Iron Golem farms are an exploit to the game's mechanics, and therefore, they should not be brought up in discussions involving game balance.
Having to mine all of your iron would suck as far as maintaining hundreds of anvils go. I agree that they should have infinite uses - it's not like crafting tables have a number of uses, and they are obviously far more useful and cheaper.
I used this concept connected to a stable piston clock to create a continuously burning out redstone torch for the sound effect it makes. Can't do steampunk without steam, right?
'Course, it wasn't stable enough... anything that involves burnout has to be manually reset eventually, as far as I know. Would be nice if I could produce smoke and steam endlessly, though.
Just build your base in such a way that it's well-protected and well-lit. Not all that hard. And instead of cave-diving, you could just strip-mine... more time-consuming, but almost perfectly safe.
If you build your base correctly, you can be completely self-sufficient, and never need to leave it.
For protection when building new projects, just tunnel from your strip-mine to your new build site. This would not only create a cool underground tunnel network connecting your whole world, but you would have no fear of creepers - aside from the time it takes to make a perimeter around your new project. Just carry a bed with you, though, and build during the day.
I find this funny because one of its uses it to repair things so they don't break. If you can handle a pickaxe wearing down then I'm sure you can handle an anvil wearing down, especially because the anvil will repair your pickaxe. I don't see much use for the anvil if you don't use pickaxes because they break.
I will still be using the anvil. I would just prefer for it not to wear down.
The fact that it can save a valuable pickaxe from destruction is very helpful to me.
It is odd that the anvil can break, seeing as brewing stands and enchantment tables don't - both are quite a bit cheaper to produce, too.
I will probably try and get a mod to remove the durability loss, if one becomes available.I disagree with it, as a feature, mostly because of my anti-entropic nature.
I just can't stand things that wear down or break.
Not as it was originally envisioned, I guess, no. It's like if you put in all the ingredients for a nice yellow cake, but then at the last minute you decide to put some chocolate in. You could say that that particular cake (the yellow one) will never be baked, but I would say that it's still the same cake, you just decided to put some chocolate in.
It's a little more like wanting to bake a chocolate cake, and then deciding not to put the chocolate in.
Sure, you get a delicious cake... but it ain't chocolate.
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Having to mine all of your iron would suck as far as maintaining hundreds of anvils go. I agree that they should have infinite uses - it's not like crafting tables have a number of uses, and they are obviously far more useful and cheaper.
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I am a fan.
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But this isn't really new.
I used this concept connected to a stable piston clock to create a continuously burning out redstone torch for the sound effect it makes. Can't do steampunk without steam, right?
'Course, it wasn't stable enough... anything that involves burnout has to be manually reset eventually, as far as I know. Would be nice if I could produce smoke and steam endlessly, though.
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I'll let you guess it.
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If you build your base correctly, you can be completely self-sufficient, and never need to leave it.
For protection when building new projects, just tunnel from your strip-mine to your new build site. This would not only create a cool underground tunnel network connecting your whole world, but you would have no fear of creepers - aside from the time it takes to make a perimeter around your new project. Just carry a bed with you, though, and build during the day.
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I will still be using the anvil. I would just prefer for it not to wear down.
The fact that it can save a valuable pickaxe from destruction is very helpful to me.
It is odd that the anvil can break, seeing as brewing stands and enchantment tables don't - both are quite a bit cheaper to produce, too.
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I just can't stand things that wear down or break.
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I think.
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If I don't have a farm for every resource, the world just isn't right.
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2. Steve
3. Pickaxes
4. Biomes
5. BlocksJust kidding.
1. Enderdragons
2. Minecarts with furnace
3. Gold hoes
4. Cauldrons
5. Ocelots
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I mean, how often does something like that happen? It's totally a cool RP thing.
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It's a little more like wanting to bake a chocolate cake, and then deciding not to put the chocolate in.
Sure, you get a delicious cake... but it ain't chocolate.
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Hard to understand?
How interesting.
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A real shame, too, because I wouldn't mind building pointless things if I could get past the "Why?".