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    posted a message on SKIN REQUEST!: Desert Bandits from Lost Planet 2
    Specifically this guy since his head is square:



    3 little spike things not needed obviously.
    Posted in: Skins
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    posted a message on New Server Looking For Members
    I'd like to join!

    My IGN is KazooieBanjo

    I'll open up a dye store.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Bloodlust Hardcore Faction PVP|PVE|RP! Old Server Post!
    IGN: KazooieBanjo
    Preferred Faction: Barbarians
    Why you want to join the server: I want a fun place to play Minecraft in!

    I accept the rules by the way.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on My Minecraft account has been hijacked.
    My email is no longer associated with my account.
    My password is no longer what it used to be.

    And there's nothing I can do. I bought this game and now I cannot play it. I emailed Notch but he probably won't be able to respond for a while, if it ever gets through his spam filter.
    Posted in: Legacy Support
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    posted a message on Troll -=- [MOB Suggestion](Custom Graphic)
    SOMEONE'S played Oblivion!



    I like the idea of a large mob, especially one that can use the environment.
    Posted in: Suggestions
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    posted a message on Block Suggestion: Craftable Mob Spawners
    Mob Spawners would drop empty cages when destroyed, and surrounding an empty cage with the drop of the relevant mob would cause it to spawn that mob.

    (diamond block = cage)
    (stick = string)
    (bacon = leather)
    (diamond = egg)

    So:

    :Pig:
    :Ham: :Ham: :Ham:
    :Ham: :DBlock: :Ham:
    :Ham: :Ham: :Ham:

    :Sheep:
    :White: :White: :White:
    :White: :DBlock: :White:
    :White: :White: :White:

    Cow
    :Bacon: :Bacon: :Bacon:
    :Bacon: :DBlock: :Bacon:
    :Bacon: :Bacon: :Bacon:

    Chicken
    :Diamond: :Diamond: :Diamond:
    :Diamond: :DBlock: :Diamond:
    :Diamond: :Diamond: :Diamond:

    :Spider:
    :|: :|: :|:
    :|: :DBlock: :|:
    :|: :|: :|:

    :Zombie:
    ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />
    ]" title="-<->" /> :DBlock: ]" title="-<->" />
    ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />

    :SSSS:
    :GP: :GP: :GP:
    :GP: :DBlock: :GP:
    :GP: :GP: :GP:

    :Skeleton:
    [>>-i>] [>>-i>] [>>-i>]
    [>>-i>] :DBlock: [>>-i>]
    [>>-i>] [>>-i>] [>>-i>]
    Posted in: Suggestions
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    posted a message on Block Suggestion: Redstone Block
    Quote from Ojr »
    Question. What happens if you place a block where a disappeared redstone block is? Or can only moving fluids go there, and the moving fluid block vanishes when the redstone block reappears?


    You wouldn't be able to place a block where the redstone block is supposed to be. The only way to regain that spot is to make it reappear and mine it out with a pickaxe.

    As for fluid, it would probably just check for adjacent fluids and make sure it continues through it, but probably without it appearing where the redstone block is.

    Also maybe it would become transparent but still noticeable when activated.
    Posted in: Suggestions
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    posted a message on Block Suggestion: Redstone Block
    I do foresee a problem though. Making large doors or trap areas is no problem since the signal would just alter the block properties to non-solid and to use the air texture, however it might be a problem to allow water to flow through it. Maybe make it so if off, check for adjacent water and continue the flow ahead of it.
    Posted in: Suggestions
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    posted a message on Block Suggestion: Redstone Block
    It would basically look like an Iron Block except it would be tinted red.

    The purpose of this block, is that it would essentially disappear if it receives an ON signal, and reappear if it receives an OFF signal. When a redstone block receives an ON signal and disappears, it also transmits an ON signal to any connected redstone blocks.

    Also these blocks would emit a small amount of light.

    This item would have 2 obvious uses:

    1: Floodgates!

    OFF
    :Water: :Red: [] []

    ON
    :Water: :Water: :Water: :Water:

    OFF AGAIN
    :Water: :Red: [] []

    2: Large Doors!

