• 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from SilverChiren

    I've gone and looked ^.^

    Also! Developer screenshot time again!


    NONE of the new features shown in this screenshot will EVER be used, except one. It's up to you guys to figure out what it is!


    Well... I think you already rejected the cacti soldiers before, due to the fact that you can't get them to follow you (as there are no cacti seeds... now that I think about it, it does also apply to the cakes). It's also well known that Clay Soldiers can't carry swords regular swords... so I'm stuck between the Shear-looking items and the double wielding... I think I'll go with the double wielding, since shears are usually used to get wool and leaves (which are resources). Unless they are used as dual-wielding daggers included into a combo (I remember you mentioned something about including dual-wielding weapons a few pages ago).

    Am I right?
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from Orange Fly

    You didn't make the mod, so let the maker decide


    The maker (KodaichiZero) has given up developing the mod. And has given authorisation to SilverChiren and SanAndreasP to continue developing. So it's up to any (or both) of them if they include your suggestion or not. And it seems like they won't. Deal with it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from retro20

    you are working very well on this mod from kodaichizero, but one thing i have to say, its nothing against you, but
    WHEN COMES FREAKIN SMP

    SMP takes a lot of time to develop. If it was top priority, the next mod update would be near November or December. Maybe January of the next year.

    It reminds me...

    Quote from Katarsus

    Here's a quick list of what NOT to ask for (for illiterate people that don't read the first post):
    • Make them controllable. Will never happen due to the insane amount of editing, coding and compatibility issues it would take.
    • Add a block to make their homebase. Not adding new blocks. Nor changing behavior about any existing block.
    • Add dragons. Give a soldier a pegasus and a fire charge. There's your dragon.
    • Add obsidian armor/weapons/anything. Obsidian is too overpowered to be included on anything
    • Add tanks/guns/planes. No modern stuff. Goes against the main theme of the mod.
    • Make giant clay soldiers. The mod is about little toy-like soldiers. Not human-like soldiers.
    • Make them get resources. Why would they want to get resources? Their objective is to fight, not mine stuff.
    • Things that already exist or featuring stuff that is already used. Pretty self explanatory... things cannot be used twice. Don't ask for stuff that is already implemented and don't suggest new uses for items that already in use. Also look at the previous posts to see what items are already being used in the next update.
    • Things that have already been rejected several times. Seriously. Read the previous posts. Take a look at what has already been rejected. For example: Siege stuff, new buildings, fancy new mounts like dragons and elephants, etc.
    • Fixing Minecraft related bugs. Would require editing the original game files, and it would make the mod less or non compatible with several other mods.
    If you have any doubts about anything... READ THE FIRST POST.
    Thank you for your attention. Have a nice day.


    I'll have to add this:
    • SMP. It takes a lot of time. It WILL be implemented in the future. But you'll have to be patient. Yelling that you want SMP will only make things worse.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from FreeTheCheese

    I just drop the wood like I have seen on many youtube videos. It just's sits on the ground and none of the clayman pick it up.


    You are dropping the whole stack at the same time, right? If you drop 1 after another (using the "q" key, for example) nothing will happen. You have to drop all the stack (min 5, max 64) at the same time.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from SanAndreasP

    Wow, thank you for your list! I didn't have time to update the current one, so I'll use your list in the OP. ^.^


    You're welcome. Good job on the mod, by the way.
    Posted in: Minecraft Mods
  • 1

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Here's a quick list of what NOT to ask for (for illiterate people that don't read the first post):
    • Make them controllable. Will never happen due to the insane amount of editing, coding and compatibility issues it would take.
    • Add a block to make their homebase. Not adding new blocks. Nor changing behavior about any existing block.
    • Add dragons. Give a soldier a pegasus and a fire charge. There's your dragon.
    • Add obsidian armor/weapons/anything. Obsidian is too overpowered to be included on anything
    • Add tanks/guns/planes. No modern stuff. Goes against the main theme of the mod.
    • Make giant clay soldiers. The mod is about little toy-like soldiers. Not human-like soldiers.
    • Make them get resources. Why would they want to get resources? Their objective is to fight, not mine stuff.
    • Things that already exist or featuring stuff that is already used. Pretty self explanatory... things cannot be used twice. Don't ask for stuff that is already implemented and don't suggest new uses for items that already in use. Also look at the previous posts to see what items are already being used in the next update.
    • Things that have already been rejected several times. Seriously. Read the previous posts. Take a look at what has already been rejected. For example: Siege stuff, new buildings, fancy new mounts like dragons and elephants, etc.
    • Fixing Minecraft related bugs. Would require editing the original game files, and it would make the mod less or non compatible with several other mods.
    If you have any doubts about anything... READ THE FIRST POST.
    Thank you for your attention. Have a nice day.

