• 0

    posted a message on Minecraft fan art
    Made these 2 pictures today (I have a creative commons liscence on my work)

    Based on my minecraft skin I made: http://www.planetminecraft.com/skin/pirate-with-green-hair/
    Posted in: Other Fan Art
  • 0

    posted a message on An Interview With Jeb!
    naw, cant wait for 1.8 and its release date.
    It already seems very intersting
    The Endermen look very scary though :o
    I definently cant wait till npc trading :)
    Also Mojang needs to provide better base server software
    Posted in: Minecraft News
  • 0

    posted a message on [32x, 16x] Coterie Craft - Default Revamped
    Wow, that vid above had very good lighting effects. Also I tried out that HD cartoon texture pack..as usual I decided I did not like it :P Im not going anywhere anytime soon :D

    edit: I tried to paly the Aether but my portal spawned on a bouncy cloud so I got kinda annoyed
    Posted in: Resource Packs
  • 0

    posted a message on [32x, 16x] Coterie Craft - Default Revamped
    Quote from Cpt. Corn

    Here's an example of how one guy displayed his CC licensing and Donate link: http://www.planetminecraft.com/texture_pack/sphax-purebdcraft-x256-v0658-for-mc17/



    O.o this texture pack looks pretty cool. Im going to test it out (since usualy I don't find HD texture packs enjoyable)
    Posted in: Resource Packs
  • 0

    posted a message on [32x, 16x] Coterie Craft - Default Revamped
    hehe, check this mod out:

    it looks very awesome but destructive :smile.gif: (of topic)

    Also I tried Millénaire; http://www.minecraftforum.net/topic/227822-173-millenaire-npc-village-114-indian-parchments-slovenian-translation/
    It was a very interesting mod.

    Things that i did not like:
    * How npc's made buildings
    * npc mining
    * shop guy kept coming towards me when I did not want him/her to
    * other glitches and bugs
    * the comments villagers had
    * Always a woman building

    Things I liked:
    * Shop interface
    * french names
    * apple cider
    * press 'v' for villages
    * village maps
    * game interface (information through scrolls)
    * interactive signs


    After my experience with this mod I cant wait till npc villages come out in 1.8


    Also Cpt corn I am also under 18 (XD) and my dad wont let me set up a donate button for paypal (even though I have not created much worth getting credit for). I would like to thank you for not using ad.fly as it is very annoying and time wasting. The only reason they make you wait is just so they can log how many people are transfered thorugh their website to look at annoying ads jsut so they can make profit.

    edit: downloading the tornado mod was painful
    * went though ad.fly (wait 5seconds)
    * then to another site (wait 10 seconds)
    * then to the download page (had to find correct download link between ads)


    I don't like it when they have fake download buttons >.>
    Posted in: Resource Packs
  • 14

    posted a message on World edit commands - Found here
    World Edit commands


    you can download a printable text file here: http://www.mediafire...cqkdyc89y47ly07

