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Jul 23, 2013Great job on learning to code, but something like this has been done more times than I care to count. It's basically just a cheating mod and if you want that get TMI or NEI or just play creative. It doesn't make survival "easier" just pointless. Nontheless great work on taking the first steps of modding.Posted in: Minecraft Mods
Dec 11, 2012Kattalassien posted a message on [1.4.6] [ALPHA] ObsidianCrusher (ver. 0.04A): Everything about obsidian!Kind of sad, but its a start. Whats the point of the items in this mod? Especially the melted obsidian. Textures are ok I guess. There isn't even a download link to see if there is any problems with the mod so this should go under WIP or just go ahead and put the download link.Posted in: Minecraft Mods
Also what's the point of this?
And this if you don't even have it released?
This is the alpha version of this mod so it can be very buggy.
Overall needs a lot of work looks like you spent two minutes to draw a poorly made picture in paint then made whatever this thread is.
Aug 3, 2012Kattalassien posted a message on [1.3.1] [CTM] Complete The Monument UI Mod - Keep track of your wools!Wow this is really great, good idea OP.Posted in: Minecraft Mods
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Jan 17, 2012xkyouchoux posted a message on [1.1][V:1.0.6]Enchantments Mod(Currently contains 23 original enchantments)Posted in: Minecraft ModsEnchantments ModRequires ModLoader
After much consideration, I am going to continue this mod.There will be some major changes tho. I will be switching over to PlayerAPI, and some enchantments will probably be dropped. Please have a look at the poll, and put your response, as it will help me while updating.
Please, when updating, install on a FRESH mincraft jar, or use a mod installer! Most crash's are due to outdated code due to Installing over a previous file. Do me a favor, and Install this mod on a new minecraft.jar solely containing the prerequisites.
Change LogVersion: 1.0.0 Released
Version: 1.0.3 Forum post
Version: 1.0.4 Forum post
Version: 1.0.5 Forum post
Version: 1.0.6 Forum post
Including the enchantments, I have also made some content.
I have made it to where I can set a enchantment for only a pickaxe, shovel, or axe, or all three. I have made various changes to current enchantments. Unbreaking will now be given to all enchantable items. Fortune will only be given to a pickaxe. I have made Hoes and Shears enchantable, giving them various enchantments. Explosions will now cripple anything they hit for 3 seconds Slimes have 10% chance to do a level 1 poison to anything they hit Magma Cubes have a 2% chance to do a level 2 poison to anything they hit Skeletons have a .01% chance to do a level 3 poison to anything they hit(This chance is the same as finding a natural pink sheep, you will know if you get poisoned by a skeleton) Dispensers can now dispense Enchanted Arrows* by having atleast 1 arrow in the dispenser and having 1 of these in the dispenser along with it. [Enchantment - Item/Block] [Godly II - Diamond] - will not detonate if it is to close to the Dispenser [Explosion II - Gunpowder] - same as above. [Poison I - Slime Ball] [Poison II - Magma Cream] [Slow I - Cobblestone] [Flame I - Coal] It has a 10% chance of removing one of the item/block away after use. *Not really enchanted. You can now repair enchanted items and they will keep their enchantments, but they loose 5% durability for every enchantment. If you do not Like something, Please post in forum and I may fix it There will now be a config file that is created in mods/Enchantment Mod/
Here is a complete list of enchantments I have added.
Enchantment Name - type Enchantment description Levels Current Enchantments: Bound - All - ID: 70 Level 1 - 25% chance to keep the item on death Level 2 - 50% chance to keep the item on death Level 3 - 75% chance to keep the item on death Level 4 - 100% chance to keep the item on death Blessed - Bow - ID: 71 Level 1 - 1.5 hearts of extra damage to undead Level 2 - 3 hearts of extra damage to undead Level 3 - 4.5 hearts of extra damage to undead Level 4 - 6 hearts of extra damage to undead Level 5 - 7.5 hearts of extra damage to undead Boom - Bow - ID: 72 Level 1 - blast radius is small Level 2 - blast radius is medium Level 3 - blast radius is large Godly - Bow - ID: 73 Level 1 - makes 1 lightnings strick where the arrow hit Level 2 - makes 2 lightnings strick where the arrow hit + Boom 1 Level 3 - makes 3 lightnings strick where the arrow hit + Boom 2 Stalker - Bow - ID: 74 Level 1 - finds a entity within 2 blocks of the arrow Level 2 - finds a entity within 4 blocks of the arrow Level 3 - finds a entity within 6 blocks of the arrow Level 4 - finds a entity within 8 blocks of the arrow Harvester - Hoe - ID: 76 Level 1 - up to 1 extra wheat, melon, or nether wart seed (Right Click) Level 1 - 25% chance to get a seed from tilling grass Level 2 - up to 2 extra wheat, melons, or nether wart seeds (Right Click) Level 2 - 50% chance to get a seed from tilling grass Level 3 - up to 3 extra wheat, melons, or nether wart seeds (Right Click) Level 3 - 75% chance to get a seed from tilling grass Speed - Boots - ID: 84 Level 1 - 125% Moving Speed Level 2 - 150% Moving Speed Level 3 - 175% Moving Speed Slow - Bow - ID: 83 Level 1 - 25% Moving Speed for 3 seconds Level 2 - 25% Moving Speed for 6 seconds Level 3 - 25% Moving Speed for 9 seconds Cleverness - Sword - ID: 80 Level 1 - 100% more exp from mobs Level 2 - 200% more exp from mobs Level 3 - 300% more exp from mobs Vampirism - Sword - ID: 78 Level 1 - When you kill a entity, heals 1/2 hunger, if hunger is full, heals 1/2 heart Fortune - Shears - ID: 82 Level 1 - get 1 extra seeds or string using shears Level 2 - get 2 extra seeds or string using