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    posted a message on [IC][Prologue] A Wrinkle in the World

    Glancing around, Ruth doesn't see anyone that might be Blag. There's little activity this far down on the Shelf, and the distinctive features of a goblin--curly ram-like horns, massive, beady eyes, warty green skin, and the like--would be easily noticeable on any passerby. You hope that he might already be at the Lift; you're able to make out a few figures by the small "gatehouse" sitting next to the lift, though that's no guarantee that one of them is the goblin. There's always a few guards stationed there.


    It's certainly not the tall person in front of you. His skin is dark and smooth, not at all like goblin skin.

    Posted in: Forum Roleplaying
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    posted a message on [OoC][Reviewing applications; not accepting] A Wrinkle in the World

    I've added your character to the OP. No changes aside from formatting and adding scaling values to the Bannersword.


    You're allowed to introduce your character however you like, but bear in mind that the Captain of the Guard and the Mayor would not be pleased to find an unknown teammate amongst the current party. Unless your plan is to ask the Captain about the weapons expedition and realize you were late to join the party, send me a PM so I can make sure your introduction fits with what I have planned.

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    posted a message on [OoC][Reviewing applications; not accepting] A Wrinkle in the World

    Alright, the new ability is fine, but a few things to note about your character:


    - Using a weapon that large will make it rather difficult to dodge, especially if you don't meet the minimum STR requirement.

    - Weight penalties from armor will stack on top of the weight penalty of your sword. Your current armor is light enough to not impose any strength or endurance restrictions since your character is trained in the use of armor (a mage-y character would need a modest amount of STR/END).

    - Wielding a weapon in two hands will cut the minimum STR required by 1/3rd, allowing your character to wield their sword with 20 strength without penalty so long as they are using it in two hands. They will not be able to easily one-hand it, though the Cloak's ability would allow them to ignore the limit regardless of strength if need be.

    - The endurance bonus from Shouldered Burden is +1, ignoring the cap like the other bonuses.


    I'll add your character sheet to the OP sometime tomorrow.


    A more general note: abilities that increase your stats can only be added during character creation, since these are representing life-long training or supernatural abilities and whatnot that allow your character to surpass an ordinary human. They cannot be gained on a whim.

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    posted a message on [OoC][Reviewing applications; not accepting] A Wrinkle in the World

    Normally I don't allow applications whenever the main party is in the Wrinkle or about to enter it. However, since the current four players is less than I would prefer, I'll allow one more application.


    That said, there are a few comments I'll make before I will accept it:


    - Since you have taken a negative ability, you are allowed to have four positive abilities rather than three.

    - Wide Strikes costs 14 FP, refunds 6 FP, and costs 100% more for each consecutive Wide Strike.

    - Harsh Life adds +1/+1 to Strength and Faith, which exceed the stat cap. This means you have 16 strength, 11 will, and 55 FP. It also adds +2 to any stat that would help you overcome a fear/demoralization check.

    - The Bannersword is much too heavy for you! It requires 20 strength to wield in two hands without penalty. Wielding it without the proper strength will result in a -1 speed penalty for every point of strength you are missing.

    - The Bannersword has the attributes Long and Heavy. (Actions involving its use subtract 1 speed, and actions involving its use will act before an opponent if you both rolled the same speed.)

    - Although the Cloak of Repressed Rage is interesting thematically, you will probably kill a teammate at some point with it. Since I'd rather not have teammates die from the actions of another teammate--even if they were in good will--attacks to teammates while under the effects of the Cloak will deal significantly less damage to teammates below 30% of their max health (including damage that would put targets below 30% of their max health). To balance this out, the health penalty is increased to 15%.

    Posted in: Forum Roleplaying
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    posted a message on [IC][Prologue] A Wrinkle in the World

    The buildings around Astra and Ruth thin and turn from storefronts and public houses to small residences. You soon come to a long wall lining the edges of the High Shelf, deteriorated and half-broken from countless years of age. You pass through the gatehouse without issue--given the lack of threats, it's more ornamental than anything else--and see long fields of crops and orchards along the lone path of the Side Shelf. Little else breaks the monotony of fields and cliffside, aside from the occasional farmhouse and the nearby facade of the Death's Drink.


    You can just barely make out the muddied figure of the Lift at the far end of the road.

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    posted a message on [IC][Prologue] A Wrinkle in the World
    Quote from AstralMaria»

    Astra took a deep breath, she remembered something, some odd sense of deja vu, but what was it? Whatever it was, she can't think of it now. She then straddled on the broom once more and chanted the words a second time.

