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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I am attempting to use CIT for the first time and I need some help.


    A server I play on uses a plugin that allows you to store XP in an ender eye, calling it a 'Soul Gem'. It determines the amount of XP stored by specifying the damage attribute of the ender eye, a range from 1-825. Obviously since 1.8 this has caused the Soul Gem texture to be purple and black and it was starting to annoy me.


    So I thought I could use OptiFine's CIT support to fix the problem. But it isn't working so far. I made a small texture pack, with the following folder structure:


    'assets & pack.mcmeta -> minecraft -> mcpatcher -> cit -> soul_gem.properties & soul_gem.png'


    And this is the contents of the .properties file:



    type=item
    items=minecraft:ender_eye
    texture=soul_gem.png
    damage=1-825

    The resource pack loads fine and the logs say that 'soul_gem.properties' has been implemented with no problems, but the texture for the Soul Gem is still purple and black. Custom items is also set to ON in settings. Is there something I'm doing wrong? I can't quite figure it out.


    Thank you for your time.

    Posted in: Minecraft Mods
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    posted a message on Alpha Core Online - Looking for Builders!

    I'll be online for the next few hours if anyone else has an application.

    Posted in: Server Recruitment
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    posted a message on Alpha Core Online - Looking for Builders!
    Quote from FoodBear»

    I would be interested in Head, builder, or builder. send me yo skype


    Sent!

    Posted in: Server Recruitment
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    posted a message on Alpha Core Online - Looking for Builders!

    Terrible, Temporary Logo

    (Temporary, terrible logo :P)


    Hello everyone,


    This is the recruitment thread of Alpha Core Online, a new Minecraft server that is currently being prepared. There is still a long way to go before we can open, but the progress is steady. We will be a bungee network, with Towny, Skyblock, Creative and Vanilla servers (to begin with, this could expand later). I believe that there is quite a lot of potential in this project.


    Anyways, at the current moment I'm the only real staff member, so I'm obviously looking for more. Since we aren't ready to open up yet, the real need we have is builders and possibly developers, depending on future plugin needs. I have a terrible imagination, so if any of you are looking for a shot at becoming a server builder, this could be it.


    Obviously we'll be in need of Administrators, Moderators and Managers nearer to when we're ready to open, so I'll update and bump this thread with that information when the time comes. All positions are on a volunteer basis.


    Don't be shy! There are no applications or the like. Age is also not a concern, the server will be family-friendly and as long as you're mature and competent, age does not matter. If you're interested, just post here and I'll send you my Skype, e-mail address and current server IP (development stage), and we can enter the server and see what you can do!


    Thank you for the visit, and if you have any questions at all don't hesitate to ask!


    - Kart_Racer63

    Posted in: Server Recruitment
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    posted a message on TheSmelter Premium Hosting | Fastest and Easiest | DDR4-SSD | DDoS | US-EU | ATLauncher - FTB - Technic - Curse

    Hello,


    I'm preparing to start an MC server network and am trying to find a good host. I'm new to hosting and such, so I have a few questions if you don't mind to answer. Thanks!


    1.) First, the cost. From what I've seen on other host sites and reviews, dedicated servers are extremely expensive. Why are yours so much cheaper than average? Being able to get an unmanaged dedicated server with 32gb of RAM, 250gb of storage, 1Gbps, 15tb bandwidth and a MySQL database all for only $133 a month seems too good to be true. Are there any drawbacks?


    2.) I assume a dedicated server means that it's standalone equipment with it's own operating system in which the user can do with what they like, am I correct? Like a remote home computer, I suppose? Though that probably isn't the correct analogy.


    3.) With the dedicated servers, would I be able to run multiple Minecraft servers on a single one, like could be done on a home computer? This would be for a bungee cord setup. If not, are there any plans where one could do this?


    Thank you for your time, I hope to be hearing back soon.

    Posted in: Minecraft Server Hosting
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    posted a message on DigitalForge ★★ dfmc.co ★★ #1 Survival Economy Server Since 2011! ★★ Towns ★ mcMMO ★ Creative+WE ★ MobArena ★ SkyBlock ★ & More

    A great, well balanced Towny economy server! Come join us, new players are always welcomed with open arms.

    Posted in: PC Servers
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    posted a message on LiteLoader
    I apologize for adding yet another question to the bombardment you're already receiving, but is it still possible to manually install LiteLoader using the .json file?
    Posted in: Minecraft Mods
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    posted a message on PotionColorizer - Change the way potions are rendered and colored!
    This is a good mod. Perfect for LiteLoader. Does everything as described. It's a nice aesthetic touch to the game, adding just that small amount of customization it was missing. Thanks for the release!
    Posted in: Minecraft Mods
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    posted a message on Is 1.8 Lagging for you? POLL - Let's settle this issue!
    From those charts showing that GPU usage is lower in 1.8, I think that was Mojang's intention. Demanding less of the GPU means better performance on GPUs with poor performance. Also, if you look at those frame rates, they're consistently higher, with the occasional spike. In the 1,7 graph, the measurements were all over the place, high, low, spiking ridiculously. Mojang's main goal with this update was to increase performance and efficiency, which they indeed accomplished according to those graphs.