shears Level 3 - get 3 extra seeds or string using shears Poison - Sword - ID: 85 Level 1 - 1/2 heart(s) per second for 5 seconds Level 2 - 1 heart(s) per second for 5 seconds Level 3 - 1 1/2 heart(s) per second for 5 seconds Guard - Sword - ID: 86 Level 1 - When blocking, negates 1/2 heart(s) worth of extra damage Level 2 - When blocking, negates 1 heart(s) worth of extra damage Level 3 - When blocking, negates 1 1/2 heart(s) worth of extra damage Reflection - Armor - ID: 88 Level 1 - 1/2 heart(s) Reflected on being damaged(You still take damage) Level 2 - 1 heart(s) reflected on being damaged(You still take damage) Level 3 - 1 1/2 heart(s) reflected on being damaged(You still take damage) Level 4 - 2 heart(s) reflected on being damaged(You still take damage) Looting - Bow - ID: 87 Level 1 - Chance to get 1 extra drop(s) from a Entity Level 2 - Chance to get 2 extra drop(s) from a Entity Level 3 - Chance to get 3 extra drop(s) from a Entity Cleverness - Bow - ID: 89 Level 1 - 100% more exp from mobs Level 2 - 200% more exp from mobs Level 3 - 300% more exp from mobs Velocity - Bow - ID: 90 Level 1 - 25% more arrow speed Level 2 - 50% more arrow speed Level 3 - 75% more arrow speed Level 4 - 100% more arrow speed Lumberjack - Axe - ID: 91 Level 1 - When chopping wood, will drop all wood around it Sprinter - Legs - ID: 92 Level 1 - While sprinting, will reduce the amount of exhaustion by half Arrow Deflection - Armor - ID: 93 Level 1 - Will deflect all arrows where the armor is covering the player Helmet will only block head shots, chest will only block body shots, legs will only block leg shots and boots will only block feet shots Poison - Bow - ID: 94 Level 1 - 1/2 heart(s) per second for 5 seconds Level 2 - 1 heart(s) per second for 5 seconds Level 3 - 1 1/2 heart(s) per second for 5 seconds Lead Footed - Boots* - ID: 95 Level 1 - Reduces knockback Level 2 - Reduces knockback Level 3 - Reduces knockback Level 4 - Reduces knockback *Im not sure about the % yet, have to do a bit of looking it over to get the % sorry. Fury - Sword - ID: 96 Level 1 - Attacked mob will attack the closest mob to it that is not the attacker. *This enchantment is pretty rare. Every level after will increases the distance it searches for a mob. Fury - Bow - ID: 97 Level 1 - Attacked mob will attack the closest mob to it that is not the attacker. *This enchantment is pretty rare. Every level after will increases the distance it searches for a mob. Critical - Sword - ID: 98 Level 1 - Allows the player to strike critical without jumping *every level after increases the chance to hit a critical, 5 Levels Critical - Bow - ID: 99 Level 1 - Allows the player to strike critical without filly charging *every level after increases the chance to hit a critical, 5 Levels Seeder - Hoe - ID: 100 Level 1 - Allows the player to get seeds from tilling grass. *every level after increases the chance to get seeds. Poison Resistance - Plate - ID: 101 Level 1 - Blocks level 1 poison Level 2 - Blocks level 2 poison Level 3 - Blocks Level 3 poison Health Regeneration - Armor - ID: 102 Level 1 - Regenerates 1 half heart every 25 seconds Level 2 - Reduces the time to regenerate by 3 seconds *the effect is stacked for every piece of armor that has the enchantment. for every level the time is reduced by 3. So if you have all with health regen 2, it will heal 1 half heart a second. Burning Touch - Tool - ID: 103 Level 1 - If a block is used in the furnace, it has a 10% chance to collect the product instead of the block. Level 2 - If a block is used in the furnace, it has a 50% chance to collect the product instead of the block. Jump Height - Boots - ID: 104 Level 1 - Allows you to jump 1 half block higher. Level 2 - Allows you to jump 1 full block higher.
These enchantments are not compatible
Sword - Cleverness : Looting Bow - Godly : Boom Bow - Godly : Fire Bow - Boom : Fire Bow - Knockback : Velocity Bow - Knockback : Boom Bow - Cleverness : Looting
This mod is not compatible with risugami's Arrow Mod, sorry.
Suggested Enchantments (That I know of)
BreastPlate deflecting arrows Boots reduce knockback Arrow Deflection with armor Boots give more jump height Legs reduce hunger cost while sprinting Damage reflection Arrow Speed while in air increased Arrow Range increased Arrow anti-gravity? Sword increased chance of critical Sword Charge up Sorry if i forgot any xD
Please suggest more enchantments for things that can already be enchanted! All tho I do have ideas, it helps to know what you like!
Thanks - SillyGooseNati0n
Mod ReviewsHere is a nice mod spotlight of Version 1.0.2 by - Notforgrins
Note: These pictures uses a mod called Better Enchanting, It is being used to show that there are enchantments added. If you want to see what they do, get them in game and find out.
Thanks to: Scorpinax
I will get the creator later.
If someone would be kind enough.. I need banners
Please, please post on what you think, and suggest more enchantments!
This document is Copyright ©(2011) and is the intellectual
property of the author. Only Minecraftforum.net and ZidMC.info is able to host any of my material without my(Gerald Wood aka. xkyouchoux) consent. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. If you mirror this mod page or anything I've(Gerald Wood aka. xkyouchoux) made on any other site, I(Gerald Wood aka. xkyouchoux) may express my angst at you in the form of a lawsuit.
Oct 7, 2012Posted in: Let's Plays
My YouTube Channel: https://www.youtube....user/direwolf20 I'm STILL on Twitter!: http://twitter.com/Direwolf20 Follow me to find out when I'm joining Livestreams or other community events. I'm NOW on Facebook!: http://www.facebook.com/Direwolf20
Latest News Section!
11/18/14 Season 7 has begun!! The pack is now available on the FTB Launcher as Direwolf20 1.7. Hope you enjoy this season! :).
