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    posted a message on Bismuth

    I suspect OP meant "like" not "pin".


    But either way, why bismuth?


    Is it for use in fireworks?


    We don't have lead to replace....


    Why this metal?


    What specifically would it do if used to make weapons/tools/armor/blocks?

    Posted in: Suggestions
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    posted a message on The Phantom (Mob B) Will Make The Game Easier

    I could have misunderstood how the phantom is to work, but I thought that it doesn't necessarily spawn only at night. It's more like, a player was down in a cave/mine and not keeping track of time, they come out/up to the surface of the overworld, and the phantom swoops down and attacks, because that player didn't sleep when they were in the cave.


    It could be night or day when the player encounters the phantom.


    Or, is that not how it's meant to work?

    Posted in: Recent Updates and Snapshots
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    posted a message on Food and Hunger System Overhaul!

    It is a well written suggestion.


    I don't think I was here when we had whatever the old suggestion guidelines were, but when I did read the current suggestion guidelines and went on to use a bullited list of recommended points in my own suggestion, someone questioned my formatting.


    Things I like about this current suggestion:

    • some incentive to try different foods or a variety of foods.
    • seasonal leaf color change, paricularly the orange for dark oak autumnal foilage. This could appeal to players who build and landscape.
    • general variety of foods, especially more fruit, grains, vegetables. This would appeal to vegetarian players who don't like the pretendy killing of pixel animals anyway.
    • The concept that animals raised for wool, eggs, milk or as back-up companion/pack/riding animals can be fed by troughs while the player is away exploring.
    • makes potion making slightly less dependent on the Nether (although that's annoyingly still a thing as only blaze rods power the brewing stands.)
    • the concept of the grindstone, including the non-cooking uses for converting stone.
    • the concept of cooking.
    • the concept of crafted/cooked meals.

    Things I'm less sure about, personally:

    • whether seasonal leaf color affects only leaves on trees or player-placed shrubberies/hedges/leaf blocks
    • does a dead bush found in a hot biome ever become a living bush of some type when transplanted in a temperate biome?
    • The seasons may be too fast. I understood rationale that a player should see seasons change within several play sessions, but I think I just disagree.
    • the pattern for the trough. In antiquity they would have just been hollowed-stone, maybe something like a stone version of the current cauldron. Modern ones are probably entirely metal. Wood would rot and might be chewed upon by certain animals.

    Changes/edits I would suggest:

    • quinoa and blue potatoes for Extreme Hills (or the idea that some crops thrive at different elevations.)
    • If a seaweed is introduced in 1.13 and this suggestion includes rice, then we should be able to have a sushi roll meal with rice, seaweed, fish, and a vegetable. Good for coastal areas, islands, undersea bases.
    • seasons have more relation to real world time. Game uses real date to assign seasons to game world. Traveling some distance is alike to entering another hempsphere. Thus hot biomes remain equatorial like with little change. Spawn area plains or forest may be in spring, for example, but a distant plains or forest biome in the same world may be autumn at the same real time. (Then later those same areas would represent summer and winter respectively.) This enables players to still experience differing seasons in shorter play sessions, but rewards exploration while displaying realistic longer seasons within an area. Also, provides some incentive to keep playing the game throughout a year to see changes in a particular area.
    • type(s) of tree(s) that display blossoms in spring.
    • nuts as a source of protien and calories.
    Posted in: Suggestions
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    posted a message on What do YOU think is the most convenient item in minecraft?
    Quote from AMPPL50»

    Water buckets. They can be used to flush mobs away, remove unsightly tall grass, climb mountains and ravines easily, descend from tall places quickly, and remove fires.


    Well, the bucket itself is possibly more convenient a thing to have, if you consider it does all that with water and can also hold milk or lava.

    Sometimes I'm watching a LP on youtube when a player's in a new world or there's a UHC type event and they are asking what they should craft with their available iron. And I'll be thinking really hard at the screen: "Bucket! Make the bucket."
    Posted in: Discussion
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    posted a message on What do YOU think is the most convenient item in minecraft?

    The comparator seems pretty convenient. I'm not much of a redstoner, at all, but I remember watching LPs made in previous versions of Minecraft where physical circuits (?) that detected block updates and such would have to be constructed. I would think it looked so complicated I couldn't do it. Now, I can use a comparator and a bit of redstone dust and make a lamp light when some other device is in use. It's really convenient if you think of it in terms of how it used to be in previous versions. It saves time, simplifies processes, and saves space.

    Posted in: Discussion
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    posted a message on Lose it all, down pours the rain.

    Even though video games are just code and pixels and such, if the player finds the game immersive, then they can relate to the character/avatar as an extension of their own person and feel a sense of accomplishment both at what happens within the world of the game, and externally at being sucessul in playing that game.


    The world is virtual, but the emotions a player feels are real to them.


