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    posted a message on Minor Redstone Help - Two Outputs from One Input.
    Quote from munin295»
    Just use your favorite T Flip-Flop and branch the output with an inverter or something.

    For example:

    *image*

    Input at lime wool, outputs at pink wool, both pistons are sticky.

    I was gonna suggest that, but you beat me to it. Glad you got it working Science!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minor Redstone Help - Two Outputs from One Input.
    Quote from Sciencesmart»
    Hello,
    I'm trying to create a redstone mechanism that has two different outputs from one input.
    In the two outputs, one has to be on and the other has to be off and each output has to alternate between being on/off every time a redstone input occurs. Also note that the input is not constant - lasting only a button click.

    Thanks to anyone who can create this contraption for me and I'm sure It'll not only help me, but other members of the redstone community, as well!

    Thanks a lot!


    So what you're saying is you want it set up so that both outputs are off, then when a button is pressed, one will turn on? And when the button is unpressed they will both turn off again, and when the button is pressed a second time, the other output will turn on while the first stays off?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help: Easy way to switch blocks with a single button? (compact?)
    Quote from playhavock»
    Looks good, -- I'll have to have 64 names still, but this is without hoppers! ^_^ <3

    thanks I'll let you know if it works!

    edit... IT WORKS AWESOSMEEEEE ! THank you x99999% no more hoppers -- at least, not for that. :D

    You're welcome, glad I could help!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help: Easy way to switch blocks with a single button? (compact?)
    Yes, here you go:

    First make a dummy scoreboard objective, for example's sake I'll call it "buttonsPressed".


    Then put this in a command block hooked directly to the button:

    /scoreboard players add @p buttonsPressed 1


    Then put a repeater for a delay, and all of these commands hooked to that:

    /execute @a[score_buttonsPressed=1,score_buttonsPressed_min=1] ~ ~ ~ /setblock (coordinates for first block) (block name)

    /execute @a[score_buttonsPressed=2,score_buttonsPressed_min=2] ~ ~ ~ /setblock (coordinates for second block) (block name)

    /execute @a[score_buttonsPressed=3,score_buttonsPressed_min=3] ~ ~ ~ /setblock (coordinates for first block) air

    /execute @a[score_buttonsPressed=3,score_buttonsPressed_min=3] ~ ~ ~ /setblock (coordinates for second block) air


    And then lastly, put one more repeater leading into this command:

    /scoreboard players set @p[score_buttonsPressed_min=3] buttonsPressed 0




    Your very own working button toggle thingy in just 6 command blocks! If you use it in multiplayer, make sure that the player pushing the button is always the closest player to the command blocks. Or if you want, you could switch the commands to be based on a named armor stand, which would make it work perfectly in multiplayer no matter what. Either way that should work, hope I helped!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Bring back the seecret friday updates?
    Quote from funkyskunk1»
    It was like an easter egg hunt.

    The first new Seecret Friday should add Easter Eggs.

    Jokes aside, I think that that would be a good idea, actually. To solve the Creative mode problem, seems like they could just not add the new items/blocks/mobs/whatever to Creative mode until the next Friday update, when they add new Seecret stuff. By that point everything from the original update should be discovered already anyway.
    Posted in: Suggestions
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    posted a message on Kalman98's Redstone Creations - Taking Requests!
    Quote from BoltStrikes»
    Oh ok. Ill subscribe once i get my account.

    Awesome! Thanks!
    Posted in: Redstone Creations
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    posted a message on Kalman98's Redstone Creations - Taking Requests!
    Quote from Kalman98»


    Sure! Just so you know my channel is still super small (Only two videos including the one I made for you, and no subscribers) but I'm gonna be putting more videos up. I'm just lazy and hardly ever get around to actually posting stuff....

    Erm... oops. I forgot to actually post the link there.... It would probably help if I did. Here it is:

    https://www.youtube.com/channel/UCFNaE5LoPk-jO1NYwrL2Big

    And yes, it's a strange link name for my channel. YouTube has weird naming rules now. I think if I ever actually made it to 500 subscribers they'd let me customize it.
    Posted in: Redstone Creations
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    posted a message on Kalman98's Redstone Creations - Taking Requests!
    Quote from BoltStrikes»
    I used lilipads and water and gravel on top, and then just remove the water under the lili and the gravel stays floating.

    So prety much our designs are same!!!

    P.S. Please add a link to your chanel(if you have one)


    Sure! Just so you know my channel is still super small (Only two videos including the one I made for you, and no subscribers) but I'm gonna be putting more videos up. I'm just lazy and hardly ever get around to actually posting stuff....
    Posted in: Redstone Creations
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    posted a message on Redstone Warning, someones found my secret
    Ah, okay. And you're welcome!
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Redstone Warning, someones found my secret
    Right.



    And I have to say, that diagram is kind of confusing... I don't see an "L" in it either....
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Dropper Elevator / Item Elevator not working in 1.8 Need Help Please
    I figured it out!



    I did some testing with this design in both Singleplayer and Multiplayer, and I discovered that it works no matter where it is. Under one condition. You have to feed the items into the bottom of it slowly. Meaning one at a time.The bottom torch under the dropper powers the hopper when it's on, which keeps it from putting items into the dropper. So when the comparator detects an item in the bottom dropper, it puts out a signal which turns the torch on, which as I said stops the hopper, and at the same time powers the dropper, thus moving the item up. When the item goes up, the comparator turns of again, not detecting an item anymore, and this turns the torch back off, which in turn lets the hopper run again, rinse and repeat. Basically what it looks like to me is that this design should work fine if you just make sure there's always either only 1 or 0 items in the bottom dropper.



    -- End of long boring explanation --
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Warning, someones found my secret
    Hook the door-opening pressure plate up to the Set part of an RS latch, so when you open the door, the latch turns on and powers the lamp. Then, make your "False Alarm" button hooked up to the Reset part of the latch so when you press it, it stops powering the lamp.



    If you don't know how to make an RS latch, you can find some here.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Kalman98's Redstone Creations - Taking Requests!
    Quote from BoltStrikes»
    i have no prob with you posting my name. In fact, it would be prety cool to see me being featured on a vid :)

    Also, the video is private. Can you fix that so i can see how it turned out?

    LOL if u did it in 1.8 congrats! My design is based on a block detecting glich in 1.7 and is fixed in 1.8

    Oh yes sorry! I figured putting it on here would let anyone on this page watch it. I'll un-private it now.

    And yes, it's in 1.8.1. I didn't come up with the place-without-updating thing though, I actually found it here.
    Posted in: Redstone Creations
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    posted a message on Kalman98's Redstone Creations - Taking Requests!
    Quote from Kalman98 jump
    Alright, I'll be back in 20 minutes with it! Although technically this isn't a redstone request. But it's fun!


    That was a little over 40 minutes. Oops. But in those 40 minutes, I built a whole demonstration and recorded a video of it. Not bad, eh? Hope you like it:



    Also, do you mind having this video posted on YouTube? Since it has your name in it I mean.
    Posted in: Redstone Creations
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    posted a message on Kalman98's Redstone Creations - Taking Requests!
    Quote from BoltStrikes»
    Hmm, really good creations. You should try making a simple trap that detects when a player breaks diamonds and it drops them into lava.

    Here's a challinge: Try making it without redstone(i know how, just wondering if you can do it :) )!!!!!!!

    Alright, I'll be back in 20 minutes with it! Although technically this isn't a redstone request. But it's fun!
    Posted in: Redstone Creations
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