Computer Code (Drone controller on right, Wireless modem on left)
World DownloadsEpisode 10
- AOBD 2 by ganymedes01
- Applied Energistics by AlgorithX2
- Aroma1997Core by Aroma1997
- AromaBackup by Aroma1997
- Baubles by Azanor
- Better Title Screen by Girafi, amadornes
- BiblioCraft by Nuchaz
- Big Reactors by Erogenous Beef
- Binnie's Mods by Binnie
- Biomes O' Plenty by TDWP_FTW, Adubbz
- Blood Magic by WayofTime
- Botania by Vazkii
- Buildcraft by CovertJaguar, SirSengir, Krapht, cpw, spacetoad
- Carpenter's Blocks by Mineshopper
- ChickenChunks by Chickenbones
- Chisel by AUTOMATIC_MAIDEN
- CodeChickenCore by Chickenbones
- CodeChickenLib by Chickenbones
- CoFH Core by CoFH team
- CoFH Lib by CoFH team
- Compact Solars by cpw
- ComputerCraft by dan200
- DenseOres by RWTema
- EnderIO by CrazyPants
- EnderStorage by Chickenbones
- EnetBridge by Player
- Extra Utilities by RWTema
- Factorization by neptunepink
- FlatSigns by Myrathi
- Forestry by SirSengir
- Forge Multipart by Chickenbones
- Funky Locomotion by RWTema
- Hat Stand by iChun
- Hats by iChun
- Help Fixer by matthewprenger
- iChunUtil by iChun
- IndustrialCraft 2 by IC2 Dev Team
- InfiniBows by Myrathi
- INpure Core by denoflionsx
- Inventory Tweaks by Kobata
- IronChests by cpw
- JABBA by ProfMobius
- JourneyMap by techbrew
- Mantle by mDiyo, progwml6
- Mapwriter by mapwriter
- MineFactory Reloaded by skyboy026, powercrystals
- MineMenu by dmillerw
- MineTweaker by StanH
- MobiusCore by ProfMobius
- Modular Powersuits by MachineMuse
- Morph by iChun
- Mystcraft by XCompWiz
- Natura by mDiyo
- NEI Addons by bdew
- Nei Integration by Tonius
- NEI Plugins by mistaqur
- Not Enough Items by Chickenbones
- NotEnoughCodecs by Mikeemoo
- Nuclear Control by shedar
- Numina by MachineMuse
- Obsidiplates by Myrathi
- OpenBlocks by Mikeemoo
- OpenModsLib by Mikeemoo
- OpenPeripheral Core by Mikeemoo
- Opis by ProfMobius
- PneumaticCraft by MineMaarten
- Project Red by MrTJP, Chickenbones
- Railcraft by CovertJaguar
- Redstone Arsenal by TeamCoFH
- Steve's Carts 2 by Vswe
- Steve's Factory Manager by Vswe
- Thaumcraft by Azanor
- Thaumic Exploration by Flaxbeard, nekosune
- Thaumic Tinkerer by pixlepix, nekosune, vazkii
- Thermal Expansion by CoFH team
- Thermal Foundation by TeamCoFH
- TiC Tooltips by squeek502
- Tinker's Construct by boni, mDiyo
- Tinker's Mechworks by mDiyo
- Translocators by Chickenbones
- Twilight Forest by Benimatic
- Waila by ProfMobius
- Waila Harvestability by squeek502
- Wireless Redstone CBE by Chickenbones
- Witchery by Emoniph
Season 6 Let's Play details belowWorld Downloads
Episode 1 Episode 11 Episode 20 Episode 30 Episode 40 Episode 50 Episode 60 Episode 70 Episode 80 Episode 90 Episode 100 Episode 110 Episode 121
Ars Magica 2 Applied Energistics Bibliocraft Billund Biomes O Plenty Buildcraft 3 ChickenChunks ComputerCraft DenPipes EnderStorage Evoc Extra Utilities Factorization Flat Signs Forestry Gate Copy GravityGun Hats IndustrialCraft 2 NuclearControl CompactSolars InfiniBows Inventory Tweaks IronChests Logistics Pipes Magic Bees MFFS v3.5 Modular PowerSuits Morph Mystcraft Natura NEI Obsidian Plates Open Blocks Open Peripherals Opis Plugins for Forestry PortalGun Project Red qCraft Railcraft Steve's Carts Switches Tinkers Construct Tinkers Mechworks Thaumcraft 4 Thaumic TInkerer Thermal Expansion Translocators Twilight Forest Waila Wireless Redstone - ChickenBones Edition
Computer Craft Code Updated 02/23/14
Essentia Refill System: Code for Essentia Computer Code for ManaBean Turtle
Turtle Mining Wells: Turtle Mining Well - Engineering Turtle Turtle Mining Well - Miners/Chunkloaders
Misc: Water Bucket Filler Turtle Power Teleporter
Checkers Game: button API checkers testOut
Checkers Turtle: checkerBot goto goHome goOut
Season 5 Let's Play details belowHello everyone!! Season 5 has finally started, HURRAY! Below is the video showing how to install the mods for Season 5 of the lets play series, using the FTB Launcher. My world downloads will also be available through the launcher very soon, but until then, I've put the world download on my thread here (below).
Computer Craft Code Updated 06/18/13
Turtle Mining Well - Engineering Turtle Turtle Mining Well - Miners/Chunkloaders
Water Bucket Filler Turtle Power Teleporter
Checkers Game: button API checkers testOut
Checkers Turtle: checkerBot goto goHome goOut
NEI Buildcraft 3 ChickenChunks ComputerCraft Misc Peripherals Equivalent Exchange 3 EnderStorage ExtraBiomesXL Factorization Forestry GravityGun IndustrialCraft 2 NuclearControl GraviSuit CompactSolars IronChests MFFS Mystcraft Omnitools PortalGun Railcraft RedPower 2 Soul Shards Steve's Carts Thaumcraft 3 Thermal Expansion Wireless Redstone - ChickenBones Edition Xycraft
For now, enjoy! Episode 1 will be out a little later today.
Episode 0 world Download
Episode 10 World Download
Episode 20 World Download
Episode 30 World Download
Episode 40 World Download
Episode 51 World Download
Episode 60 World Download
Episode 70 World Download
Episode 80 World Download
Episode 90 World Download
Episode 98 World Download
Season 3 Server Play details belowHello Everyone! Direwolf20 here,
Season 3 of my Lets Play server series has begun! For those new to the series, I play on 'Forgecraft', a Minecraft Modded servers where many of the Forge mod developers beta test their mods prior to release. I'm privileged to play with some of the modding community's best and brightest!!
You may see unreleased content in these videos, and some of it may receive balance tweaks before going live. Also, we may run into the occasional bug, but that's how beta-testing goes!
Below is episode 1 of Season 3. Stay tuned for Season 5 of my Single Player series, which will be starting just as soon as all the mods are publicly available.
BackTools Buildcraft --Additional Buildcraft Objects ComputerCraft ExtraBiomesXL Forestry Industrial Craft 2 --Compact Solars --Nuclear Control --Modular ForceField System --Chargepads InventoryTweaks Iron Chests Mystcraft Not Enough Items PortalGun Rei's Minimap Railcraft Red Power 2 XyCraft (Not Yet Released)
Prior SeasonsMultiplayer Season 2 Minecraft 1.2.5 Season 1 Minecraft 1.81 Beta
Single Player Season 4 Minecraft 1.2.5 Season 3 Minecraft 1.1 Season 2 Minecraft 1.0 Season 1 Mnecraft 1.73 beta
<a href="http://www.youtube.com/user/direwolf20"><img src='http://i1076.photobucket.com/albums/w455/Thebrain95370/FinalV3.jpg' /></a>
Dec 14, 2012Posted in: Minecraft Mods
Update on the development of this mod:
Over the past few months I've been trying to find some time to update this mod. Between my other projects and real life I just don't have enough time for it. It is very time-consuming to try to keep up with ever changing Forge and Minecraft API.
