• 1

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Quote from Aaztu»

    I know this thread is dead, but is there a possibility that this mod will appear on curse forge?


    I bet noone will reply . - .


    Not dead, merely resting :-).


    Curseforge: https://www.curseforge.com/minecraft/mc-mods/realistic-fluids-overhaul-compatibility-and


    Seriously, this is not ready for multiplayer servers. Not when you have 30-40K block updates per tick.

    Posted in: WIP Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from Robijnvogel»

    So... like how the Nether and End look in real-life?


    Of course. If you have some good photos of interesting real-life spots in those places, I'm sure they can model those into the game.

    Posted in: Minecraft Mods
  • 1

    posted a message on Underground Biomes Constructs
    Quote from kyeiti»

    To everyone who is interested:

    I ported this mod to 1.12.2. Please find it here.


    Guess what I came here to ask. Thank you.
    Posted in: Minecraft Mods
  • 2

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    No, 1.7.10, that is nostalgia :-)


    (No, 147)

    (No, 125)

    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Pyure»

    Not a typo? :P


    Consider that from that post, until now, I could not even log on.


    Sigh.


    So, if you make a throw-away twitch account to sign up here, *log into that throw-away account on twitch BEFORE you attempt to login here.


    Even just logging out of a twitch account used by someone else does not work -- you have to log in to your own throwaway. There is no option to say "No, that's not my twitch account".


    (No, it was not a typo. I just didn't realize how accurate it was.)
    Posted in: Minecraft Mods
  • 1

    posted a message on TheMasterCaver's First World

    Some people consider "f3" to be "cheating". You won't have that in real life (hmm ... need a new term there).


    For this, I respond: If I were really there, I'd have a much better ability to see the area around me, and a little accidental mouse-flick would not have me completely confused as to where I was looking. Not all of the stone passage ways would look absolutely identical, and I could have some sort of bearing.


    But ... well, I'm known to know my torches when placed, and recognize where I'm looking at just by seeing a few of my torches down. Heck, I have even spotted when the light being shown does NOT match a torch placed earlier (smooth lighting off and a good brightness gradient).


    And yes, I do get lost underground. Given the rate at which caves loop, "POSH" does not always help. Signs however ...

    Posted in: Survival Mode
  • 1

    posted a message on Mystcraft

    His twitter said that he thinks the old forums are gone for good. I.e. -- if/when he comes back, it will be with an empty forum and a fresh start

    Posted in: Minecraft Mods
  • 1

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    All the work being done that I've seen on github is for 1.10 or higher.


    There was some work done for 1.7 that was put on github by Benimatic that was not compiled. I haven't gotten around to testing it (some work-in-progress has been done, so there may be new bugs in it), but part of the fixes include a fix for the swamp colors that crashed Reasonable Realism.

    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    In reading about the change to J9 making the G1GC collector the default, I came across this little bit of love:

    https://jaxenter.com/java-9s-new-garbage-collector-whats-changing-whats-staying-118313.html

    Apache Lucene runs its full test suite for several years on many Oracle JDK versions, using different platform, bitness and garbage collector variants. This was introduced after the problems with the initial Java 7 GA release. Many bugs in the JVM were discovered by that approach. Unfortunately this also discovered some problems happening only when G1GC was used during tests: Sometimes the VM completely died or otherwise the resulting indexes were corrupt (which is worse), because Java wrote corrupted data to disk.

    The reason for these problems is the increased complexity of G1GC that deeply interferes with the structures of the Hotspot VM. Due to the increased parallelism of G1, more memory barriers in the VM code are needed to comply with the Java Memory Model. And this is where Lucene’s problems came from. For this reason, Lucene and Elasticsearch developers currently recommend not using G1GC. This was also part of the mailing list discussion about JEP 248.

    SEE ALSO: Getting the most out of your garbage collector

    On the other hand Oracle works very much on G1 to guarantee speed and accuracy. When observing the Lucene builds during recent months, the Lucene team noticed that the errors initially seen no longer occurred. This is also consistent with the statement by Oracle that G1GC is “ready for production” in Java 8 Update 40.




    So, somewhere around J8 U40, G1GC's bugs got fixed.

    ...some of the errors were never understood; they simply no longer occur – there is nothing more one knows about. But there is a lot going on until the release of Java 9, so hopefully the problems get understood.




    ... well, we hope the bugs are fixed, at least they don't seem to happen anymore :-).

    It was not just ChromaticCraft.

    An interesting point, related to that, but not related to Reika's stuff:


    One important point in the discussion was brought in by Google. Google uses a modified CMS Collector in its data centres, which supposedly behaves better than G1GC. The proposal from these folks was to select the already well-proven CMS as a standard for Java 9.



    This is interesting. Google modified CMS to improve it. Go Google! But Google did not provide that modification back to Oracle for Oracle to distribute to the rest of us. ... Umm, Go GPL???

    (Forum bug: I attempted 4 different ways to put that paragraph inside the spoiler. It never stayed. Yucky forum.)

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    Umm ... if I understand what you are asking for, that's full machine learning AI, and well beyond this game.

    Posted in: WIP Mods
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