    "Tia Freyre!" She exclaimed.

    The broom sprinkled green dust particles as it slowly lifted her off the ground.



    You mount the broom, but feel a horrible wrenching sensation as you try to lift it. The broom twitches but does nothing more. (49/60 MP)

    There's no way you're going to be able to fly with your current skills.

    Posted in: Forum Roleplaying
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    posted a message on [OoC][Reviewing applications; not accepting] A Wrinkle in the World
    Quote from Scarfking»

    Question- does FP regenerate slowly outside of combat? I'd assume it does, i just wanna be sure.


    Not unless you have an item that specifically grants it.

    FP regenerates whenever you sleep (six hours is a full restore) and can also regenerate by resting regularly so long as you are of sound mental health.
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    posted a message on [IC][Prologue] A Wrinkle in the World
    Quote from AstralMaria»

    "Tia... Freyre!" Astra exclaimed.


    Upon uttering the words, an eerie feeling of deja vu flashes in your mind--a faint blur of recollection. It then fades.

    You exhale deeply after levitating the broom. (59/60 FP)

    It seems that you are able to use this spell even without mastery. That said, you shouldn't expect it to be reliable--or efficient--until you've studied it in great detail...
    Posted in: Forum Roleplaying
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    posted a message on [IC][Prologue] A Wrinkle in the World

    Nihere spends 5 silver on the bundle of wood.


    Nihere's eyes feel heavier as the tip of his arrowhead bursts into a ravenous flame (40/50 FP). Few people pass by your secluded spot, but the ones that do give you an odd look.


    ---


    Astra rushes to the magic shop; the shopkeeper must have been expecting you in advance, as she pulls the broom out from beneath the counter as you go inside. It's an attractive thing, crafted in the familiar tri-brush style and capped with a metal tip resembling your wand. She hands you the broom wordlessly--as you had already paid for it to be commissioned--and you leave to test it out.


    You quickly discover, however, that you have no idea how to actually use the thing. You're not even sure if it works at all--is this a dud?

    Posted in: Forum Roleplaying
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    posted a message on Abandoned
    Quote from Zyngard»

    "Would you like to travel together? Good Alchemists are quite hard to come by, and you seem to know what you're doing, unlike some Alchemists I've seen who mix random plants they find in the forest with water and claim it heals any wound"

    Cataria considered his offer for a moment; he had his head on his shoulders, at least, and probably wouldn't be able to have obtained armor as sturdy as he was wearing without being a skilled combatant. The nonchalant way he talked about a "small dragon" was concerning--was this a case of suicidal overconfidence? ...or sarcasm? Cataria could never tell. At the very least, she wasn't expecting combat, and doubted that she would find a more sane ally anyhow.

    "I'll take yeh up on that," she said after her pause.

    Cataria briefly contemplated asking the innkeeper about the reason for the town's evacuation--in hindsight, he'd have had to been here since before the quarantine was established. Her thoughts were dashed, however, by the sound of an object ramming against the walls of the inn. The hairs on her neck rose as the timbers creaked uneasily. "You say you thought you saw a juvenile dragon, right? Might it be trying to take down this building?
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    posted a message on Abandoned
    Quote from Zyngard»

    The knight turns to her, the shadows concealing his eyes. She seemed to be dressed in rather strange garb, although that bandolier reminded him of some alchemists he used to buy potions from back in Lordran. He speaks to her in a rather rich tone.
    "Unfortunately, nay. I arrived here last night just as the sun was going down, and I took shelter here for the night, as it seems to be the only place which frequents visitors. You seem to look like you know what you're doing, which, unless I miss my guess, is as an alchemist of some kind, judging by the bandolier. Come, sit down, and we can discuss. I am known as Uyir, yourself?"


    Cataria grinned behind her mask. No-nonsense. Good.

    "Cataria," she responded, "and you've got a good eye; I'm an alchemist."

    Cataria paused for a moment to take a seat. "I've been scavengin' through this town and only just found this building, so unfortunately, I only know as much as you. That said, this seems to be the best place to gather information, at least for me. Most locals outside would scurry when they saw the mask. But compared to some of the other patrons, I look normal."

    Posted in: Forum Roleplaying
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    posted a message on Abandoned

    Judging from the strange people who were entering the building, the "guard" was almost certainly a patron. Likely harmless. The inn was probably a hotspot for strange people, and nothing more; and with any luck, they might know of a way to get atop the plateau. Cataria emerged from the shadows and stepped into the inn.