That's why, as of now, I'm officially discontinuing this project. I might come back to it when I have more free time, but I cannot guarantee anything.
I would like to thank you all for your support. You, the community, helped to make this mod what it is. Your comments have kept me inspired throughout all the development, and for that I am utterly grateful.
Thank you, and good luck
Once upon a time, before Steve came and before creepers could be seen resting from the daylight in the caves, there was a race of intelligent creatures, that inhabited this world. It was a technological race, which managed to advance in many superior technologies. But, due to unclear circumstances, the race disappeared, leaving nothing but mysterious traces of its existence. Now it's up to you to uncover the mystery and obtain the technologies of the ancients...
First of all, Astral Crystals. They are a crystallized form of energy that exists in the world. They are the basic material and are used in many recipes. To mine it, you need at least a stone pick.
Ancient Remains are remaining pieces of ancient technologies.
Breaking this remains will result in it dropping one of the four items:
By researching them you can discover and recreate machines and items, once used by the ancients.
Energy Pockets are really useful when mining. Basically, it's an energey bomb ready to explode. All it needs is 10 Astral Crystals as fuel (just throw them in there). It will only destroy blocks above it, thus eliminating danger of falling into lava.
Also, while wondering deep dark caves (y < 30), you can find Ancient Transmitter - a mysterious block that does no one knows what. So use it with caution.
Workbench is a basic block that allows you to assemble other machines.
Each assembly, though, requires a specific amount of fuel.
To use ancient technologies, you have first to discover them. More info inside spoiler.
You basically have to do 3 things:
1) Find relics:
Relics are nature-created items that have certain properties. There are 4 types of relics: 3 found in the world, 1 crafted. World-generated are:
The one craftable is ender relic:
Water relics are found near shores in water (rivers, for example). Fire - in lava lakes (11-th level is your best bet). Nature - on trees (less trees - easier to find).
2) Generate research material
You'll need a research shard generator.
After you got one, place 10 of any of in there and wait for result.
3) Complete the discovery
After you have gathered all the necessary materials, it's time to discover. Craft a Research Table.
Place relics and a couple of Essences of Knowledge in there, select one of available discoveries and click the button. You'll have results in no time!
Technological Level (Tech Level)
Basically, the higher your Tech Level is, the cooler are the things you can discover.
You start off with 0 Tech Level, so you can't research a thing right after spawning. But don't worry - it's quite easy to get 1-st level. You'll need to find one of Ancient pyramids. Their spawn is not as frequent as you'd like it to be, but still it's pretty easy to find one. Only place they don't spawn are deserts, so don't waste your time there. Inside a pyramid there'll be a block on the floor, that looks different from the rest. You need to throw 10 Astral Crystals and a Diamond near it, then right-click it. You should instantly receive 1-st Tech Level, but the resources are the price you'll have to pay for that.
Gaining higher tech level is more difficult. For that you'll have to go in Astral and activate Astral Beacons, which is, believe me, harder than what you've done with pyramid. (Read below in Astral section)
Tech Levels and Relics are not the only criteria for discovering something. The place you put your Research Table also matters. There are 6 different types of researches by their requirements:
Standard: The ones that require nothing in particular to be discovered. Any place is good for them, but there's not much of these.
Lava lakes: These ones require lava and high pressure near them. Basically, place your Research Table near lava within 3 blocks on y lower than 20 to get it working. Lava lake is considered any amount of Lava source blocks, which is greater then 5.
Dark room: This one is pretty much self-explanatory. If the light level is lower than 4, it will work.
Hot biomes: Vanilla Desert is just perfect, but other high-temperature biomes will also do.
Crystal field: Some discoveries require high energy concentration near them, which can only be provided by more than 25 crystals in 5 block radius near it.
Ore vein: 20 and more vanilla ore blocks provide extra matter for Research Table, which can sometimes be vital.
After you discover an item or block, you'll be able to craft it. Here are some examples of what you can create:
Rain Controllers are piece of technology that allows controlling of weather through sub-astral matrix disruption. Needs two crystals on the ground near it to operate (throw on the ground before or after placing). Also, the sky above them should not be obstructed.
Lava Generator is a device that drains energy from crystals and converts it into useful matter that can potentially kill you... Horribly... Maybe... Just throw a crystal on it and right-click it with a bucket. But DON'T stand in there. Nothing good can come out of this. Or can it?
Digger is a complex hi-tech machine that can do mining for you! BUT it doesn't create huge holes in the world. By the means of Ender sub-space matrix it digs only ores, leaving landscape untouched. Requires 5 crystals near it to operate (throw on the ground before or after placing). Scans 5x5 area. Has a 50% chance to break when finished.
Crystalizer is a mechanism that converts carbon-based materials into crystals. Simply place 8 coal around a diamond and watch it happen.
Astral Teleporter: this device is a very powerful piece of technology. It allows its owner to teleport to a certain spot in subdimension and then return to the exact place he left (right-click it there again)! What's even more important is that it's portable! Just right-click and see for yourself!
About astral dimension: it's a dimension where there's a personal island for every player. You can build your own base, or use it as a drop point for when you're mining and run out of space. If you fall off the island, you'll be safely teleported to the Overworld's spawn point.
Advanced Astral Teleporter: A stationary Teleporter. Place it in the world, right-click it with a portable one, throw in a crystal and you're good to go!
Astral Retransmitter is a piece of technology that allows you to change the island to which you are linked in Astral. Basically, after using this item you will teleport to another island. Use with caution, for you can not return to the abandoned islands.
Gravitation Grenades are just perfect for pushing creepers into lava! By disrupting local gravity they produce an impulse, potentially capable of sending pigs high in the air!
Bottomless chest provides virtually limitless space for storing your items. It is achieved by storing items not in this dimension, but in parallel ones. You start of with one page - current dimension. If you want to increase it - put an Ender Relic in top right slot (the one that's off the main grid). The more Ender Relics you'll put, the more storage space you'll have!
To build it, you need to create a 2x2x2 structure out of Chest Parts (researchable block).
Subsonic Emitter is a thing that can keep Ghasts off your back. Hold down right mouse button to activate it. Not very intelligent about where Ghasts end up at, but still better than nothing. The more Ghasts there are near you (100 block radius), the faster it will break).
More to come!
About Astral: It's a dimension, which exists parallel to yours one. You spawn on a small island, which belongs to you and you alone. But yours is not the only one out there. Astral holds many dangers and mysteries, so be careful.
