- KazMiller
- Registered Member
-
Member for 13 years
Last active Thu, Jan, 19 2012 11:41:45
- 0 Followers
- 45 Total Posts
- 1 Thank
-
Jul 5, 2011KazMiller posted a message on 1.8 Updates: New Logo, More InfoI'm not because if i want NPC vilages i just download Millenaire,so it isn't nothing really new,but i i doubt Notch can add something that don't already exist in a mod.Posted in: News
-
Jun 30, 2011KazMiller posted a message on Minecraft 1.7 - OverviewOne downside of it is that now you can't get a bed to early in the game because you ill need a shearPosted in: News
- To post a comment, please login.
0
0
0
0
So i bought,downloaded and installed it,but when i press the play button my computer screen goes black to start the game and then goes back to my normal desktop,like nothing happens,even the steam adds screen shows up.When this first happened i was quite confused and frenetically looked at the web trying to find a sollution,but i din't find any.So i came here.I ill be pasting here the error log that i get when trying to play:Version: 1.4.0.3
Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
Nome do parâmetro: width
em Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
em Microsoft.Xna.Framework.Graphics.Texture3D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
em Microsoft.Xna.Framework.Content.Texture3DReader.Read(ContentReader input, Texture3D existingInstance)
em Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
em Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
em Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
em Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
em Magicka.Game.LoadContent()
em Microsoft.Xna.Framework.Game.Initialize()
em Magicka.Game.Initialize()
em Microsoft.Xna.Framework.Game.Run()
em Magicka.Program.Main(String[] args)
If anyone could help me i would be very happy.Thanks
0
1
0
0
0
0
0
0
0
0
0