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    posted a message on Player "Needs"
    Quote from Sol »
    Quote from Kaz21 »
    This is exactly why you shouldn't suggest ideas any more. You can't take a hit.

    I'm sorry, I wasn't aware that you were suddenly made lord and master of the universe in order to command my actions. If you had bothered to read the whole thread you may understand why I am so annoyed. It is obvious you did not do so because you have done the exact same thing everyone else has... I will make sure to point it out to you.


    Surely your aware of such things when you actually make a suggestion. Or are you so arrogant about your importance that you forgot people may not like your idea?

    Quote from Sol »
    Quote from Kaz21 »
    He didn't like your idea, I don't like your idea. You really need to calm down and accept this isn't the best idea ever suggested.


    Like it or not, I don't really care.


    I forgot that it doesn't matter what people think of your ideas, I mean, who needs to know what others think when you already know this is the best idea known to man?

    Quote from Sol »
    Quote from Kaz21 »
    The majority don't want the hunger system you suggested. I don't either.


    Thank you for double clarifying that, since you obviously think I am mentally retarded or incapacitated in some way that I, like others here, could not possibly read two sentences prior.


    I was starting to think that actually.

    Quote from Sol »
    Quote from Kaz21 »
    The only thing about food that should be altered is that varied foods should do different things, to set them apart.


    Such as? Oh wait... this is where I get annoyed because... NOBODY EVER SAYS WHAT! They make some generic and blanket suggestion that covers nothing, gives no real information, and essentially leaves the reader to make up their own mind about what you could have possibly meant by that statement. Well done jackass.


    It's not a blanket term, perhaps in future their will be mobs that poison you, etc and certain foods will heal sickness/disease/etc. I am just saying that the current foods are all essentially the same other then how many hearts they heal.

    Quote from Sol »
    Quote from Kaz21 »
    Also do you think that you saying that this system being implemented would make the game better is any less speculative, and any more full of **** then what he is saying?

    I find it funny though that you claim some kind of authority on this though since I can guarantee I am far more qualified to make suggestions regarding games and gaming that you since I have been playing games long than you have been alive on this Earth... not to mention I am an indie developer myself and have made more games than you are years old. I'm not saying that other peoples opinions don't count... but they have to have a basis for it otherwise, yeah, it means ****. You post ****, you are considered to be as such.


    This is the most arrogant load of ******** I have ever read. Yes, my opinion is not important because your an indie developer, seriously?
    Are you seriously trying to start an argument with me about who is the more experienced, qualified and skilled out of me and you? I spend every spare moment I have studying game design and developing games, and I have since I was about five years of age. Maybe instead of assuming how old I am and what I know you should stick to arguing about your idea instead of making yourself look like a huge arrogant asshole.

    Quote from Sol »
    Quote from Kaz21 »
    Also, you are extremely opinionated as well, just because you don't have a shared opinion of your idea doesn't make his post any less valid then someone who says it's a great idea.


    That's you opinion, therefore you must also be highly opinionated. Sorry, but the suggestion I am making is not an "opinion" since it exists already in many other games labelled as "survival games". Even some larger AAA game studios have hunger systems in the survival games they make.... they must be STUPID. All of those BILLIONS of dollars that EA have... I must call them and tell them they are highly opinionated, stupid, and how many sales they will lose by making a survival game that uses of all things, FOOD! OMG how idiotic of them!


    Sorry to tell you this but Minecraft isn't one of those games. I'm not saying my opinion is any more important than yours by all means. But saying your opinion is more valid because it's based off other games off of a similar genre is pretty ridiculous. A food system is not bad all the time, I never said that.However currently I can't see a food system benefiting Minecrafts gameplay, it would only add tedium.

    Quote from Sol »
    Quote from Kaz21 »
    Also, you say that this should be implemented because it's realistic. And that ideas that aren't realistic like Magic Chests are not important.

