Join my discord for the latest information: https://discord.gg/9xZuaA4
If you dont want to loose your items in 1.7 update to the latest 1.6.4 version first (released the same day as the 1.7 version)
Want to help model new bikes? Go to the AnimalBikes Modeling thread
Want to show your support? Buy me a drink
Downloads
AnimalBikes Download alternative
- Requires Forge, download here
German download: here
Information
This mod adds a bunch of animals, which you can ride or fly around on.
Bikes
- Ender Dragon Bike
- Wither Bike
- Chinese Dragon Bike
- Iron Golem
- Reindeer Bike
- SnowGolem Bike
- Notch Bike
- Cow Bike
- Ender Bike
- Pig Bike
- Sheep Bike
- Spider Bike
- Chicken Bike
- Squid Bike
- Wolf Bike
- Creeper Bike
- Pony Bike
- Ghast Bike
- Dino Bike
- Bunny Bike
- Chocobo Bike
- Silverfish Bike
- Bat Bike
- Slime Bike
- Ocelot Bike
- Flower Bike
Notes
- Licensed under the Creative Commons BY-NC
- If you want to use it for a modpack, include a link to this thread
- People who do youtube videos on this mod, feel free to post them here
Spotlights
Special thanks to
- Failboat103 for helping me test and for his suggestions. Visit his Youtube Channel and thank him
- Verdana for letting me use his Mine Little Pony models
- skygirlrobincreeper for helping me test
- fauconpluton for the banners, the notch head, reindeer, dino and bunny model
- DjGyarados for one of the dino models
- LordCubyVI for one of the dino models
- superlegoguy27 for one of the dino models
- Eliwood407 and Boltman686 for the chocobo bike
- Cris Jon Stow for his banner
- LordCubyVI for helping with the snowgolem model
- BossNoodle for the chinese dragon model
- Trikksterr for the flower bike model
- Notch and Mojang for minecraft and all the animals ofcourse
Banner
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278239-"><img src='http://i.imgur.com/UR2lw.png' /></a>
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278239-"><img src='http://i.imgur.com/KYkiQNM.png' /></a>
1
The bonemeal has changed since update 1.5. Instead of growing completely, the plant/trees/crops/etc only grow one stage when a bonemeal is used. This means it takes 21 bonemeals to make one bread. One bread isn't really worth killing 10 skeletons, especially when you're dying of hunger.
1
I think he's trying to say "Command Blocks".
Use something like the in-game NBTeditor
To make items unbreakable, just set the damage value to a high negative number, such as -10000 so it would break only after (10000 + item's health) uses. Unbreaking enchantments may not be very reliable.
For mobs to be "undisappearable", or in other words, for mobs to not de-spawn (in Minecraft language), I don't think it's possible. It would disappear if you are too far away from the mob, so what I can suggest is to make a mob spawner instead and set a long time interval between each spawn (if you just want one mob to spawn).
1
Seriously too little info.
Is it Forge-compatible?
1
Follow the instructions??
Install FML 3.0.175.332+ OR MinecraftForge 4.0.0.240+ into the jar.
Place the CodeChickenCore jar file into the coremods folder.
Place the NEI jar file into the coremods folder.
Place any modules' zip files in the mods folder.
1
There are maps such as Rei's Minimaps and CJB mods available.
However, you need to enable "players" in Rei's Minimap through the server message of the day (MOTD).
CJB mods are automatically enabled by default unless disabled by server's MOTD.
You can find more info on enabling and disabling them at their respective threads.
These mods allow you to see them on the minimap.
For looking a player's name through a wall, I remember seeing two mods that are the similar to this functionality but I couldn't remember the name. You'd have to find them yourself
1
- Extracted from Forge thread http://www.minecraft...pic,2429.0.html
1
I always encounter an abandoned mine shaft which links from one to another ._.
Edit: Could probably be implemented into some adventure maps? A few suggestion for traps could be traps that are place close to each other, so when a player thinks he has avoided one, he steps into another. It can be made less obvious, like a trap in a small wheat farm or something.
Edit 2: You might want to add installation details. And is it Forge/ModLoader-compatible? Mirrored links are not necessary but advised. I have already encountered Adf.ly going down quite a number of times.
1
I quite agree. Otherwise, why bother with different cars? They all serve one purpose - to transport entities or objects (e.g. Humans or goods) from a place to another.
Edit: You might want to fix the download link in the OP. I received "Not found..."
Edit 2: You might want to upload some "default" or "preset" capes so that players who are new to cape and do not have a cape image file can get a cape first.
Edit 3: Nice FAQ. LOL.
1
You could add:
A bakery - Comes with 2 cakes and 4 furnaces and maybe one crafting table in a room? But no bed and has some wooden planks/wooden logs/deem-as-you-see-fit as table. Requires a cake in crafting recipe?
A chemistry lab - All the materials you need for crafting potions (except the materials used for potion) including the cauldron filled with water and several "tables" and "chairs". Maybe include a chest for storing?
Enchantment room - You can make a table, but how about making an enchantment room instantly on a crafting table and is portable (without turning bookshelves back into books)? Basically bookshelves surrounding it and one enchantment table. Recipe would probably need the table (or other recipes so that the diamond is still needed).
Other common rooms such as Libraries (can be found in strongholds) and Churches/Farms (NPC Village) can be added. You can also add a mob (hostile or non-hostile) spawner in the room (say, one in twenty chance that a dungeon is created instead of the house? Or one in twenty chance of being able to make a pig farm.)