• 2

    posted a message on BattleTech Mod
    Quote from ISyndrome

    is this finished

    Idiots like this is why I attempt to not post much.. I tend to come off as 'too hostile' and 'uncaring' Well.. Lets see here.. Who the hell would legitimately ask that if they read the first page? So yea.. Iv been on a haitus but I DO read everything here.. So I will again state we need to update the OP with BIGGASS progress bars to show just what is done..
    Posted in: WIP Mods
  • 1

    posted a message on BattleTech Mod
    Quote from peteian

    But anyway I'm really looking forward to the completion of this mod and hope it's ok if I do a mod review/showcase when it's done :D But more importantly I'm really looking forward to spamming PPCs again xD

    I myself use a quad array of L lasers on a firefly with BAP AMS and MASC. Intended for hit and run sniping with if I remember right a top speed of 163kph. And I well intended to fire off every lazer at once in order for the highest damage..
    Posted in: WIP Mods
  • 1

    posted a message on BattleTech Mod
    Quote from paramsey

    Is this mod almost completed?

    No. Most of the people working on code are still in school. School is more important than this mod, ask next month
    Posted in: WIP Mods
  • 2

    posted a message on BattleTech Mod
    Quote from capfl97

    This mod must be one of the best mods I've seen on here, heck I think It'l be at least half the size of the technic pack. I'm really looking forward to this mod, I would just like to know what's left to knock out in the mod before it's alpha release, given that I've been a huge fan of Battle-tech even since I was 4 years old :P

    If my request is a bit pushy and annoying as many others (I read through the entire topic, every last of the 24 pages), just take this as a bump :)

    By the way, good job sticking it to the idiots of the online community (that is so obnoxious that it makes me want to slap them in the face and puke at the same time :/) on page 10-ish, Kielaran, I've always been waiting for a good slam on them.

    Somebody has to do it :P If enough people want I might try to be a moderator, The best thing you can do to help us is find coders to help push this along, The people I have found are still too busy to help..


    And for those who help out I have some mech gifs to use if you want them, I just need to find a place to upload them
    Posted in: WIP Mods
  • 2

    posted a message on Futurecraft
    Quote from fr0stbyte124

    Just one guy. No idea where he came from or what he was talking about. He's probably either mistaking us for someone else or trying to start ****.

    Fact of the matter is we're either on friendly or at least professional terms with pretty much every modder/group we've ever spoken with, and none of them have any issue with what we are doing. Zeppelin and PhysicsCraft, in fact, who have the biggest claim to similarity, have both been supportive of us and we've been comparing notes on algorithms and ideas. Which reminds me I was in the middle writing up some advanced bulk collision tricks for Eagle_Orion, but I completely forgot about it. Better get back on that.

    Aside from me being just about the least effective project manager ever, there has been zero drama regarding Futurecraft's development, and I am quite happy with this.
    Well that and you tease people too stupid to know what your saying, or to confuse people with less than half a woking brain...(most of the posters here apperently)
    Posted in: WIP Mods
  • 2

    posted a message on BattleTech Mod
    Quote from soul117eater

    I hate it when people are too lazy to look at past posts, or at least the most recent sets of posts.... -.-'
    Who here agrees with me?
    See my previous rant for more info
    Posted in: WIP Mods
  • 4

    posted a message on BattleTech Mod
    Quote from Samwell195

    I speak for others here when i say sorry for any retardism.
    Not your fault (I think)
    Things I hate
    Lolspeek/leetspeak- Example = u shud ad lazors n **** o n u shud ad tankz n powah armuh
    People who don't ****ing use the goddamn spell check built into the website. THE GODDAMN RED LINE MEANS ITS WRONG
    People who suggest we add **** that isn't a part of mechwarrior-battletech. Example= Anything that is not battletech
    People who ask if its goddamn ****ing done yet. CLEARLY ITS NOT DONE IF THERE IS NO DOWNLOAD LINK
    People who dont read the op.
    People who are too stupid to know they are stupid.

    This has been a Public service Rant, If you are any of the above dont ****ing post. Enough said.
    If you like or agree with me like this post.
    Posted in: WIP Mods
  • 3

    posted a message on [1.5.2] Aliens Vs Predator
    Quote from Piratejoe

    you know be for this mod i thought the movie series aliens was baced on earth

    just somthing you might like to know (:
    Go watch the movies -.-
    Posted in: WIP Mods
  • 2

    posted a message on [1.5.2] Aliens Vs Predator
    Quote from Ri5ux

    Well, the facehuggers don't exactly fully face hug. They still need some tweaking... And sometime in the future the aliens will be able to walk on walls, not sure how long into the future though. Also, your ideas of the different kinds of aliens are great :) I will think about adding some of the different types in newer updates.
    Lol teliporting xenomorphs nowhere is safe Some good ideas overall. but..... how in the hell is it going to infect a skeleton... there's no stomach 0.o
    Posted in: WIP Mods
  • 1

    posted a message on Futurecraft
    Quote from MineCrak

    So, any chance that in addition to Copernicus you'll make the new graphics engine into a separate "Drop-in" for minecraft as well?

    I have been reading his dev log, and pretty much its optifine on meth culling out anything that you cant directly see or hear De-rendering anything your camera view cant see though somehow keeping red-stone or entities working
    And likely once he gets it working he said itll be a separate mod
    Posted in: WIP Mods
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