    World edit plugin: http://www.minecraft...ure-rich-13-01/

    wiki PDF version (more descriptive): http://cloud.github....it_ref_rev6.pdf

    Command Parameters Support Description
    
    
    //limit <limit> Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
    History
    //undo Undo your last action.
    //redo Redo your last (undone) action. This command replays back history and does not repeat the command.
    /clearhistory Clear your history.
    Selection
    //wand Gives you the "edit wand" (by default, a wooden pickaxe). Left click with this tool to select position 1 and right click to selection position 2.
    /toggleeditwand Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
    //pos1 Set selection position #1 to the block above the one that you are standing on.
    //pos2 Set selection position #2 to the block above the one that you are standing on.
    //hpos1 Set selection #1 to the block that you are looking at.
    //hpos2 Set selection position #2 to the block that you are looking at.
    //chunk Select the chunk that you are within for your selection.
    //expand <amount> Expands the selection in the direction that you are looking.
    //expand <amount> <direction> Expands the selection in the specified direction (north, east, south, west).
    //expand <amount> <reverse-amount> [direction] Expands the selection in two directions at once.
    //expand <amount> vert Expands the selection to include sky to bedrock.
    //contract <amount> Contracts the selection in the direction that you are looking towards.
    //contract <amount> [direction] Contracts the selection in the specified direction (north, east, south, west).
    //contract <amount> <reverse-amount> [direction] Contracts the selection in two directions at once.
    //shift <amount> [direction] Moves the selection region. It does not move the selection's contents.
    //size Get the size of selected region.
    //count <block> Count the number of blocks in the region.
    //distr Get the block distribution in the selection.
    Region operations
    //set <block> Set all blocks inside the selection region to a specified block.
    //replace <to-block> Replace all non-air blocks blocks inside the region.
    //replace <from-block> <to-block> Replace all blocks of the specified block(s) with another block inside the region.
    //overlay <block> Place a block on top of blocks inside the region.
    //walls <block> Build the walls of the region (not including ceiling and floor).
    //outline <block> Build walls, floor, and ceiling.
    //smooth [iterations] Smooth the selection's heightmap.
    //move [count] [direction] [leave-id] Move the selection's contents. A block can be specified to fill in the left over area.
    //stack [count] [direction] Stacks the selection.
    Clipboard
    //copy Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
    //cut Cuts the currently selected region.
    //paste [ Pastes the clipboard.
    //paste true Pastes the clipboard in its original location.
    //rotate <angle-in-degrees> Rotate the clipboard.
    //flip [Dir] Flip the clipboard.
    //load <filename> Load .schematic into clipboard.
    //save <filename> Save clipboard to .schematic.
    /clearclipboard Clear your clipboard.
    Generation
    //hcyl <block> <radius> [height] Create a vertical hollow cylinder.
    //cyl <block> <radius> [height] Create a vertical cylinder.
    //sphere <block> <radius> [raised?] Create a sphere.
    //hsphere <block> <radius> [raised?] Create a hollow sphere.
    /forestgen [size] [type] [density] Make a forest.
    /pumpkins [size] Make a pumpkin forest
    Utilities
    /toggleplace Toggle between using pos #1 or your current position.
    //fill <block> <radius> [depth] Fill a hole.
    //fillr <block> <radius> Fill a hole fully recursively.
    //drain <radius> Drain nearby water/lava pools.
    /fixwater <radius> Level nearby pools of water.
    /fixlava <radius> Level nearby pools of lava.
    /removeabove [size] [height] Remove blocks above your head.
    /removebelow [size] [height] Remove blocks below your feet.
    /replacenear <size> <from-id> <to-id> Replace all existing blocks nearby.
    /removenear [block] [size] Remove blocks near you.
    /snow [radius] Simulate snow cover.
    /thaw [radius] Unthaw/remove snow.
    /ex [size] Extinguish fires.
    /butcher [radius] Kill nearby mobs.
    Chunk tools
    /chunkinfo Get the filename of the chunk that you are in.
    /listchunks Print a list of used chunks.
    /delchunks Generate a shell script to delete chunks.
    Super pickaxe
    // Toggle the super pick axe.
    /single Switch to single block super pickaxe mode.
    /area <range> Switch to area super pickaxe mode.
    /recur <Range> Switch to recursive super pickaxe mode.
    /none Switch to no tool.
    /info Switch to the info tool.
    /tree [type] Switch to the tree tool.
    /repl <block> Switch to the block replacer tool.
    /cycler Block data cycler tool.
    //brush [no-replace?] Switch to the brush tool.
    //rbrush Switch to the replacing brush tool that only replaces existing block.
    //sb <block> [radius] Use the sphere brush.
    //cb <block> [radius] [height] Use the cylinder brush.
    //ccb Use the clipboard brush.
    Getting around
    /unstuck Go up to the first free spot.
    /ascend Go up one level.
    /descend Go down one level.
    /ceil [clearance] Get to the ceiling.
    /thru Go through the wall that you are looking at.
    /jumpto Jump to the block that you are looking at.
    /up [distance] Go up some distance.
    Snapshots
    //restore [snapshot] Restore a particular snapshot.
    //use <snapshot> Use a particular snapshot.
    /listsnapshots [num] List the 5 newest snapshots.
    Scripting
    /cs <script> [args...] Executes a script.
    /.s [args...] Re-executes last script with new arguments.
    /<script>.js [args...] Executes a JS script.


    Check out my Minecraft creations ↓
    Posted in: Server Support and Administration
  • 0

    posted a message on [32x, 16x] Coterie Craft - Default Revamped
    naw...you dont have to do math :tongue.gif:

    Well my school is boring, the work is apparently hard (but I find it very easy)
    So basicly most of time im at school im either very bored or thinking what a waste of time this is. :sad.gif: I wish my school had some interesting subject I could do.. I don't even get to do I.T. (i have never actualy been taught proper I.T. so becasue of that im self taught anyway). There was apparently supposed to be electives like 2 years ago but that never happened. In other words there were to few people so electives no longer exist... small private school >.> Also you know the aether mod... Are they actualy making normal skylands for minecraft?
    Posted in: Resource Packs
  • 0

    posted a message on [32x, 16x] Coterie Craft - Default Revamped
    Heyo, sorry for being gone so long, I got cuaght up in school, running a minecraft server which I decided to kill and playing a heap of other games. As to your previous reponse to my post Cpt. Corn where you wanted me to specify whether I knew of a weather mod that had variations of seasons. Sadly I don't but I wish they would add it to minecraft XD. Also I read almost every post that I previously missed while I was gone and found your studies with the variations of the tests to be very interesting. I think its because people get very bored of looking at black test all the time. not realy...