    Once she was inside, though, she knew she wouldn't be staying the night; it was much too crowded and there were too many armed men to risk a conflict with. Worse yet, a fire was blazing in its hearth--the inn was much too warm for her to linger more than a few hours. She waved at the innkeeper as she walked towards one of the chairs further away from the fire; they were comfortable and well-made, at least.


    Not wanting to leave the inn without paying for something, Cataria dug through her pockets to see if she had enough change for a cheap ale. Not because she wanted to drink it, of course; alcohol was far more useful as a reagent, even when diluted into a beverage. Her expression--not that anyone could see it--shifted quickly to disappointment as she withdrew her hand and examined her meager bounty: two copper pieces. Not even close. She stuffed the change back into her pocket.


    Since the inn would be providing neither shelter nor sustenance, she would have to get the information she needed as quickly as she could. Most innkeepers back home would kick you out if you didn't pay for something after a while, and Cataria didn't know if this innkeeper would be the same way.


    She surveyed the strange crowd for people who were likely to be knowledgeable about the surrounding area. There was a young girl gnawing at an apple core that looked like a street urchin, but had a deeply troubled expression on her face; probably not going to be useful. A man in traditional armor seemed to be surveying the room much like she was--the clothing he was wearing, however, seemed similar to things worn by cultists of a war god back in the Northern Lands. Could be dangerous. Most of the other people seemed to be patrons, here for merriment rather than adventure. Probably useless, but the natives might know something if they're sober enough to speak.


    From the looks of it, the knight would be her best bet; maybe for information, possibly as an ally. She'd try the others if he knew nothing. Cataria rose from her position and approached him.


    "Oy, knight," Cataria inquired in an inquisitive tone, "deh you happen to know anything about accessin' the top of the plateau? I have business there."

    Posted in: Forum Roleplaying
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    posted a message on Abandoned

    Cataria exhaled deeply; the quarantine was exhausting to break through. She managed to sneak past the guards a few days ago, thanks to a chameleon potion and a lot of luck, but now she was out of shineskin and she'd certainly be unable to find any here...


    Fortunately, most of the lands within the quarantine were unoccupied. It looked like many had to leave at a moment's notice; several of the farm houses still had platters of food rotting on the counters. She didn't need food too much, as she had plenty of supplies for creating nourishing potions, but they were welcome shelter at the time.


    Waise itself, however, was picked clean. She had scavenged throughout a few of the architectural husks but found nothing of substance--a few even sounded like they were collapsing around her as she passed by them. Fortunately, she was now standing before an inn that was relatively intact--barring a hole in the second story walls--and judging from the murmurs coming from inside it was still occupied. Might be a good place to get some information on the surrounding area, as the people just outside the quarantine were tight-lipped about the evacuations. Unfortunately, an armed and armored man was standing at the door, looking inside; their armor was awfully outlandish and didn't seem to be the sort of thing a quarantine guard would wear, so they probably weren't hostile, but Cataria didn't want to take any chances with the wicked-looking sword at his side. It'd probably be best to keep distance and wait for the guard to move aside. Or inside. They might just be a patron, after all.

    Posted in: Forum Roleplaying
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    posted a message on Abandoned
    Name: Cataria
    Species: Norman (plural Norfolk); a subspecies of humans that are mostly identical to regular humans aside from a particular affinity with ice and water.
    Appearance: Cataria is 19 years old. She has icy blue eyes and pale skin, as is typical for Norfolk, and has a face badly scarred by claw marks. Her black hair is usually trimmed short, due to the climate of Waise, and has a strongly-built upper body. She normally keeps her face concealed with a plague doctor's mask and a white hood, but she does not have a particular aversion to showing her face. She wears a matching white, waxy robe along with heavy leather boots. Underneath the robes, she wears unremarkable sewn clothes.

