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    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}

    Whow, was waiting for a 1.7.10.. Been checking back every once in a while.. Thanks. :D

    Posted in: Minecraft Mods
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    posted a message on OddCraft (PvE,McMMO,Chestshop,Iconomy,World Guard)
    In Game Name: Karl913
    Tell us about yourself: l am a redstoner, and my main focus is big projects. Once the end get's fixed the first thing l'll probably do is make an ender farm, would like to make Cheeses nether fortress.. *Ahem @ CheeseFraud* more efficient to spawn wither's, and probably manya other projects. :D Hope this get's accepted.
    Your thoughts on our server: Cheesefraud is on it and it's therefore awesome. :D
    Posted in: PC Servers
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Frizzil, l remember reading a couple pages ago that you didn't quite know what to do with food. Had an idea myself. I've been player Oblivion (I assume you know what that is...) and I'm a major potion/poison/brewer arcane archer in it. But you can only drink limited potions. Maybe make a similar system, where you don't eat food directly, and instead cook/brew/whatever. That way you can use potions and give out temporary strength decrease or damage over time, or a potion with a large speed increase once agility is fixed. Also, as another suggestion, a new rare-loot/summoner starting item is a Soul Gem. Not like Oblivion, but instead you damage a creature to at least 25% health then throw it at them, and they will be in the soul gem with a display of what creature is in it. Next time you throw it, they will work for you attacking nearby mobs, but will die within a few seconds of being released. Sorry for the long post.
    Posted in: WIP Mods
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    posted a message on ThaumCraft crashes my minecraft.jar
    You have an ID conflict. At the bottom of the error log it says that slot 249 is already occupied. Look for a gap of about 11 block ID's in NEI, then add thaumcraft, then go to the config folder in the .minecraft and look for ThaumCraft2.cfg at the bottom. Open it, and where it says 'block' change all the ID's under to whatever you found using NEI. Hope this helps. Also, as a fair warning, thaumcraft is strangely closing my game completely and giving graphical errors. No error log. Might want to go to 'General' and where is says 'graphics.low=false change to true if you are having the same problem. Testing now. :)
    Posted in: Legacy Support
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    posted a message on [1.5.2]Improved First Person View (version 1.5.2r1, May 30th 2013)
    Didn't seem like this issue was reported. When you put a pumpkin on your head you see the inside of it. Same with any other block. Get's very annoying.. Don't really have anything else to offer.
    Posted in: Minecraft Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    Had an idea for the End, you could have this be the place where you go whenever you have all the orbs? Just making a suggestion.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from Zankir

    I was playing using the technic launcher, and i came across something weird, It seems something happened with the iron ore, i tried to mine it with a stone pickaxe like normal, except it takes forever to do so, when it finally breaks it doesnt yield any iron ore. I dont know if this is a change in game or just a bug but thought id put it out there o-o
    Were you using SMP's revival pack? If so, l've noticed that wooden picks look a lot like stone.
    Posted in: WIP Mods
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    posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2
    Had an idea. Checked the last three pages and haven't seen it suggested. Soulstones. They can capture the soul of mobs in the game, and you can then either send them back out, they will be tamed, or 'mutate?' them, into more powerful forms or just better forms. (As in, you can change an enderman so they can build structures for you.), or use them to enchant, or simply use them to regenerate you're mana.

    EDIT: Had another idea, for the leveling system. Instead of the player being able to choose what they level, it can detect what they use most. As in: You have a bow, and you use it a lot. Of course, in real life you would get better at using a bow. But what if they spill their points into charisma instead? Then, after every so many points, they level up, and get some sort of reward? Also, the class system could instead make it so they level faster in some areas and give them special bonuses.
    Posted in: WIP Mods
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    posted a message on KINGDOM OF AEONIS *SERIOUS RP ONLY* [RP-BUKKIT-80SLOTS-24/7] (New thread)
    OOC:
    IGN: Karl913
    Sources: To be perfectly honest, l found it through your signature on a forum labeled 'Forgotten Realms Faerun'
    Why do you want to join: l've always loved roleplaying, especially on Starcraft 2, and want to try minecraft roleplay. l have loads of experience from starcraft 2 roleplay, am well-known in it's roleplay community, and would like to join a new one.

    IC (In Character)
    Name: Henry S. Fellest
    IC Age: 26
    Race: Human
    Background: He was born in a small village and lived there until he was nine, and until it was raided by bandits. He was forced to run away into the forest, as his father stayed and fought. His mother was in the market during the attack and was killed. He stayed there for three days living on mushrooms, as his father had taught him plants. Then, on the third day, he saw another village which, to his luck, has not been raided. Several years passed, he is now 16, and has learned how to make potions, and has taken on the hobby of making them, isolated in his home. He only comes out to sell potions and buy food. Then, one unlucky day, the village was raided, he made it out, and found traveler's heading to Cormyr city. Six days later they arrived at the trade city of Cormyr, and left each other. Next, he learned how to aim a bow, swing a sword, and make potions that will harm his enemies, he learned how to farm items for his potions, how to enchant weapons and armor, he learned the healing arts, spells, and even how best to land when jumping off a building.. Yet he was always isolated, always backs from a fight, and had little friends. He is now 26,
    Finally, my story begins and ends here.

    Edit: Didn't feel like l added enough background here... Gonna post his current personnality here.
    His hobby is, almost obviously, making potions and selling them. For the most part he is kind, but if in need he can be vicious. He likely wouldn't steal, and would likely not get bribed. He likes other races and treats them with respect, and curiosity. His strengths are his craftsmanship, potion making, and enchanting. His weaknesses are keeping close to himself, and being to kind to others.

    (l also edited the story some to make it more understandable.)
    Posted in: PC Servers
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    posted a message on ***Forgotten Realms*** Faerun Complete Build
    Hmmm... Are you the EchoSierraAlpha from a game called Spore? Only the most amazing people could make something like this. Awesome job. :)
    Posted in: Maps
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    Ok, I have a problem. I can't download the patches, instead it takes me to the home page of Mediafire. Would this or would it not be an easy fix? Or could you make a direct download. And believe me when I say I've tried about 50 times. And I'm serious when I say about 50 times.
    Posted in: Minecraft Mods
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    posted a message on [V1.7.3] Zipline Mod [SSP][WIP][VC][C]

    Is simple reading comprehension beyond you people?

    Impetuousness just posted a link 3 days ago to the updated 1.1 version.

    Zipline v1.1


    I tried that, the 'zipline' feature didn't work. you simply stay in place and don't get your thingajiggy back. Everything else (Except for maybe the things that don't work) worked fine.

    Except the things that don't work... Get it?
    Posted in: WIP Mods
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    posted a message on Better Than Wolves Total Conversion!
    I agree, I like using the forge, and this would go great with buildcraft(Yeah, yeah) Industrialcraft and redpower, and many of other mods. Mods good, makers not. Why is it you torture us like this? l might make a compatibility patch (If l knew how :sad.gif: ) And wouldn't care about anything you'd say. l want THE FORGE!
    Posted in: Minecraft Mods
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    posted a message on Secret in Tales of Kingdoms?
    Lol, here's a tip: find the food shop, don't pull the lever next to the TNT. And l also thought the food own was a women who decided she disliked the kingdom to. Or just simply insane. Either way, l have 3 archers and 6 knights guarding the place.
    Posted in: Mods Discussion
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    posted a message on <><>The Followers of Herobrine<><>[RECRUITING]
    IGN= In Game Name
    -------I---G------N
    Posted in: Clans
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