    So, yeah, it's normal to feel that accomplishment, and also that disappointment when items or 'lives' are lost.


    But after that, acknowledging that disappointments can happen, it's probably healthy to take a breath and remember it is a game, and that as in life, one set-back isn't the end. I mean, in Minecraft, even "The End" isn't necessarily the end. Right? :)


    And, yeah, we can learn from what happens. Learn for ourselves in the real world how to keep a healthy amount of objectivity about our games. And, within the game, learn how to do game tasks more effectively.


    Next time, I imagine, you'll be likely to keep a crafting table in inventory and to carry a spare bed with you when leaving on a journey.


    And if it's really overwhelming again, in the future, there's always the possibility to go take a break. Get coffee. Talk a walk outside. Whatever there is. There's also the posibility to have multiple game saves/worlds and have some of them set to creative or peaceful to have a break from the creepers of the world. :)

    Posted in: Discussion
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    posted a message on Custom Recipes To Make The Game Harder?

    I don't know yet how they will be implemented, but if possible, I would change the book recipie to use bark block in place of leather. It would require a lot more wood in the eventual making of bookcases, but it would mean one doesn't have to kill cows. I appreciate not everyone cares about that, but if the game does turn out to allow recipies like that, it could allow different styles of play.

    Posted in: Discussion
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    posted a message on The Aquatic Update

    It's because Jacques Cousteau (an obvious influence for Steve Zissou) was French.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.14 dolphins...

    I thought I saw somewhere that they intentionally were coded to drop nothing to not incentivise killing of dolphins.

    Posted in: Recent Updates and Snapshots
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    posted a message on Any other adult minecrafters out there?
    Quote from keyofw»

    ....I like to work in Creative mode on projects that will never ever be finished.


    Creative mode is fun. Having multiple open projects isn't a bad thing, especially if they are things one does singleplayer for fun. That way, there's probably always a variety of things to work on depending on one's mood. There's not pressure to do one thing until it's finished, so it's more relaxing to just play.

    I write, so sometimes when I'm playing Minecraft it's because I need to think about something else for a while, because ideas for stories often come when one *doesn't* try too hard think of them.

    Right now, I'm trying to decide what I want to work on next, because I consider a lot of my builds in progress, even if large parts are there. I was working on a sort of cave base, but I mostly did that with survival-acquired resources. So, I'm considering I might go to another part of the world and build something new, or go add to one of my existing village builds, because those usually get done in creative mode. I saw a video about creating villages that look like they fit other biomes, like a mesa village or a hills village or a Nether village, a birch village....
    Posted in: Discussion
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    posted a message on Minecraft has now sold 144 million copies and has 74 million monthly active players

    I know I got my copy in the past year and I play regularly. My playing also led to someone I know updating their older version they hadn't played in a while and their playing again.


    Also, when I started playing, I watched a lot of Youtube LPs. If other players also watch LPs, it means Minecraft videos can still get views, which in turn may encourage LPers to continue to make content, which means they also are still playing.

    Posted in: Discussion
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    posted a message on Any other adult minecrafters out there?
    Quote from KunochiTurtle»
    .... I am keeping the setting so people can look around, I don't want the area to get ruined by looters. I made that mistake a long time ago... 'punk kids' ...came in ... and ruined every single part.

    I think the kids these days call that 'griefing'. :)

    But, the worlds and builds you describe sound cool. Seems there are some large scale builds. I don't have things like that in my world, yet. Some of my largest builds are inside mountains or underground, so it's more about creating or using the negative space than building up blocks.
    Posted in: Discussion
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    posted a message on Snails , LL and fun
    ....

    snail shell be turned in to lapis lasuly


    ....

    I suspect this could be a reference to the way Murex sea snails have been historically used to obtain Tyrian Purple dye. The dye is obtained from their mucus, IRL, so if a similar mechanic were added to the gameit would likely make sense if using the snail in a caldron or maybe a furnace would give the player a 'royal' shade of blue, purple, or majenta dye. But that would consume the snail and not also produce snail flesh. I'm guessing the original suggestion was to use the snails as a substitute for the deep blue Lapis Lazuli dye.

    But, this could have been explained better in the original suggestion. :(
    Posted in: Suggestions
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    posted a message on Mithril. A new nether ore


    Maybe it'll be a different type of fish that lives under lava. A hell fish? Magma fish?


    That makes more sense. Probably something that should be in the original suggestion. Maybe mythical salamanders though?
    Posted in: Suggestions
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    posted a message on Mithril. A new nether ore



    Mithril ingots wont only be used for tools and armour, you will be able to craft other things, such as...the Mithril fishing rod, which will be like the normal fishing rod except that it will be able to fish in lava, and the fish you catch will already be cooked ....


    But how are there fish in the lava??
    Posted in: Suggestions
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