Crystal tree: When you appear in astral, energy collapse, created by your teleportation, results in creating a Crystal Tree. It's a rare type of tree which, instead of leaves, will grow crystals. When you break one, you'll get a Crystal Powder. Later, if the tree logs are not chopped down, the tree will regrow its leaves, thus providing a slow, but steady source of crystals.
Way to grow Crystal Tree: Simply place blocks as shown below (2 Iron Blocks, 2 Gold Blocks, 4 Sapplings, 1 Astral Crystal). Then throw in a stack of coal as fuel and right-click Astral Crystal with a bonemeal.
Block beneath Crystal should be grass and grass only.
Tech Grass is base material for everything is Astral. It basically is an ordinary Grass filled with energy. It also acts as energy transporter. You can convert Grass to Tech grass and vice versa by right-clicking it with Crystal Powder.
Astral Beacon: Sometimes, wandering Astral, you'll find a weird block that randomly emits a white beam in the sky.
That is an Astral Beacon, set up by Ancients long time ago. You could learn a lot from activating it, but beware for it is defended with the best Guardian Ancients could create.
To activate Astral Beacon, put an Astral Teleporter in it to redirect it's information towards you. Then, place blocks above it (not nececerally right above it, can be higher) as shown below (4 Lapiz Lazuli Blocks, 4 Astral Crystals, 1 Diamond Block) (The diamond block should be placed last and should block off the beam).
The Beacon will disappear and you will gain an extra Tech Level. But if you place a block above the Beacon before the whole key is complete, or if you'll forget to place Astral Teleporter in it, it will blow up, destroying the island. So be careful.
Beacon Guardian is protector of ancient knowledge. He was created as a result of Ancients trying to create an ultimate guardian. And they did. With 75 health, high damage and speed he can be really tough to kill. He takes no fall damage and can even get blocks out of his way, thus becoming a real threat to you.
Have you ever wanted to create an input system where input signals should come from specific blocks? Well, now you can! Reads 3 blocks in specified direction. Inventory is for blocks it should look for.
Door State Detector
Does exactly what you would think. Making traps now becomes much easier! Must be under the door.
Water and Lava Detectors
Useful for all kinds of automated systems involving liquids. Can process 3 blocks in front of them.
Player Pressure Plate
Doors, that only players can pass through... Haven't you ever dreamed of this?!
Rain and Time Detectors
Build a giant wall clock inside you base! You know you want one!
Lost in a cave? Out of torches and crafting materials? You can now find you way back.
A perfect tool for all the redstone lovers out there! Now you can test your systems WITHOUT dragging tons of levers with you! Simply right-click on block that you want to receive signal. Enjoy!
From SCMowns (outdated)
From robplaysminecraft (outdated)
From hillbill779 (outdated)
It is highly recommended to install Optifine for better performance.
If, for some reasons, standard rendering doesn't work for you, try changing AllowVBO and/or ForceNativeRender in the config file. Different combinations give different results on different computers.
Also, I recommend setting Advanced OpenGL to ON in minecraft video settings. It significantly increases FPS.
You can also increase performance by setting RenderSecondPass to false in /config/YonderCraft.cfg.
Also, there is a high-poly version with crystals you can see on screenshots. To enable them, set HighPolyModels=true in config. Same file as above.
Don't forget to remove old version!
Minecraft Forge 188.8.131.522 or higher
NEI for plugin (optional)
AC_1.1.00pr2 for 1.5.1 mirror
AC_NEI_1.0.00 for 1.4.6/1.4.7 mirror
AC_1.0.09pr2 fpr 1.4.6/1.4.7 mirror(Forge 184.108.40.2061 or higher)
AC_1.0.08pr2 for 1.4.6/1.4.7 mirror(Forge 220.127.116.111 or higher)
AC_1.0.07pre2 for 1.4.6/1.4.7 mirror(Forge 18.104.22.1681 or higher)
AC_1.0.06pre2 for 1.4.6/1.4.7 mirror(Forge 22.214.171.1241 or higher)
YC_1.0.05pre1 for 1.4.6/1.4.7 mirror (Forge 126.96.36.1991 or higher)
YC_1.0.03b for 1.4.5 (Forge 188.8.131.525 or higher)
Make sure you have forge installed!
Backup your worlds first!!!
For 1.0.06pr2 and later versions:
Put the downloaded file into the "mods" folder in your .minecraft directory
For 1.0.05pr1 and older versions:
Simply extract the contents of the archive into your .minecraft folder ("YC_X.X.XX.zip" should go into "mods" folder and "YC_Res" should go into "resources" folder).
You need only "mods" folder extracted on server.
IF you are having trouble installing the mod, post a problem WITH description of what and how you were doing and (if exists) error log here. Without that i will not be able to help you.
So far, this mod is compatible with all forge mods that don't edit base classes. If any incompatibility appears, write me and I will try to fix it (or at least will add it to this list ).
IMPORTANT THINGS IN HERE!!!
Q: I have Mystcraft (or some other mod that adds dimensions) and installed this mod, but Minecraft keeps crashing on load.
A: It's probably dimension ID conflict. In configs there's a line called AstralDimensionID. Just set it to a higher number. For example, in mystcraft when a book says "Age N" N is the ID of that dimension, so you just have to pick a higher number. After that it should be fine.
Q: When I fall off of island in Astral dimension, it teleports me somewhere weird, but it is said to teleport me to "the exact place I left".
A: To return to the spot you left from you should right-click your Astral Teleporter instead of falling off of your island.
Q: In Research Table I try to research something, but the timer doesn't go down.
A: You need to put some Essences of Knowledge in.
Q: I've just updated and I'm getting a minecraft crash on launch.
A: Try deleting configs for this mod. If new blocks or items are added, it is possible that this kind of thing will appear.
Q: Optifine compatibility...
A: Is finally here! No configs needed!
Q: I have invisible blocks.
A: Update to a newer version. It is fixed since 1.0.04pre1.
Q: I've placed Rain Starter/Rain Stopper/Digger, but it does nothing. It must be broken...
A: Such machines, and some others, require Astral Crystals as fuel to function. Throw a couple of crystals near or in it, and it will start working. The amount of crystals for each machine is given in this post in "Features" section.
Q: When is ... coming?
A: The simple answer is as soon as it's ready. I'm working on this mod as hard as I can, so there's no need to rush me
Q: Crystals on screenshots look better than the ones in minecraft. How come?
A: Model like that causes a lot of lag on majority of computers. But if you think yours is powerful enough, you can always switch HighPolyModels to true in configs. It will also change some other blocks.
Q: What are non-native renderers and VBO? (configs).
A: Basically, these are minecraft-independent renderers. If, for some reason, blocks don't render in native renderer when they should, this is a fail-proof option. But, most probably, you will not have to use it. So if you have blocks rendering properly - don't bother about it.