    I was mocking another user for supporting something that has obvious flaws, balance issues, and causes more problems than it solves. My suggestion only causes 12 year olds to rage because they would have to plan ahead and think before doing stuff, which appears to be "uncool" by today's standards. No wonder the average IQ of the general population is dropping faster than Paris Hilton's pants.


    I have to admit I know nothing of the actual Magic Chest idea.

    Quote from Sol »
    Quote from Kaz21 »
    But you are forgetting this is a game, that is not slightly realistic either.

    I hate this crappy argument for several reasons... the main one being that Minecraft (as well as every single game in existence, no matter how "unrealistic" they are) still have a basis of realism. MC has MANY "realistic" features such as:

    -Gravity
    -Physics
    -Falling Damage
    -Drowning
    -Burning in lava/fire
    -Tools that are used in conventional means for typically conventional materials
    -Day and night cycle
    -Animals that actually exist
    -Soon to be biomes

    If those "realistic" things are in the game, adding a couple of extra ones that follow the same logic are not a bad idea. Get over the "MC isn't realistic, therefore..." argument. It doesn't fly here, and it never will.


    Ok, Gravity/Physics/Fall Damage/Drowning/Burning are all things that if a modern, typical game doesn't use (unless it lacks water/fire/doesn't cater to style of game) then it is flawed or "daring". The tools are one thing unique to minecraft, part of what sets it apart from other games. Day/Night benefits Minecrafts gameplay, it provides a perfect way to implement a time where everything becomes dangerous and mobs will spawn in the open world. It also means you have to be aware of the location of the sun and manage your exploration and plan your days ahead, etc. Animals that exist is a fairly dull point, friendly mobs that were not easily identifiable would lead to confusion for new players. Biomes are being implemented to break up the landscape so not everything looks the same the entire time you explore, it also adds opportunity for new challenges/new mobs/etc.
    Food or a "Needs" system.. I just don't see it adding anything like all the points you listed do. All it does is essentially slow everything down, as nothing changes, only you have to collect food and water all the time instead of doing other things.

    Quote from Sol »
    Quote from Kaz21 »
    If a "Needs" system is going to be nothing but an annoyance to the gameplay, then why have it?

    It is YOUR OPINION that it will be annoying. Personally I find having to mine for diamond annoying... I find people like YOU annoying. I have to DEAL with it though, so **** you on your high horse.


    So your saying that diamond should just be available, or easy to obtain. Then the game becomes so easy that it's not really a survival game any more. Then whats the point of having food if it's not a survival game any more?

    Quote from Sol »
    Quote from Kaz21 »
    I don't think many people play to simulate realism do they?

    Well, I play because it's labelled "survival" yet, all I seem to be doing is "creative" since there is zero survival elements to this game as of now.


    And killing pigs will make it so much harder to survive?

    Quote from Sol »
    Quote from Kaz21 »
    Maybe you should actually try and explain how this could possibly benefit the gameplay of this game to me, because right now, all I see is a tedious and disruptive task.

    Again, point taken that you DID NOT READ THE ****ING THREAD. Stop trying to be "cool" and go back to playing Singstar or My Little Pony Rescues or whatever. No wait, to be fair... I'll explain it again, for the 15th time.

    Benefits:
    - Immersion (the game will make me give a **** about my actions)
    - Consequences of planning (using logic and pre planning things before jumping ass first into a cave)
    - Challenge (since there is none as of now)
    - Uses for food (otherwise, take the **** out of the game because its ****ing useless. I don't get hurt, ever. Enemies are too dumb-**** to hurt me, and I never fall off things since "sneak" was added.)
    - Will fit the "survival" theme that it appears to be marketed as
    - Will stop potential refunds and/or law suits for falsely advertising the games premise

    Downfalls:
    - Having to deal within whiny morons who use faceless un-backed arguments for the sake of trying to sound important and add their 2 cents to the ****-pile of loose change.
    - Hinders people who may be playing the game for a more creative experience, in which case either turn off the option (if it were toggle-able) or simply live with the de-buffs that not eating is proposed to enforce. Not once did I suggest that you DIE from not eating so I don't know where people got that from.