    Making the game more efficient means it performs better on low performance equipment and demands less of required systems. This is what Mojang wanted to do, and I think they have.

    Also, CPU performance does indeed matter, especially to those with lower performance CPUs and integrated graphics. Minecraft is very GPU and CPU intensive, and when the processing has to be carried out by the same device things can get very slow very quickly. With my AMD dual-core 2.4 GHz processor I consistently hit 100% while playing Minecraft. Actually, it's at 100% most of the time when playing the game.

    I'm not trying to defend Mojang and start a big fight. I'm just saying that they accomplished much of what they said they'd do. The FPS drops on some machines probably has to do with hardware and software conflicts that weren't present before, since they basically rewrote the entire game. They will be worked out in time. However, I do agree that the chunk loading issue does absolutely need to be fixed and they should have definitely fixed it before releasing the update. It seems to be a universal issue, no matter the equipment.
    Posted in: Recent Updates and Snapshots
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    posted a message on Is 1.8 Lagging for you? POLL - Let's settle this issue!
    I haven't tried 1.8 in Windows yet, but in Linux Mint 17 my average FPS has improved by 5-10 frames. My laptop has integrated graphics and only dedicates 256 MB for the graphics memory, and with 1.8 I consistently get 30 FPS with all setting maxed out. On previous versions I could get no more than 20.
    Posted in: Recent Updates and Snapshots
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    posted a message on How many hours have you played in your main survival world?
    I'm exactly 174 hours into my 1.7 survival world. I restarted when 1.7 came, I didn't like what the update did to my 1.6 world. I had 266 hours on it though.
    Posted in: Survival Mode
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    Your IGN: Kart_Racer63

    Where did you hear about the server: Redirected from Regal Phoenix.

    Do you understand and accept the rules: Absolutely.

    What's our policy on raging: Please refrain from it.

    - Kart
    Posted in: PC Servers
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    I just want to say, I've worked with most of these guys in the past, and they're excellent staff and StarQuest is the most unique server out there. The programming is fantastic.

    You're in good hands if you play here.
    Posted in: PC Servers
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    posted a message on LiteLoader
    Hey Mumfrey,

    This is a great, well organized API. It's very clean, and as the title says, lite!

    I've been looking at your source for the past couple days, but I'm still in the early learning stages as far as Java coding goes. So I've got a question. Do you think that the API could support a footprints mod? One that implements the currently unused footprints texture and behaves differently depending on the type of block the player/mob is walking on. For example, footprints on sand and dirt would need to fade over a couple of days to simulate weathering, but footprints on grass would fade within a few seconds to simulate the grass standing back up again. And, of course, footprints wouldn't show up on stone/wood. Also maybe implement footprints for all vanilla mobs/npcs. For example, zombies leave footprints just like players do, sheep leave footprints that correspond to their four legs, and chickens use footprints that are scaled to the size of their feet.

    I'm just wondering if something like this could be cleanly accomplished with your API, or if I might need to look at doing it with Forge.

    Again, the API is fantastic (as well as your keybind mod). Keep it up, I'm sure the community here appreciates what you're doing.

    Thanks!

    -Kart
    Posted in: Minecraft Mods
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    posted a message on Looking For A Build Team And More For A New Server!
    Application for the Moderator Position
    1.) IGN: Kart_Racer63

    2.) Age: 19

    3.) Have any server experience?: Yes, I formerly spent around four months moderating a towny survival server with traffic ranging from 30 to 70 players per day.

    4.) Are you mature?: We all have moments of immaturity, but aside from rare temper escalations I consider myself a very mature person.

    5.) Are you able to handle difficult situations on your own?: Absolutely, I hold my own in positions of authority quite well.

    6.) Are you able to follow simple rules and guidelines?: Of course, all players, even staff and supporters, should be subject to the rules of the server and the punishments that come with violating those rules.

    7.) Why should I pick you for the job?: I believe in a short and simple enforcement philosophy. If you communicate clearly what the rules are, then fewer of them will be broken. Also eliminating subjectivity from rule enforcement is easier for both the player and the staff. If a player violated a rule, they will be punished for it. There should be no exceptions or gray areas. This makes it less confusing for everyone involved, and the result is a more enjoyable experience.

    Thanks!

    - Kart
    Posted in: Server Recruitment
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