Q: I can't see Crystals/Remains further than a couple of chunks around me. What's with that?
A: It's the thin edge between performance and looks. Rendering models like that is heavy work for most computers and can lag it to 10 FPS, which makes it a slideshow, rather than a game. So, to avoid lags, only models around you will render. You can change the radius in configs by changing RenderDistance. Higher number means more lags.
!Moved to Minecraft 1.5.1
!Moved to Forge 184.108.40.2062
+Added a few console commands
+Added config for Energy Pocket explosion force (config + console)
+Added config for Gravity Grenades force and distance (config + console)
*Gravity grenades can now move players
+Option for Gravity Grenades moving thrower (config + console)
*Fixed door state detector (don't know if it was buggy in 1.4)
*New pressure plate recipe
*Beacon Guardian will not move liquids from now on
*Fixed pressure plates crashing servers (hephwins)
*Fixed small MCPC+ incompatibilities (JustHev)
*Astral dimensions will now be less than zero by default to avoid conflicts with Mystcraft (YX33A)
*Small tweaks and fixes here and there
+Added Subsonic Emitter
+Added NEI Overlay option
+Added particle effect when achieving 1st tech level
+Added configs for EntityID (starr274)
*Fixed The End not loading (starr274)
*Chest is now limited to 48 pages to avoid crashes (vanilla thing). Still pretty bottomless... (arim92)
*Fixed PowerCraft incompatibility (killah2km)
+Added chest animation
+Added config for blocks Becon Guardian shouldn't move (doesn't move blocks with TileEntities and Bedrock by default)
+Pyramids now give 1-st tech level (see description)
+What was once mysterious block inside pyramid is now moved in caves. Still considered mysterious block.
+Researches now require certain surrounding to be researchable
*Fixed item IDs 31744 - 32000 not working (GlasyaLabolas)
*Fixed SMP tech level synchronization bug (arim92)
*Blocks at the bottom of Astral (the ones that teleport you to Overworld) are now unbreakable (arim92)
!Renamed to AstralCraft
!Moved to new version of Forge
+Astral is now filled with different islands
+Added Tech Grass (Texture can be changed to more simple in configs) (Spawns only in astral)
+Each island has so called "Tech Grass" on top of it
+Added Crystal Tree. Crystals from it drop Crystal Powder. Crystals will regrow for as long as the tree logs are in place
+Tech Grass can be changed to regular grass via right-clicking it with Crystal Powder
+Added Gravitation Grenades - they're just perfect for pushing creepers into lava! Their strength can be changed in configs
+There is a way to grow a Crystal Tree, but only in Astral
+Added Tech Levels to researches
+Added Astral Beacons. Use them to increase your Tech Level
+Added Beacon Guardian - a mob that defends knowledge stored in Beacons. AI is still in development, but even as it is it can move blocks from its way
+Added Energy Pockets. They will generate in Overworld with low probability and, when activated, will blow up destroying blocks only above them
+Added bottomless chest
+Added Astral Retransmitter
+Added config to prevent Digger from digging certain blocks
+Added logging system
*Fixed some errors with GUIs that caused Minecraft to crash
*Reduced resources WorldGen
*Fixed lags with unloading chunks (especially, with interdimensional travels)
*When loading chunks, multiple "Skipping TileEntity with id WorldGenRerenderer" messages may occur. Just ignore that
*Ancient remains now require at least stone pickaxe to be mined
*Fixed bur with Redstone Activator not closing doors
*Increased Flashlight brightness. May lag a bit
*Reduced Crystalizer time from 15 to 7 minutes
*Fixed blocks, that require crystals to be tossed into them sometimes working with less amount than required
*Major render optimization
*Fixed Digger digging blocks ignoring their metadata
*Moved resources into archive. Mod installation is now as simple, as of any other Forge-compatible mod
*Fixed rendering glitch in Workbench
HUGE optimization (up to 400% FPS increase)!
- Some models changed in LowPoly version (standard)
- Limited rendering distance for Astral crystals and Ancient remains. 48 blocks by default
- Changed the way Rain Starter, Rain Stopper and Digger consume Crystals: now they can be thrown in AFTER the block has been placed. The blocks will not "pop out" as items if they have no fuel anymore, but neither will they function without it
- Updated to 1.4.6
- Full optifine compatibility! AW-YEAH! No more configs needed.
- Astral teleporters are presumably fixed. (Can't say for sure because of the low cances of it appearing in the first place)
- Redstone Activator animation is now less annoying
- Lava generator now damages Entityes. (That includes players)
- New block - Advanced Astral Teleporter
- Fixed Rain Starter/Stopper color gliches
- Fixed Teleporter Nether bug
- At last added shift-clicking ability to blocks with GUI
- Fixed destruction particles rendering with wrong texture
- Fixed particles color flickering
- Forge OreDictionary
- Crystals and Remains no longer spawn in mid-air
- Fixed temple WorldGen. Should no longer spawn in mountains in mid-air.
- Digger now has an explosion sound upon finishing.
- Majority of smaller fixes
- Overall optimization
- Added optifine compatibility! To turn it on, set ForceOptifineCompability to true in configs.
- Digger now occupies 3x3x1 area instead of just one block.
- Pyramids now spawn differently. No more crazy spawn in superflat worlds.
- Tweaked id resolver a bit. It will now use values more than 256 for non-WorldGen blocks.
- Block detector, as well as lava/water detectors, now process 3 blocks in front of them.
- Fixed minecraft crashing when shift-clicking inside temple block.
- Fixed visual bug in Lava Generator's rendering.
- Fixed Astral dimension causing crashes with miscellaneous WorldGen.
- Redstone Toggler is now Redstone Activator
- Time of Day Detector is now Time Detector
- Fixed pyramid bugs
- Fixed DoorStateDetector not working with wooden doors
- Initial release
- Sometimes blocks appear to be darker then they are in non-native renderers.
If you have found some sort of a bug, please, send me a PM with description and when or how it appears in game. Also, if the bug causes minecraft to crash, please, include the contents of ForgeModLoader-client-0.txt file in your .minecraft folder (use pastebin.com).
Short and simple, this mod and all of its contents ARE mine!
I am NOT responsible for anything this mod does to your information or your computer.
You can NOT redistribute this mod as it is or modified.
If posted on a blog or site, link to this post must be present.
If you want to make this mod a part of modpack, ask first! (Except private modpacks which are fine with me). You are NOT allowed to use it without my permission! Any and all Feed The Beast third-party and original modpacks already have my permission by this post, but still it would be nice to let me know.