    Abilities: Cataria is gifted in alchemy. Using various alchemical items (usually mundane or magical herbs, but anything is usable--with magical items and organic items being the most useful) and her alchemy kit, she can brew all manner of potions and compounds. From simple healing salves to caustic weapon-oils and brews that explode into clouds of antimagical powder, Cataria can create potions that can do almost anything... so long as she had the ingredients and the foresight to make it. Without the alchemy kit, she can brew basic potions using a source of fire.
    Brewing potions can be time-consuming. Brewing potions is a magical process, but potions are not magical themselves unless brewed solely with magical ingredients (which are hard to come by).
    She also has very limited water magic capabilities, albeit below average for a norman; she can condense water from air given time and concentration (a gallon would take an hour in typical humidity), and can solidify that water (and only water created in this way) into magical ice that never melts, so long as Cataria stays near it (if more than 10 meters from the ice it melts as if it were regular ice). She can't actually control the movements of water, so freezing it is only really useful if she has a mould. This is mostly used to create bottles for storing potions.
    Having grown up under the care of a hunter, Cataria is rather skilled in the use of whips and slings for combat. Whips, naturally, are not spectacularly lethal and are mostly good at inflicting pain and stunning opponents before they get close enough to use their own weapons. The sling, however, is almost as deadly as a bow in Cataria's hands, and can lob stones and potions alike. She's strong and has a good throwing arm, but only by human standards.
    As a Norman, she is quite tolerant of cold and is comfortable down to 10 degrees Farenheit in plain clothes.

    Special Weaknesses (If any): Norfolk detest heat and find anything above 80 degrees Farenheit to be oppressive. Her clothing certainly doesn't help with this...
    Due to her upbringing, she doesn't grasp social norms very well and has a mercurial personality to boot. She can be quite off-putting to people who do not know her.

    Items they have: Cataria possesses a 12-foot leather bullwhip and a sling as weapons. She owns an alchemical kit, a customized mold for ice-shaping bottles of a few different designs, and a bandolier that allows up to five bottles of potion to be easily accessed and thrown. She has several pouches for storing alchemical ingredients, with some currently occupied by various dried mundane herbs. Finally, she has a small serrated knife that is decent for cutting objects but is fairly useless in a fight.
    She is wearing a plague doctor's mask with a hood and a waxy white robe. The robe repels most liquids (including potions) and the mask blocks vapors so long as one doesn't stand in them for too long. Otherwise, they are not particularly protective.
    The five bottles in her bandolier currently contain: a healing potion designed to be drunk, a cooling potion designed to be drunk, a potion designed to be thrown that violently creates eye-stinging smoke when exposed to air, a potion designed to be thrown that temporarily saps magical abilities from those who touch it, and a drinkable potion that is particularly nourishing.

    Backstory (Optional): Cataria had known parents once in her life, but it was not for long; her parents were tasked with delivering a particular design of repeating crossbow to a local lord, but were ambushed by ravenous wolves en route. Her parents were devoured, but not without a fight; Cataria, only three years old at the time was almost slain--but the last wolf succumbed to the crossbow's poison before it could rip out her throat.
    Shortly, the wreckage of Cataria's wagon was discovered by a hunter. He decided to take the crossbow for himself and brought Cataria to the safety of his cabin. Having guessed correctly that the corpses in the wagon were of her parents, she decided to raise the child.
    Whenever the hunter took Cataria on hunting expeditions, Cataria was tasked with guiding the sled-dogs once she became old enough. She quickly became adept with the whip, and learned to use a sling whenever they travelled on foot (as quality arrowheads were scarce that deep in the wilderness).
    Eventually, the hunter's cabin was stumbled upon by a group of the lord's soldiers, who discovered the crossbow there and jailed the hunter for theft. Cataria was turned loose to the streets after her identity was discovered; she received no inheritance aside from pay for the crossbow's delivery. She lived on the streets for some time, trying to find a home in various places, before a magic university eventually took her in; though she was astoundingly dull with cast magic, she had an eerie gift for alchemy and far surpassed her peers. Knowing that she was unusually skilled, she quickly took to reckless experimentation with her brews, until one day an experiment went too awry and a student was hospitalized; thus, she was expelled.
    Though she knew she could likely make a living with the skills she had, she knew decided her growing power could not go to waste. Hearing rumors about Waise and its quarantine, she decided that it would be an excellent place to find ingredients; if the nearby plateau truly housed a king's castle, surely there must be some plants from royal gardens still growing...

    Other: Norfolk primarily live in the northmost regions of the world. Such regions have plentiful wildlife, but are scarcely occupied by birds. Cataria has never heard the odd purrs of a penguin, for example.
    Posted in: Forum Roleplaying
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    posted a message on [OoC][Reviewing applications; not accepting] A Wrinkle in the World
    Quote from Scarfking»

    I was trying to let Willowisp post, i didnt want to hog the spotlight.


    Aye, just making sure we were still active--there are usually long periods of inactivity a few days after I post, and I didn't want activity to get too dry when we're on the cusp of starting.
    Posted in: Forum Roleplaying
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