    I think it has to do with how we see light. Because the text is white we are able to concentrate on the text better because the text seems to be clearer to us. (has to do with light reflection)(Also because naturaly black acts more of a borrder to the text)

    Also I was thinking about the comment I made on your glowstone. How it is already has more of a natural feel. (because its naturaly in the nether) and I was interested that it was based on Australium from tf2 :smile.gif:

    Well good luck on making your texture pack compadible on the variated mods :laugh.gif:

    edit: you should lsit the mods that this texture pack currently supports in the first post
    Posted in: Resource Packs
  • 0

    posted a message on [32x, 16x] Coterie Craft - Default Revamped
    I wonder when they will add seasons, male animals, animal grazing and animal breeding to minecraft :tongue.gif: and of coarse variations of colour and growth of grass depending on rain :smile.gif:

    Also Cpt. Corn to add of the list of things to do I think that glowstone would look alot better if it had a more of a smoth texture if you know what I mean
    Posted in: Resource Packs
  • 0

    posted a message on UTD Organized Applications
    What is your Minecraft username?

    239CX5

    What division would you like to join?

    Building/Farming/modding

    How long have you been playing minecraft?

    Since late last year

    Tell us about something you have made or done. Please provide Pictures or video as proof.

    Minecraft farm
    a vid i made a while ago before my fraps became broken:


    Forum

    You can find more creations by clicking my signature. I currently do not not know how to create mods but would love to learn how.
    Posted in: Discussion
  • 0

    posted a message on Minecraft Farm!!! [Downloadable map]
    Quote from Diggydug1

    So you got all that wool legit? I'd rather get glass legit than get wool legit...sheep are annoying to find.


    haha, no

    I know use a wonderful mod called TooManyItems :rolleyes:
    Posted in: Survival Mode
  • 0

    posted a message on What should Mojang/Notch Add to minecraft?
    Thanks for the comment and I agree. Coterie craft is an amazing texture pack but would wreck the previous texture pack that is know as minecraft and gives it the disgusting pixelated feeling at first XD
    Posted in: Discussion
  • 0

    posted a message on What should Mojang/Notch Add to minecraft?
    What should be added to minecraft?
    Summary of ideas:
    * Changing the default texture pack to better textures like Coterie craft
    * A cape that you can fly with
    * Better grass/HD fonts and HD texture pack compadible
    * Better glass,chest, bookshelves
    * More mobs
    * Vertical redstone
    * Windmills and hemp


    Explanation of ideas

    Changing the default texture pack to Coterie craft:
    Coterie craft is an Amazing Texture pack made by Cpt. corn.



    You can look up and read more about this amazing texture pack here http://www.minecraftforum.net/topic/115061-16x-beta-172-%e2%97%84coterie-craft-v16%e2%96%ba-upd-6302011/]

    A cape you can fly with:
    A cape you could fly with would be great fun. Possibly gained by killing a great flying mob or crafting it. Could possibly be warn as armour

    Better grass/HD fonts and HD texture pack compadible:
    Well most of you know mc patcher: http://www.minecraftforum.net/topic/232701-611-update172-compatible-mcpatcher-hd-fix-210-02/
    well, it would be alot better if it was already built into minecraft. To allow HD texture packs, have HD texture packs and have better grass. Better grass is where on the side of a grass block which is near another grass block that has a 1 block drop, the grass connects creating a visible effect.

    Better glass,chest, bookshelves:
    This is a mod made by morpheus_017 : http://www.minecraftforum.net/topic/228862-166connected-textures-mod-v113-downgraded/
    I connects the texture of glass, bookshelves, and chests when they are joined together. Leaving no visible gap between the joined blocks

    I think this would be good for miencraft but at this stage not include the better glass

    More mobs:
    AS you guys know Wolves came into minecraft recently.

    There are some cool mobs in Mo's creatures my favourates are...

    The sharks:


    and... The Werewolves



    I would love for minecraft to have mobs like this is it. If you have though of any mobs that you think should be added to miencraft psot below

    Vertical redstone:
    at the moments redstone wiring is to ocmplex for most people so I reccomend this mod: http://www.planetminecraft.com/mod/verticalredstone/

    It make redstone wiring easier as you can palce redstone on walls:

    Windmills and hemp:
    The better than wolves mod has many added features to minecraft and I think the hemp, windmills, some items, water turbines, rope and lift are good features to add to miencraft

    Please leave comments and feadback and post any mods or ideas you think deserve to be part of minecraft!

    Also click my Signature and check my creations out
    Posted in: Discussion
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