    OFF
    :cobblestone: :cobblestone: :Red: :Red: :cobblestone: :cobblestone:
    :cobblestone: :Red: :Red: :Red: :Red: :cobblestone:
    :cobblestone: :Red: :Red: :Red: :Red: :cobblestone:
    :cobblestone: :Red: :Red: :Red: :Red: :cobblestone:

    ON
    :cobblestone: :cobblestone: [] [] :cobblestone: :cobblestone:
    :cobblestone: [] [] [] [] :cobblestone:
    :cobblestone: [] [] [] [] :cobblestone:
    :cobblestone: [] [] [] [] :cobblestone:

    OFF AGAIN
    :cobblestone: :cobblestone: :Red: :Red: :cobblestone: :cobblestone:
    :cobblestone: :Red: :Red: :Red: :Red: :cobblestone:
    :cobblestone: :Red: :Red: :Red: :Red: :cobblestone:
    :cobblestone: :Red: :Red: :Red: :Red: :cobblestone:

    Crafting recipe would be 8 redstone dusts surrounding a redstone torch.

    :RedShroom: :RedShroom: :RedShroom:
    :RedShroom: :RFlower: :RedShroom:
    :RedShroom: :RedShroom: :RedShroom:
    Posted in: Suggestions
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    posted a message on Gliders
    Another idea could be a parachute which would be equipped on chest and then activated by attempting to jump in mid air.

    :Bacon: = Cow Hide
    ]" title="-<->" /> = String

    :Bacon: :Bacon: :Bacon:
    ]" title="-<->" /> [] ]" title="-<->" />
    [] ]" title="-<->" /> []
    Posted in: Suggestions
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    posted a message on Gliders
    Why not skip the step of making the frame and just have the glider be:

    :Frame: = Wing

    [] :|: []
    :Frame: :|: :Frame:
    :|: :|: :|:

    No sense in having 2 items with only one purpose if there's room in the frame design for the wings.

    Same cost, less steps, no need for another item.
    Posted in: Suggestions
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    posted a message on TNT defecit due to new update...SOLUTION HERE
    Quote from Exx »
    good idea, I just realized how come arrows are the only craftable monster drop??


    Monster drops are:

    Arrows, which can be crafted or collected from Skeletons.
    Feathers, which can be collected from chickens which are plentiful or Zombies.
    Gunpowder, which cannot be crafted or collected from any mob other than a Creeper.
    Leather, which is collected from cows which are plentiful and non-hostile.
    Pork, which is collected from pigs which are plentiful and non-hostile.
    Slime Balls, which although rare, do not serve any purpose yet.
    String, which cannot be crafted or collected from any mob other than a Spider.
    Wool, which can be collected from sheep which are also plentiful and non-hostile, and can also be crafted with 9 pieces of string, however this is a pretty bad idea unless the reverse option was available making wool a storage option.

    So really the only 2 drops that are useful but hard to come by are string and gunpowder.
    Posted in: Suggestions
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    posted a message on TNT defecit due to new update...SOLUTION HERE
    String is another resource that is really hard to come by. Maybe we should be able to turn cloth into it?
    Posted in: Suggestions
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    posted a message on Enhance Crafting Result Box to 2 Squares
    Reason being so you could retrieve items from the crafting process, like empty buckets from recipes that would require buckets full of things.

    Then add these recipes:

    Results in Cake Batter and Empty Bucket
    :Iron: = Bucket of Milk
    :Diamond: = Egg

    [] [] []
    :Diamond: :////: :Diamond:
    [] :Iron: []

    Then:

    Furnace Recipe:

    Results in Cake

    :GP: = Cake Batter

    :GP:
    :Coal:

    Then you wouldn't waste a whole bucket when using a bucket of milk.
    Posted in: Suggestions
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    posted a message on Since TF2 has a Minecraft Map...
    See this is what we need to do when SMP comes out. Play a mock version of TF2.
    Posted in: Discussion
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