You ARE allowed to use this mod in videos and/or livestreams.
Support the mod!Add this to your signature - it does help!
And for those of you who use MultiMC here's a little something - an icon for MultiMC.
Enjoy the mod and don't forget to leave a feedback. It really helps!
Jan 27, 2012Schravendeel posted a message on Logitech LCD Application for Minecraft (G13/G15/G510/G19/Z-10)Posted in: Minecraft Mods
The Minecraft app is done! YAY! Please respond to this thread if you are going to use this program.
Monochrome (enlarged for better readability):
If you find a bug or if you have a problem, please dont hesitate to post on this thread, send me a pm or email me at (reveal this email).
You are free:
To Share, to copy, distribute and transmit the work.
Under the following conditions:
Attribution. You must attribute the work in the manner specified by the author or licensor (but
not in any way that suggests that they endorse you or your use of the work).
No Derivative Works. You may not alter, transform, or build upon this work.
Legal Code (the full license)
- Display a map of the player's surroundings
- Dynamic background support (Different ones for the over world, nether and the end)
- Multiple backgrounds for each world and cycle between then at a user changeable interval
- Allow for texture customization
- Allow for user to change the background type to static (not a moving background), to preserve resources on lower end systems
- Add multiplayer stats, server name, ping, players etc.
- Add multiplayer chat
- Editor allowing the user to re position the items on the screen
1. Install the Minecraft Forge API
2. Copy the mod file into the /mods folder
3. Start the Minecraft LCD Application.exe (From the app download)
4. Start Minecraft as normal
5. The app will popup from the system tray telling you that it is connected to Minecraft
6. Enjoy playing Minecraft with your LCD keyboard!
Please visit the website for more information and download links. Source code for the mod is available here. Contributions are greatly appreciated.
Mar 14, 2013Minecraft Ideas Mod V3(Updated on April 21)Hello Minecraftian People!What I'm doing here taking community suggestions, and trying to add them! I will also add things I think the game needs. I plan on being over 55% less annoying then Jeb and Dinnerbone when it comes to replies. I am also trying my best to look at development from the eyes of the developers, and make this as balanced and vanilla as possible.Here is the list of changes, thank you for my community for some of these ideas!Posted in: Minecraft Mods+Added The Speed Enchantment For Bows (Similar Behaviour To 1.7.3 Bows)+Made Enderpearls Have Sounds When They Hit The Ground+Made Enderpearls Work In Creative && Stack Up To 64+Made Fire Stupidly Faster && More Realistic+Re-Added The Indev House -Toggle Button In More World Options+You Now "Drink" Mushroom Stew+Made It So You Spawn In More Biomes+Added Rubies -Found In The Nether+Added Crying Obsidian -Smokes -Can Push With Piston+Made All Raw Meat Dangerous To Eat Like Chicken+Made Oak Leaves More Appely+Added More Food (Mutton[Sheep Meat], Calamari [Squid Meat], Roasted Pumpkin Seeds)+Made Ravines 33% Rarer+Added More Stuff To Dungeons+Balanced Potatoes/Bread+Bread Has A New Recipe+Added A Better World Generator (Based On Beta Generator)+Made Bricks/Netherbricks Throw-Able+Added Natural Patches Of Melons+Made Mineshafts Rarer+Improved Rivers+When A Zombie Gets Hit By Lightning, It Will Turn Into A Giant Zombie+Smelting Clay Blocks Now Gives A Brick Block+Pickaxes In Dispensers Will Destroy Stone/Cobble/Netherrack+Axes In Dispensers Will Destroy Wood/Planks+Doors Stack To 16 Now+Improved Mutton Textures, Thanks To Chaonic For These.+Added Apple Juice, Only Fills A Hunger Slot, But Removes Potion Effects Like Milk+Added Apple Pie, Fills 4.5 Hunger Slots, +Added Hay Bales That Can Be Placed Sideways+Added A Mystery Block+Added A Lever That'S Actually A Torch+Chickens Now Rarely Drop Feathers Like They Do Eggs+Added Ash -Is Created By Fire+Added Spike Block -Damages Mobs -Doesn'T Destroy Drops -Can Be Placed On Hoppers+Made Beds Stack Up To 64+Added Dynamite Sticks That Can Be Thrown && Works In Dispensers+Changed Tnt Recipe To Include Dynamite Sticks+Added Command Block And Dragon Egg To The Creative Screen+Zombies/Skeletons Almost Always Pick Up Items Now+Creepers Can Find You Better+Zombies Will Spawn Holding More Things On Hard+Zombies Will Rarely Drop Feather Again+Made Leaves Decompose Better+Added A Beta-Ish Generator+Blazes Will Drop Ash And Rarely Glowstone+Hoes Can Now Be Used As Weapons+Sugarcane/Cacti Can Now Be Grown With Bonemeal+Zombies/Skeletons Will Not Fight Anymore+Zombies Will Now Only Hunt Cows/Pigs, While Skeletons Will Only Hunt Wolfs/Ocelots+Made It So There Are Three Types Of Pumpkins Now, Regular, Carved And Jack -Carve By Crafting With Shears -All Recipes Use Regular Pumpkin -Carved Is For Helmet And Decoration Only Jack O'Lantern Is The Only Type Used For Making Golems+Added Snow Bricks And Snow Brick Stairs+Added New Types Of Walls+Added End Stone Stairs+Eating Golden Carrots Give A Quick Night Vision+Added Two Sticks, Like Flint And Steel But Much Less Durable+Make Flint And Steel More Durable+Added Iron Nuggets+Added Golden Potatoes+Improved Swamps+Iron Golems Randomly Drop Iron Nuggets+Added Tinted Glass+Made Enderman Pick Up More Blocks And Have Better Drop Rates.+Added Storage For Blaze Rods, Blaze Cage, Craft Like Iron Bars+Made Eggs && Snow Balls Stack To 64Videos!Teaser PictureBow EnchantmentTeaser with old mutton textureTeaser Picture 2With Chaonic Unleashed by Chaonic's TexturepackBreadNew Mutton texture by Chaonic's with his Chaonic Unleashed Texturepackhttp://i.imgur.com/IgDcxNO.pngTodo (not final by any means)(In order of importance)TO-DO-Add Junite For End (New Tier)-Savanna Biome With Cool Trees-Quarry Mine-Pocket Dimensions-Make Bricks Smash Windows-Ruins, Shipwrecks, Underwater Bases, Forts?-New Scary Mob-Glass Breaks From Falling On It-Make Mobs Solid Again-Make Spikes Render In Different Directions-Flaming Arrows Set Blocks On Fire-Capes-Add Zombie Animals-Fix Ash Destroying Water/Lava-Dispenser Seeds-Fried Eggs-Add Chocolate Bars-Hay Bales Prevent Fall Damage-Add Materials For Fishing Rod/Flint&Steel/Sheers/Bow-More Biomes-Finite World Type-Furnace Speed Should Be Dependant On Biome Temp-You Need To Light A Furnace?