They look like the thing's in Ico and they look like they are friendly herobrines.
I think they want a hug like creepers i think they want to build a house like you!
They hate creepers they want to make everything from imagination with that sand block!
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Okay.
But I can't get Guts' sword on other servers.
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"Another day in this city...just the same as always," I mutter as I walk along the dark roads of the side shelf. The Death's Drink was here, my resting spot as per usual. I barely knew the names of anyone who hung around the place often. It was just easy to get to after a trip to the conglomerate, and the bar fights were a welcome change to the sights of that horrid city.
"Hey there, Banner. Gonna go kill some more 'big scary monsters' with that oversized compensation piece?" One man sneered at me from his place, leaning by the door side. I'd never involved myself in the commotion of town too much. Everyone would give me odd looks, but the only ones who wanted to figure out whether I could swing this or not would taunt me.
This seemed to happen a lot less once I started going into the conglomerate just recently, attempting to push my way through the twisted amalgam of past civilizations. "Dunno. Haven't found anything that I would call 'big' down there."
I continued walking past the tavern seated at the underbelly of the Rimmed City, eventually coming near the lift. When I came into view, I had no thought that others would be descending as well. A woman in obvious witch garb, a full plated warrior, a bowman, and a young black haired woman with a staff.
I stood tall above all of them, along with the rest of their company, and I walked towards the lift silently, my cloak draped about and covering my body. So long as they aren't in my way, it shouldn't matter too much. Still...it feels like I'm forgetting something that could tell me why they're here.
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Ah, thanks. I'd planned on using it with two hands for most of the time anyway...so I suppose that makes Shouldered Burden a little bit of a waste, but ah well, I can live with it.
Edit:So, I see the party is about to go down the lift. Should I introduce my character once they're in the conglomerate, or should he get on the lift with them?
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Alright, edited it with changes. Now all that needs approval is my final ability!
As for speed reductions, I'm fine with taking those. It's all worth it for (I guess you might call it) a Grandsword.
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This looks really interesting. I'll probably make an application pretty soon, even though I know you're not accepting, but hey, worth a shot.
So, the only thing that's confuses me is limitations on character abilities. Do we make our own up during the character creation? And what about the cost of items, since we start with gold?
Edit:I made an application anyways. You can tell me what's up with it, hopefully.
Username:Keirndmo
Character Name: Ronson(Nickname:Banner)
Race: Human
Appearance: Ronson stands at a tall 6'5", with dark skin, dreadlocks, and a tired look on his face. He's 22, with his brand located on his abdomen, the shape taking form of one wolf straying from a pack, with the pack on his right side and the lone wolf on his left. His body is arrayed with various scars, many on his calloused hands, his forearms, and his face, along with several of what appear to be burn marks along his body.
He wears a grey sleeveless shirt, and if in colder weather, he puts on a buckled fur vest, and a long brown cloak. His vest has an old insignia on it, seeming to be in the shape of some sort of fang, definitely not a snake or lizard fang. His brown boots are thick and go halfway up his lower leg. His pants are of a rough brown material, held up by a black belt with a small belt buckle that depicts a sleeping pup. When armored, he covers his chest and shoulder with a scratched and unpolished breastplate, worn from many battles. His hands are protected from fingers to top forearm by metal gauntlets, also scarred in similar fashion.
Backstory: I was so confused, when I appeared in the rimmed city. It felt like I'd been woken up from some long felt nightmare, suddenly wanting for air as I clawed my way out of the deep water of the central well. Although, I knew it couldn't be a nightmare, because I felt the blood spilling from my wounds, I knew it happened, but I could only remember fuzzy bits and pieces, as though it truly was a figment during sleep.
I see comrades, the faces of them, in laughter, in intensity, in pain, in relief, all of these things...that I seemed to feel with them. Now they slowly disappear from my mind. Soon, I fear the only things left of them will be the nightmares of mine that show the loss of these friends...or perhaps these are even some memories in their own right.
