This is the right forum because they are suggesting this feature for Minecraft Pocket Edition.
Also, this suggestion has my full support.
You are saving the world from a giant flying beast that was split up into three. Not exciting?
Millions of people died or became trapped in it, and the world has became a insane battlefield. Not active?
Also if you really wanna know, "that pig" saves you AND dies in Episode 4
So in creative mode we have the button that clears all of the items in your hotbar. But I suggest a new option for creative and survival mode: The clear inventory option. All you have to do is open up your inventory, hold down X, then a pop-up will come up saying: "Are you sure you want to clear your inventory?"
There can be a trashcan icon, and when you drag an item on top of the trashcan it gets rid of that item.
Great thanks to rtjamerson13 for creating and ensuring the upkeep of this thread for so long! The thread will now be updated by myself until further notice.Basically any news coming from validated Twitter sources will be added to this list. (Newest additions being added to the top.)News I've Added:
2015 - Update
Wii know what this means... Do U?
2014 - Updates
If this has helped please take the time to give a +1 to the rep down there.I hope this helps, and will continue to update regularly.
2012 & 2013 - Updates
New Thread Here:
Support this idea on reddit! Link: https://www.reddit.com/r/minecraftsuggestions/comments/2ympop/pigeons_a_tamable_mob_with_a_purpose/
Also, please stop giving fixes for a lag issue that has been fixed for half a year. We don't really need it any more, and it's getting quite annoying. If there is still a lag issue that I haven't stated, then please alert me of it.
Isn't it hard walking over 1000 blocks just to deliver a single item? Yes you can make rail systems to send large amounts of items, but I find a simpler way is necessary. My answer: Delivery Pigeons.
Pigeons spawn in forest-like biomes. They can be tamed with 2-5 pumpkin seeds, and 5 hearts. They will then follow you around until you are ready to send a message. The pigeon would look like this:
It would be able to fly (follow), or stand (sit), until you are ready. When you want to send something, shift+right click the tame pigeon, and this GUI will come up.
The 6 slots are for the items that you want to send, the send button sends the items, the cancel button exits the menu without sending, and the black box is for the players name. I decided on 6 slots, so that clever rail systems are not obsolete.
A new block would also be added called the perch, when a pigeon is sent, it will land on one of the receiving player's perches.
I'm clueless about redstone, but I think that If a pigeon is on a perch, a comparator could give off a signal, but not if the perch is empty. You could create pigeon alarms using this. Please tell me if this is not how comparators work!
Preches can be named for 0 xp in an anvil, so you can type: "playername perchname" to decide exactly which perch you will send the pigeon to, without too much expense.
Adventure map makers can use commands to give perches custom names, without having the playername. This is so that you don't have to send messages to the author of the map to complete a puzzle.
If the player you are sending the items to does not have enough perches, the pigeon will just put the items back in your inventory (Or on the ground if there is not enough space).
When you send a pigeon to a user, It will appear to fly away, but when it reaches an unloaded chunks, it will teleport to one of their perches, with a delay depending on distance between the 2 objects, the blocks:minutes ratio would be about 500:1. If the distance is shorter than 200 blocks, It will just fly the distance (and load any unloaded chunks). This is so that on small map PVP servers, and UHC's you can have fun shooting down enemy pigeons. It would be hard to do this, as they fly twice as fast as a player sprinting.
It will then appear in the "view" any nearby players, and land on it. If no players are nearby, it will just be sitting there. If it can't reach a perch in any way, it will noclip through the layer of blocks, I cant see how this could be used for griefing. Once the player has found it, and taken the items, it becomes that players pigeon. Only the owners of pigeons can use their inventories.
I'm sure you can see how this can help in multiplayer, but what about the people who are strictly singleplayer? I've sorted this too.
Imagine that you are in the middle of nowhere, and lost. You have been wandering for hours, because you have your diamond armour, sword, and pick with you. You see a pigeon flying around, but ignore it. Then you see pumpkins. You grab them, and turn them into seeds, and tame the pigeon. Next thing you know, your armour, and tools are flying home. You then find a ravine...
You obviously could just have a pigeon follower, or a pigeon farm just for the fun of it.
And there's the potential for minigames/ puzzles. Try an shoot down pigeons before they get to you, or have to send items in pigeons to complete the puzzle... The possibilities are huge.
Pigeons spawn like cows, and pigs, and don't despawn. They lay eggs like chickens, and you can throw these to get baby pigeons
A comparison of adult and baby pigeons:
Since previous tamable mobs like horses, and cats have multiple skins, pigeons would have a chance to spawn with dove colours.
Possible suggestions made by the community:
ThesaurusRex and I worked on creating a more realistic pigeon, that would still fit the game. It has a larger tail, chicken eyes, and a smaller head. The legs are also different.
Reddit user coolreader18 (and a few other people) suggested letters. Crafted with one paper, and one feather, they store a single page of writing, and make a good aesthetic, and are a cheaper way of sending text.
Thank you for reading my suggestion. If you don't like it, don't just say: "No support" Give me a reason like:
"I don't like the trees, No Support." So that I can improve the suggestion.
If you would like to support this thread, press the green arrow button in the bottom right, and if you really like the idea, you could use one of these banners:
<img alt="" src="http://imgur.com/FwuXpPa.png" data-mce-src="http://imgur.com/FwuXpPa.png">
<img alt="" src="http://achievecraft.com/cimage/0314sto/Achievement get!/I support pigeons!/mca.png" data-mce-src="http://achievecraft.com/cimage/0314sto/Achievement get!/I support pigeons!/mca.png">
More banners are welcome!
If you want to make a mod of this, there is no need to ask, but you MUST, tell me about the mod.
Just throwing this out there:
Since the community is pretty much split on whether or not to add the 1.7 biomes to the 360/PS3, perhaps offering them as a separate "purchasable" update is a good way to sneak in those additional Achievements.
Darwin Award - Die in every way possible
Get every different death message in the game. This includes same death messages by different mobs (I.e. Slain by spider, and slain by zombie are two different messages) (Inspired by Geoff)
Hasty gardener - use bonemeal to speed the growth of 10,000 plants
Sweet tooth - consume 5,000 cookies
terraforming - place 5,000 blocks of dirt
Jump around - press the A button one million times
Master enchanter - enchant 100 items with lvl 39 enchants. Resetting the nether resets this task.
i think these have ample amount of "chest hair" to them.
Eh, why not?
Though I'd prefer more challenging ones, such as obtaining a stack of gold blocks ("All that glitters") or taking 9.5 hearts of damage with Feather Falling III and living ("Long way down").
Support more and more achievements. While I don't play specifically for them, they do add to the fun and I maxed out my achievements years ago.
Wither achievements, duration achievements (do X activity Y times), task achievements (successfully breed 2 mooshrooms), etc. Bring them on.