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    posted a message on What do you do after you get a **** ton of Diamonds?
    Horde them! I am nearing 300 diamonds in my single player game, and I don't feel satisfied in the least! When I can make a full stack of 64 diamond blocks, I might be able to let my diamond rush calm down.
    Posted in: Survival Mode
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    posted a message on A new way to mass delete items.
    Quote from Irceus »
    Ever feel that the throwing of each individual piece of cobblestone into that lava trashcan takes too long?

    Thats because it does take too long.


    My method:

    1. Put everything you WANT in a chest by the lava pit.
    2. Jump in lava pit.
    3. ????
    4. Profit!

    Actually . . . I have never used this method. I like it though.
    Posted in: Survival Mode
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    posted a message on Mobs trap tower - 40144~73000items /hr
    Quote from camdonius »
    @The people saying use invedit for this:
    Ok me and most people like to play fair and honest without cheating because i know that for me it ruins the fun. But why use invedit to make a mob trap? When you can just use Invedit to give yourself gunpowder bones Etc.???
    Just my question


    I think in the extreme case of this incredible mob trap, the creator is clearly looking to push the boundaries of what is possible, exploring both the mechanics of enemy spawning, as well as the most efficient way to take advantage of that in what is ultimately a limited amount of space. When I downloaded this map, I found that it didn't even have a visible exit! Not having any mods that allow flying or inventory editing, it took me over an HOUR to work my way out of the spawner! I think this is evidence of how little this grinder has to do with items, and how much it has to do with having a hobby of exploring the game's potential.

    Even with that in mind, you could take small chunks of this spawner (its highly modular) and build relatively high yield mini-spawners, with material requirements that are actually within the realm of feasible.
    Posted in: Survival Mode
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    posted a message on Since noone listens to the stickies.
    Stickies are threads in a forum that are always at the top; sometimes they have their own little box at the top, or sometimes they are just always above other posts. This forum has both types.

    They tend to serve a variety of purposes, either including lists of rules, recent events, frequently asked questions, important/emergency information, or sometimes, just DAMN good threads. You may be able to tell them by what looks like a little post-it note icon on some forums. On this forum, they look sort of like lightbulbs!
    Posted in: Forum Discussion & Info
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    posted a message on I've never once found any Lapis Lazuli
    Quote from crazzy88ss »
    I traveled a little ways out of my main areas and started a new mine; I found some lapis fairly quickly!


    Thats awesome! I wonder if it was actually created before 1.2 afterall . . . ahh well, doesn't matter now! Enjoy the lovely lapis blocks.
    Posted in: Survival Mode
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    posted a message on Is there anything you want added to Wolves?
    Quote from Dama682 »
    Personally, I'd like to see a string and sign together crafting a dogtag, which I would then be able to put on a wolf and name. The name would, of course, appear above the wolf, like a player tag in Multiplayer.

    Also, being able to use dye on the collar would be a neat little feature.


    Thats a great idea! I bet that could be combined with my "armor" collars fairly nicely! Afterall, buckles can have names on them as well!
    Posted in: Survival Mode
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    posted a message on Is there anything you want added to Wolves?
    I kind of wanted it to be harder to recruit them, personally. Bones are excessively abundant. My original thought on the matter was that you would need to first tame them with meat (or bones, thats fine), then "claim" them with a collar. In my original idea, the collar would be crafted with some bits of leather and a diamond, making a dog pet on the realm of difficult as a record player.

    That being said, it seems they will be more expendable, and more easily obtainable, than anticipated. Since that is the case, I would prefer that their collars indicated a level of armor; solid leather would be the weakest, but stronger than the generic collar, a leather collar with an iron buckle would be stronger, giving more defense. Gold, like in other aspects, would not be so strong, but might confer some other benefit, either in movement speed or something unpredicatable. Finally, a diamond collar would be the strongest armor, greatly enhancing your dogs survivability. They could even have durability like human armor.

    I also would have liked the ability to give them names, and potentially resurrect dead ones, though I doubt this will be implemented as the design structure Notch/Jeb seem to be heading towards is quantity over quality.
    Posted in: Survival Mode
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    posted a message on Why play on higher difficulties?
    I personally think that the health regen should be "disconnected" from the difficulty aspect. Rather, it can be either on or off, and would then be subject to varying intensity on different difficulty. While I don't necessarily like that many video games these days have health regen, its popular enough. I say leave it as is on peaceful, make it 4x as slow on easy, 16x as slow on normal, and . . . heck, I don't know where my numbers are, but lets say 1/2 heart per minute on hard, IF you have it on. As is, you can never mix health regen and mobs, which may not necessarily make them immediately a walk in the park. Especially to anyone who has ever been insta-killed at full health by a creeper on hard . . . or in my case, by falling back down to the ground from 5 blocks in the air with 1/2 heart left, taking fall damage after the creeper blasted me into the sky.
    Posted in: Survival Mode
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    posted a message on The Correct Way Of Mining!
    Quote from Sir Guinea Pig »
    Standing on top of the highest point that bedrock will go, the y-coord will show 6.