    So there you have it. Again. 15th time. I'm sure it won't be the last.

    ~Sol


    As the first paragraph is a load of angry ******** I'll skip to your points.

    -Immersion, see I don't understand fully what you mean by this. I don't think having to occasionally kill a pig will make me think about my actions.
    -Consequences of planning, yes, now I'll eat some pork before I jump ass first into a cave.
    -Challenge, really? I don't think killing pigs is hard, do you?
    -Uses for food, I understand your point. However as I said before, make some of the foods have different benefits. Also I prefer the idea that you can get benefits from eating, but that there are no negatives for not eating. However removing food is a bit ridiculous, having no way at all to heal would be very annoying.
    -Will fit "Survival" theme, it may, but not all survival games have a food system. But I don't like how it would affect the gameplay of the game.
    -Will prevent lawsuits, seriously. See above.

    Also I said if it was able to be toggled then it would be fine. As it caters for both the people who do like it, and the people who don't.

    So after that, please we can debate this for as long as you wish. But for eff sake stop trying to insult me and others just because we don't agree with you. It takes a lot for some one to make me slightly aggravated over the internet, so stop babbling on about crap in an attempt to insult me and get to your points.
    Posted in: Suggestions
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    posted a message on Combat is broken: suggested fix.
    @Abstractor, yes I wasn't solely talking about that one post. Look at my first post on this page and his reply. Maybe then you will see what I mean.
    Posted in: Suggestions
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    posted a message on Combat is broken: suggested fix.
    Quote from XAbstractorX »
    You are just using a common fallacy to disprove my suggestion. I suggested that the combat should be improved, i never said **** needs to be easier, it's already completely easy. And i do move around, but combat boils down to one attack, and spamming it while moving in a certain pattern. i never suggested any dodge or slide or roll ever, i suggested more dynamic movement and more fluid and interesting combat, because simple one animation backpedaling combat is mindbogglingly boring if you haven't noticed.

    Notch is inclined to make the enemies harder, and it will demand a more complex form of fighting.

    You are also another poster who uses fallacies to prove his weak points. Assuming that combat has 0% importance on the game because it isn't the main focus on the game is illogical at best,and when if you think about it, besides mining and crafting, that's all there is to do, not to mention the whole point of survival involves monsters and combat circumstances. Your idea of keeping combat crappy the way it is will just hurt the game, like all the other limiting posts being posted in this thread.

    Are you trying to incite a flamewar? Sounds like it.

    And yes, my old account has been banned, but I am back without hinderance.

    I'd say the upcoming Ghast is reason enough to improve combat, Notch stated he couldn't beat him after several attempts.


    Missed this post before but I'll answer you now.

    I never said that combat has no bearing on the game. I said currently this idea is completely ****ing useless.
    Sorry, but that's all there is to it.
    I never said combat was fine as is either, maybe you should read and think more before you vent all your rage out. I said it was too easy right now, and these techniques are not going to make it harder are they?
    This is my absolute favourite part of your post too, where you say "I suggested that the combat should be improved, i never said **** needs to be easier, it's already completely easy." That is exactly what I said, only I think changing up the combat system at the moment will make it even easier. Ideas like this need explanation, not just a "because it will be useful in the future".
    I also said recently that combat could be changed and made better if harder monsters call for it.
    Also how is this dynamic combat system going to make killing a zombie any more fun? Zombie approaches, you attack it until it dies, the end.

    I'm not trying to start a flame war, I prefer to call this an argument or a debate. I am not angry. Are you? I am not trying to make you angry, are you trying to make me angry? I am not personally attacking you, and I am not trying to offend, are you? But that's besides the point any way.

