I suspect OP meant "like" not "pin".
But either way, why bismuth?
Is it for use in fireworks?
We don't have lead to replace....
Why this metal?
What specifically would it do if used to make weapons/tools/armor/blocks?
I could have misunderstood how the phantom is to work, but I thought that it doesn't necessarily spawn only at night. It's more like, a player was down in a cave/mine and not keeping track of time, they come out/up to the surface of the overworld, and the phantom swoops down and attacks, because that player didn't sleep when they were in the cave.
It could be night or day when the player encounters the phantom.
Or, is that not how it's meant to work?
It is a well written suggestion.
I don't think I was here when we had whatever the old suggestion guidelines were, but when I did read the current suggestion guidelines and went on to use a bullited list of recommended points in my own suggestion, someone questioned my formatting.
Things I like about this current suggestion:
Things I'm less sure about, personally:
Changes/edits I would suggest:
The comparator seems pretty convenient. I'm not much of a redstoner, at all, but I remember watching LPs made in previous versions of Minecraft where physical circuits (?) that detected block updates and such would have to be constructed. I would think it looked so complicated I couldn't do it. Now, I can use a comparator and a bit of redstone dust and make a lamp light when some other device is in use. It's really convenient if you think of it in terms of how it used to be in previous versions. It saves time, simplifies processes, and saves space.
Even though video games are just code and pixels and such, if the player finds the game immersive, then they can relate to the character/avatar as an extension of their own person and feel a sense of accomplishment both at what happens within the world of the game, and externally at being sucessul in playing that game.
The world is virtual, but the emotions a player feels are real to them.
So, yeah, it's normal to feel that accomplishment, and also that disappointment when items or 'lives' are lost.
But after that, acknowledging that disappointments can happen, it's probably healthy to take a breath and remember it is a game, and that as in life, one set-back isn't the end. I mean, in Minecraft, even "The End" isn't necessarily the end. Right?
And, yeah, we can learn from what happens. Learn for ourselves in the real world how to keep a healthy amount of objectivity about our games. And, within the game, learn how to do game tasks more effectively.
Next time, I imagine, you'll be likely to keep a crafting table in inventory and to carry a spare bed with you when leaving on a journey.
And if it's really overwhelming again, in the future, there's always the possibility to go take a break. Get coffee. Talk a walk outside. Whatever there is. There's also the posibility to have multiple game saves/worlds and have some of them set to creative or peaceful to have a break from the creepers of the world.
I don't know yet how they will be implemented, but if possible, I would change the book recipie to use bark block in place of leather. It would require a lot more wood in the eventual making of bookcases, but it would mean one doesn't have to kill cows. I appreciate not everyone cares about that, but if the game does turn out to allow recipies like that, it could allow different styles of play.
I know I got my copy in the past year and I play regularly. My playing also led to someone I know updating their older version they hadn't played in a while and their playing again.
Also, when I started playing, I watched a lot of Youtube LPs. If other players also watch LPs, it means Minecraft videos can still get views, which in turn may encourage LPers to continue to make content, which means they also are still playing.