    Is that where you start the bottom floor? Wouldn't that reduce the ratio of useful ore, since bedrock chunks will be taking up the lowest layer?
    Posted in: Survival Mode
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    posted a message on Why play on higher difficulties?
    Quote from The Decline »
    haha, it's completely serious. 'o.O I just don't get why you would play with monsters enabled, if you can have it so that they don't spawn, even on hard. It seems that everyone is always complaining of them, and saying that they hate creepers, because their stuff is blown up, just don't give then a chance to spawn.

    And I guess that difficulty thing would be okay, but that would make it feel more like a game game, than a sandbox game, wouldn't it?

    Like an arcade game, you turn it on, select 'how many' players, difficulty, build a house, fend off monsters, and what if you make a nice house on hard, and want to not have to worry about explosive trolling creepers all the time? or want to inject the map into multiplayer, to turn it into a build server? You couldn't.


    I can't speak for other people, but I wouldn't trade creepers for anything! I gladly accept the challenge that mobs bring, and to be honest, I have RARELY had creeprs blow up anything important. I've said in other threads, if I considered one normal world mob to be the most dangerous, its skeletons, not creepers. In practice, its really not that easy to consistantly prevent enemies from spawning with the use of beds; you have about 30 seconds to get to your bed as soon as the sun starts to go down, EVERY night . . . either through delays or lack of attention, you are bound to screw it up from time to time.

    The only time I use peaceful is in the Nether, where massive ghast quantities causes my game to crash. Every 10 minutes or so I click to peaceful then back again to despawn the majority of them, so my world doesn't get rewound by 10 minutes.
    Posted in: Survival Mode
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    posted a message on Why play on higher difficulties?
    Its not always quite so simple. Sometimes, you get caught away from home. If you are someone who cannot handle nighttimes in Minecraft, then you either need to return home each night, or make a temporary base each night. What if you get caught far from home, with no sheep around to make a bed? Or worse yet, the quirky pickiness of the bed's autospawn behavior takes you 5 minutes or so to figure out enough to make it actually work . . . and then you are up late, giving the mobs PLENTY of time to spawn, and the creepers will not be going away during the day . . .

    You gloss over the fact that enemies spawn in caves. This fact shouldn''t be ignored, and change an otherwise relatively safe cave into an area just as dangerous as outdoors.

    Furthermore, there is one other major aspect of Peaceful which changes; health regeneration. There is a whole different thing to consider when your health doesn't regenerate. I know I played on a peaceful server, virtually ONLY SMP, for about a month and a half. I had a horrible time adapting back to worrying about 4 block drops. I found myself casually jumping off 10 block structures, forgetting I might take 3-4 hearts in damage, and worse, that I might not BE at full health!

    So . . . tl;dr, beds do not auto-peaceful higher difficulties. Also, you don't have to use beds. I rarely do (though I have some for decoration).
    Posted in: Survival Mode
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    posted a message on Probobly the most perfect natural staircase ever.
    Quote from Krypton »
    Quote from Kastrel »
    Didn't you already make a topic about this about an hour ago? I searched your coordinates, and found nothing . . . I call troll.

    You must of done something wrong o.o

    Also they moved it to seeds

    Noone looks at seeds.


    They moved it to seeds because thats where it belongs. You removed the seed portion, leaving it as a picture thread, so it belongs in the pictures. Why is this so important that it requires attention, especially since you already posted this once?
    Posted in: Survival Mode
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    posted a message on Probobly the most perfect natural staircase ever.
    Didn't you already make a topic about this about an hour ago? I searched your coordinates, and found nothing . . . I call troll.
    Posted in: Survival Mode
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    posted a message on Which Intermediate Direction Yielded Most Diamonds?
    Quote from Adi_Tetac »
    Yep, That is What I Meant, The X And Z. It Was In The Mining Thread In The Archives From Alpha Somewhere viewtopic.php?f=35&t=28299


    Ooh! Something good to read! Thanks!
    Posted in: Survival Mode
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    posted a message on The Correct Way Of Mining!
    Quote from wwoteloww »
    Simple way, stop complicating it, you ll never check everything unless you dig the whole thing.


    I think the claim is that, while you can be 100% certain, without a shadow of a doubt sure, that you aren't missing anything with this "2 blocks between layers" build, you can be relatively certain with a staggered "3 blocks between layers" build. However, in the 2 blocks between build, you have to mine 25% more stone than in the 3 blocks between build, which is pretty significant when you realize that you may well spend 10 hours or more in a major branch mine project. Sure, you might miss a rogue diamond or iron vein that never left that single strip, but I doubt its would result in a 25% higher yield of ore.
    Posted in: Survival Mode
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