Only two things came with me from that well, a wet war banner, arranged with a large moon on it, and a sword that fits all too well in my hands, scarred and battered as I am. As I stare at this banner, knowing the fading memories that go along with it, I know I must find these friends of mine. Taking my unbreakable sword in hand, I will venture into the feared Conglomerate, so that I can remain who I am!
Archetype: Vanguard (A warrior who brings himself into the thick of battle, leading the attack towards the enemies. He excels in using a large slashing weapon to cut swaths against his enemies.)
Stats:
HP: 132
FP: 55
STR: 16
DEX:5
SPD: 9
END: 14
WIL: 11
INT: 4
Abilities:
Positive:
Die hard:Refusing to let himself fall, Ronson can grit his teeth and fight through the pain of felling blows. When hit by an attack that would reduce Ronson below 1 hp, he can make a Will check to instead remain at 1 hp. This check gets significantly harder with each success until resetting the next time Ronson is downed or restored to full health. This also allows him to slightly move, but not fight, when in a downed state.
Wide Strikes:Ronson can strike all enemies that are within his range for 14FP. If an enemy is killed with this, then 6FP is refunded(but does not refund for each enemy killed if multiple are killed). If an enemy is killed, and Ronson could reach another enemy with one more step, then he can use this ability again at a 100% increased FP cost to take a step towards the nearest enemy of out his range and attack all enemies within reach again.
Harsh Life:Ronson has endured an extremely harsh life that has toiled on him both physically and mentally. This increases his Strength and Will passively by 1, along with granting a +2 bonus to the stat being used against Fear/Demoralizing effects.
Shouldered Burden:The weight of Ronson's weapon on either his back or in his hands feels like a natural instinct, separate from the memories he so dearly strives for. This adaptation to bearing a burden too large for normal men has allowed him to use his weapon's weight effectively, reducing speed penalties from larger weapons by 2. This has also passively increased his endurance.
Negative:
Harsh Life:However, this harsh Life has left Ronson with terrible memories that come in his dreams. Every time Ronson sleeps, he must succeed on a will check or be unable to rest, denying him the benefits of that rest.
Primary Weapon: Bannersword, 8d8, Long and Heavy, requires 20 strength to use effectively (This massive 6'6" sword looks like the swords used for show in parades, but seems to be made entirely functional as a sword. Its grip seems to have worn away, and has been replaced by the moonlight banner, torn into a long strip and wrapped around the handle.)
Other Inventory:
Clothing
Breastplate and gauntlets
Small knife
Two small healing potions
Some dried foods
Cloak of Repressed Rage (This brown cloak that Ronson wears is actually some kind of magical item that has always made him uneasy, but has always felt he must keep it. If Ronson gives into the whispers of the cloak that tell him to unleash his rage, then he loses control of himself, the cape flowing around his skin and affixing itself to him and giving him the appearance of a bronze man. This causes him to ignore pain and push his body beyond its limits, along with making it impossible for him to tell friend and foe. However, old bonds give him clarity when attacking allies, and cause him to resist the strikes against his allies, dealing significantly less damage to them. Once released from control of the possessive magic, Ronson will lose 15% of his maximum HP. This health will be recovered if he is able to rest three times consecutively, but if not, the loss is permanent.)
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Alright, time to fix this character sheet!
----OOC Info----
-Minecraft IGN:Dlent
-Skype name (Optional, for server OOC chat):
-Do you have any prior roleplay-related experience, if so could you give an example?
Three years of tabletop gaming, almost 7 of online roleplaying across several different forums, and roleplaying on Minecraft servers some years ago. I'm back to try and rekindle some of the good times I had on servers like this long ago.
-Define Power-gaming in your own words: Power-gaming would be looking for ways to make my character more powerful just for the sake of it, rather than it pertaining to the story and helping develop the character, and basically just generally overestimating what my character can accomplish. It would also involve taking away agency from another player during something such as a combat situation, Ex. "I push your blade into a bind, grab your pommel, and twist the sword around, forcing you to drop it, and then I impale your gut." The proper way I would do that would be to say "I push towards you, attempting to start a bind." In extreme situations, it might even involve someone attempting to warp the entire story of the RP to their whims.