    Also, the Ghast may be reason to improve the combat. But you don't know ANYTHING about the damn thing except Notch couldn't kill it with a sword. Maybe it's immune to sword swipes for all you know.
    Posted in: Suggestions
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    posted a message on Combat is broken: suggested fix.
    Quote from spartacuscat »
    Quote from Kaz21 »
    Quote from spartacuscat »
    @Kaz21
    Ever heard of having fun? Also as I said and a few others too this will open the room for much more harder enemies and much more enemy variety. It's not just for fun, it's to make Minecraft more accessible to people and new enemy types.


    Yes, I actually enjoy having fun. That is why I play games.
    Maybe you should suggest the mobs this would be useful for. As of right now, these techniques would not be useful for anything.
    You shouldn't suggest something that isn't useful yet, that is like suggesting the addition of boats to game that doesn't have water yet. I mean yes, you could look at the boats and think they look great, but could you use them for anything practical yet? Nope.

    Gold is useless right now, so are eggs, and I think there's milk buckets too.


    True. But that still doesn't explain why they should be implemented now instead of when they are needed.
    And unless every mob is made more difficult to fight, you can still fight them the same way you can now without any risk whatsoever.
    Also combat maneuvers are much more complex and game changing additions then Gold, Eggs, Milk, etc. And would also take a lot more time and testing to implement.
    It seems to me like instead of answering either of my posts you singled out a single thing from both that you can answer and replied to that instead of answering the more important things in my posts.
    So really I don't have anything else to say to you at the moment, as all you've actually said to me is that eggs, gold and milk are useless so it doesn't matter that your own idea is useless too.
    Posted in: Suggestions
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    posted a message on Combat is broken: suggested fix.
    Quote from spartacuscat »
    @Kaz21
    Ever heard of having fun? Also as I said and a few others too this will open the room for much more harder enemies and much more enemy variety. It's not just for fun, it's to make Minecraft more accessible to people and new enemy types.


    Yes, I actually enjoy having fun. That is why I play games.
    Maybe you should suggest the mobs this would be useful for. As of right now, these techniques would not be useful for anything.
    You shouldn't suggest something that isn't useful yet, that is like suggesting the addition of boats to game that doesn't have water yet. I mean yes, you could look at the boats and think they look great, but could you use them for anything practical yet? Nope.
    Posted in: Suggestions
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    posted a message on Player "Needs"
    Quote from Melvarius »
    Remember that Notch could probably let you turn it off in the options so yeaaaaaaaaah


    Actually if you read the whole thread I said it wouldn't matter if it was able to be toggled. But you didn't. So maybe you shouldn't have bothered posting that?
    Posted in: Suggestions
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    posted a message on Combat is broken: suggested fix.
    Quote from Abstractor »
    Quote from Kaz21 »

    Combat isn't broken, it's just basic. As it isn't what the game is about.
    When I started I found exploring and being out at night terrifying, but now I am quite happy to wander around at night. I play on hard, and I find taking on groups of 5-6 enemies with nothing but a stone or steel sword an easy task, unless they are skeletons, who are the only mob I use my arrows against.

    I fail to see this, I find the fighting in the game too easy, thats why I want more challenging mobs. Right now, I never feel unsafe running through completely dark mines, and I have never even worn any armour, except for leather, and I made steel pants once, in the first world I ever made.

    To put it bluntly, I think this game is far too easy on hard mode, if anything I want the game to be much, much harder.


    Yeah, again, "It isn't the main focus of the game", is a sorry excuse to leave an active element of the whole survival deal in disarray. If anyone hasn't noticed yet, combat situations are frequent and inevitable. You are bound to find yourself face to face with a mob at some point, and even if you don't go out at night, you will eventually find some in some of the infinite natural caves within the game.

    Combat should be difficult, but it should also be fun. Difficult =/= Fun, not on its own anyway, because then we could just go and have fun doing difficult math equations and difficult chores out in our backyards. If Notch wanted to make it difficult he would make the mobs move at twice the speed they do now. Would it be fun to get gangraped in a random 6-man spawn? No, because it doesn't even give you the time to react, and the spawn system doesn't allow you to plan out a course so you don't get gangraped or ambushed.

