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    posted a message on [1.5] OLD BONEMEAL MOD - USE 1 BONEMEAL IN MINECRAFT 1.5!
    Quote from HunterJ23

    ummm that wasn't normal minecraft?


    The bonemeal has changed since update 1.5. Instead of growing completely, the plant/trees/crops/etc only grow one stage when a bonemeal is used. This means it takes 21 bonemeals to make one bread. One bread isn't really worth killing 10 skeletons, especially when you're dying of hunger.
    Posted in: Minecraft Mods
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    posted a message on How to make mobs "undisappearble"?
    Quote from Glampkoo

    What's a control block?


    I think he's trying to say "Command Blocks".

    Quote from Glampkoo

    How do I edit NBT tags when the zombie isn't on my inventory?


    Use something like the in-game NBTeditor

    Quote from Glampkoo

    Is there any solution to that?
    And also how to make items unbreakable.


    To make items unbreakable, just set the damage value to a high negative number, such as -10000 so it would break only after (10000 + item's health) uses. Unbreaking enchantments may not be very reliable.

    For mobs to be "undisappearable", or in other words, for mobs to not de-spawn (in Minecraft language), I don't think it's possible. It would disappear if you are too far away from the mob, so what I can suggest is to make a mob spawner instead and set a long time interval between each spawn (if you just want one mob to spawn).
    Posted in: Maps Discussion
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    posted a message on [1.4.6] Notch[2.1], Notch as a Bodyguard! TAMEBLE!
    How much damage does he deal? How much health does he have? What happens when he dies? Where can I find him?

    Seriously too little info.

    Is it Forge-compatible?
    Posted in: Minecraft Mods
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    posted a message on any links for NEI and can i install it with mcpatcher?
    Quote from Ratchet1337

    Anyone help please? I tried putting the two jar files into a zip file and locating it with mcpatcher and installing but it doesn't work.


    Follow the instructions??

    Install FML 3.0.175.332+ OR MinecraftForge 4.0.0.240+ into the jar.
    Place the CodeChickenCore jar file into the coremods folder.
    Place the NEI jar file into the coremods folder.
    Place any modules' zip files in the mods folder.
    Posted in: Mods Discussion
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    posted a message on Looking for mod: Players show on mini-map.
    Quote from Weioo

    I'm looking for a mod that shows players on the minimap. Kinda like you can see a players name through a wall if they are right on the other side. I'm looking for such a thing so it's easier to see where people are in the world, especially when collaborating together.

    Thanks! :)


    There are maps such as Rei's Minimaps and CJB mods available.

    However, you need to enable "players" in Rei's Minimap through the server message of the day (MOTD).
    CJB mods are automatically enabled by default unless disabled by server's MOTD.
    You can find more info on enabling and disabling them at their respective threads.
    These mods allow you to see them on the minimap.

    For looking a player's name through a wall, I remember seeing two mods that are the similar to this functionality but I couldn't remember the name. You'd have to find them yourself :P
    Posted in: Mods Discussion
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Is there a way to install this NBTEditor on servers without Forge? o_o my friends doesn't use Forge, and if they don't have Forge they can't enter a server running with Forge. (My friends don't use Forge because they only use 2 mods - TooManyItems and Optifine, so they find it unnecessary)

    Quote from pop4959

    Do you know if forge is compatable with bukkit? I don't know if it would be, but my server is really dependent on bukkit's plugins (chest protection, etc), so a vanilla server would not work for me. I would really love to use your mod to maintain my server's map to a better extent (without having to mcedit).


    - Extracted from Forge thread http://www.minecraft...pic,2429.0.html


    No, no, Forge does not work on bukkit! http://mcportcentral...Ports_for_1.4.2 This should tide you over for now, but you have to get your favourite bukkit plugin authors to come over to forge, if you really need their plugins.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Labyrinth Mod
    This could be interesting :)


    The rarity of the Labyrinth structure is close to that of an abandoned mine shaft, so some hard work/luck is required to find one.


    I always encounter an abandoned mine shaft :P which links from one to another ._.

    Edit: Could probably be implemented into some adventure maps? :D A few suggestion for traps could be traps that are place close to each other, so when a player thinks he has avoided one, he steps into another. It can be made less obvious, like a trap in a small wheat farm or something.

    Edit 2: You might want to add installation details. And is it Forge/ModLoader-compatible? Mirrored links are not necessary but advised. I have already encountered Adf.ly going down quite a number of times.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] CapeCraft HD ~free capes~ ~more than 1000 users~ ~now we have cape gallery!~
    Quote from defuzerhd

    There a mod called TMI and a mod called NEI look it up same purpose but different, so really you dont know alot what your talking about


    I quite agree. Otherwise, why bother with different cars? They all serve one purpose - to transport entities or objects (e.g. Humans or goods) from a place to another.

    Edit: You might want to fix the download link in the OP. I received "Not found..."

    Edit 2: You might want to upload some "default" or "preset" capes so that players who are new to cape and do not have a cape image file can get a cape first.

    Edit 3: Nice FAQ. LOL.
    Posted in: Minecraft Mods
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    posted a message on Insta House Mod v 8.0 Full! -- Completely Updated! -- Rotatable Structures, Major Code Updates and Aesthetics, Download Now!
    I have a few suggestions
    You could add:
    A bakery - Comes with 2 cakes and 4 furnaces and maybe one crafting table in a room? But no bed and has some wooden planks/wooden logs/deem-as-you-see-fit as table. Requires a cake in crafting recipe?
    A chemistry lab - All the materials you need for crafting potions (except the materials used for potion) including the cauldron filled with water and several "tables" and "chairs". Maybe include a chest for storing?
    Enchantment room - You can make a table, but how about making an enchantment room instantly on a crafting table and is portable (without turning bookshelves back into books)? Basically bookshelves surrounding it and one enchantment table. Recipe would probably need the table (or other recipes so that the diamond is still needed).

    Other common rooms such as Libraries (can be found in strongholds) and Churches/Farms (NPC Village) can be added. You can also add a mob (hostile or non-hostile) spawner in the room (say, one in twenty chance that a dungeon is created instead of the house? Or one in twenty chance of being able to make a pig farm.)
    Posted in: Minecraft Mods
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