---- Minecraft Crash Report ----
// Shall we play a game?
Time: 05/08/13 16:08
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
Fragment info
-------------
0(16) : error C7516: OpenGL does not allow constant arrays
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 98827392 bytes (94 MB) / 135331840 bytes (129 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2vanilla
LWJGL: 2.9.0
OpenGL: GeForce GT 330M/PCI/SSE2 GL version 3.1 NVIDIA 187.83, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
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---- Minecraft Crash Report ----
// Shall we play a game?
Time: 05/08/13 16:08
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
Fragment info
-------------
0(16) : error C7516: OpenGL does not allow constant arrays
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 98827392 bytes (94 MB) / 135331840 bytes (129 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2vanilla
LWJGL: 2.9.0
OpenGL: GeForce GT 330M/PCI/SSE2 GL version 3.1 NVIDIA 187.83, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
help please D:
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-Gonzalo
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