    EDIT:
    • SMP. It takes a lot of time to turn a mod like this into SMP. SMP will come eventually. But you'll have to be patient. Yelling that you want SMP will only make things worse. So don't ask for it. In fact, Don't ask for any features that have already been approved and will certainly be implemented in future updates.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from Kaspersjes

    I got all the eggs u need to get all the skins :D

    This are the skins:
    Red=mooshroom-egg
    Yellow=Chicken-egg
    Green=Slime-egg
    Blue=Squid-egg
    Black=Endermen-egg
    LightGray=Sheep-egg
    Lime=Creeper-egg
    LightBlue=CaveSpider-egg
    Cyan=Zombie-egg
    White=Skeleton-egg
    Orange=MagmaCube-egg
    Purple=Ghast-egg
    Pink=silverfish-egg
    Brown=villiger-egg
    Megneta=Cow-egg
    Pumpkin=Pig-egg
    Melon=Wolf-egg

    Hope this will help :) cost me quiet some time to find them all :D

    So if you give a Blue Soldie a Squid-egg it will get the special skin :D .


    You forgot this
    Grey = ZombiePigman-egg
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    POTIONS!!! HOW DIDN'T I THINK OF THIS???

    Anyways... 3 down, 1 to go.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Well... let me see what I've tried so far to get the Kawako...
    Fire: Fail.
    Lightning: Fail.
    Cactus: Fail.
    Snow: Fail.
    Giving them stuff: Ridiculous. Also fail (so far)
    Placing certain stuff: Fail (so far). Although I found out that Turtles are really curious. They like getting on top of blocks, stuck into cobwebs and slamming their heads onto things.
    Drowning them: Even more ridiculous. Didn't even bother.

    I'll resume my research tomorrow.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    I found the Kawako Turtle by... just placing 16 Melon Turtles. One of them just became the Kawako. Anyways... I'll keep researching.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from SilverChiren

    You have the honor of having found the first kawako ever seen in CSM.

    I'm so happy :D
    Nice mod, by the way.



    Quote from Jannoxoshi

    How did you get this freaking turtle ? I've searched gor it so long and I don't found warghhhh.


    I dunno. I was just screwing around in a 16 vs 16 match. Lime soldiers with Melon Turtles vs Magenta soldiers with Netherrack Turtles.
    Magenta Soldiers won, by the way.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Found the turtle.
    Posted in: Minecraft Mods
  • 0

    posted a message on -1 for non-bronies/+1 for bronies
    Why are you so obsessed with ponies?

    -10
    Posted in: Forum Games
  • 0

    posted a message on Turn based Multiplayer Adventure-RPG: Project random
    "God, damn. I thought they were coming back. Well... let's see what can I find around here. I hope there's ammo for my gun somewhere near the house. Or in it."

    I check the surroundings of the house, looking for anything important. But I don't go inside yet. Just in case.
    Posted in: Forum Games
  • 0

    posted a message on Unforseen The RP: Nostalgia
    -Well... let me think. I might need a medic. So Tina is in. Also I'll need a barricader in case things get ugly. So Rita Jones comes with me too. And finally, someone that can handle weapons well. Veron is the man.-

    "Tina Grey, Rita Jones and Veron Henson."

    I try to contact Uria to inform him about my plans, but I can't do it.

    "By the way, can you inform me about the state of Uria Sanderson and his crew? Because I can't contact him."
    Posted in: Forum Roleplaying
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