Quote from Genius_idiot»
Now all we need is to be able to change the voice of the narrator, because then we could have GLaDOS sing "still alive" in minecraft
Yes.
Quote from Genius_idiot»
Now all we need is to be able to change the voice of the narrator, because then we could have GLaDOS sing "still alive" in minecraft
Quote from citricsquid»
Thank you! Excellent suggestion, we'll include links to the wiki going forward.
You're welcome, happy to be of service.
bows very conceitedly
tells long story to everyone about his years of service
has no years of service
Off topic, sorry. I'm done.
Quote from citricsquid»
Gamelord: There's a user on reddit, redstonehelper, who publishes patch notes each time there is a new snapshot, you can find the patch notes for this update here: https://www.reddit.com/r/Minecraft/comments/62cr0k/snapshot_17w13a/dfliqk5/
If people would prefer we can include those patch notes in our articles, instead of the broader Mojang provided changes.
I just love the icon for this post.
Who's that Minecraft Mob?! It's a Parrot!
Slightly off-topic, but, am I the only person to notice the messed up logo for this thread?
Image:
There's that weird red stuff. I'm just wondering, could it be a hint to something? April 1st is coming up as well. Or could someone important come and tell me that I am completely wrong?
Quote from NightSky64»
Also, if you would be in your mountain house while somebody passes by, he could see your player name.
Yeah, I agree with most of the people here... if we want to see Grian's most basic videos, we can look at his channel. Nice try, but this really isn't newsworthy. Not in the slightest. And as others have said, this is the news section, after all.
Quote from CheshireWesterfield»
The stuff MJ puts out is so useless and old - as if hidden stairs haven't been done a million times already.
Besides what is the point? A shovel or pickaxe renders them useless in seconds - just like the secure door.
Under the correct circumstances, they can be great to use. If the pickaxe/shovel bearing player doesn't know that there is a second floor, what reason would they have to go mining through the ceiling? Especially in something like a mountain/underground home. There wouldn't even be a large roof to hint at the upper stories.
Edit: I do agree, however, that in many normal situations they would be rendered all but pointless.
Wow, this is great! Some real, interesting news! I'd love it if you could keep this type of post going!
I agree with the people who are tired of videos from MumboJumbo (and CaptainSparklez to a lesser extent)... but at least this is interesting and somewhat useful.
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I was gonna suggest that, but you beat me to it. Glad you got it working Science!
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So what you're saying is you want it set up so that both outputs are off, then when a button is pressed, one will turn on? And when the button is unpressed they will both turn off again, and when the button is pressed a second time, the other output will turn on while the first stays off?
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You're welcome, glad I could help!
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First make a dummy scoreboard objective, for example's sake I'll call it "buttonsPressed".
Then put this in a command block hooked directly to the button:
/scoreboard players add @p buttonsPressed 1
Then put a repeater for a delay, and all of these commands hooked to that:
/execute @a[score_buttonsPressed=1,score_buttonsPressed_min=1] ~ ~ ~ /setblock (coordinates for first block) (block name)
/execute @a[score_buttonsPressed=2,score_buttonsPressed_min=2] ~ ~ ~ /setblock (coordinates for second block) (block name)
/execute @a[score_buttonsPressed=3,score_buttonsPressed_min=3] ~ ~ ~ /setblock (coordinates for first block) air
/execute @a[score_buttonsPressed=3,score_buttonsPressed_min=3] ~ ~ ~ /setblock (coordinates for second block) air
And then lastly, put one more repeater leading into this command:
/scoreboard players set @p[score_buttonsPressed_min=3] buttonsPressed 0
Your very own working button toggle thingy in just 6 command blocks! If you use it in multiplayer, make sure that the player pushing the button is always the closest player to the command blocks. Or if you want, you could switch the commands to be based on a named armor stand, which would make it work perfectly in multiplayer no matter what. Either way that should work, hope I helped!
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The first new Seecret Friday should add Easter Eggs.
Jokes aside, I think that that would be a good idea, actually. To solve the Creative mode problem, seems like they could just not add the new items/blocks/mobs/whatever to Creative mode until the next Friday update, when they add new Seecret stuff. By that point everything from the original update should be discovered already anyway.
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Awesome! Thanks!
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Erm... oops. I forgot to actually post the link there.... It would probably help if I did. Here it is:
https://www.youtube.com/channel/UCFNaE5LoPk-jO1NYwrL2Big
And yes, it's a strange link name for my channel. YouTube has weird naming rules now. I think if I ever actually made it to 500 subscribers they'd let me customize it.
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Sure! Just so you know my channel is still super small (Only two videos including the one I made for you, and no subscribers) but I'm gonna be putting more videos up. I'm just lazy and hardly ever get around to actually posting stuff....
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And I have to say, that diagram is kind of confusing... I don't see an "L" in it either....
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I did some testing with this design in both Singleplayer and Multiplayer, and I discovered that it works no matter where it is. Under one condition. You have to feed the items into the bottom of it slowly. Meaning one at a time.The bottom torch under the dropper powers the hopper when it's on, which keeps it from putting items into the dropper. So when the comparator detects an item in the bottom dropper, it puts out a signal which turns the torch on, which as I said stops the hopper, and at the same time powers the dropper, thus moving the item up. When the item goes up, the comparator turns of again, not detecting an item anymore, and this turns the torch back off, which in turn lets the hopper run again, rinse and repeat. Basically what it looks like to me is that this design should work fine if you just make sure there's always either only 1 or 0 items in the bottom dropper.
-- End of long boring explanation --
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If you don't know how to make an RS latch, you can find some here.
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Oh yes sorry! I figured putting it on here would let anyone on this page watch it. I'll un-private it now.
And yes, it's in 1.8.1. I didn't come up with the place-without-updating thing though, I actually found it here.
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That was a little over 40 minutes. Oops. But in those 40 minutes, I built a whole demonstration and recorded a video of it. Not bad, eh? Hope you like it:
Also, do you mind having this video posted on YouTube? Since it has your name in it I mean.
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Alright, I'll be back in 20 minutes with it! Although technically this isn't a redstone request. But it's fun!