    Quote from Odysseus »
    Creepers - Hit, backpedal, hit
    Skeletons - Hide behind a wall and hit them as they come around the corner
    Zombies- Hit, backpedal, hit
    Spider- Hit, backpedal, hit
    Slimes- Hit, backpedal, hit


    This is in the plainest possible description of what the combat system breaks down to. How does anyone think repeating this backpedaling process for every mob except skeletons is fun?


    Yeah, so adding a shitload of techniques is going to make the combat oh so much fun?
    As if the game isn't ****ing easy enough as it is. Also maybe you should try and fight **** while moving around, believe it or not if your not completely **** at playing games it's possible to fight the way YOU want to without taking damage.
    I'm not saying that combat shouldn't be more fun but the suggested techniques are just stupid. How are they going to benefit the combat system in any way? By making it easier? Because you can jump side to side, charge forward, do a front flip over the zombie, start breakdancing, then hit it once. Wow, that will make combat so much more fun, for maybe, 5 minutes of combat before you realize it's faster and easier just to deal with enemies the current way.
    Adding more techniques isn't going to make the combat more fun! "Hit, backpedal, hit" will still be an extremely valid option if you don't want to get hurt. Unless new mobs are added, which OP said shouldn't be added because combat is broken. Wait? What? That's ****ing contradicting isn't it?

    The ONLY technique that could be useful in the future is a side to side dodge move, if things like charging mobs are added, etc. However, what are you even going to be dodging in the current system? Arrows? Well I can't imagine that you will be able to dodge them at point blank even with a technique like this, and you can already dodge them from medium range by just moving.

    This is the sort of suggestion I hate more then anything, "Hey guys, wouldn't be cool if you could do dodges, rolls, dashes, slides, etc, I mean it would make the game much more fun right". Seriously, think about how much difference your idea would make to the game if implemented right now. It would implement some combat moves that would be, well practically useless.

    Also I said that it isn't the main point of the game because it isn't. This is not a combat based game. Are you going to argue about that? That's like saying that it's a swimming based game, because at some point you will probably be swimming the game too.
    Posted in: Suggestions
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    posted a message on Player "Needs"
    Quote from Sol »
    Quote from Spino »
    yes a hunger system! this is a great idea. just what the game needs to promote boredom and lose sales

    Thank you for contributing yet another ******** comment which is not only highly opinionated, but extremely speculative and completely full of ****.

    ~Sol


    This is exactly why you shouldn't suggest ideas any more. You can't take a hit.
    He didn't like your idea, I don't like your idea. You really need to calm down and accept this isn't the best idea ever suggested.
    The majority don't want the hunger system you suggested. I don't either.
    The only thing about food that should be altered is that varied foods should do different things, to set them apart.
    Also do you think that you saying that this system being implemented would make the game better is any less speculative, and any more full of **** then what he is saying? Also, you are extremely opinionated as well, just because you don't have a shared opinion of your idea doesn't make his post any less valid then someone who says it's a great idea.

    Also, you say that this should be implemented because it's realistic. And that ideas that aren't realistic like Magic Chests are not important. But you are forgetting this is a game, that is not slightly realistic either. If a "Needs" system is going to be nothing but an annoyance to the gameplay, then why have it? I don't think many people play to simulate realism do they? Maybe you should actually try and explain how this could possibly benefit the gameplay of this game to me, because right now, all I see is a tedious and disruptive task.
    Posted in: Suggestions
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    posted a message on "Trap"door
    Obviously doors like this could function like a door as well as also being functional with redstone. Like the current wooden doors.
    But yeah, I'm sure this sort of thing will most definitely be implemented soon.
    Posted in: Suggestions
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    posted a message on Player "Needs"
    Um, excuse me but I do not believe I am the only one who wants to play on hard difficulty but not have food/water.
    I play hard mode for a challenge, adding food does not add challenge, it adds tedium.
    I do not like pointless **** in my games because of "realism" especially in games that are not realistic. Last time I checked, making an infinite water supply and slaughtering pigs were not very fun things to do.