-Define Meta-gaming in your own words: Meta-gaming would be using information my character does not or could not possibly know for in character purposes, or using information I know out of character and using it in character.
-Define Role-Playing in your own words: Roleplaying is the art of assuming a character, and acting as their role would. It's basically improv-acting.
----IC Info----
-Character name:Palladius Charlene
-Character race:Human
-Character gender:Male
-Character age:20
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):Clergyman
-Character description (At least one to two paragraphs describing your character’s visual appearance.):Around 6'2, blonde hair tied back in a ponytail, green eyes, and a rather thin nose. He wears a blue laced shirt that tends to be rather loosely tied, dark red pants, and thick leather boots. His face is dotted with freckles and wrinkled laugh lines. His mouth seems to hold itself in an eternal smirk.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):Palladius is a patient man, but also a passionate one. Once he sets his goal towards something, he's going to obtain it, whether by clawing his way towards it, or dragging it down to him. He will wait calmly for something to come by his reach, but will not hesitate in a moment to make his move. He is driven purely by his desire to keep pushing himself to new heights. He is also kindhearted, even much to his detriment and own pain.
-Character biography (At least three paragraphs describing your character's history and experiences):Palladius was an orphan, left on the steps of a hunter's house. He was raised up as another mouth to feed amongst two brothers and two sisters, put to work the first days he could carry firewood in his stubby arms. Despite this, he was quite happy to live with his family in his early years, as it was not kept that he was an orphaned boy, and thus he was gladdened to know that his parents took him in.
When he was only a lad of 11, the seemingly faraway Pact War held back by Berkamsted, the city north of their mountainside home, had come to hear the drums of war. Hearing word of this, his father, Roland, took his family towards the city to seek refuge in its fortified walls. This event caused a feeling of helplessness to invade Palladius, running behind the walls as many warriors would fight outside of them. This was only exacerbated when during their journey to the city, his father and older brother, Rinaldo, were forced to defend them from a scout that caught up to his family due to their inability to keep a day long march.
Soon after, Roland and Rinaldo both joined the Alliance's forces, leaving their family behind for a time so that they might have a family to return to. When Palladius could no longer help doing nothing, he sought to assist the church in Berkamsted and their efforts at healing those returned to the city due to grievous injuries.
He never learned to truly fight under his service in the church, only the basics of swinging a mace in case a Militia was all that could be left to defend the people. Years passed with his service to the injured, until finally the pact war was over. His brother returned home, albeit missing his left arm. However, the new threat of the Hell Gates had been unleashed, and Roland remained to fight this unexpected foe.
When these wearying wars ended, Palladius saw his father one last time on a medical bed, bloodied, burned, and broken, he saw his father breathe his last upon that bed, and shed many tears that day. Upon also hearing of the sacrifice of Aster, the deeds of bravery he'd both seen and heard of inspired him, and he keeps them close to his heart until this very day.
He continued his service in the clergy, but now words of new conflict begin to arise, and his eyes turn from the helping hand towards the sword hand, to the order of Knights whom bravely stand to uphold this world. He now treads the path towards the order, seeking to pledge his life to what his family had sought to preserve.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each): You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child grazes you and soon after they take off in a sprint. You have been robbed.
"Wonderful..." I turn heel and dash after the young hoodlum. My longer legs easily outstride his own, and I simply need grip his emaciated frame with one hand to stop the boy in his tracks. I yank him backwards and snatch the coin purse from his hand.
