• 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Eloraam

    No, there aren't any special hacks in my code for doors at all. There's a pile of hacks for repeaters and pistons, but not doors. Assuming you're running the most recent version of V1.5.1, RedPower should actually be better behaved with doors than regular redstone, since I'm using a more advanced neighbor updating function that doesn't miss blocks the way the default one does (based on manhattan distance instead of just chaining 6 directions twice). The same function allows RedPower to correctly update pistons (which are uniquely bad this way) in a couple cases that regular redstone fails to.

    There is one small hack - neighbor updates from red alloy wires will have the block id field set to the ID of a redstone wire. Considering the variety of ways that field is filled in by the vanilla Minecraft code, though, that should be pretty safe.

    EDIT: What kind of problems are you having with RedPower and your doors?

    My doors somehow detect an inverted power state when like this...


    and then are receiving power regardless of the switch state when like this...


    If you don't have hacks I'm thinking this is a bug in my code, especially since I don't have the level of experience with redstone you do. Though how redstone wire could never have triggered it is beyond me. I'll install both RedPower and BetterBlocks in my MCP environment and step through it in Eclipse.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    RedPower is a great addition to IR.

    Quote from BlackNavi

    I used a fresh jar with modloader, modloadermp, IR 1.5, RedPower Core 1.5, RedPower Wiring 1.5, SPC. I tried to recreate the crash but was not able to. You probably knew that already. Do you have any idea what may have caused that? I'm thinking BetterBlocks and the way it handles doors?

    BetterBlocks is not causing this crash. However my doors do have various problems with RedPower. I'm still experimenting with RedPower, and once Eloraam has all the bugs worked out I'll investigate this problem further and try to make my mod compatible.

    @Eloraam
    From a casual glance I'm wondering if you have a special hack for doors in your code. If you don't then I think I've found a bug in my door code.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from DeADeND

    this is realy one of the best mods and should be official added. greAt job!

    ps: one little idea i have, could it be possible to turn a block by an angle of 45 degrees, maybe only the visible part. this could get some nice in- an outdoor shapes.

    Are you asking for something like Kaevator's SuperSlopes or are you asking to rotate blocks 45 degrees around center, so thay would have the corners sticking out the sides.

    I probably will do something like SuperSlopes after 4.0, but they will work like the stairs and use less block IDs.

    Quote from Zargo1z

    Hey just a quick question. I've been trying to get a tree chopping mod to work. and after a long while of trial and error. i found out your mod conflicts with any of the tree chopping mods. well of course you know that. well i read the part about nature overhaul and went into the props config file and set logs to false like you stated in the post and this did not solve the issue. my trees are still not being chopped down when i use axes on the base of the tree. it seems there's something else i need to do in order for nature overhaul to work with betterblocks. could anyone explain what else i need to do to get these two to work together or maybe there is something i missed?

    thanks alot
    zargo

    Can you still place logs horizontally? If you can then either the config file is in the wrong place (should be .minecraft\mods\BetterBlocks.props), or you entered an invalid value (it should be 'false' without the quotes) and BetterBlocks changed it back to true.

    If you cannot place logs horizontally, then could you give me a list of mods your using.


    Is this mod compatible with premium wood and more creeps and weirdos?

    For premium wood you will have to disable my logs. Set useBetterLogs to false in the BetterBlocks.props file. Second, I should be compatible with creeps and weirdos, but I haven't actually tested it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from troponeme

    Why do my wool half steps have shadows cast on top of it?

    It's a bug in the minecraft lighting engine. You can enable smooth lighting and it will go away.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from CJ2311

    Just a note here : 1.8 won't be out before PAX, which is on the 28th of August. Notch said that people could test the 1.8 version at their booth. And mod support will be coming even after.
    I'm not saying that's a reason to add stuff or anything, I like the mod as it is now, but I'm just saying because of all the MC versions, this one seems like it'll stay around the longest.

    I didn't mean I wouldn't add new things, for instance I am planing significant changes to bridges, and if I feel adventurous pistons. However the major features of 4.0 require modifying the lighting system (which is being changed for MC 1.8).

    Vertical slabs and sideways stairs are not happening until after MC 1.8. Because I need to know details about the implementation of his new stone/sandstone bricks (and their mossy and cracked variants) before I can start on these.

    Quote from daedroug

    If you use Single Player commands and use "/repl door" with a tool in your hand, then right click on a block to replace it with a door you'll end up with half a door.

    Ah that's cheating :wink.gif: , but I'll fix it anyway.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from daedroug

    Heh, found a funny little bug, if you somehow manage to get half a door with a stair above it, opening and closing the door changes the material on the stairs. I know why it's happening just thought it was funny and worth sharing.

    If you happen to be able to reproduce ending up with a half-door I could fix that bug. I might add a check when a door opens/closes to prevent that though.


    The best part about this mod is that it's constantly updated!