    Am I annoyed? Yes. Why? Because I don't like the fact that you can't even see why some people don't like your idea. It's a shitty mechanic, I strongly dislike it, if it could be toggled I wouldn't care. But for some reason you don't seem to like the idea of something like this being able to be toggled. Which is ridiculous as a toggle option would allow you to play how you want and would allow me to play how I want.

    Edit: I truly do not mean any offense, for the concept of the idea I can't think of a much better way of implementing it. However it is most definitely not my cup of tea. While I'm playing I'm either expanding my base or out exploring and fighting mobs. I just think that a hunger/thirst system would get in the way of how I wan't to play. Therefore a toggle option would seem like an obvious inclusion to me.
    Posted in: Suggestions
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    posted a message on Bees Bees Bees Bees Bees
    It wouldn't matter them being small, as I assume they would die in a single stone sword+ hit.
    I like the idea.
    Posted in: Suggestions
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    posted a message on Combat is broken: suggested fix.
    Combat isn't broken, it's just basic. As it isn't what the game is about.
    When I started I found exploring and being out at night terrifying, but now I am quite happy to wander around at night. I play on hard, and I find taking on groups of 5-6 enemies with nothing but a stone or steel sword an easy task, unless they are skeletons, who are the only mob I use my arrows against.

    I fail to see this, I find the fighting in the game too easy, thats why I want more challenging mobs. Right now, I never feel unsafe running through completely dark mines, and I have never even worn any armour, except for leather, and I made steel pants once, in the first world I ever made.

    To put it bluntly, I think this game is far too easy on hard mode, if anything I want the game to be much, much harder.
    Posted in: Suggestions
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    posted a message on Sledgehammer - Build underneath you
    I'm fairly sure he meant that a block could only break through a block of equal or lesser strength, meaning to break an obsidian block, you need an obsidian block, and therefore are not any better off.

    Another idea though, perhaps any clean stone you hit with sledgehammer has a chance to break and turn into cobblestone when hit. For example:
    Wood - Always turns clean stone into cobblestone.
    Stone - 50% Chance.
    SIron - 25% Chance.
    Diamond - 0% Chance.

    Needs more bonuses then longer durability to make it worth more expensive minerals. Just look at the hoe, right now, you really don't need more then a few stone ones.
    Posted in: Suggestions
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    posted a message on Wooden Compass
    Stone is more common then wood after you have played the game for ten minutes. Therefore wood.
    Also you can't make a wooden compass right away anyway. Your forgetting about the red stone, which although eventually you may have lots of it, it takes a awhile to actually find it the first time.
    Posted in: Suggestions
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    posted a message on The current death-spawn mechanic discourages exploration.
    I think setting up a bed should be a very tedious task. It's the only solution that I think will both help preventing bedspamming without making beds annoying.
    What I mean by this, is that if you have a drowsiness effect which stops you from being able to fight for five minutes or so. Then how are you going to go recollect your stuff before it disappears? Your original spawn point may be 3 minutes from your stuff, but your bed is only 30 seconds away, yet if you use that, your unable to do anything for a greater length of time then if you used your regular spawn point.

    Here are my preferred stats for a bed:
    -Relatively cheap.
    -If multiple are created you must manually set which one you want as a spawn point, you can only have one set as a spawn point at a time.
    -After placing a bed it takes an entire in game day before you can set it as your spawn point.
    -Beds cannot be picked up.
    -Beds are not stackable.

    I also thought of a brief idea that prevents beds being able to be set as spawn point if there is an enemy in direct contact, by that I mean not separated by anything to where the bed is. Walls, doors, etc will allow a bed to be set as an active spawn point. But that means unless you make a wall and door in your underground cavern you think has danger lurking, you won't be able to set a bed as a spawn point, and really all that may be down there is a single zombie who is far away from the entrance, but even he will stop you from making a spawn point.

    Just some thoughts.
    Posted in: Suggestions
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