"Stealing is never the way to gain gold," I tell the boy, still gripping his shivering form tightly. "Hold out your hand." He stretches out his arm, visibly shaking, giving me a pleading and innocent look. I pour a few coins into his hand. "If you require aid to survive, then seek no further than asking. Those who will help you are bound to exist, as are those who would have you arrested. Now be on your way," I let the boy go, giving him a playful shove as I walk past him.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"..." The sight does not shock me in the slightest. Wolves are bound to step in a bear trap at some point, I knew it happened, but I did not expect to encounter a wolf with her pups. I slung my pack from my shoulder, one that held several bones from a recent prey of mine. I rolled it slowly towards the mother, waiting slowly as she sniffed it, then started to nibble at it.
I stealthily made my way behind the mother wolf, now able to see the large eyes of her pups, whimpering and yipping at their trapped mother. I knew I couldn't sleep well if I just left her like this, her children crying in their helplessness. I pull the bear trap apart with all my strength, releasing the wolf mother and leaving her to limp away with the treat I'd given her. The pups made a cacophony of glee as their mother was freed, and I left the poor wolf family alone again, to fight for their survival yet again.
Extra notes (Optional, could include theme songs, pictures, etc.):
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----OOC Info---- -Minecraft IGN: Dlent
-Skype name (Optional, for server OOC chat):
-Do you have any prior roleplay-related experience, if so could you give an example?
Three years of tabletop gaming, almost 7 of online roleplaying across several different forums, and roleplaying on Minecraft servers some years ago. I'm back to try and rekindle some of the good times I had on servers like this long ago.
-Define Power-gaming in your own words: Power-gaming would be looking for ways to make my character more powerful just for the sake of it, rather than it pertaining to the story and helping develop the character, and basically just generally overestimating what my character can accomplish.
-Define Meta-gaming in your own words: Meta-gaming would be using information my character does not or could not possibly know. For example, using information from a conversation that takes place in a deep dark cavern between two characters I don't even know while I'm buying pickles in Barkamsted
-Define Role-Playing in your own words: Roleplaying is the art of assuming a character, and acting as their role would. It's basically improv-acting.
----IC Info----
-Character name:Palladius
-Character race:Human
-Character gender:Male
-Character age:20
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set):Clergyman
-Character description (At least one to two paragraphs describing your character’s visual appearance.):Around 6'2, blonde hair tied back in a ponytail, green eyes, and a rather thin nose. He wears a blue laced shirt that tends to be rather loosely tied, dark red pants, and thick leather boots. His face is dotted with freckles and wrinkled laugh lines. His mouth seems to hold itself in an eternal smirk.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):Palladius is a patient man, but also a passionate one. Once he sets his goal towards something, he's going to obtain it, whether by clawing his way towards it, or dragging it down to him. He will wait calmly for something to come by his reach, but will not hesitate in a moment to make his move. He is driven purely by his desire to keep pushing himself to new heights. He is also kindhearted, even much to his detriment and own pain.
-Character biography (At least three paragraphs describing your character's history and experiences):Palladius was an orphan, left on the steps of a hunter's house. He was raised up as another mouth to feed amongst two brothers and two sisters, put to work the first days he could carry firewood in his stubby arms. Despite this, he was quite happy to live with his family in his early years, as it was not kept that he was an orphaned boy, and thus he was gladdened to know that his parents took him in.
When the demons invaded the realm, his father took to join the armies invading hell, and as for Palladius, he sought to join the clergy in his youth, so that he might assist in the healing efforts of whatever chapels he could. This occupation, whether for fortune or ill, allowed him to see his father on his deathbed, dragged to a medical bed, broken, blooded, and burned, he was destined for the realms beyond life. After shedding his tears for his father, and also hearing the valiant sacrifice of Aster to close the gates, Palladius took a new view towards life.
The bravery he'd seen himself, and heard inspired him. He worked himself ragged each day, assisting all he could find that would accept his aid. However, as tales of conflict spur up again, with the tide of darkness rising again, Palladius has turned his eyes away from the clergy, and towards the Knight's order, pondering his next step in life as he considers to separate himself from the church, and pledge himself to king and country.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each): You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child grazes you and soon after they take off in a sprint. You have been robbed.