    Not much lately, unfortunately. Knowing the mod support (e.g. source code access) is coming really removes my motivation to decipher obfuscated code.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from R3negade

    i will be sure to install when its easier on a mac! :smile.gif:

    If you send me a mac I'll be sure to make it eaiser :tongue.gif:

    Quote from tj00110

    What about gold trapdoors? :ohmy.gif:

    Maybe after 4.0. I'm not doing much on BetterBlocks until Minecraft 1.8 is out. I'm planing significant changes and doing them before 1.8 (and the official mod support) would be pointless as I'd probably just have to rewrite most of them anyway.

    Quote from shinji257

    I just updated to 3.7 of your mod and you did a great job. Sandstone bug isn't present anymore and that's good. I checked out the bookshelves and it seems to override the CTM version of bookshelves but that is easily taken care of by disabling your better bookshelves and the CTM version comes back. Once again great job. Keep it up!

    Are you sure you installed the sandstone part of CTM? Because I didn't fix that bug.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from Turtlegaming

    Hey I got an Video up on my YT Channel about this Mod (got 50k views so far) hope i could help u out a bit with that! if u want feel free to add it to the post Link Removed
    amazing mod so far! =)



    Quote from wiltekirra

    I've been using your mod for a while now and love it, but I'm getting a weird bug with this latest update. I suspect it might have something to do with the HD patcher, but I'm not sure. I've reinstalled several times, but it keeps showing up. Whenever I destroy a block, it fails to drop an item, as well as if one's left on a crafting table. It doesn't make the game crash (so no crash log), but it makes it near-unplayable. I'm running Windows XP, not sure if that's relevant. I don't know if you'll be able to help fix my issue, but thanks for all your great work on the mod anyway!

    It's not BetterBlocks the latest version doesn't have that bug, I just checked to be sure.

    Are you running 1.7.3 and the newest ModLoader?
    Have you tried reinstalling from a fresh JAR?

    If neither of those fixes it and it only happens with blocks that normally require a tool to drop (ores, iron/diamond blocks) then it is likely a mod that changes tools conflicting with my better axes or pickaxes.

    Otherwise I have no idea.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    3.7 is up. Just bugfixes and 1.7.3 compatibility.


    Quote from walker_boh_65

    any plans on making this SMP?

    See the Future Plans section of the OP.

    Quote from countpancake

    It doesn't work with Wireless redstone and hedges. Only hedges seperatley. That is with ToomanyItems and Modloader. But great mod, but i am gonna not use it sorry. Even though i love it. Notch should make it part of the game.. it makes sense that he should as none of the aspects are particularily peculiar.

    Are you sure it's my mod conflicting? I should (though I haven't tested) be compatible with wireless redstone. I don't yet touch redstone at all.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    The update for 1.7.3 and a fix for the lighting bug should be up later tonight.

    Quote from DesmondJL

    Does this work with Premiumwood?, im thinking of the bookshelfs

    You may have to disable my better bookshelves and/or better logs.

    Quote from BlackNavi

    Could we get connecting glass textures added to this great mod?
    For those that are curious, it works good so far on 1.7.3.

    Edit: and maybe connecting bookshelves too? :smile.gif:
    Slabs that lay flat against the wall?

    I am firmly against adding new textures to my mod. However I do have a plan for a lower quality, and much faster, version of connected glass. Bookshelves are a no however. Panels (aka vertical slabs) are planed for BetterBlocks 4.0, sometime after Minecraft 1.8.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from havenomercy3

    I am getting the same error as Sinkuv above. Here is my console output:
    http://pastebin.com/dW7qebtz

    and Minecraft crash screen information:
    http://pastebin.com/cqaDMwpk

    This is likely a problem with MC 1.7.3. The release tomorrow will fix it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from Sinkuv

    -snip-

    -if the bug is a crash, post a log as detailed here.


    It's this part I need. The crash log will tell me what's causing the crash.

    Also if you right-clicking while it's extended (powered) it's not supposed to work. Though it shouldn't crash either.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from Sinkuv

    Hey,

    when i put a bridge block somewhere and right click it, the screen changes to " Saving chunks " and i cannot put anything in this block for making a bridge ... with which mod is is compatible?

    im using toomanyitems, modloader and this ._.

    Follow the Seeking Help->Reporting Bugs section in the op. Don't forget a crash log, ModLoader.txt probably won't be enough to help with this problem.

    Quote from MrZacK

    Does it work for SMP and for 1.7.3?

    I haven't tested it, but it probably does if it loads. The only thing that might not work in 1.7.3 is that any better block might cause the game to crash on explosion.

    As for SMP see the Future Plans section in the OP.

    Quote from shinji257

    I never noticed this before but I did notice it 1.7.3 and I also verified the issue was present on 1.6.6 I found that fences will still attach to grass blocks even if fenceConnectSoilBlocks is false. Do you know why this is happening?

    I'll look into it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from Adam9697

    The mediafire download isn't working for me. Can you add a mirror download or something pleeaaasssee.

    I've added one to the OP, but I'll post it here to BetterBlocks 3.6 (Alt Download).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from JamieH93

    Hi, small bug; not sure if fixable.

    -snip-

    Thanks for the update anyway.

    Yes it's fixable, and it only happens on one side of the blocks I add. It should be a quick fix, but I'm going to wait until tomorrow to upload the fixed version in case any more bugs are found.
    Posted in: Minecraft Mods
  • To post a comment, please .