-Multiple Breeds Of Dogs-Sounds For Stretching Bow-Breeding With Hay-Old Strongholds-Absorbing Sponge-New Flowers? (Cyan?)-Merge Potions-Villager Trading Improvements (Wood/Cobble)-Dispensers Milk Cows-Grinder Block, Pulverizes Items To A Finer Material-Mob Spawners Drop The Respective Head-Explosive Wire-Corn-Add Potato Chips-Add Spider Jockey Spawn Egg/Spawner In Dungeon-Enchantment for pick that smeltsKnown Bugs-Better World Biomes are not spawning properlyLatest Version For Minecraft 1.5:No Modloader/Forge required!--------Minecraft Ideas Mod 1.5.1----------Installation:Have a Fresh 1.5 minecraft.jarStep 2: Download the ModStep 3: Open up your Jar & Delete Meta-InfStep 4: Drop in the filesStep 5: Enjoy!Old VersionsIdeas Mod 1.5.1_1Ideas Mod 1.5[/CODE]------------------------------------------------------------------------Compatible Mods:Modloader: NopeForge: NopeBetter Animations Collection Revived: YepBetter World Generation: Partial, no Indev House or better world type, install this firstMinecraft Capes!: YepWhat's My Light Level?: YepAwesome Texture pack here! Chaonic Unleashed by Chaonic[represent]
Ingame user-name: superfly1031
Jun 14, 2012watkins577 posted a message on [V1.6.4+] Utility Chests Mod [Mod Version 2.3.4][SSP&SMP]This mod is a "sequel" to my networked chests mod. Since the Ender Chest was getting released I realized I had to completely revamp the mod altogether.Posted in: Minecraft Mods
There are 6 parts to this mod:
1. Networked Chest
This chest works similarly to the new Ender Chest, however this supports an unlimited* amount of separate networks. Here is a more detailed thread.
2. Tools Chest
This chest is a regular chest, however any tools/armor that are in the chest will repair slowly over time, at random intervals.
3. Ores Chest
This chest is again, a regular chest, ores smelt slowly over time, giving a better output than a furnace.
4. Grabber Chest
This chest acts as an absorber. Any items that come in contact with it will try and enter the chest, if the chest is full, it will drop the item under it.
5. Smelter Chest
This chest acts as a combination between a furnace and a chest, smelting all items 1 to 1.
6. Dis-enchanting Chest
This chest dis-enchants any enchanted items, returning a number of bottles of enchanting, for bottles.
How to install:
- First install Minecraft Forge (Created with forge build 789).
- Put the zip file in the mods folder.
- All done
A view of all the chests (Excluding the de-enchantment chest)
The networked chest gui
The networked chest container with network "Network"
v2.3.3 Utility Chest Zip
Now also requires (separately as they used to be packaged together) the Watkins Base library, which can be got from here.
Released the mod.
Fixed a few minor bugs.
Two new chests, grabber and smelter.
Ore chest works for all ores. (Not modded ores *yet*)
Chests in creative mode (Under the deco tab)
New block bounds
Added password field to network chest
And some more!
Also, SMP finally!
Emerald Ore now smelts in the ores chest.
Fixed a few bugs. (Possibly)
Updated the engine a little.
Updated to 1.4.5.
Removed the networked chest for the time being. (Note, if you load an old world with one in, do not try to interact with the networked chests otherwise you could lose your items in there)
Updated to 1.4.6.
Complete rewrite - again.
Networked chest coming back.
Networks are now unable to be named nothing.
Some chests now use fuels.
All chests which "smelt" items now only "smelt" 1 item at a time, priority given to the top-left slot.
Smelter and Ores chest use furnace fuels as fuels - lasting as long. 15 seconds per smelt with fuel, 75 seconds without.
Tools chest uses sticks, planks, cobblestone, iron ingots, gold ingots, or diamonds as fuel. 1 second for every 1 damage repaired with fuel, 5 seconds without.
- Sticks last 5 seconds
- Planks last 20 seconds
- Cobblestone lasts 40 seconds
- Iron ingots last 80 seconds
- Gold ingots last 260 seconds (i.e. 4 mins, 20 seconds)
- Diamonds last 520 seconds (i.e. 8 mins, 40 seconds)
Updated (officially) to 1.4.7.
Ores chest and Tools chest work half as fast
Updated to 1.5.2, possibly future updates too!
Added de-enchanting chest.
Rename de-enchanting chest to disenchanting chest.
Possibility for custom ores and disenchantment chest.
Vanilla hopper support.
Actual opening chests.
Altered recipe of networked chests.
Altered recipe of disenchanting chest.
Done some back-end stuff.
Added hopper (and hopefully pipes etc.) functionality to networked chests! #hype
If you would like to make a texture pack which supports this mod, feel free to do so, but don't forget to put a link to this mod in your thread.
Thanks for reading about this mod, and I hope you download it and enjoy using it. If you have any suggestions or notice any problems when using it, please send me an email, drop me a tweet or reply here, preferably with a method to recreate the problem.
Follow me on twitter if you want to keep up to date with progress!
If you plan to post this mod on another site without my permission (against the copyright notice in the readme), please only link the preferred download link (so I can track downloads), give me and Alvoria credit, and put a link back to this thread.
- Alvoria for the art, and also ideas regarding everything to do with this mod.
- Adrolter for some bug fixing and tidying up
If you wish to donate money to me, to help support creating and updating mods, please use this:
Jul 21, 2013Posted in: Minecraft ModsQuote from MutantKoala
You seriously think he would actually make everyone wait another week every time someone asks? You realize if he did that, then the mod wouldn't be updated til the update was far out-of-date?
You seriously think that makes any difference? You realize that isn't the point, and never has been, right? The point is, don't ask him about updates.
Apr 1, 2013Posted in: Minecraft News
Well, I see I found CAPTAIN OBVIOUS.Have you read any of the 40 pages before this?Quote from dwhite5790
I call fake. Look at the date, April 1, 2013. It is probably a April Fools joke. There probably is no Minecraft 2.0, at least not yet. The real next version will probably be Minecraft 1.5.2.
Anyway, I wonder if Mojang did this thinking that everybody would hate it.Maybe now that they see a lot of people want a lot of these features, they will actually make it?
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