"Wonderful..." I turn heel and dash after the young hoodlum. My longer legs easily outstride his own, and I simply need grip his emaciated frame with one hand to stop the boy in his tracks. I yank him backwards and snatch the coin purse from his hand.
"Stealing is never the way to gain gold," I tell the boy, still gripping his shivering form tightly. "Hold out your hand." He stretches out his arm, visibly shaking, giving me a pleading and innocent look. I pour a few coins into his hand. "If you require aid to survive, then seek no further than asking. Those who will help you are bound to exist, as are those who would have you arrested. Now be on your way," I let the boy go, giving him a playful shove as I walk past him.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"..." The sight does not shock me in the slightest. Wolves are bound to step in a bear trap at some point, I knew it happened, but I did not expect to encounter a wolf with her pups. I slung my pack from my shoulder, one that held several bones from a recent prey of mine. I rolled it slowly towards the mother, waiting as she sniffed it, then started to nibble at it.
I stealthily made my way behind the mother wolf, now able to see the large eyes of her pups, whimpering and yipping at their trapped mother. I knew I couldn't sleep well if I just left her like this, her children crying in their helplessness. I pull the bear trap apart with all my strength, releasing the wolf mother and leaving her to limp away with the treat I'd given her. The pups made a cacophony of glee as their mother was freed, and I left the poor wolf family alone again, to fight for their survival yet again.
Extra notes (Optional, could include theme songs, pictures, etc.):
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Have fun on your island with only 1 tree and a massive cave to explore that's naturally generated!
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I don't accept apps but you aren't allowed to know how to use magic in your backstory and you have to learn it in-game in the rp.
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Also I am not saying my character knows how to use magic just saying he studied the lore of it.
Also can you help me make a corrupt lymerian skin gamer?
IC Information
Character Name:Drak'thorn
Character Path:Mage
Character Race:Lymerian
Character Biography (Should be at least 250 words): Drak'thorn was born in a small lymerian village in a snowy forest. He was always in the library studying the lore of magic and the many different kinds of magic. At the age of 25 Drak'thorn left his village to go study the lore of magic in the other towns and cities of the world. After two years of wandering the world studying magic he came home to his village to find it empty and void of any living thing. None of the houses seemed to have any sign of a struggle. However in the center of the village their was a strange stone. It look almost as though it was slowly turning the soil into more of the strange stone. At that moment Drak'Thorn felt a heavy pressure and suddenly he blacked out. He awoke in a cell made of what looked like the stone refined into bricks. He saw guards but they didn't appear to be alive. They appeared to wield golden swords and looked like some kind of pig men. At times he would be taken into a area. He could see other lymerian captives. Even a few from his village but never his family. The necromancers that lived there would attempt to teach Drak'thorn dark magic but he would refuse to learn. After refusing to learn for a full month he was to be executed. When being escorted by the guards to his execution he found his one chance to escape. A glowing portal made of the stone that corrupted his village. He looked at the guard closest to to his side escorting him and tackled him to the ground with a headbutt and he ran to the portal and jumped through finding a giant patch of corruption with a floating castle. He ran up the hill attempting to find where he was and he saw a city in the distance. Drak'thorn ran to the gates only to find a battle had recently taken place and it was slowly beginning to corrupt.
Additional Questions
(These should be answered in character and RPed out)
Your character stumbles upon an injured man with the mark of an assassin group on his hand. You know that the Assassins guild has attacked him. Do you help him? Or do you leave to preserve your own safety?
I help the man into a nearby cave and leave him some supplies to stay there until his injuries heal and I leave him.
A Cherzian is being robbed by two armed men. Do you help him/her? Do you flee?
I begin to pick up rocks to throw at the armed men attempting to divert them from the cherzian and instead chase me.
What are your character's weaknesses? My weaknesses are the dark magics that imprisoned me for so long, I am also very fragile at close quarters combat.
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WHITELIST ALL THE APPS!
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I see a problem with the borkheim thing since it's the city of the yarlaks...