted in: Minecraft Mods
  • 0

    posted a message on [SMP] More Explosives Mod [over 1,500,000 downloads!]

    Well you need a backup that has NO mods installed :)

    i have a backup of vanilla mc 1.2.5 if you need it as well as it with modloader and it with modloadr and tmi.....lol my backups folder is huge
    Posted in: Minecraft Mods
  • 0

    posted a message on [SMP] More Explosives Mod [over 1,500,000 downloads!]
    Quote from Skaro

    I have like 22-24 mods installed, and do not normally work with forge, last night I tried adding in explosions+ forge and audiomod, if I remember right I started with a fresh .jar, and it blackscreened. I have heard issues about zombe, forge, modloader etc, needing to be installed in a specific order.
    If I posted all the mods I am using(Just the names) do you think anyone could tell me what is conflicting, what may never work with each other, and what order I would install them to work the best? (Like modloader, modloadermp, forge, then zombe, etc)

    modloadermp and mcforge dont work together either....or at least not usually....
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Stop being idiots and READ the page before you post.....
    Posted in: Minecraft Mods
  • 0

    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    modloader changes only with new versions(i think)....and i have the newest
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Quote from onemoreexp123

    I feel like a noob for asking this, but where is the MOD download site? All he posted is the ModloaderMP download site.

    only modloadermp is updated to mc 1.2.5
    Posted in: Minecraft Mods
  • 0

    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    im coming up with 100 errors when i recompile.....my mod has tools armor blocks and items
    Posted in: Minecraft Tools
  • 0

    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    i havent been here in awhile.....ummmmm......oh ya a suggestion if posible....try making it so that it recompiles it and when you download you get the .classes if you want them.....and for armor sets do i need to make item .pngs and the actual armor that you see from 3rd person view?
    Posted in: Minecraft Tools
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from lub

    FIRST POST! Good work. Also. I really like the idea of tiki torches. I have terraria and you made them look very similar to the terraria ones.

    No were near the 1st post.....you're like 22 pages late =) lol
    IM WAITING FOR THE GRAVITY MOD.......I WANT IT BAD!!!!!!!!!!!!!!!!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    just a suggestion: dont use modloadermp if posible as mcforge doesnt use it anymore and it can cause problems...
    Posted in: Minecraft Mods
  • 0

    posted a message on [SMP] More Explosives Mod [over 1,500,000 downloads!]
    did you fix the missile glitch yet?
    na dif you dont do the comps you should make it so the missiles save the coords put in them so that you can put them in and launch anytime without putting the coords back in
    Posted in: Minecraft Mods
  • 0

    posted a message on [SMP] More Explosives Mod [over 1,500,000 downloads!]
    Quote from Satanissmith

    I really like these ideas.... if there is an way for the creator to use these I would be very pleased with him :D

    thanks..im good at ideas....(is that a good thing??)


    There good ideas, but there a little hard to code :)


    most of my ideas are probably hard to code(but rewarding)...
    and the computer 1 you might be able to ask the guy that made the computer mod for help or to borrow some of his code...
    Posted in: Minecraft Mods
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